{"tick": 1, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\": \"Deploy the MCV immediately to get the Construction Yard up, then start power. Opening build: powr -> proc -> barracks -> war factory.\", \"notes\": \"Turn 1: deploying MCV at (95,11). Opening build order: powr, proc, barr, weap.\", \"commands\": [{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1145, "completion_tokens": 207, "total_tokens": 1352, "cost": 0.000366108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000366108, "upstream_inference_prompt_cost": 0.000117708, "upstream_inference_completions_cost": 0.0002484}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.56, "thoughts": "Deploy the MCV immediately to get the Construction Yard up, then start power. Opening build: powr -> proc -> barracks -> war factory.", "notes": "Turn 1: deploying MCV at (95,11). Opening build order: powr, proc, barr, weap.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish the Soviet economy with power followed by a refinery.\",\"notes\":\"Home base (12,16); enemy likely near (95,11). Opening: deploy, powr, proc, barracks, second proc/weap.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 77, "total_tokens": 1175, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0040348, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.0010164}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.59, "thoughts": "Deploy immediately and establish the Soviet economy with power followed by a refinery.", "notes": "Home base (12,16); enemy likely near (95,11). Opening: deploy, powr, proc, barracks, second proc/weap.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Turn 1: deploying MCV at (95,11). Opening build order: powr, proc, barr, weap.", "raw": "{\"thoughts\": \"Turn 1: MCV deployed and Power Plant is building. Nothing else to queue until powr finishes. Next in line: Ore Refinery for economy.\", \"notes\": \"Turn 1: powr building. Next: proc, then barr, then weap. Base at (95,11), enemy likely (12,16) far west.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1177, "completion_tokens": 248, "total_tokens": 1425, "cost": 0.000424908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000424908, "upstream_inference_prompt_cost": 0.000127308, "upstream_inference_completions_cost": 0.0002976}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.66, "thoughts": "Turn 1: MCV deployed and Power Plant is building. Nothing else to queue until powr finishes. Next in line: Ore Refinery for economy.", "notes": "Turn 1: powr building. Next: proc, then barr, then weap. Base at (95,11), enemy likely (12,16) far west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home base (12,16); enemy likely near (95,11). Opening: deploy, powr, proc, barracks, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is underway. I will place it as soon as ready, then immediately establish ore income.\",\"notes\":\"Base (12,16), enemy likely (95,11). First powr building in progress; next priority proc, then barr and second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1137, "completion_tokens": 109, "total_tokens": 1246, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00456445, "upstream_inference_prompt_cost": 0.00312565, "upstream_inference_completions_cost": 0.0014388}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.91, "thoughts": "Construction Yard is deployed and the first power plant is underway. I will place it as soon as ready, then immediately establish ore income.", "notes": "Base (12,16), enemy likely (95,11). First powr building in progress; next priority proc, then barr and second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Turn 1: powr building. Next: proc, then barr, then weap. Base at (95,11), enemy likely (12,16) far west.", "raw": "{\"thoughts\": \"Game just started, Construction Yard is up at (95,11) and I have $5000. Standard Soviet opener: power plant first, then refinery for income, then barracks and war factory.\", \"notes\": \"Opening build order: powr -> proc -> barr -> weap -> proc2. Base (95,11), enemy likely far west (12,16).\", \"commands\": [{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1163, "completion_tokens": 165, "total_tokens": 1328, "cost": 0.000321108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000321108, "upstream_inference_prompt_cost": 0.000123108, "upstream_inference_completions_cost": 0.000198}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.51, "thoughts": "Game just started, Construction Yard is up at (95,11) and I have $5000. Standard Soviet opener: power plant first, then refinery for income, then barracks and war factory.", "notes": "Opening build order: powr -> proc -> barr -> weap -> proc2. Base (95,11), enemy likely far west (12,16).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). First powr building in progress; next priority proc, then barr and second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed and cash is ample. Start the standard economy opening with power, then place it and immediately build a refinery.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Opening: powr then proc, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1113, "completion_tokens": 98, "total_tokens": 1211, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1111, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00435325, "upstream_inference_prompt_cost": 0.00305965, "upstream_inference_completions_cost": 0.0012936}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.86, "thoughts": "Construction Yard is deployed and cash is ample. Start the standard economy opening with power, then place it and immediately build a refinery.", "notes": "Base at (12,16); enemy likely near (95,11). Opening: powr then proc, barracks, second refinery/war factory.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Opening build order: powr -> proc -> barr -> weap -> proc2. Base (95,11), enemy likely far west (12,16).", "raw": "{\"thoughts\": \"Construction Yard is up and a power plant is ready. Place it next to the yard, then start the ore refinery for income.\", \"notes\": \"Opening: place powr, then proc -> barr -> weap -> proc2. Base (95,11), enemy likely far west (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\",\"x\":97,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1180, "completion_tokens": 164, "total_tokens": 1344, "cost": 0.000325008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000325008, "upstream_inference_prompt_cost": 0.000128208, "upstream_inference_completions_cost": 0.0001968}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.47, "thoughts": "Construction Yard is up and a power plant is ready. Place it next to the yard, then start the ore refinery for income.", "notes": "Opening: place powr, then proc -> barr -> weap -> proc2. Base (95,11), enemy likely far west (12,16).", "commands": [{"do": "place", "item": "powr", "x": 97, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Opening: powr then proc, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. I will place it and immediately start the first refinery to establish income.\",\"notes\":\"Base (12,16), enemy likely (95,11). Place power, then refinery; follow with barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1132, "completion_tokens": 108, "total_tokens": 1240, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045375, "upstream_inference_prompt_cost": 0.0031119, "upstream_inference_completions_cost": 0.0014256}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.32, "thoughts": "Construction Yard is deployed and the first power plant is ready. I will place it and immediately start the first refinery to establish income.", "notes": "Base (12,16), enemy likely (95,11). Place power, then refinery; follow with barracks and second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Opening: place powr, then proc -> barr -> weap -> proc2. Base (95,11), enemy likely far west (12,16).", "raw": "{\"thoughts\": \"Opening stable: fact+powr placed. Need economy first - queue Ore Refinery for income and free harvester, then barracks.\", \"notes\": \"Opening: proc -> barr -> weap. Base (95,11), enemy likely far west (12,16).\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1244, "completion_tokens": 142, "total_tokens": 1386, "cost": 0.000317808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000317808, "upstream_inference_prompt_cost": 0.000147408, "upstream_inference_completions_cost": 0.0001704}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.35, "thoughts": "Opening stable: fact+powr placed. Need economy first - queue Ore Refinery for income and free harvester, then barracks.", "notes": "Opening: proc -> barr -> weap. Base (95,11), enemy likely far west (12,16).", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). Place power, then refinery; follow with barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"Power is online and the Construction Yard is ready. Start the first refinery immediately for income, then establish barracks infantry production.\",\"notes\":\"Base at (12,16); enemy likely at (95,11). First refinery building now; place it next turn, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1193, "completion_tokens": 105, "total_tokens": 1298, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1191, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00466565, "upstream_inference_prompt_cost": 0.00327965, "upstream_inference_completions_cost": 0.001386}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.61, "thoughts": "Power is online and the Construction Yard is ready. Start the first refinery immediately for income, then establish barracks infantry production.", "notes": "Base at (12,16); enemy likely at (95,11). First refinery building now; place it next turn, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Opening: proc -> barr -> weap. Base (95,11), enemy likely far west (12,16).", "raw": "{\"thoughts\": \"Opening under way: refinery (proc) is building at 23%. Nothing else to do this turn since the one building queue is busy; cash is healthy.\", \"notes\": \"Opening: proc (in progress) -> barr -> weap. Base (95,11), enemy likely far west (12,16).\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1210, "completion_tokens": 327, "total_tokens": 1537, "cost": 0.000529608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000529608, "upstream_inference_prompt_cost": 0.000137208, "upstream_inference_completions_cost": 0.0003924}, "completion_tokens_details": {"reasoning_tokens": 251, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "Opening under way: refinery (proc) is building at 23%. Nothing else to do this turn since the one building queue is busy; cash is healthy.", "notes": "Opening: proc (in progress) -> barr -> weap. Base (95,11), enemy likely far west (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely at (95,11). First refinery building now; place it next turn, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is still constructing. I will place it immediately once ready, then establish infantry and vehicle production while expanding ore income.\",\"notes\":\"Base (12,16), enemy likely (95,11). Refinery at 23%; place when ready, then barracks and second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1174, "completion_tokens": 101, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1172, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045606, "upstream_inference_prompt_cost": 0.0032274, "upstream_inference_completions_cost": 0.0013332}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.27, "thoughts": "The first refinery is still constructing. I will place it immediately once ready, then establish infantry and vehicle production while expanding ore income.", "notes": "Base (12,16), enemy likely (95,11). Refinery at 23%; place when ready, then barracks and second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Opening: proc (in progress) -> barr -> weap. Base (95,11), enemy likely far west (12,16).", "raw": "{\"thoughts\": \"Economy opening is on track: power plant up, refinery at ~47%. I'll queue the barracks next so the building queue doesn't idle, and plan a war factory plus a second refinery after that.\", \"notes\": \"Opening: proc(in progress, 47%) -> barr -> weap -> proc#2. Base (95,11), enemy likely west (12,16). Keep queues busy; spend cash.\", \"commands\": [{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1200, "completion_tokens": 507, "total_tokens": 1707, "cost": 0.000742608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000742608, "upstream_inference_prompt_cost": 0.000134208, "upstream_inference_completions_cost": 0.0006084}, "completion_tokens_details": {"reasoning_tokens": 399, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Economy opening is on track: power plant up, refinery at ~47%. I'll queue the barracks next so the building queue doesn't idle, and plan a war factory plus a second refinery after that.", "notes": "Opening: proc(in progress, 47%) -> barr -> weap -> proc#2. Base (95,11), enemy likely west (12,16). Keep queues busy; spend cash.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). Refinery at 23%; place when ready, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is nearly complete; place it immediately when ready, then start barracks to establish infantry production and scouting.\",\"notes\":\"Base at (12,16), enemy likely at (95,11). Proc is 47% this tick; next turn place proc then build barr.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 95, "total_tokens": 1252, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00443465, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.001254}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.7, "thoughts": "The first refinery is nearly complete; place it immediately when ready, then start barracks to establish infantry production and scouting.", "notes": "Base at (12,16), enemy likely at (95,11). Proc is 47% this tick; next turn place proc then build barr.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Opening: proc(in progress, 47%) -> barr -> weap -> proc#2. Base (95,11), enemy likely west (12,16). Keep queues busy; spend cash.", "raw": "{\"thoughts\": \"Opening is rolling: power plant done, refinery at 70% and barracks queued behind it. No units yet, cash is fine ($3708). Nothing to place or train until the refinery/barracks finish, so I'll let production run and add a War Factory next once it becomes available.\", \"notes\": \"Opening: proc(70%) -> barr next. Base (95,11), enemy likely west (12,16). Cash $3708. After barr: start weap, then train e1/e3, then 2nd proc + powr. Need harvester from proc.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1232, "completion_tokens": 1366, "total_tokens": 2598, "cost": 0.001783008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001783008, "upstream_inference_prompt_cost": 0.000143808, "upstream_inference_completions_cost": 0.0016392}, "completion_tokens_details": {"reasoning_tokens": 1232, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.55, "thoughts": "Opening is rolling: power plant done, refinery at 70% and barracks queued behind it. No units yet, cash is fine ($3708). Nothing to place or train until the refinery/barracks finish, so I'll let production run and add a War Factory next once it becomes available.", "notes": "Opening: proc(70%) -> barr next. Base (95,11), enemy likely west (12,16). Cash $3708. After barr: start weap, then train e1/e3, then 2nd proc + powr. Need harvester from proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely at (95,11). Proc is 47% this tick; next turn place proc then build barr.", "raw": "{\"thoughts\":\"The first refinery is still constructing, so I will let it finish before placing it and expanding into barracks and a second refinery. No military production is available yet.\",\"notes\":\"Base at (12,16); first proc 70% at 0:56. Enemy likely at (95,11). Next turn place refinery, build barracks, then second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1155, "completion_tokens": 121, "total_tokens": 1276, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00477235, "upstream_inference_prompt_cost": 0.00317515, "upstream_inference_completions_cost": 0.0015972}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.6, "thoughts": "The first refinery is still constructing, so I will let it finish before placing it and expanding into barracks and a second refinery. No military production is available yet.", "notes": "Base at (12,16); first proc 70% at 0:56. Enemy likely at (95,11). Next turn place refinery, build barracks, then second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Opening: proc(70%) -> barr next. Base (95,11), enemy likely west (12,16). Cash $3708. After barr: start weap, then train e1/e3, then 2nd proc + powr. Need harvester from proc.", "raw": "{\"thoughts\": \"Opening is progressing: refinery at 94% with barracks queued behind it. No units or threats visible yet, so nothing to fight. Just let production tick and get ready to place the refinery next turn.\", \"notes\": \"Opening: proc ~done -> place immediately, then barr. Cash $3375. Enemy likely west (12,16). After barr: weap, then train e1/e3 nonstop. Need harvester out of proc; add 2nd proc + powr once cash flows.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1236, "completion_tokens": 343, "total_tokens": 1579, "cost": 0.000556608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000556608, "upstream_inference_prompt_cost": 0.000145008, "upstream_inference_completions_cost": 0.0004116}, "completion_tokens_details": {"reasoning_tokens": 227, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.25, "thoughts": "Opening is progressing: refinery at 94% with barracks queued behind it. No units or threats visible yet, so nothing to fight. Just let production tick and get ready to place the refinery next turn.", "notes": "Opening: proc ~done -> place immediately, then barr. Cash $3375. Enemy likely west (12,16). After barr: weap, then train e1/e3 nonstop. Need harvester out of proc; add 2nd proc + powr once cash flows.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16); first proc 70% at 0:56. Enemy likely at (95,11). Next turn place refinery, build barracks, then second proc/weap.", "raw": "{\"thoughts\":\"First refinery is nearly complete. I will place it immediately next update, then establish infantry production and expand the ore economy.\",\"notes\":\"Base (12,16), first proc at 94%; place next turn, build barracks, train scouts/rocket infantry, then second refinery and war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1165, "completion_tokens": 119, "total_tokens": 1284, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1163, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00477345, "upstream_inference_prompt_cost": 0.00320265, "upstream_inference_completions_cost": 0.0015708}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.97, "thoughts": "First refinery is nearly complete. I will place it immediately next update, then establish infantry production and expand the ore economy.", "notes": "Base (12,16), first proc at 94%; place next turn, build barracks, train scouts/rocket infantry, then second refinery and war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Opening: proc ~done -> place immediately, then barr. Cash $3375. Enemy likely west (12,16). After barr: weap, then train e1/e3 nonstop. Need harvester out of proc; add 2nd proc + powr once cash flows.", "raw": "{\"thoughts\": \"Opening: place the completed Ore Refinery immediately for income and harvester, then queue the barracks. Enemy is likely west at (12,16).\", \"notes\": \"Opening: proc placed, barr building. Next: train e1 from barr, then weap + 2nd proc + powr. Enemy likely west (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1240, "completion_tokens": 222, "total_tokens": 1462, "cost": 0.000412608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000412608, "upstream_inference_prompt_cost": 0.000146208, "upstream_inference_completions_cost": 0.0002664}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.62, "thoughts": "Opening: place the completed Ore Refinery immediately for income and harvester, then queue the barracks. Enemy is likely west at (12,16).", "notes": "Opening: proc placed, barr building. Next: train e1 from barr, then weap + 2nd proc + powr. Enemy likely west (12,16).", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), first proc at 94%; place next turn, build barracks, train scouts/rocket infantry, then second refinery and war factory.", "raw": "{\"thoughts\":\"The first refinery is ready, so I will place it immediately and begin infantry infrastructure. We need early scouting and continuous ore income before committing to vehicles.\",\"notes\":\"Place proc now; barracks next. Then train rifle/rocket scouts, second proc, and War Factory. Enemy likely northeast at (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":21},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1158, "completion_tokens": 120, "total_tokens": 1278, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1156, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047674, "upstream_inference_prompt_cost": 0.0031834, "upstream_inference_completions_cost": 0.001584}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.93, "thoughts": "The first refinery is ready, so I will place it immediately and begin infantry infrastructure. We need early scouting and continuous ore income before committing to vehicles.", "notes": "Place proc now; barracks next. Then train rifle/rocket scouts, second proc, and War Factory. Enemy likely northeast at (95,11).", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 21}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(85,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Opening: proc placed, barr building. Next: train e1 from barr, then weap + 2nd proc + powr. Enemy likely west (12,16).", "raw": "{\"thoughts\": \"Opening is on track: powr and proc are up, barracks at 64% with $2980 banked. Keep the harvester mining and wait for the barracks to finish before starting war factory and more power.\", \"notes\": \"Opening: proc+powr placed, barr building. Next turn: when barr ready, train e1 x5, then weap + powr. Enemy likely west (12,16).\", \"commands\": [{\"do\": \"harvest\", \"unit\": 131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1301, "completion_tokens": 352, "total_tokens": 1653, "cost": 0.000586908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000586908, "upstream_inference_prompt_cost": 0.000164508, "upstream_inference_completions_cost": 0.0004224}, "completion_tokens_details": {"reasoning_tokens": 240, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Opening is on track: powr and proc are up, barracks at 64% with $2980 banked. Keep the harvester mining and wait for the barracks to finish before starting war factory and more power.", "notes": "Opening: proc+powr placed, barr building. Next turn: when barr ready, train e1 x5, then weap + powr. Enemy likely west (12,16).", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Place proc now; barracks next. Then train rifle/rocket scouts, second proc, and War Factory. Enemy likely northeast at (95,11).", "raw": "{\"thoughts\":\"Barracks is still constructing and the ore truck is mining. I will keep the harvester working and place the barracks immediately once it finishes, then begin infantry scouting and expand production.\",\"notes\":\"Barracks 64% at 1:20; place when ready. Then train e1/e3, build second refinery or War Factory. Enemy likely at (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1240, "completion_tokens": 147, "total_tokens": 1387, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1238, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0053493, "upstream_inference_prompt_cost": 0.0034089, "upstream_inference_completions_cost": 0.0019404}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Barracks is still constructing and the ore truck is mining. I will keep the harvester working and place the barracks immediately once it finishes, then begin infantry scouting and expand production.", "notes": "Barracks 64% at 1:20; place when ready. Then train e1/e3, build second refinery or War Factory. Enemy likely at (95,11).", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(89,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Opening: proc+powr placed, barr building. Next turn: when barr ready, train e1 x5, then weap + powr. Enemy likely west (12,16).", "raw": "{\"thoughts\": \"Barracks ready to place. I'll place it, queue 5 riflemen, and start a War Factory for tanks. Cash is healthy at $2800.\", \"notes\": \"Opening: powr+proc+barr placed. Next: weap building, train e1 x5. Then more powr + proc#2. Enemy likely west (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"barr\",\"x\":92,\"y\":14},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1275, "completion_tokens": 268, "total_tokens": 1543, "cost": 0.000478308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000478308, "upstream_inference_prompt_cost": 0.000156708, "upstream_inference_completions_cost": 0.0003216}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.82, "thoughts": "Barracks ready to place. I'll place it, queue 5 riflemen, and start a War Factory for tanks. Cash is healthy at $2800.", "notes": "Opening: powr+proc+barr placed. Next: weap building, train e1 x5. Then more powr + proc#2. Enemy likely west (12,16).", "commands": [{"do": "place", "item": "barr", "x": 92, "y": 14}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barracks 64% at 1:20; place when ready. Then train e1/e3, build second refinery or War Factory. Enemy likely at (95,11).", "raw": "{\"thoughts\":\"Barracks is ready and the economy has enough cash for a second refinery plus an initial infantry force. I will establish infantry production and expand ore income before moving toward vehicles.\",\"notes\":\"Place barracks and build proc #2; train E1/E3 and rally east. Enemy expected near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":15,\"y\":13},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":130,\"x\":28,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1214, "completion_tokens": 233, "total_tokens": 1447, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1212, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006413, "upstream_inference_prompt_cost": 0.0033374, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Barracks is ready and the economy has enough cash for a second refinery plus an initial infantry force. I will establish infantry production and expand ore income before moving toward vehicles.", "notes": "Place barracks and build proc #2; train E1/E3 and rally east. Enemy expected near (95,11).", "commands": [{"do": "place", "item": "barr", "x": 15, "y": 13}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 130, "x": 28, "y": 16}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #130: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2573 + stored ore $405 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: weap 16%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(91,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Opening: powr+proc+barr placed. Next: weap building, train e1 x5. Then more powr + proc#2. Enemy likely west (12,16).", "raw": "{\"thoughts\": \"Barracks is up, so start infantry production while the War Factory finishes. Only one harvester is mining \u2014 keep it working. Power is fine for now; next building after weap will be a second refinery or power.\", \"notes\": \"Opening: powr+proc+barr placed, weap ~16%. Training e1 x5. Enemy likely west (12,16). Next: finish weap, then proc#2/powr, then tanks (3tnk) with fix later.\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":133,\"x\":93,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1371, "completion_tokens": 510, "total_tokens": 1881, "cost": 0.000797508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000797508, "upstream_inference_prompt_cost": 0.000185508, "upstream_inference_completions_cost": 0.000612}, "completion_tokens_details": {"reasoning_tokens": 359, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Barracks is up, so start infantry production while the War Factory finishes. Only one harvester is mining \u2014 keep it working. Power is fine for now; next building after weap will be a second refinery or power.", "notes": "Opening: powr+proc+barr placed, weap ~16%. Training e1 x5. Enemy likely west (12,16). Next: finish weap, then proc#2/powr, then tanks (3tnk) with fix later.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 133, "x": 93, "y": 20}], "feedback": ["train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2548 + stored ore $430 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #130: ordered\nYOUR NOTES FROM LAST TURN: Place barracks and build proc #2; train E1/E3 and rally east. Enemy expected near (95,11).", "raw": "{\"thoughts\":\"Second refinery is underway; use the new barracks immediately to establish infantry scouting and anti-vehicle coverage. Once the refinery completes, place it and transition straight into a War Factory.\",\"notes\":\"Proc #2 building at 23%; barracks #134 rally east toward enemy start. Produce infantry continuously, then build weap after placing refinery.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1323, "completion_tokens": 212, "total_tokens": 1535, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1321, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00643555, "upstream_inference_prompt_cost": 0.00363715, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Second refinery is underway; use the new barracks immediately to establish infantry scouting and anti-vehicle coverage. Once the refinery completes, place it and transition straight into a War Factory.", "notes": "Proc #2 building at 23%; barracks #134 rally east toward enemy start. Produce infantry continuously, then build weap after placing refinery.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 45, "y": 14}], "feedback": ["train 5x e1: queued", "train 2x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 32%; Building: barr 0%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(93,20)* #137@(93,19) #138@(93,16)\n  harv (Ore Truck (harvester)) x1: #131@(87,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Opening: powr+proc+barr placed, weap ~16%. Training e1 x5. Enemy likely west (12,16). Next: finish weap, then proc#2/powr, then tanks (3tnk) with fix later.", "raw": "{\"thoughts\": \"Economy is decent ($2328), war factory 32% done. I need to keep queues busy and start scouting west toward the likely enemy. Sending the rifle infantry to probe west while infantry production continues.\", \"notes\": \"Opening: powr+proc+barr placed, weap ~32%. Enemy likely west (12,16). Training e1. Scouting west with 3 e1. Once weap done: build tanks (3tnk), add proc#2 and fix.\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":90,\"y\":16},{\"do\":\"attack_move\",\"units\":[135,137,138],\"x\":60,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1412, "completion_tokens": 694, "total_tokens": 2106, "cost": 0.001030608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001030608, "upstream_inference_prompt_cost": 0.000197808, "upstream_inference_completions_cost": 0.0008328}, "completion_tokens_details": {"reasoning_tokens": 530, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Economy is decent ($2328), war factory 32% done. I need to keep queues busy and start scouting west toward the likely enemy. Sending the rifle infantry to probe west while infantry production continues.", "notes": "Opening: powr+proc+barr placed, weap ~32%. Enemy likely west (12,16). Training e1. Scouting west with 3 e1. Once weap done: build tanks (3tnk), add proc#2 and fix.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 90, "y": 16}, {"do": "attack_move", "units": [135, 137, 138], "x": 60, "y": 15}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #136@(22,14)\n  harv (Ore Truck (harvester)) x1: #132@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 building at 23%; barracks #134 rally east toward enemy start. Produce infantry continuously, then build weap after placing refinery.", "raw": "{\"thoughts\":\"Second refinery is underway and infantry production is fully queued. Send the scout toward the likely enemy start while saving for a War Factory immediately after the refinery is placed.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Scout #136 east/northeast toward enemy start (95,11); barracks infantry rally east.\",\"commands\":[{\"do\":\"move\",\"units\":[136],\"x\":72,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1352, "completion_tokens": 213, "total_tokens": 1565, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1350, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065285, "upstream_inference_prompt_cost": 0.0037169, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Second refinery is underway and infantry production is fully queued. Send the scout toward the likely enemy start while saving for a War Factory immediately after the refinery is placed.", "notes": "Place proc #2 as soon as ready, then build weap. Scout #136 east/northeast toward enemy start (95,11); barracks infantry rally east.", "commands": [{"do": "move", "units": [136], "x": 72, "y": 13}, {"do": "rally", "building": 134, "x": 62, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: weap 49%; Building: barr 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(84,17) #137@(84,17) #138@(83,15) #140@(90,16)* #141@(90,16)* #142@(91,16)\n  harv (Ore Truck (harvester)) x1: #131@(90,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Opening: powr+proc+barr placed, weap ~32%. Enemy likely west (12,16). Training e1. Scouting west with 3 e1. Once weap done: build tanks (3tnk), add proc#2 and fix.", "raw": "{\"thoughts\": \"Economy and production are flowing: weap nearly done, infantry queued. Cash is healthy, so tech toward tanks and keep scouting west to locate the enemy base.\", \"notes\": \"Opening OK. weap~49%, barr done. Enemy likely west (12,16). 3 e1 scouts heading west. Next: finish weap, build 3tnk tanks, then proc#2 + fix/radar.\", \"commands\": [{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[135,137,138],\"x\":65,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1458, "completion_tokens": 561, "total_tokens": 2019, "cost": 0.000884808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000884808, "upstream_inference_prompt_cost": 0.000211608, "upstream_inference_completions_cost": 0.0006732}, "completion_tokens_details": {"reasoning_tokens": 403, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "Economy and production are flowing: weap nearly done, infantry queued. Cash is healthy, so tech toward tanks and keep scouting west to locate the enemy base.", "notes": "Opening OK. weap~49%, barr done. Enemy likely west (12,16). 3 e1 scouts heading west. Next: finish weap, build 3tnk tanks, then proc#2 + fix/radar.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [135, 137, 138], "x": 65, "y": 16}, {"do": "rally", "building": 133, "x": 92, "y": 16}], "feedback": ["train 2x e3: queued", "attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #136@(29,21)\n  e3 (Rocket Soldier) x1: #139@(22,18)\n  harv (Ore Truck (harvester)) x1: #132@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Scout #136 east/northeast toward enemy start (95,11); barracks infantry rally east.", "raw": "{\"thoughts\":\"Second refinery is nearly complete; place it immediately when ready next update, then prioritize a War Factory. Continue infantry scouting east while maintaining a small defensive force around the ore field.\",\"notes\":\"Proc #2 is 70% complete; next turn place it and start weap. #136 scouts toward (95,11); #139 covers base/ore. Barracks already has several infantry queued.\",\"commands\":[{\"do\":\"move\",\"units\":[136],\"x\":55,\"y\":16},{\"do\":\"move\",\"units\":[139],\"x\":12,\"y\":21},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":28,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1353, "completion_tokens": 239, "total_tokens": 1592, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1351, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00687445, "upstream_inference_prompt_cost": 0.00371965, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Second refinery is nearly complete; place it immediately when ready next update, then prioritize a War Factory. Continue infantry scouting east while maintaining a small defensive force around the ore field.", "notes": "Proc #2 is 70% complete; next turn place it and start weap. #136 scouts toward (95,11); #139 covers base/ore. Barracks already has several infantry queued.", "commands": [{"do": "move", "units": [136], "x": 55, "y": 16}, {"do": "move", "units": [139], "x": 12, "y": 21}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 28, "y": 18}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["move: 1 units", "move: 1 units", "rally #134: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1301 + stored ore $200 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.5%.\nPRODUCTION: Building: weap 66%; Building: barr 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(75,15) #137@(75,15) #138@(73,15) #140@(90,16)* #141@(90,16)* #142@(90,16)* #144@(92,16)*\n  harv (Ore Truck (harvester)) x1: #131@(89,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Opening OK. weap~49%, barr done. Enemy likely west (12,16). 3 e1 scouts heading west. Next: finish weap, build 3tnk tanks, then proc#2 + fix/radar.", "raw": "{\"thoughts\": \"Base is stable with power fine. weap nearly done, so I'll keep infantry queue busy and push my idle riflemen west to find the enemy. After weap finishes I'll add a second refinery.\", \"notes\": \"Opening good. weap~66%, barr done. 3 e1 scouting toward (75,15). Enemy likely west (12,16). Next turn: place weap, build proc#2, start 3tnk.\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":[140,141,142,144],\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1471, "completion_tokens": 805, "total_tokens": 2276, "cost": 0.001181508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001181508, "upstream_inference_prompt_cost": 0.000215508, "upstream_inference_completions_cost": 0.000966}, "completion_tokens_details": {"reasoning_tokens": 636, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Base is stable with power fine. weap nearly done, so I'll keep infantry queue busy and push my idle riflemen west to find the enemy. After weap finishes I'll add a second refinery.", "notes": "Opening good. weap~66%, barr done. 3 e1 scouting toward (75,15). Enemy likely west (12,16). Next turn: place weap, build proc#2, start 3tnk.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": [140, 141, 142, 144], "x": 75, "y": 15}, {"do": "rally", "building": 133, "x": 80, "y": 14}], "feedback": ["train 3x e1: queued", "train 1x e3: queued", "attack_move: 4 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1270 + stored ore $228 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 94%; Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(39,21) #145@(21,16) #146@(17,16)\n  e3 (Rocket Soldier) x2: #139@(13,20) #143@(24,18)\n  harv (Ore Truck (harvester)) x1: #132@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - rally #134: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Proc #2 is 70% complete; next turn place it and start weap. #136 scouts toward (95,11); #139 covers base/ore. Barracks already has several infantry queued.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and infantry production is fully queued. I will use scouts to extend vision toward the enemy start while keeping rockets near the ore field.\",\"notes\":\"Place proc #2 when ready, then build War Factory; infantry scout east/northeast, rockets defend ore.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136],\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":[145,146],\"x\":48,\"y\":14},{\"do\":\"move\",\"units\":[139,143],\"x\":14,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":38,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1414, "completion_tokens": 203, "total_tokens": 1617, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1412, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006567, "upstream_inference_prompt_cost": 0.0038874, "upstream_inference_completions_cost": 0.0026796}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.35, "thoughts": "Second refinery is nearly ready and infantry production is fully queued. I will use scouts to extend vision toward the enemy start while keeping rockets near the ore field.", "notes": "Place proc #2 when ready, then build War Factory; infantry scout east/northeast, rockets defend ore.", "commands": [{"do": "attack_move", "units": [136], "x": 70, "y": 16}, {"do": "attack_move", "units": [145, 146], "x": 48, "y": 14}, {"do": "move", "units": [139, 143], "x": 14, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 38, "y": 16}], "feedback": ["attack_move: 1 units", "attack_move: 2 units", "move: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $838 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.8%.\nPRODUCTION: Building: weap 82%; Building: barr 0%; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(65,16) #137@(65,16) #138@(65,16)* #140@(80,14) #141@(80,14) #142@(81,14) #144@(82,15)\n  e3 (Rocket Soldier) x2: #148@(84,15) #151@(92,15)\n  harv (Ore Truck (harvester)) x1: #131@(87,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - train 1x e3: queued\n  - attack_move: 4 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Opening good. weap~66%, barr done. 3 e1 scouting toward (75,15). Enemy likely west (12,16). Next turn: place weap, build proc#2, start 3tnk.", "raw": "{\"thoughts\": \"Economy is thin (1 harv, $838) and weap is nearly done. Push scouts west toward the likely enemy base at (12,16) while keeping infantry queue busy; once weap finishes I'll place it and add a second refinery plus a harvester.\", \"notes\": \"weap ~82% (place next turn). Then proc#2 + harv. Scouts heading west via (50,16) to find enemy at (12,16). Keep training e1/e3.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[135,137,140,141],\"x\":50,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e2\",\"count\":1}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1521, "completion_tokens": 872, "total_tokens": 2393, "cost": 0.001276908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001276908, "upstream_inference_prompt_cost": 0.000230508, "upstream_inference_completions_cost": 0.0010464}, "completion_tokens_details": {"reasoning_tokens": 708, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Economy is thin (1 harv, $838) and weap is nearly done. Push scouts west toward the likely enemy base at (12,16) while keeping infantry queue busy; once weap finishes I'll place it and add a second refinery plus a harvester.", "notes": "weap ~82% (place next turn). Then proc#2 + harv. Scouts heading west via (50,16) to find enemy at (12,16). Keep training e1/e3.", "commands": [{"do": "attack_move", "units": [135, 137, 140, 141], "x": 50, "y": 16}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e2", "count": 1}], "feedback": ["attack_move: 4 units", "train 3x e1: queued", "train 1x e2: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1093 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.4%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(48,25) #145@(31,17) #146@(28,17) #147@(25,15) #149@(22,15) #150@(19,15) #152@(16,14)\n  e3 (Rocket Soldier) x2: #139@(14,20)* #143@(14,19)\n  harv (Ore Truck (harvester)) x1: #132@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - move: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 when ready, then build War Factory; infantry scout east/northeast, rockets defend ore.", "raw": "{\"thoughts\":\"Second refinery is ready and must be placed to accelerate income. I will add power for the upcoming War Factory while infantry continues scouting east toward the enemy start and rockets remain near our ore.\",\"notes\":\"Place proc #2 now; powr next, then War Factory once cash reaches $2000. Enemy likely northeast/east at 95,11; rifle scouts advancing east, rockets defend base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":21},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[136,145,146,147],\"x\":72,\"y\":15},{\"do\":\"attack_move\",\"units\":[149,150,152],\"x\":58,\"y\":10},{\"do\":\"move\",\"units\":[139,143],\"x\":10,\"y\":23},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1395, "completion_tokens": 331, "total_tokens": 1726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1393, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00820435, "upstream_inference_prompt_cost": 0.00383515, "upstream_inference_completions_cost": 0.0043692}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Second refinery is ready and must be placed to accelerate income. I will add power for the upcoming War Factory while infantry continues scouting east toward the enemy start and rockets remain near our ore.", "notes": "Place proc #2 now; powr next, then War Factory once cash reaches $2000. Enemy likely northeast/east at 95,11; rifle scouts advancing east, rockets defend base.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 21}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [136, 145, 146, 147], "x": 72, "y": 15}, {"do": "attack_move", "units": [149, 150, 152], "x": 58, "y": 10}, {"do": "move", "units": [139, 143], "x": 10, "y": 23}, {"do": "rally", "building": 134, "x": 60, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 4 units", "attack_move: 3 units", "move: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $174 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6850, army $2650, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.6%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Infantry: e1 88%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(64,25) #137@(64,25) #138@(65,16)* #140@(73,20) #141@(72,20) #142@(75,15)* #144@(75,15)* #155@(86,15)\n  e2 (Grenadier) x1: #158@(90,15)\n  e3 (Rocket Soldier) x2: #148@(80,14)* #151@(82,15)\n  harv (Ore Truck (harvester)) x1: #131@(90,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 3x e1: queued\n  - train 1x e2: queued\nYOUR NOTES FROM LAST TURN: weap ~82% (place next turn). Then proc#2 + harv. Scouts heading west via (50,16) to find enemy at (12,16). Keep training e1/e3.", "raw": "{\"thoughts\": \"War Factory nearly done; low cash so keep infantry trickling and push idle units west to find the enemy base near (12,16).\", \"notes\": \"Place weap next turn when ready. Then proc#2 + harv. Scouts heading west toward (12,16). Keep training e1/e3 as cash allows.\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":[138,142,144,148,151],\"x\":50,\"y\":18},{\"do\":\"attack_move\",\"units\":[135,137,140,141],\"x\":45,\"y\":22}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1549, "completion_tokens": 499, "total_tokens": 2048, "cost": 0.000837708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000837708, "upstream_inference_prompt_cost": 0.000238908, "upstream_inference_completions_cost": 0.0005988}, "completion_tokens_details": {"reasoning_tokens": 345, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "War Factory nearly done; low cash so keep infantry trickling and push idle units west to find the enemy base near (12,16).", "notes": "Place weap next turn when ready. Then proc#2 + harv. Scouts heading west toward (12,16). Keep training e1/e3 as cash allows.", "commands": [{"do": "train", "item": "e1", "count": 1}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": [138, 142, 144, 148, 151], "x": 50, "y": 18}, {"do": "attack_move", "units": [135, 137, 140, 141], "x": 45, "y": 22}], "feedback": ["train 1x e1: queued", "train 1x e3: queued", "attack_move: 5 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6850, "army_value": 1550, "income": 1000, "experience": 0, "order_count": 29}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $500 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(57,28) #145@(40,23) #146@(36,24) #147@(33,22) #149@(22,15)* #150@(19,15)* #152@(17,14)* #156@(22,18) #157@(19,16) #159@(16,15)\n  e3 (Rocket Soldier) x2: #139@(10,23)* #143@(10,23)*\n  harv (Ore Truck (harvester)) x2: #132@(9,20) #154@(19,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - move: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 now; powr next, then War Factory once cash reaches $2000. Enemy likely northeast/east at 95,11; rifle scouts advancing east, rockets defend base.", "raw": "{\"thoughts\":\"Second refinery is established and the ready power plant will provide room for a War Factory. Keep infantry scouting east toward the likely enemy start while rockets remain near home defense.\",\"notes\":\"Place power now; save toward War Factory. Scouts advancing east/northeast; enemy likely at 95,11. Rockets defend base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":18},{\"do\":\"attack_move\",\"units\":[136,145,146,147,156,157],\"x\":70,\"y\":18},{\"do\":\"move\",\"units\":[139,143],\"x\":15,\"y\":17},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1457, "completion_tokens": 298, "total_tokens": 1755, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1455, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00793925, "upstream_inference_prompt_cost": 0.00400565, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Second refinery is established and the ready power plant will provide room for a War Factory. Keep infantry scouting east toward the likely enemy start while rockets remain near home defense.", "notes": "Place power now; save toward War Factory. Scouts advancing east/northeast; enemy likely at 95,11. Rockets defend base.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 18}, {"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 134, "x": 45, "y": 18}, {"do": "attack_move", "units": [136, 145, 146, 147, 156, 157], "x": 70, "y": 18}, {"do": "move", "units": [139, 143], "x": 15, "y": 17}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 4x e1: queued", "rally #134: ordered", "attack_move: 6 units", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $33 + stored ore $300 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7250, army $3050, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Infantry: e1 18%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(59,28)91% #137@(60,28)10% #138@(64,24) #140@(64,25) #141@(64,25) #142@(68,21) #144@(67,22) #155@(80,14)* #161@(83,15)\n  e2 (Grenadier) x1: #158@(80,14)*\n  e3 (Rocket Soldier) x3: #148@(72,20) #151@(74,19) #165@(92,16)\n  harv (Ore Truck (harvester)) x1: #131@(89,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x e1: queued\n  - train 1x e3: queued\n  - attack_move: 5 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Place weap next turn when ready. Then proc#2 + harv. Scouts heading west toward (12,16). Keep training e1/e3 as cash allows.", "raw": "{\"thoughts\": \"War Factory is ready to place - get it down and start a second refinery for economy. Cash is nearly empty so keep infantry cheap and resume scouting west toward the enemy start.\",\"notes\": \"Placed weap at base. Start proc #2 next. Scouts continue west to (12,16) via attack_move. Only 1 harvester - economy needs proc #2 + more harvesters.\",\"commands\": [{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":121,\"x\":85,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":[135,137,138,140,141,142,144,148,151],\"x\":40,\"y\":22},{\"do\":\"attack_move\",\"units\":[155,158,165],\"x\":60,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1574, "completion_tokens": 589, "total_tokens": 2163, "cost": 0.000953208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000953208, "upstream_inference_prompt_cost": 0.000246408, "upstream_inference_completions_cost": 0.0007068}, "completion_tokens_details": {"reasoning_tokens": 380, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.85, "thoughts": "War Factory is ready to place - get it down and start a second refinery for economy. Cash is nearly empty so keep infantry cheap and resume scouting west toward the enemy start.", "notes": "Placed weap at base. Start proc #2 next. Scouts continue west to (12,16) via attack_move. Only 1 harvester - economy needs proc #2 + more harvesters.", "commands": [{"do": "place", "item": "weap"}, {"do": "rally", "building": 121, "x": 85, "y": 20}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": [135, 137, 138, 140, 141, 142, 144, 148, 151], "x": 40, "y": 22}, {"do": "attack_move", "units": [155, 158, 165], "x": 60, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #121: ordered", "train 2x e1: queued", "train 1x e3: queued", "attack_move: 9 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7250, "army_value": 1950, "income": 1500, "experience": 1, "order_count": 31}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $380 + stored ore $301 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 14%.\nPRODUCTION: Infantry: e1 19%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #145@(49,26) #146@(47,24) #147@(43,24) #149@(22,15)* #150@(19,15)* #152@(17,14)* #156@(31,24) #157@(28,21) #159@(26,20) #162@(22,18) #163@(19,16) #164@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,17)* #143@(14,17)*\n  harv (Ore Truck (harvester)) x2: #132@(8,22) #154@(15,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 4x e1: queued\n  - rally #134: ordered\n  - attack_move: 6 units\n  - move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Place power now; save toward War Factory. Scouts advancing east/northeast; enemy likely at 95,11. Rockets defend base.", "raw": "{\"thoughts\":\"Power is ample and the next priority is saving for a War Factory. Forward rifle scouts should continue toward the likely enemy base while rockets remain home to guard the economy.\",\"notes\":\"Save for weap ($2000). Rifle scout group advancing east toward likely enemy start at 95,11; rockets stay at base.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":58,\"y\":20},{\"do\":\"attack_move\",\"units\":[145,146,147,156,157,159,162],\"x\":82,\"y\":15},{\"do\":\"move\",\"units\":[149,150,152,163,164],\"x\":45,\"y\":20},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1471, "completion_tokens": 324, "total_tokens": 1795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1469, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00832095, "upstream_inference_prompt_cost": 0.00404415, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Power is ample and the next priority is saving for a War Factory. Forward rifle scouts should continue toward the likely enemy base while rockets remain home to guard the economy.", "notes": "Save for weap ($2000). Rifle scout group advancing east toward likely enemy start at 95,11; rockets stay at base.", "commands": [{"do": "rally", "building": 134, "x": 58, "y": 20}, {"do": "attack_move", "units": [145, 146, 147, 156, 157, 159, 162], "x": 82, "y": 15}, {"do": "move", "units": [149, 150, 152, 163, 164], "x": 45, "y": 20}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["rally #134: ordered", "attack_move: 7 units", "move: 5 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9150, army $2950, killed $300 (3 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 12.9%.\nPRODUCTION: Building: barr 32%; Infantry: e3 30%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #138@(55,28) #140@(55,28)97% #141@(56,28) #142@(60,28) #144@(60,28) #155@(70,15) #161@(80,14)* #168@(85,15)\n  e2 (Grenadier) x1: #158@(67,15)\n  e3 (Rocket Soldier) x3: #148@(63,25) #151@(66,23) #165@(82,15)\n  harv (Ore Truck (harvester)) x1: #131@(86,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #121: ordered\n  - train 2x e1: queued\n  - train 1x e3: queued\n  - attack_move: 9 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Placed weap at base. Start proc #2 next. Scouts continue west to (12,16) via attack_move. Only 1 harvester - economy needs proc #2 + more harvesters.", "raw": "{\"thoughts\": \"We are broke ($0) with only one harvester, so economy is the priority: get the harvester mining, then queue a cheap power plant and a second refinery. Our scouts have pushed west but found nothing yet, so I'll consolidate them and keep probing toward the likely enemy start at (12,16).\", \"notes\": \"Cancelled 2nd barr, queued powr (then proc #2 + harv). Harvester #131 sent to mine near base. Western scout group (7) probing toward enemy (12,16); northern group (5) stays as base defense. weap online - queue tanks once cash flows.\", \"commands\": [{\"do\": \"cancel\", \"item\": \"barr\"}, {\"do\": \"build\", \"item\": \"powr\"}, {\"do\": \"harvest\", \"unit\": 131}, {\"do\": \"attack_move\", \"units\": [138, 140, 141, 142, 144, 148, 151], \"x\": 12, \"y\": 16}, {\"do\": \"move\", \"units\": [155, 158, 161, 165, 168], \"x\": 80, \"y\": 20}, {\"do\": \"rally\", \"building\": 166, \"x\": 88, \"y\": 14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1666, "completion_tokens": 1696, "total_tokens": 3362, "cost": 0.002309208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002309208, "upstream_inference_prompt_cost": 0.000274008, "upstream_inference_completions_cost": 0.0020352}, "completion_tokens_details": {"reasoning_tokens": 1410, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.9, "thoughts": "We are broke ($0) with only one harvester, so economy is the priority: get the harvester mining, then queue a cheap power plant and a second refinery. Our scouts have pushed west but found nothing yet, so I'll consolidate them and keep probing toward the likely enemy start at (12,16).", "notes": "Cancelled 2nd barr, queued powr (then proc #2 + harv). Harvester #131 sent to mine near base. Western scout group (7) probing toward enemy (12,16); northern group (5) stays as base defense. weap online - queue tanks once cash flows.", "commands": [{"do": "cancel", "item": "barr"}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [138, 140, 141, 142, 144, 148, 151], "x": 12, "y": 16}, {"do": "move", "units": [155, 158, 161, 165, 168], "x": 80, "y": 20}, {"do": "rally", "building": 166, "x": 88, "y": 14}], "feedback": ["build powr: started", "attack_move: 7 units", "move: 5 units", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 200, "units_killed": 3, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9150, "army_value": 1850, "income": 1500, "experience": 3, "order_count": 35}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $380 + stored ore $720 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $200 (2 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 14.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #147@(51,26) #149@(32,15) #150@(29,15) #152@(27,14) #156@(41,24) #157@(38,24) #159@(35,24) #162@(30,23) #163@(30,16) #164@(26,15) #167@(22,18)\n  e3 (Rocket Soldier) x2: #139@(14,17)* #143@(14,17)*\n  harv (Ore Truck (harvester)) x2: #132@(6,27) #154@(16,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 7 units\n  - move: 5 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Save for weap ($2000). Rifle scout group advancing east toward likely enemy start at 95,11; rockets stay at base.", "raw": "{\"thoughts\":\"We need accumulate for a War Factory while maintaining infantry pressure and scouting toward the enemy start. Rifles will advance east in a consolidated group; rockets remain to defend the base.\",\"notes\":\"Saving for weap; rifle scout/pressure group advancing east toward likely enemy base at 95,11. Rockets #139/#143 defend home.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":18},{\"do\":\"attack_move\",\"units\":[147,149,150,152,156,157,159,162,163,164,167],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[139,143],\"x\":13,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1433, "completion_tokens": 372, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1431, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00885005, "upstream_inference_prompt_cost": 0.00393965, "upstream_inference_completions_cost": 0.0049104}, "completion_tokens_details": {"reasoning_tokens": 191, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "We need accumulate for a War Factory while maintaining infantry pressure and scouting toward the enemy start. Rifles will advance east in a consolidated group; rockets remain to defend the base.", "notes": "Saving for weap; rifle scout/pressure group advancing east toward likely enemy base at 95,11. Rockets #139/#143 defend home.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 134, "x": 40, "y": 18}, {"do": "attack_move", "units": [147, 149, 150, 152, 156, 157, 159, 162, 163, 164, 167], "x": 95, "y": 11}, {"do": "stance", "units": [139, 143], "stance": "defend"}, {"do": "move", "units": [139, 143], "x": 13, "y": 16}], "feedback": ["train 3x e1: queued", "rally #134: ordered", "attack_move: 11 units", "stance: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 300, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 2000, "experience": 2, "order_count": 27}}
{"tick": 4001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9150, army $2950, killed $500 (5 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr 27%; Infantry: e3 57%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #138@(50,26)96% #140@(50,26)85% #141@(50,26)10% #142@(50,28) #144@(49,27) #155@(78,19) #161@(79,20)* #168@(77,17)\n  e2 (Grenadier) x1: #158@(78,18)\n  e3 (Rocket Soldier) x3: #148@(54,28) #151@(57,28) #165@(78,19)\n  harv (Ore Truck (harvester)) x1: #131@(88,10)\nVISIBLE ENEMY UNITS (1):\n  #157 e1@(47,24) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 7 units\n  - move: 5 units\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Cancelled 2nd barr, queued powr (then proc #2 + harv). Harvester #131 sent to mine near base. Western scout group (7) probing toward enemy (12,16); northern group (5) stays as base defense. weap online - queue tanks once cash flows.", "raw": "{\"thoughts\": \"Cash is at $0 with only one harvester, so income is the bottleneck. Keep power building, then queue a second refinery and a harvester. Infantry queue is bloated with 10+ cheap units that will stall economy; cancel some e1. Keep the western scout group probing toward the enemy start, hold the north group on defense.\", \"notes\": \"Building: powr finishing -> queue proc#2 + harv. Cancel some queued e1 to protect cash. West group (7) probing enemy toward (12,16); north group (5) defending base. weap online - add tank/harv production.\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"attack_move\",\"units\":[138,140,141,142,144,148,151],\"x\":38,\"y\":24},{\"do\":\"stance\",\"units\":[155,158,161,165,168],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":166,\"x\":88,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1669, "completion_tokens": 1157, "total_tokens": 2826, "cost": 0.001663308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001663308, "upstream_inference_prompt_cost": 0.000274908, "upstream_inference_completions_cost": 0.0013884}, "completion_tokens_details": {"reasoning_tokens": 897, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.4, "thoughts": "Cash is at $0 with only one harvester, so income is the bottleneck. Keep power building, then queue a second refinery and a harvester. Infantry queue is bloated with 10+ cheap units that will stall economy; cancel some e1. Keep the western scout group probing toward the enemy start, hold the north group on defense.", "notes": "Building: powr finishing -> queue proc#2 + harv. Cancel some queued e1 to protect cash. West group (7) probing enemy toward (12,16); north group (5) defending base. weap online - add tank/harv production.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "harv", "count": 1}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "attack_move", "units": [138, 140, 141, 142, 144, 148, 151], "x": 38, "y": 24}, {"do": "stance", "units": [155, 158, 161, 165, 168], "stance": "defend"}, {"do": "rally", "building": 166, "x": 88, "y": 14}], "feedback": ["build proc: started", "train 1x harv: queued", "attack_move: 7 units", "stance: 5 units", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 200, "units_killed": 5, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9150, "army_value": 1850, "income": 1500, "experience": 5, "order_count": 37}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $380 + stored ore $420 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $200 (2 units, 0 bldgs), lost $500 (5 units, 0 bldgs). Map explored 15%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #149@(40,22) #150@(38,21) #152@(35,20) #157@(47,24)70% #159@(46,24) #162@(41,24) #163@(38,21) #164@(34,22) #167@(31,24) #169@(22,15) #170@(19,15) #171@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #154@(17,7)\nVISIBLE ENEMY UNITS (4):\n  #138 e1@(50,26) 96%, #140 e1@(50,26) 85%, #141 e1@(50,26) 10%, #144 e1@(49,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #134: ordered\n  - attack_move: 11 units\n  - stance: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Saving for weap; rifle scout/pressure group advancing east toward likely enemy base at 95,11. Rockets #139/#143 defend home.", "raw": "{\"thoughts\":\"Our rifle force has reached and spotted an enemy infantry screen; eliminate it while continuing northeast toward the likely enemy base. Preserve cash for a War Factory and keep the barracks producing.\",\"notes\":\"Forward rifles engage enemy screen near 50,26 then push toward 95,11. Rockets remain at home; save for weap.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack\",\"units\":[149,150,152,157,159,162,163,164,167],\"target\":138},{\"do\":\"attack_move\",\"units\":[169,170,171],\"x\":50,\"y\":26},{\"do\":\"rally\",\"building\":134,\"x\":48,\"y\":25},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1499, "completion_tokens": 361, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00888635, "upstream_inference_prompt_cost": 0.00412115, "upstream_inference_completions_cost": 0.0047652}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.12, "thoughts": "Our rifle force has reached and spotted an enemy infantry screen; eliminate it while continuing northeast toward the likely enemy base. Preserve cash for a War Factory and keep the barracks producing.", "notes": "Forward rifles engage enemy screen near 50,26 then push toward 95,11. Rockets remain at home; save for weap.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "attack", "units": [149, 150, 152, 157, 159, 162, 163, 164, 167], "target": 138}, {"do": "attack_move", "units": [169, 170, 171], "x": 50, "y": 26}, {"do": "rally", "building": 134, "x": 48, "y": 25}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["train 3x e1: queued", "attack: 9 units", "attack_move: 3 units", "rally #134: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 500, "units_killed": 2, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 2000, "experience": 2, "order_count": 30}}
{"tick": 4201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $125 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8850, army $2650, killed $900 (9 units, 0 bldgs), lost $500 (5 units, 0 bldgs). Map explored 14.9%.\nPRODUCTION: Building: powr 68%; Building: proc 0%; Vehicle: harv 11%; Infantry: e3 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #142@(46,27) #144@(45,26)17% #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x3: #148@(47,27) #151@(47,27) #165@(79,20)*\n  harv (Ore Truck (harvester)) x1: #131@(90,12)\nVISIBLE ENEMY UNITS (2):\n  #150 e1@(43,24) 93%, #163 e1@(43,24) 52%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 1x harv: queued\n  - attack_move: 7 units\n  - stance: 5 units\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Building: powr finishing -> queue proc#2 + harv. Cancel some queued e1 to protect cash. West group (7) probing enemy toward (12,16); north group (5) defending base. weap online - add tank/harv production.", "raw": "{\"thoughts\": \"Cash is $0, so I must free up money by cancelling the low-value e1 spam. West squad (4 units) has enemy riflemen at (43,24) to kill. Keep harvester mining and let proc/harv finish for economy.\", \"notes\": \"Cancel queued e1 to fund harv/proc. West squad 4 units attacking enemy at (43,24). North group 5 units stay home defending base. Building: powr->proc; Vehicle: harv. weap needs tank production once cash allows.\", \"commands\": [{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[142,144,148,151],\"x\":43,\"y\":24},{\"do\":\"stop\",\"units\":[155,161,168,158,165]}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1651, "completion_tokens": 722, "total_tokens": 2373, "cost": 0.001135908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001135908, "upstream_inference_prompt_cost": 0.000269508, "upstream_inference_completions_cost": 0.0008664}, "completion_tokens_details": {"reasoning_tokens": 508, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "Cash is $0, so I must free up money by cancelling the low-value e1 spam. West squad (4 units) has enemy riflemen at (43,24) to kill. Keep harvester mining and let proc/harv finish for economy.", "notes": "Cancel queued e1 to fund harv/proc. West squad 4 units attacking enemy at (43,24). North group 5 units stay home defending base. Building: powr->proc; Vehicle: harv. weap needs tank production once cash allows.", "commands": [{"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [142, 144, 148, 151], "x": 43, "y": 24}, {"do": "stop", "units": [155, 161, 168, 158, 165]}], "feedback": ["attack_move: 4 units", "stop: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 500, "units_killed": 9, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8850, "army_value": 1550, "income": 2000, "experience": 9, "order_count": 42}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $380 + stored ore $1120 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $500 (5 units, 0 bldgs), lost $900 (9 units, 0 bldgs). Map explored 15.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #150@(43,24)93% #152@(41,23) #163@(43,24)52% #164@(39,23)* #167@(37,24)* #169@(30,22) #170@(28,21) #171@(25,20) #172@(22,15) #173@(19,15) #174@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(8,24) #154@(12,13)\nVISIBLE ENEMY UNITS (1):\n  #144 e1@(45,26) 17%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - attack: 9 units\n  - attack_move: 3 units\n  - rally #134: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Forward rifles engage enemy screen near 50,26 then push toward 95,11. Rockets remain at home; save for weap.", "raw": "{\"thoughts\":\"Our infantry screen has reached the center and only a wounded enemy rifle is visible, so pressure toward the likely enemy start should continue. We have ample ore and need a War Factory immediately to transition into armored production.\",\"notes\":\"Building War Factory; rifle group pushes northeast toward enemy start (95,11). Home rockets remain defensive until vehicles arrive.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[150,152,163,164,167,169,170,171,172,173,174],\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[150,152,163,164,167],\"target\":144},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 280, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00770715, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Our infantry screen has reached the center and only a wounded enemy rifle is visible, so pressure toward the likely enemy start should continue. We have ample ore and need a War Factory immediately to transition into armored production.", "notes": "Building War Factory; rifle group pushes northeast toward enemy start (95,11). Home rockets remain defensive until vehicles arrive.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [150, 152, 163, 164, 167, 169, 170, 171, 172, 173, 174], "x": 95, "y": 11}, {"do": "attack", "units": [150, 152, 163, 164, 167], "target": 144}, {"do": "stance", "units": [139, 143], "stance": "defend"}, {"do": "rally", "building": 134, "x": 45, "y": 24}], "feedback": ["build weap: started", "train 5x e1: queued", "attack_move: 11 units", "attack: 5 units", "stance: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 900, "units_killed": 5, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 3000, "experience": 5, "order_count": 33}}
{"tick": 4401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8650, army $2450, killed $1000 (10 units, 0 bldgs), lost $1000 (8 units, 0 bldgs). Map explored 14.9%.\nPRODUCTION: Building: powr 82%; Building: proc 0%; Vehicle: harv 15%; Infantry: e1 36%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x3: #148@(47,27)22% #165@(79,20)* #175@(83,15)\n  harv (Ore Truck (harvester)) x1: #131@(84,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stop: 5 units\nYOUR NOTES FROM LAST TURN: Cancel queued e1 to fund harv/proc. West squad 4 units attacking enemy at (43,24). North group 5 units stay home defending base. Building: powr->proc; Vehicle: harv. weap needs tank production once cash allows.", "raw": "{\"thoughts\": \"Cash is at $0 so I must prioritize economy first. Keep the harvester mining, cancel the low-priority queued riflemen to free funds for the harvester, and pull the badly damaged rocket soldier back to base. West squad stays as a defensive screen while power plant finishes so I can place it.\", \"notes\": \"Economy is starved at $0. powr finishing -> place it, proc queued next. Vehicle: harv building. Cancel spare e1 to fund harv. West squad (~79,20) on defense. Damaged e3 #148 retreating. Enemy likely far west (12,16).\", \"commands\": [{\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"move\",\"units\":[148],\"x\":90,\"y\":13}, {\"do\":\"stop\",\"units\":[155,158,161,165,168]}, {\"do\":\"stance\",\"units\":[155,158,161,165,168],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1551, "completion_tokens": 798, "total_tokens": 2349, "cost": 0.001197108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001197108, "upstream_inference_prompt_cost": 0.000239508, "upstream_inference_completions_cost": 0.0009576}, "completion_tokens_details": {"reasoning_tokens": 576, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.61, "thoughts": "Cash is at $0 so I must prioritize economy first. Keep the harvester mining, cancel the low-priority queued riflemen to free funds for the harvester, and pull the badly damaged rocket soldier back to base. West squad stays as a defensive screen while power plant finishes so I can place it.", "notes": "Economy is starved at $0. powr finishing -> place it, proc queued next. Vehicle: harv building. Cancel spare e1 to fund harv. West squad (~79,20) on defense. Damaged e3 #148 retreating. Enemy likely far west (12,16).", "commands": [{"do": "cancel", "item": "e1"}, {"do": "harvest", "unit": 131}, {"do": "move", "units": [148], "x": 90, "y": 13}, {"do": "stop", "units": [155, 158, 161, 165, 168]}, {"do": "stance", "units": [155, 158, 161, 165, 168], "stance": "defend"}], "feedback": ["move: 1 units", "stop: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 10, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8650, "army_value": 1350, "income": 2000, "experience": 10, "order_count": 46}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $380 + stored ore $481 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $1000 (8 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 15.5%.\nPRODUCTION: Building: weap 16%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #150@(43,24)49% #152@(41,23)* #164@(40,23)* #167@(38,24)* #169@(40,24) #170@(37,24) #171@(34,24) #172@(30,22) #173@(28,21) #174@(25,20) #176@(22,18) #177@(19,16) #178@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(8,29) #154@(15,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 5x e1: queued\n  - attack_move: 11 units\n  - attack: 5 units\n  - stance: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Building War Factory; rifle group pushes northeast toward enemy start (95,11). Home rockets remain defensive until vehicles arrive.", "raw": "{\"thoughts\":\"War Factory is under construction and the rifle column is advancing toward the likely enemy start. Keep infantry production queued, maintain the forward pressure, and leave rocket soldiers at home to deter early vehicles.\",\"notes\":\"War Factory 16% complete. Rifle force advancing northeast along y~24 toward enemy start (95,11); two rockets defend base.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,174,176,177,178],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1483, "completion_tokens": 287, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1481, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00786555, "upstream_inference_prompt_cost": 0.00407715, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "War Factory is under construction and the rifle column is advancing toward the likely enemy start. Keep infantry production queued, maintain the forward pressure, and leave rocket soldiers at home to deter early vehicles.", "notes": "War Factory 16% complete. Rifle force advancing northeast along y~24 toward enemy start (95,11); two rockets defend base.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 22}, {"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 174, 176, 177, 178], "x": 95, "y": 11}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 13 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 8, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 3000, "experience": 10, "order_count": 39}}
{"tick": 4601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8650, army $2450, killed $1000 (10 units, 0 bldgs), lost $1000 (8 units, 0 bldgs). Map explored 14.9%.\nPRODUCTION: Building: powr 82%; Building: proc 0%; Vehicle: harv 15%; Infantry: e1 36%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x3: #148@(56,28)22% #165@(79,20)* #175@(80,14)*\n  harv (Ore Truck (harvester)) x1: #131@(90,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stop: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Economy is starved at $0. powr finishing -> place it, proc queued next. Vehicle: harv building. Cancel spare e1 to fund harv. West squad (~79,20) on defense. Damaged e3 #148 retreating. Enemy likely far west (12,16).", "raw": "{\"thoughts\": \"Cash-starved at $0 with powr about to finish and a harvester in the vehicle queue. I'll cancel the spare rifle infantry to recover funds for economy, set idle defenders to defend, and make sure the harvester is mining. Next turn I'll place powr and start the second refinery.\", \"notes\": \"Economy priority: place powr when ready, then build proc #2. Cancel spare e1 for cash. West squad ~(79,20) on defend. Enemy likely far west (12,16), map still mostly unexplored.\", \"commands\": [{\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"stance\",\"units\":[155,161,168,158,165],\"stance\":\"defend\"}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"rally\",\"building\":166,\"x\":85,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1560, "completion_tokens": 557, "total_tokens": 2117, "cost": 0.000910608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000910608, "upstream_inference_prompt_cost": 0.000242208, "upstream_inference_completions_cost": 0.0006684}, "completion_tokens_details": {"reasoning_tokens": 371, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Cash-starved at $0 with powr about to finish and a harvester in the vehicle queue. I'll cancel the spare rifle infantry to recover funds for economy, set idle defenders to defend, and make sure the harvester is mining. Next turn I'll place powr and start the second refinery.", "notes": "Economy priority: place powr when ready, then build proc #2. Cancel spare e1 for cash. West squad ~(79,20) on defend. Enemy likely far west (12,16), map still mostly unexplored.", "commands": [{"do": "cancel", "item": "e1"}, {"do": "stance", "units": [155, 161, 168, 158, 165], "stance": "defend"}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 166, "x": 85, "y": 15}], "feedback": ["stance: 5 units", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 10, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8650, "army_value": 1350, "income": 2000, "experience": 10, "order_count": 47}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $1000 (8 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 15.6%.\nPRODUCTION: Building: weap 32%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #150@(51,26)39% #152@(51,26) #164@(49,26) #167@(48,25) #169@(50,26) #170@(48,25) #171@(45,24) #172@(40,24) #173@(37,24) #174@(34,24) #176@(30,23) #177@(28,21) #178@(25,20) #179@(23,15) #182@(20,15) #183@(17,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #154@(14,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 13 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: War Factory 16% complete. Rifle force advancing northeast along y~24 toward enemy start (95,11); two rockets defend base.", "raw": "{\"thoughts\":\"War Factory construction is underway and the rifle column is advancing toward the likely enemy base. Keep the infantry pressure moving northeast while rockets remain as base defense until vehicles are available.\",\"notes\":\"Weap 32% complete; 16 riflemen advancing east/northeast toward enemy start (95,11). Rockets #139/#143 defend home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,174,176,177,178,179,182,183],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":24},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 296, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080476, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "War Factory construction is underway and the rifle column is advancing toward the likely enemy base. Keep the infantry pressure moving northeast while rockets remain as base defense until vehicles are available.", "notes": "Weap 32% complete; 16 riflemen advancing east/northeast toward enemy start (95,11). Rockets #139/#143 defend home.", "commands": [{"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 174, 176, 177, 178, 179, 182, 183], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 55, "y": 24}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["attack_move: 16 units", "rally #134: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 8, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 10, "order_count": 44}}
{"tick": 4801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $160 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8650, army $2450, killed $1000 (10 units, 0 bldgs), lost $1000 (8 units, 0 bldgs). Map explored 15.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Vehicle: harv 30%; Infantry: e3 53%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x3: #148@(66,27)22% #165@(79,20)* #175@(80,14)*\n  harv (Ore Truck (harvester)) x1: #131@(90,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Economy priority: place powr when ready, then build proc #2. Cancel spare e1 for cash. West squad ~(79,20) on defend. Enemy likely far west (12,16), map still mostly unexplored.", "raw": "{\"thoughts\": \"Power plant is ready to place and cash is empty, so priority is placing power, getting my lone harvester mining, and letting the queued refinery progress. No visible enemy, so keep the squad on defense and scout quietly.\", \"notes\": \"Place powr, mine with harv #131, finish proc #2 next. West squad ~(79,20) defend. Enemy likely west ~(12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1533, "completion_tokens": 371, "total_tokens": 1904, "cost": 0.000679308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000679308, "upstream_inference_prompt_cost": 0.000234108, "upstream_inference_completions_cost": 0.0004452}, "completion_tokens_details": {"reasoning_tokens": 223, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Power plant is ready to place and cash is empty, so priority is placing power, getting my lone harvester mining, and letting the queued refinery progress. No visible enemy, so keep the squad on defense and scout quietly.", "notes": "Place powr, mine with harv #131, finish proc #2 next. West squad ~(79,20) defend. Enemy likely west ~(12,16).", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 131}, {"do": "train", "item": "e3", "count": 1}, {"do": "rally", "building": 133, "x": 80, "y": 20}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 1x e3: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 10, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8650, "army_value": 1350, "income": 2500, "experience": 10, "order_count": 48}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $563 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $1000 (8 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 15.9%.\nPRODUCTION: Building: weap 48%; Infantry: e1 63%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #150@(60,27)39% #152@(61,27) #164@(59,28) #167@(58,28) #169@(59,28) #170@(57,28) #171@(54,28) #172@(50,26) #173@(48,25) #174@(45,24) #176@(41,24) #177@(37,24) #178@(34,24) #179@(31,22) #182@(28,21) #183@(26,20) #184@(23,19) #185@(20,16) #186@(17,16)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #154@(14,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #134: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Weap 32% complete; 16 riflemen advancing east/northeast toward enemy start (95,11). Rockets #139/#143 defend home.", "raw": "{\"thoughts\":\"War Factory is almost ready while our rifle column is advancing toward the likely enemy base. Keep the infantry pressure moving, maintain harvester income, and place the factory immediately when complete before starting vehicle production.\",\"notes\":\"Rifle column advancing east/northeast toward enemy start (95,11); rockets defend base. War Factory 48% and infantry E1 63%; place factory when ready, then produce vehicles and refinery/power as cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,174,176,177,178,179,182,183,184,185,186],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":27},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1499, "completion_tokens": 332, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00850355, "upstream_inference_prompt_cost": 0.00412115, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "War Factory is almost ready while our rifle column is advancing toward the likely enemy base. Keep the infantry pressure moving, maintain harvester income, and place the factory immediately when complete before starting vehicle production.", "notes": "Rifle column advancing east/northeast toward enemy start (95,11); rockets defend base. War Factory 48% and infantry E1 63%; place factory when ready, then produce vehicles and refinery/power as cash permits.", "commands": [{"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 174, 176, 177, 178, 179, 182, 183, 184, 185, 186], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}, {"do": "rally", "building": 134, "x": 60, "y": 27}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["attack_move: 19 units", "rally #134: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 8, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 4000, "experience": 10, "order_count": 44}}
{"tick": 5001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8950, army $2450, killed $1000 (10 units, 0 bldgs), lost $1000 (8 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 3%; Vehicle: harv 35%; Infantry: e3 72%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x3: #148@(73,19)22% #165@(79,20)* #175@(80,14)*\n  harv (Ore Truck (harvester)) x1: #131@(89,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 1x e3: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place powr, mine with harv #131, finish proc #2 next. West squad ~(79,20) defend. Enemy likely west ~(12,16).", "raw": "{\"thoughts\": \"Economy is stalled at $0 with only one harvester running. I need ore income fast, so I'll send the harvester to mine and keep production queues going. The small squad stays west to screen against the likely enemy base.\", \"notes\": \"harv #131 mining; proc#2 in building queue; keep spawning e3. West squad ~(79,20) as picket. Enemy likely west ~(12,16).\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1554, "completion_tokens": 327, "total_tokens": 1881, "cost": 0.000632808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000632808, "upstream_inference_prompt_cost": 0.000240408, "upstream_inference_completions_cost": 0.0003924}, "completion_tokens_details": {"reasoning_tokens": 200, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Economy is stalled at $0 with only one harvester running. I need ore income fast, so I'll send the harvester to mine and keep production queues going. The small squad stays west to screen against the likely enemy base.", "notes": "harv #131 mining; proc#2 in building queue; keep spawning e3. West squad ~(79,20) as picket. Enemy likely west ~(12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 10, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8950, "army_value": 1350, "income": 2500, "experience": 10, "order_count": 50}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $191 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $1000 (8 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 17.3%.\nPRODUCTION: Building: weap 65%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #150@(68,20)39% #152@(69,20) #164@(67,21) #167@(66,23) #169@(67,22) #170@(65,23) #171@(64,25) #172@(59,28) #173@(57,28) #174@(54,28) #176@(51,26) #177@(48,25) #178@(45,24) #179@(41,24) #182@(37,24) #183@(35,24) #184@(32,24) #185@(29,22) #186@(27,20) #188@(23,19)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(4,26) #154@(18,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - rally #134: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Rifle column advancing east/northeast toward enemy start (95,11); rockets defend base. War Factory 48% and infantry E1 63%; place factory when ready, then produce vehicles and refinery/power as cash permits.", "raw": "{\"thoughts\":\"Rifle column is deep across the map and should continue toward the likely enemy base while the War Factory finishes. Keep the two rockets at home for anti-vehicle defense and spend incoming refinery income immediately on vehicles.\",\"notes\":\"Rifle column advancing toward enemy start (95,11); War Factory is 65% complete and must be placed next turn when ready. Rockets #139/#143 defend home; build tanks continuously once factory placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,174,176,177,178,179,182,183,184,185,186,188],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":74,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1514, "completion_tokens": 250, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074624, "upstream_inference_prompt_cost": 0.0041624, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Rifle column is deep across the map and should continue toward the likely enemy base while the War Factory finishes. Keep the two rockets at home for anti-vehicle defense and spend incoming refinery income immediately on vehicles.", "notes": "Rifle column advancing toward enemy start (95,11); War Factory is 65% complete and must be placed next turn when ready. Rockets #139/#143 defend home; build tanks continuously once factory placed.", "commands": [{"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 174, 176, 177, 178, 179, 182, 183, 184, 185, 186, 188], "x": 95, "y": 11}, {"do": "stance", "units": [139, 143], "stance": "defend"}, {"do": "rally", "building": 134, "x": 74, "y": 18}], "feedback": ["attack_move: 20 units", "stance: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1000, "units_killed": 8, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 4000, "experience": 10, "order_count": 44}}
{"tick": 5201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8650, army $2150, killed $1000 (10 units, 0 bldgs), lost $1300 (9 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 3%; Vehicle: harv 35%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x2: #165@(79,20)* #175@(80,14)\n  harv (Ore Truck (harvester)) x1: #131@(90,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: harv #131 mining; proc#2 in building queue; keep spawning e3. West squad ~(79,20) as picket. Enemy likely west ~(12,16).", "raw": "{\"thoughts\": \"Cash is currently zero while harv #131 finishes unloading. Cancel backlogged infantry so income focuses on completing the second harvester and refinery, and group #175 with the outpost squad.\", \"notes\": \"Harvester #131 unloading; canceled excess e3 to unblock harv/proc production. Outpost holding at (79,20).\", \"commands\": [{\"do\": \"cancel\", \"item\": \"e3\"}, {\"do\": \"cancel\", \"item\": \"e3\"}, {\"do\": \"cancel\", \"item\": \"e3\"}, {\"do\": \"move\", \"units\": [175], \"x\": 79, \"y\": 20}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1631, "completion_tokens": 723, "total_tokens": 2354, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007869, "upstream_inference_prompt_cost": 0.0024465, "upstream_inference_completions_cost": 0.0054225}, "completion_tokens_details": {"reasoning_tokens": 572, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.36, "thoughts": "Cash is currently zero while harv #131 finishes unloading. Cancel backlogged infantry so income focuses on completing the second harvester and refinery, and group #175 with the outpost squad.", "notes": "Harvester #131 unloading; canceled excess e3 to unblock harv/proc production. Outpost holding at (79,20).", "commands": [{"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "move", "units": [175], "x": 79, "y": 20}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1300, "units_killed": 10, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8650, "army_value": 1050, "income": 2500, "experience": 10, "order_count": 52}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $1300 (9 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 18.8%.\nPRODUCTION: Building: weap 75%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #150@(76,13)39% #152@(76,13) #164@(74,14) #167@(74,15) #169@(75,14) #170@(73,15) #171@(71,18) #172@(67,22) #173@(66,23) #174@(64,25) #176@(60,28) #177@(57,28) #178@(54,28) #179@(50,26) #182@(48,25) #183@(46,24) #184@(43,24) #185@(39,24) #186@(36,24) #188@(32,24)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(9,17) #154@(14,12)\nVISIBLE ENEMY UNITS (1):\n  #175 e3@(80,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - stance: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Rifle column advancing toward enemy start (95,11); War Factory is 65% complete and must be placed next turn when ready. Rockets #139/#143 defend home; build tanks continuously once factory placed.", "raw": "{\"thoughts\":\"War Factory is nearly ready while the rifle force has reached the enemy approach. Keep the infantry pressing toward the likely base and eliminate the exposed rocket soldier; preserve rockets at home as defense.\",\"notes\":\"War Factory should be ready to place imminently. Rifle column is at x32-76 advancing east; enemy approach/base likely around 95,11. Home rockets #139/#143 defend.\",\"commands\":[{\"do\":\"attack\",\"units\":[150,152,164,167,169,170],\"target\":175},{\"do\":\"attack_move\",\"units\":[171,172,173,174,176,177,178,179,182,183,184,185,186,188],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1519, "completion_tokens": 285, "total_tokens": 1804, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1517, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00793815, "upstream_inference_prompt_cost": 0.00417615, "upstream_inference_completions_cost": 0.003762}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "War Factory is nearly ready while the rifle force has reached the enemy approach. Keep the infantry pressing toward the likely base and eliminate the exposed rocket soldier; preserve rockets at home as defense.", "notes": "War Factory should be ready to place imminently. Rifle column is at x32-76 advancing east; enemy approach/base likely around 95,11. Home rockets #139/#143 defend.", "commands": [{"do": "attack", "units": [150, 152, 164, 167, 169, 170], "target": 175}, {"do": "attack_move", "units": [171, 172, 173, 174, 176, 177, 178, 179, 182, 183, 184, 185, 186, 188], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 12}], "feedback": ["attack: 6 units", "attack_move: 14 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 1000, "units_killed": 9, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 4000, "experience": 13, "order_count": 44}}
{"tick": 5401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $74 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8650, army $2150, killed $1000 (10 units, 0 bldgs), lost $1600 (10 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 15%; Vehicle: harv 50%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 100%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(79,20)* #161@(79,20)* #168@(79,20)*\n  e2 (Grenadier) x1: #158@(79,20)*\n  e3 (Rocket Soldier) x2: #165@(79,20)* #189@(90,15)\n  harv (Ore Truck (harvester)) x1: #131@(89,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Harvester #131 unloading; canceled excess e3 to unblock harv/proc production. Outpost holding at (79,20).", "raw": "{\"thoughts\": \"Cash is zero so I can't start new production; I'll keep the queued harvester and refinery going and keep my single harvester mining. My small infantry group will hold position between my base and the enemy start to watch the approach.\", \"notes\": \"Building: proc ~15%; Vehicle: harv ~50%. 1 harv mining. Infantry squad (3x e1, 1x e2, 2x e3) holding at (79,20) as picket toward enemy west start (12,16).\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[155,161,168,158,165],\"x\":70,\"y\":18}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1490, "completion_tokens": 885, "total_tokens": 2375, "cost": 0.001283208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001283208, "upstream_inference_prompt_cost": 0.000221208, "upstream_inference_completions_cost": 0.001062}, "completion_tokens_details": {"reasoning_tokens": 726, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.07, "thoughts": "Cash is zero so I can't start new production; I'll keep the queued harvester and refinery going and keep my single harvester mining. My small infantry group will hold position between my base and the enemy start to watch the approach.", "notes": "Building: proc ~15%; Vehicle: harv ~50%. 1 harv mining. Infantry squad (3x e1, 1x e2, 2x e3) holding at (79,20) as picket toward enemy west start (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [155, 161, 168, 158, 165], "x": 70, "y": 18}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1600, "units_killed": 10, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8650, "army_value": 1050, "income": 2500, "experience": 10, "order_count": 55}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $713 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $1600 (10 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 19.2%.\nPRODUCTION: Building: weap 89%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #150@(76,13)39%* #152@(77,12)91%* #164@(76,14)* #167@(75,14)* #169@(75,14)* #170@(75,14)* #171@(78,10) #172@(75,14) #173@(73,16) #174@(71,18) #176@(68,21) #177@(66,23) #178@(64,25) #179@(60,28) #182@(57,28) #183@(55,28) #184@(52,27) #185@(49,26) #186@(47,24) #188@(43,24)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(5,25) #154@(15,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 14 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: War Factory should be ready to place imminently. Rifle column is at x32-76 advancing east; enemy approach/base likely around 95,11. Home rockets #139/#143 defend.", "raw": "{\"thoughts\":\"War Factory is nearly complete while the rifle force has reached the enemy-side approach without resistance. Keep the infantry pressure moving toward the likely base, preserve the two rockets at home, and queue more infantry for sustained map control.\",\"notes\":\"Place War Factory immediately when ready next turn; then produce vehicles nonstop. Rifle column advancing toward likely enemy base at (95,11); home rockets defend base.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,174,176,177,178,179,182,183,184,185,186,188],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1510, "completion_tokens": 369, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1508, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090222, "upstream_inference_prompt_cost": 0.0041514, "upstream_inference_completions_cost": 0.0048708}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "War Factory is nearly complete while the rifle force has reached the enemy-side approach without resistance. Keep the infantry pressure moving toward the likely base, preserve the two rockets at home, and queue more infantry for sustained map control.", "notes": "Place War Factory immediately when ready next turn; then produce vehicles nonstop. Rifle column advancing toward likely enemy base at (95,11); home rockets defend base.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 174, 176, 177, 178, 179, 182, 183, 184, 185, 186, 188], "x": 95, "y": 11}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 20 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 1000, "units_killed": 10, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 4500, "experience": 16, "order_count": 44}}
{"tick": 5601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $1700, killed $1200 (12 units, 0 bldgs), lost $2050 (12 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 18%; Vehicle: harv 54%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 99%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #155@(75,18)72% #161@(75,18)29% #168@(75,18)64%\n  e3 (Rocket Soldier) x1: #165@(75,18)57%\n  harv (Ore Truck (harvester)) x1: #131@(87,3)\nVISIBLE ENEMY UNITS (5):\n  #150 e1@(86,12) 39%, #152 e1@(86,12) 82%, #171 e1@(88,10) 100%, #177 e1@(71,18) 8%, #178 e1@(71,18) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Building: proc ~15%; Vehicle: harv ~50%. 1 harv mining. Infantry squad (3x e1, 1x e2, 2x e3) holding at (79,20) as picket toward enemy west start (12,16).", "raw": "{\"thoughts\": \"Economy is starved ($0) with only 1 harvester; both queues are mid-production (proc 18%, harv 54%). Enemy infantry are probing toward my base around (86,12) and (71,18). I'll keep production rolling and use my small squad to clear the enemy infantry near my base.\", \"notes\": \"proc ~18%, harv ~54% in vehicle. 1 harv mining at (87,3). Squad of 4 infantry sent to (82,16) to intercept enemy e1s pushing from west. Cash $0 - prioritize harvesters/economy.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[155,161,168,165],\"x\":82,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1563, "completion_tokens": 602, "total_tokens": 2165, "cost": 0.000965508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000965508, "upstream_inference_prompt_cost": 0.000243108, "upstream_inference_completions_cost": 0.0007224}, "completion_tokens_details": {"reasoning_tokens": 416, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "Economy is starved ($0) with only 1 harvester; both queues are mid-production (proc 18%, harv 54%). Enemy infantry are probing toward my base around (86,12) and (71,18). I'll keep production rolling and use my small squad to clear the enemy infantry near my base.", "notes": "proc ~18%, harv ~54% in vehicle. 1 harv mining at (87,3). Squad of 4 infantry sent to (82,16) to intercept enemy e1s pushing from west. Cash $0 - prioritize harvesters/economy.", "commands": [{"do": "attack_move", "units": [155, 161, 168, 165], "x": 82, "y": 16}, {"do": "build", "item": "proc"}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 4 units", "build proc: started", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 2050, "units_killed": 12, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 600, "income": 2500, "experience": 12, "order_count": 55}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $183 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $2050 (12 units, 0 bldgs), lost $1200 (12 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #150@(86,12)39% #152@(86,12)82% #164@(86,14) #167@(85,14) #169@(85,14) #170@(85,14) #171@(88,10) #172@(84,12) #173@(81,10) #177@(71,18)8% #178@(71,18)97% #179@(68,21) #182@(66,23) #183@(64,25) #184@(62,27) #185@(59,28) #186@(55,28) #188@(53,27) #190@(22,18) #191@(19,16) #192@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(5,28) #154@(15,5)\nVISIBLE ENEMY UNITS (4):\n  #155 e1@(75,18) 72%, #161 e1@(75,18) 29%, #165 e3@(75,18) 57%, #168 e1@(75,18) 64%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 20 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Place War Factory immediately when ready next turn; then produce vehicles nonstop. Rifle column advancing toward likely enemy base at (95,11); home rockets defend base.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately. Our rifle force is already close to the enemy approach, so it will push through the visible infantry toward the likely enemy base while the rockets remain home defense.\",\"notes\":\"Place #weap now; begin vehicle production as soon as funds arrive. Forward rifle column is approaching enemy from west around (75,18); enemy base likely (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":20,\"y\":13},{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,177,178,179,182,183,184,185,186,188],\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,171,172,173,177,178,179],\"target\":155},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 337, "total_tokens": 1921, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088033, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "War Factory is ready and must be placed immediately. Our rifle force is already close to the enemy approach, so it will push through the visible infantry toward the likely enemy base while the rockets remain home defense.", "notes": "Place #weap now; begin vehicle production as soon as funds arrive. Forward rifle column is approaching enemy from west around (75,18); enemy base likely (95,11).", "commands": [{"do": "place", "item": "weap", "x": 20, "y": 13}, {"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 177, 178, 179, 182, 183, 184, 185, 186, 188], "x": 95, "y": 11}, {"do": "attack", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 177, 178, 179], "target": 155}, {"do": "stance", "units": [139, 143], "stance": "defend"}, {"do": "rally", "building": 134, "x": 75, "y": 18}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 18 units", "attack: 12 units", "stance: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 1200, "units_killed": 12, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 4500, "experience": 20, "order_count": 49}}
{"tick": 5801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $1400 (14 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 18%; Building: proc 0%; Vehicle: harv 54%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 99%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(90,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - build proc: started\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: proc ~18%, harv ~54% in vehicle. 1 harv mining at (87,3). Squad of 4 infantry sent to (82,16) to intercept enemy e1s pushing from west. Cash $0 - prioritize harvesters/economy.", "raw": "{\"thoughts\": \"Cash is at $0 and I have no combat units left, so my priority is economy: keep the harv mining, finish the refineries, and hold off on new spending. I'll rally new units near my base for now to rebuild a defensive group.\", \"notes\": \"Cash $0. proc building ~18%, harv vehicle ~54%. Only unit is harv #131. No army - base undefended. Enemy start (12,16) to the west. Focus: get 2nd harv + refineries online, then rebuild army and add a flame tower.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":166,\"x\":95,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":94,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1467, "completion_tokens": 858, "total_tokens": 2325, "cost": 0.001243908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001243908, "upstream_inference_prompt_cost": 0.000214308, "upstream_inference_completions_cost": 0.0010296}, "completion_tokens_details": {"reasoning_tokens": 683, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.46, "thoughts": "Cash is at $0 and I have no combat units left, so my priority is economy: keep the harv mining, finish the refineries, and hold off on new spending. I'll rally new units near my base for now to rebuild a defensive group.", "notes": "Cash $0. proc building ~18%, harv vehicle ~54%. Only unit is harv #131. No army - base undefended. Enemy start (12,16) to the west. Focus: get 2nd harv + refineries online, then rebuild army and add a flame tower.", "commands": [{"do": "harvest", "unit": 131}, {"do": "rally", "building": 166, "x": 95, "y": 13}, {"do": "rally", "building": 133, "x": 94, "y": 14}], "feedback": ["rally #166: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2650, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 14, "order_count": 57}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1000 + stored ore $500 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12800, army $4900, killed $2650 (16 units, 0 bldgs), lost $1400 (14 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #150@(81,13)39%* #152@(82,12)82%* #164@(82,14)* #167@(82,14)* #169@(82,14)* #170@(81,14)* #171@(83,11)* #172@(81,13)* #173@(80,13)* #179@(72,20)* #182@(73,16) #183@(71,18) #184@(69,20) #185@(67,22) #186@(64,25) #188@(62,27) #190@(30,23) #191@(28,21) #192@(25,20) #194@(22,18) #195@(20,16)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(9,18) #154@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 18 units\n  - attack: 12 units\n  - stance: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place #weap now; begin vehicle production as soon as funds arrive. Forward rifle column is approaching enemy from west around (75,18); enemy base likely (95,11).", "raw": "{\"thoughts\":\"Our infantry spearhead is at the likely enemy approach but has not yet revealed structures. I will unlock heavy tanks with a Service Depot, keep infantry production active, and push the forward force directly into the suspected enemy base.\",\"notes\":\"Service Depot started; front rifle force ordered toward (95,11). Keep building heavy tanks after depot is placed; retain rockets near home until armor arrives.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":16},{\"do\":\"attack_move\",\"units\":[150,152,164,167,169,170,171,172,173,179,182,183,184,185,186,188],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[190,191,192,194,195],\"x\":76,\"y\":17},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1603, "completion_tokens": 404, "total_tokens": 2007, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00973995, "upstream_inference_prompt_cost": 0.00440715, "upstream_inference_completions_cost": 0.0053328}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Our infantry spearhead is at the likely enemy approach but has not yet revealed structures. I will unlock heavy tanks with a Service Depot, keep infantry production active, and push the forward force directly into the suspected enemy base.", "notes": "Service Depot started; front rifle force ordered toward (95,11). Keep building heavy tanks after depot is placed; retain rockets near home until armor arrives.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 134, "x": 78, "y": 16}, {"do": "attack_move", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 179, 182, 183, 184, 185, 186, 188], "x": 95, "y": 11}, {"do": "attack_move", "units": [190, 191, 192, 194, 195], "x": 76, "y": 17}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["build fix: started", "train 3x e1: queued", "rally #134: ordered", "attack_move: 16 units", "attack_move: 5 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1400, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12800, "army_value": 2700, "income": 6000, "experience": 26, "order_count": 50}}
{"tick": 6001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $186 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $1400 (14 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 29%; Building: proc 0%; Vehicle: harv 68%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 96%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(89,11)94%\nVISIBLE ENEMY UNITS (9):\n  #150 e1@(88,12) 39%, #152 e1@(88,12) 82%, #164 e1@(88,12) 100%, #167 e1@(88,12) 100%, #169 e1@(87,13) 100%, #170 e1@(88,12) 100%, #171 e1@(88,10) 100%, #172 e1@(87,12) 100%, #173 e1@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Cash $0. proc building ~18%, harv vehicle ~54%. Only unit is harv #131. No army - base undefended. Enemy start (12,16) to the west. Focus: get 2nd harv + refineries online, then rebuild army and add a flame tower.", "raw": "{\"thoughts\": \"Nine enemy riflemen are swarming my base and I have zero defenders - my only unit is the harvester. I must get infantry out immediately and put up a flame tower. Cash is $0 so I need the harvester mining to fund everything.\", \"notes\": \"Enemy infantry rush at (88,12) near base. Barr idle - queued 5 e1. Started ftur in defense queue. harv #131 sent to mine. proc ~30%, harv vehicle ~70%. After defense stabilizes, rebuild economy and army.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"ftur\"},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1580, "completion_tokens": 1223, "total_tokens": 2803, "cost": 0.001715808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001715808, "upstream_inference_prompt_cost": 0.000248208, "upstream_inference_completions_cost": 0.0014676}, "completion_tokens_details": {"reasoning_tokens": 1049, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.86, "thoughts": "Nine enemy riflemen are swarming my base and I have zero defenders - my only unit is the harvester. I must get infantry out immediately and put up a flame tower. Cash is $0 so I need the harvester mining to fund everything.", "notes": "Enemy infantry rush at (88,12) near base. Barr idle - queued 5 e1. Started ftur in defense queue. harv #131 sent to mine. proc ~30%, harv vehicle ~70%. After defense stabilizes, rebuild economy and army.", "commands": [{"do": "harvest", "unit": 131}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "ftur"}, {"do": "rally", "building": 133, "x": 92, "y": 13}], "feedback": ["train 5x e1: queued", "build ftur: started", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2650, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 14, "order_count": 57}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1000 + stored ore $376 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13100, army $5200, killed $2650 (16 units, 0 bldgs), lost $1400 (14 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: fix 27%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #150@(88,12)39% #152@(88,12)82% #164@(88,12) #167@(88,12) #169@(87,13) #170@(88,12) #171@(88,10) #172@(87,12) #173@(87,12) #179@(79,13) #182@(81,10) #183@(79,10) #184@(77,12) #185@(74,15) #186@(72,17) #188@(70,19) #190@(41,24) #191@(37,24) #192@(34,24) #194@(31,24) #195@(29,22) #196@(22,18) #197@(19,16) #198@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(7,25) #154@(15,4)\nVISIBLE ENEMY UNITS (1):\n  #131 harv@(89,11) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 3x e1: queued\n  - rally #134: ordered\n  - attack_move: 16 units\n  - attack_move: 5 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Service Depot started; front rifle force ordered toward (95,11). Keep building heavy tanks after depot is placed; retain rockets near home until armor arrives.", "raw": "{\"thoughts\":\"Our rifle screen is at the likely enemy start and has spotted an exposed harvester, while the Service Depot is nearing completion. Kill the harvester to damage their economy, finish the depot, then transition immediately into heavy armor and another refinery.\",\"notes\":\"Enemy harvester #131 at (89,11); main rifle force is spread from (70,19) to enemy start. Service Depot 27%; place it then build proc and nonstop 3tnk.\",\"commands\":[{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,171,172,173,179,182,183,184,185,186,188],\"target\":131},{\"do\":\"attack_move\",\"units\":[190,191,192,194,195,196],\"x\":88,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":14},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 318, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086735, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Our rifle screen is at the likely enemy start and has spotted an exposed harvester, while the Service Depot is nearing completion. Kill the harvester to damage their economy, finish the depot, then transition immediately into heavy armor and another refinery.", "notes": "Enemy harvester #131 at (89,11); main rifle force is spread from (70,19) to enemy start. Service Depot 27%; place it then build proc and nonstop 3tnk.", "commands": [{"do": "attack", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 179, 182, 183, 184, 185, 186, 188], "target": 131}, {"do": "attack_move", "units": [190, 191, 192, 194, 195, 196], "x": 88, "y": 12}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 75, "y": 14}, {"do": "stance", "units": [139, 143], "stance": "defend"}], "feedback": ["attack: 16 units", "attack_move: 6 units", "train 5x e1: queued", "rally #134: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1400, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 3000, "income": 6000, "experience": 26, "order_count": 54}}
{"tick": 6201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $1400 (14 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: proc 33%; Building: proc 0%; Defense: ftur 6%; Vehicle: harv 73%; Vehicle: harv 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 94%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(83,5)81%\nVISIBLE ENEMY UNITS (3):\n  #152 e1@(87,8) 82%, #164 e1@(87,8) 100%, #171 e1@(89,11) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - build ftur: started\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry rush at (88,12) near base. Barr idle - queued 5 e1. Started ftur in defense queue. harv #131 sent to mine. proc ~30%, harv vehicle ~70%. After defense stabilizes, rebuild economy and army.", "raw": "{\"thoughts\": \"Enemy infantry rush near base; no combat units yet. Keep e1 flowing from barracks, set rally to intercept the infantry, and let harvester keep mining to rebuild economy. Flame tower coming online soon.\", \"notes\": \"Enemy inf at (87-89,8-12). Barr #133 rally set to (88,11). e1 queued. ftur building. Harv #131 mining at (83,5). Next: add power, more e1/e3 if cash allows.\", \"commands\": [{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1549, "completion_tokens": 470, "total_tokens": 2019, "cost": 0.000802908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000802908, "upstream_inference_prompt_cost": 0.000238908, "upstream_inference_completions_cost": 0.000564}, "completion_tokens_details": {"reasoning_tokens": 315, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Enemy infantry rush near base; no combat units yet. Keep e1 flowing from barracks, set rally to intercept the infantry, and let harvester keep mining to rebuild economy. Flame tower coming online soon.", "notes": "Enemy inf at (87-89,8-12). Barr #133 rally set to (88,11). e1 queued. ftur building. Harv #131 mining at (83,5). Next: add power, more e1/e3 if cash allows.", "commands": [{"do": "rally", "building": 133, "x": 88, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 131}], "feedback": ["rally #133: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2650, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 14, "order_count": 63}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $726 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13400, army $5500, killed $2650 (16 units, 0 bldgs), lost $1400 (14 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: fix 54%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #150@(86,8)39% #152@(87,8)82% #164@(87,8) #167@(84,9) #169@(84,9) #170@(86,8) #171@(89,11)92% #172@(84,9) #173@(84,9) #179@(82,9) #182@(83,10) #183@(82,9) #184@(81,9) #185@(80,9) #186@(78,11) #188@(76,14) #190@(51,26) #191@(48,25) #192@(45,24) #194@(42,24) #195@(38,24) #196@(30,23) #197@(28,21) #198@(25,20) #199@(22,18) #200@(19,16) #201@(16,15)\n  e3 (Rocket Soldier) x2: #139@(14,16)* #143@(14,16)*\n  harv (Ore Truck (harvester)) x2: #132@(6,29) #154@(14,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(92,11) 94%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack_move: 6 units\n  - train 5x e1: queued\n  - rally #134: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy harvester #131 at (89,11); main rifle force is spread from (70,19) to enemy start. Service Depot 27%; place it then build proc and nonstop 3tnk.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy start and has an exposed refinery in range. Finish the Service Depot, keep infantry production rolling, and press all combat units into the enemy base to destroy visible infrastructure.\",\"notes\":\"Enemy refinery #129 at (92,11), likely base centered near (95,11). Service Depot is 54% building; infantry mass is already around enemy approach.\",\"commands\":[{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,171,172,173,179,182,183,184,185,186],\"target\":129},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":10},{\"do\":\"stance\",\"units\":[139,143],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 376, "total_tokens": 2043, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00954635, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.0049632}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Our infantry has reached the enemy start and has an exposed refinery in range. Finish the Service Depot, keep infantry production rolling, and press all combat units into the enemy base to destroy visible infrastructure.", "notes": "Enemy refinery #129 at (92,11), likely base centered near (95,11). Service Depot is 54% building; infantry mass is already around enemy approach.", "commands": [{"do": "attack", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 179, 182, 183, 184, 185, 186], "target": 129}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 82, "y": 10}, {"do": "stance", "units": [139, 143], "stance": "attack_anything"}], "feedback": ["attack: 15 units", "attack_move: 29 units", "train 5x e1: queued", "rally #134: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1400, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13400, "army_value": 3300, "income": 6000, "experience": 26, "order_count": 59}}
{"tick": 6401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $1400 (14 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: proc 33%; Building: proc 0%; Defense: ftur 6%; Vehicle: harv 73%; Vehicle: harv 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 82%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(90,10)67%\nVISIBLE ENEMY UNITS (6):\n  #150 e1@(86,8) 39%, #152 e1@(89,8) 82%, #164 e1@(89,8) 78%, #170 e1@(86,8) 100%, #171 e1@(89,11) 92%, #182 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy inf at (87-89,8-12). Barr #133 rally set to (88,11). e1 queued. ftur building. Harv #131 mining at (83,5). Next: add power, more e1/e3 if cash allows.", "raw": "{\"thoughts\": \"Enemy rifle infantry are already inside my base perimeter around (86-89,8-12) and I have no combat units yet. Cash is 0, so I must keep the harvester mining to fund production while infantry and the flame tower come online. No cash to start new buildings right now.\", \"notes\": \"Enemy inf at (86-89,8-12) attacking base. Barr #133 rally (88,11). ftur building (6%). e1 queued. Harv #131 damaged 67%, keep mining. Next: as cash arrives train e3 rocket soldiers and finish ftur; push enemy inf out.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131}, {\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1615, "completion_tokens": 656, "total_tokens": 2271, "cost": 0.001045908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001045908, "upstream_inference_prompt_cost": 0.000258708, "upstream_inference_completions_cost": 0.0007872}, "completion_tokens_details": {"reasoning_tokens": 487, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Enemy rifle infantry are already inside my base perimeter around (86-89,8-12) and I have no combat units yet. Cash is 0, so I must keep the harvester mining to fund production while infantry and the flame tower come online. No cash to start new buildings right now.", "notes": "Enemy inf at (86-89,8-12) attacking base. Barr #133 rally (88,11). ftur building (6%). e1 queued. Harv #131 damaged 67%, keep mining. Next: as cash arrives train e3 rocket soldiers and finish ftur; push enemy inf out.", "commands": [{"do": "harvest", "unit": 131}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2650, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 14, "order_count": 68}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $253 + stored ore $312 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13700, army $5800, killed $2650 (16 units, 0 bldgs), lost $1400 (14 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: fix 82%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #150@(86,8)39% #152@(89,8)82% #164@(89,8)78% #167@(85,10) #169@(85,8) #170@(86,8) #171@(89,11)92% #172@(85,8) #173@(85,8) #179@(85,8) #182@(88,10) #183@(85,8) #184@(84,9) #185@(84,7) #186@(85,10) #188@(85,12) #190@(60,28) #191@(57,28) #192@(54,28) #194@(51,26) #195@(49,26) #196@(41,24) #197@(37,24) #198@(34,24) #199@(30,23) #200@(28,21) #201@(25,20) #202@(22,18) #203@(20,16) #204@(16,15)\n  e3 (Rocket Soldier) x2: #139@(21,22) #143@(21,22)\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #154@(12,13)\nVISIBLE ENEMY UNITS (1):\n  #131 harv@(90,10) 67%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(92,11) 82%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - attack_move: 29 units\n  - train 5x e1: queued\n  - rally #134: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at (92,11), likely base centered near (95,11). Service Depot is 54% building; infantry mass is already around enemy approach.", "raw": "{\"thoughts\":\"Our forward rifle mass is already at the enemy refinery and should focus it down to open their base. Service Depot is nearly ready; place it immediately when available, then begin armor production once funds recover.\",\"notes\":\"Enemy refinery #129 at (92,11), enemy harvester #131 at (90,10); forward infantry around (85-89,8-12), reinforcements moving east. Service Depot nearly complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,171,172,173,179,182,183,184,185,186,188],\"target\":129},{\"do\":\"attack_move\",\"units\":[190,191,192,194,195,196,197,198,199,200,201,202,203,204],\"x\":92,\"y\":11},{\"do\":\"attack\",\"units\":[139,143],\"target\":131},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"rally\",\"building\":134,\"x\":86,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1703, "completion_tokens": 382, "total_tokens": 2085, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00972455, "upstream_inference_prompt_cost": 0.00468215, "upstream_inference_completions_cost": 0.0050424}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Our forward rifle mass is already at the enemy refinery and should focus it down to open their base. Service Depot is nearly ready; place it immediately when available, then begin armor production once funds recover.", "notes": "Enemy refinery #129 at (92,11), enemy harvester #131 at (90,10); forward infantry around (85-89,8-12), reinforcements moving east. Service Depot nearly complete.", "commands": [{"do": "attack", "units": [150, 152, 164, 167, 169, 170, 171, 172, 173, 179, 182, 183, 184, 185, 186, 188], "target": 129}, {"do": "attack_move", "units": [190, 191, 192, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204], "x": 92, "y": 11}, {"do": "attack", "units": [139, 143], "target": 131}, {"do": "train", "item": "e3", "count": 1}, {"do": "rally", "building": 134, "x": 86, "y": 10}], "feedback": ["attack: 16 units", "attack_move: 14 units", "attack: 2 units", "train 1x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1400, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13700, "army_value": 3600, "income": 6500, "experience": 26, "order_count": 64}}
{"tick": 6601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1200, killed $1500 (15 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: proc 42%; Building: proc 0%; Defense: ftur 27%; Vehicle: harv 84%; Vehicle: harv 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 36%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #206@(91,15)\n  harv (Ore Truck (harvester)) x1: #131@(89,11)67%\nVISIBLE ENEMY UNITS (15):\n  #150 e1@(87,8) 39%, #152 e1@(89,8) 82%, #164 e1@(89,8) 78%, #167 e1@(87,11) 100%, #169 e1@(88,9) 100%, #170 e1@(87,8) 100%, #172 e1@(88,8) 100%, #173 e1@(88,8) 100%, #179 e1@(88,8) 100%, #182 e1@(88,10) 100%, #183 e1@(88,8) 100%, #184 e1@(86,10) 100%, #185 e1@(88,8) 100%, #186 e1@(87,11) 100%, #188 e1@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy inf at (86-89,8-12) attacking base. Barr #133 rally (88,11). ftur building (6%). e1 queued. Harv #131 damaged 67%, keep mining. Next: as cash arrives train e3 rocket soldiers and finish ftur; push enemy inf out.", "raw": "{\"thoughts\": \"Enemy has ~15 rifle infantry swarming right on top of my harvester at (89,11) and chewing my damaged refinery. With $0 cash my only income is that harvester, so priority one is yanking it south away from the enemy blob, then getting the Flame Tower up to push infantry off. My lone e1 stays at the base choke.\", \"notes\": \"Enemy inf blob at (86-89,8-12). Harv #131 (67%) moved to (94,18) to escape. Proc #129 damaged. ftur at ~27%, keep building. Barr rally set to base choke (93,14). Train e3 rocket soldiers + more e1 as cash allows; do not let harv die.\", \"commands\": [{\"do\":\"move\",\"units\":[131],\"x\":94,\"y\":18},{\"do\":\"move\",\"units\":[206],\"x\":92,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1781, "completion_tokens": 1093, "total_tokens": 2874, "cost": 0.001620108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001620108, "upstream_inference_prompt_cost": 0.000308508, "upstream_inference_completions_cost": 0.0013116}, "completion_tokens_details": {"reasoning_tokens": 864, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.11, "thoughts": "Enemy has ~15 rifle infantry swarming right on top of my harvester at (89,11) and chewing my damaged refinery. With $0 cash my only income is that harvester, so priority one is yanking it south away from the enemy blob, then getting the Flame Tower up to push infantry off. My lone e1 stays at the base choke.", "notes": "Enemy inf blob at (86-89,8-12). Harv #131 (67%) moved to (94,18) to escape. Proc #129 damaged. ftur at ~27%, keep building. Barr rally set to base choke (93,14). Train e3 rocket soldiers + more e1 as cash allows; do not let harv die.", "commands": [{"do": "move", "units": [131], "x": 94, "y": 18}, {"do": "move", "units": [206], "x": 92, "y": 14}, {"do": "rally", "building": 133, "x": 92, "y": 14}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["move: 1 units", "move: 1 units", "rally #133: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 2650, "units_killed": 15, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 100, "income": 2500, "experience": 15, "order_count": 73}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $253 + stored ore $270 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13700, army $5800, killed $2650 (16 units, 0 bldgs), lost $1500 (15 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e3 92%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #150@(87,8)39% #152@(89,8)82% #164@(89,8)78% #167@(87,11) #169@(88,9) #170@(87,8) #172@(88,8) #173@(88,8) #179@(88,8) #182@(88,10) #183@(88,8) #184@(86,10) #185@(88,8) #186@(87,11) #188@(87,11) #190@(68,21) #191@(66,23) #192@(64,25) #194@(61,27) #195@(58,28) #196@(51,26) #197@(48,25) #198@(45,24) #199@(41,24) #200@(37,24) #201@(34,24) #202@(31,24) #203@(29,22) #204@(26,20) #205@(23,19)\n  e3 (Rocket Soldier) x2: #139@(32,23) #143@(31,23)\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #154@(17,4)\nVISIBLE ENEMY UNITS (1):\n  #131 harv@(89,11) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack_move: 14 units\n  - attack: 2 units\n  - train 1x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at (92,11), enemy harvester #131 at (90,10); forward infantry around (85-89,8-12), reinforcements moving east. Service Depot nearly complete.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy ore field and should pressure the exposed harvester while searching for the refinery and base. Place the Service Depot now to unlock Heavy Tanks, then keep infantry flowing as funds arrive.\",\"notes\":\"Service Depot placed; assault force is at enemy start around 88,9, enemy harvester #131 near 89,11. Enemy refinery was previously at 92,11 but is currently not visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":17,\"y\":22},{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,172,173,179,182,183,184,185,186,188],\"target\":131},{\"do\":\"attack_move\",\"units\":[139,143,190,191,192,194,195,196,197,198,199,200,201,202,203,204,205],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":10},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1704, "completion_tokens": 324, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089617, "upstream_inference_prompt_cost": 0.0046849, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Our infantry has reached the enemy ore field and should pressure the exposed harvester while searching for the refinery and base. Place the Service Depot now to unlock Heavy Tanks, then keep infantry flowing as funds arrive.", "notes": "Service Depot placed; assault force is at enemy start around 88,9, enemy harvester #131 near 89,11. Enemy refinery was previously at 92,11 but is currently not visible.", "commands": [{"do": "place", "item": "fix", "x": 17, "y": 22}, {"do": "attack", "units": [150, 152, 164, 167, 169, 170, 172, 173, 179, 182, 183, 184, 185, 186, 188], "target": 131}, {"do": "attack_move", "units": [139, 143, 190, 191, 192, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 10}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack: 15 units", "attack_move: 17 units", "rally #134: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1500, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13700, "army_value": 3600, "income": 6500, "experience": 26, "order_count": 65}}
{"tick": 6801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1200, killed $1600 (16 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: proc 42%; Building: proc 0%; Defense: ftur 27%; Vehicle: harv 84%; Vehicle: harv 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 35%, #133 barr@(93,15) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #206@(91,14)\n  harv (Ore Truck (harvester)) x1: #131@(94,18)55%*\nVISIBLE ENEMY UNITS (14):\n  #150 e1@(89,12) 4%, #152 e1@(89,12) 14%, #164 e1@(90,12) 51%, #167 e1@(88,12) 95%, #169 e1@(89,13) 90%, #170 e1@(89,13) 100%, #172 e1@(90,12) 91%, #173 e1@(89,12) 93%, #179 e1@(90,12) 65%, #182 e1@(89,14) 100%, #183 e1@(89,13) 100%, #184 e1@(89,13) 100%, #185 e1@(89,12) 98%, #188 e1@(88,13) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - rally #133: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy inf blob at (86-89,8-12). Harv #131 (67%) moved to (94,18) to escape. Proc #129 damaged. ftur at ~27%, keep building. Barr rally set to base choke (93,14). Train e3 rocket soldiers + more e1 as cash allows; do not let harv die.", "raw": "{\"thoughts\": \"Enemy rifle-infantry blob is camped right at my base edge (86-90,12-14), chewing on my 35% proc. I have almost no army and $0 cash, so priority is to keep the harvester mining and let the queued Flame Tower + infantry finish to push them off. Keep the lone rifle back to avoid feeding kills.\", \"notes\": \"Enemy inf blob ~(88-90,12-14) near base. Proc #129 at 35% - can't repair (no cash). Harv #131 sent to mine. ftur ~27%, proc2 42%, harv2 84%, e1 66% - all queues busy. Base center choke (93,14). Need power/economy back up ASAP; then e3 rocket soldiers.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"move\",\"units\":[206],\"x\":94,\"y\":13},{\"do\":\"stance\",\"units\":[206],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":133,\"x\":93,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1837, "completion_tokens": 1068, "total_tokens": 2905, "cost": 0.001606908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001606908, "upstream_inference_prompt_cost": 0.000325308, "upstream_inference_completions_cost": 0.0012816}, "completion_tokens_details": {"reasoning_tokens": 832, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.88, "thoughts": "Enemy rifle-infantry blob is camped right at my base edge (86-90,12-14), chewing on my 35% proc. I have almost no army and $0 cash, so priority is to keep the harvester mining and let the queued Flame Tower + infantry finish to push them off. Keep the lone rifle back to avoid feeding kills.", "notes": "Enemy inf blob ~(88-90,12-14) near base. Proc #129 at 35% - can't repair (no cash). Harv #131 sent to mine. ftur ~27%, proc2 42%, harv2 84%, e1 66% - all queues busy. Base center choke (93,14). Need power/economy back up ASAP; then e3 rocket soldiers.", "commands": [{"do": "harvest", "unit": 131}, {"do": "move", "units": [206], "x": 94, "y": 13}, {"do": "stance", "units": [206], "stance": "defend"}, {"do": "rally", "building": 133, "x": 93, "y": 14}], "feedback": ["move: 1 units", "stance: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 2650, "units_killed": 16, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 100, "income": 2500, "experience": 16, "order_count": 78}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $196 + stored ore $0 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15400, army $6300, killed $2650 (16 units, 0 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #150@(89,12)4% #152@(89,12)14% #164@(90,12)51% #167@(88,12)95% #169@(89,13)90% #170@(89,13) #172@(90,12)91% #173@(89,12)93% #179@(90,12)65% #182@(89,14) #183@(89,13) #184@(89,13) #185@(89,12)98% #188@(88,13)81% #190@(75,14) #191@(73,16) #192@(71,18) #194@(69,20) #195@(66,23) #196@(60,28) #197@(57,28) #198@(54,28) #199@(51,26) #200@(48,25) #201@(45,24) #202@(42,24) #203@(38,24) #204@(35,24) #205@(32,24) #209@(21,17) #210@(18,16) #211@(15,14)\n  e3 (Rocket Soldier) x3: #139@(42,24) #143@(42,24) #208@(24,20)\n  harv (Ore Truck (harvester)) x2: #132@(7,29) #154@(16,9)\nVISIBLE ENEMY UNITS (1):\n  #206 e1@(91,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #129 proc@(92,11) 35%, #133 barr@(93,15) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 15 units\n  - attack_move: 17 units\n  - rally #134: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Service Depot placed; assault force is at enemy start around 88,9, enemy harvester #131 near 89,11. Enemy refinery was previously at 92,11 but is currently not visible.", "raw": "{\"thoughts\":\"Our infantry assault has reached the enemy base and their refinery is critically damaged. Keep the forward force focused on visible structures while the long infantry column attack-moves into the base to reinforce.\",\"notes\":\"Enemy base confirmed around 92,11; refinery #129 at 35%, barracks #133 at 93,15. Main assault infantry already in base; reinforcements approaching from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,172,173,179,182,183,184,185,188],\"target\":129},{\"do\":\"attack\",\"units\":[150,152,164,167,169,170,172,173,179,182,183,184,185,188],\"target\":133},{\"do\":\"attack_move\",\"units\":[190,191,192,194,195,196,197,198,199,200,201,202,203,204,205,208],\"x\":92,\"y\":12},{\"do\":\"attack_move\",\"units\":[209,210,211,139,143],\"x\":92,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1811, "completion_tokens": 353, "total_tokens": 2164, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1809, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00963875, "upstream_inference_prompt_cost": 0.00497915, "upstream_inference_completions_cost": 0.0046596}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Our infantry assault has reached the enemy base and their refinery is critically damaged. Keep the forward force focused on visible structures while the long infantry column attack-moves into the base to reinforce.", "notes": "Enemy base confirmed around 92,11; refinery #129 at 35%, barracks #133 at 93,15. Main assault infantry already in base; reinforcements approaching from west.", "commands": [{"do": "attack", "units": [150, 152, 164, 167, 169, 170, 172, 173, 179, 182, 183, 184, 185, 188], "target": 129}, {"do": "attack", "units": [150, 152, 164, 167, 169, 170, 172, 173, 179, 182, 183, 184, 185, 188], "target": 133}, {"do": "attack_move", "units": [190, 191, 192, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 208], "x": 92, "y": 12}, {"do": "attack_move", "units": [209, 210, 211, 139, 143], "x": 92, "y": 12}, {"do": "rally", "building": 134, "x": 88, "y": 12}], "feedback": ["attack: 14 units", "attack: 14 units", "attack_move: 16 units", "attack_move: 5 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1600, "units_killed": 16, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15400, "army_value": 4100, "income": 6000, "experience": 26, "order_count": 71}}
{"tick": 7001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1200, killed $1900 (19 units, 0 bldgs), lost $2650 (16 units, 0 bldgs). Map explored 16.7%.\nPRODUCTION: Building: proc 42%; Building: proc 0%; Defense: ftur 27%; Vehicle: harv 84%; Vehicle: harv 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #129 proc@(92,11) 35%, #133 barr@(93,15) 35%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #206@(94,13)\n  harv (Ore Truck (harvester)) x1: #131@(102,23)55%\nVISIBLE ENEMY UNITS (11):\n  #164 e1@(90,13) 48%, #167 e1@(88,13) 95%, #169 e1@(89,13) 90%, #170 e1@(90,14) 100%, #172 e1@(90,12) 55%, #173 e1@(89,13) 93%, #182 e1@(90,15) 100%, #183 e1@(90,13) 98%, #184 e1@(89,14) 100%, #185 e1@(89,12) 98%, #188 e1@(89,14) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy inf blob ~(88-90,12-14) near base. Proc #129 at 35% - can't repair (no cash). Harv #131 sent to mine. ftur ~27%, proc2 42%, harv2 84%, e1 66% - all queues busy. Base center choke (93,14). Need power/economy back up ASAP; then e3 rocket soldiers.", "raw": "{\"thoughts\": \"Economy is the bottleneck: $0 cash with only one damaged harvester and a 35% refinery, while an 11-unit enemy rifle blob sits just west of my base. No cash means production stalls, so I must protect the harvester and let it mine while my flame tower finishes to blunt the infantry push. Keep the lone rifleman on defense near the choke rather than suiciding into 11 enemies.\", \"notes\": \"Enemy inf blob ~(88-90,12-14) west of base. Econ broken: proc #129 35%, harv #131 55% at (102,23) mining. ftur 27%, proc2 42%, harv2 84%, e1 66% all progressing. Hold defensive line; once cash flows get e3 rocket soldiers and rebuild economy.\", \"commands\": [{\"do\":\"rally\",\"building\":133,\"x\":93,\"y\":14},{\"do\":\"move\",\"units\":[206],\"x\":93,\"y\":14},{\"do\":\"stance\",\"units\":[206],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1798, "completion_tokens": 1253, "total_tokens": 3051, "cost": 0.001817208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001817208, "upstream_inference_prompt_cost": 0.000313608, "upstream_inference_completions_cost": 0.0015036}, "completion_tokens_details": {"reasoning_tokens": 1015, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.53, "thoughts": "Economy is the bottleneck: $0 cash with only one damaged harvester and a 35% refinery, while an 11-unit enemy rifle blob sits just west of my base. No cash means production stalls, so I must protect the harvester and let it mine while my flame tower finishes to blunt the infantry push. Keep the lone rifleman on defense near the choke rather than suiciding into 11 enemies.", "notes": "Enemy inf blob ~(88-90,12-14) west of base. Econ broken: proc #129 35%, harv #131 55% at (102,23) mining. ftur 27%, proc2 42%, harv2 84%, e1 66% all progressing. Hold defensive line; once cash flows get e3 rocket soldiers and rebuild economy.", "commands": [{"do": "rally", "building": 133, "x": 93, "y": 14}, {"do": "move", "units": [206], "x": 93, "y": 14}, {"do": "stance", "units": [206], "stance": "defend"}, {"do": "harvest", "unit": 131}], "feedback": ["rally #133: ordered", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 2650, "units_killed": 19, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 100, "income": 2500, "experience": 19, "order_count": 78}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $353 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15400, army $6300, killed $2650 (16 units, 0 bldgs), lost $1900 (19 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Infantry: e1 33%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #164@(90,13)48% #167@(88,13)95% #169@(89,13)90% #170@(90,14) #172@(90,12)55% #173@(89,13)93% #182@(90,15) #183@(90,13)98% #184@(89,14) #185@(89,12)98% #188@(89,14)81% #190@(85,12) #191@(83,14) #192@(79,12) #194@(76,13) #195@(74,15) #196@(68,21) #197@(66,23) #198@(64,25) #199@(60,28) #200@(57,28) #201@(54,28) #202@(51,26) #203@(49,26) #204@(46,24) #205@(43,24) #209@(30,23) #210@(28,21) #211@(25,20) #212@(22,18) #213@(19,16) #214@(16,15)\n  e3 (Rocket Soldier) x3: #139@(51,26) #143@(51,26) #208@(33,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #154@(14,12)\nVISIBLE ENEMY UNITS (1):\n  #206 e1@(94,13) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #129 proc@(92,11) 35%, #133 barr@(93,15) 35%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack: 14 units\n  - attack_move: 16 units\n  - attack_move: 5 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 92,11; refinery #129 at 35%, barracks #133 at 93,15. Main assault infantry already in base; reinforcements approaching from west.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the enemy base and their visible refinery and barracks are badly damaged. Focus fire the refinery first, then destroy the barracks while reinforcements continue advancing from the west.\",\"notes\":\"Enemy base around 92,11. Visible proc #129 at 35%, barr #133 at 93,15; all available infantry should eliminate them and scout for remaining structures.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":129},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1772, "completion_tokens": 310, "total_tokens": 2082, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1770, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089639, "upstream_inference_prompt_cost": 0.0048719, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Our infantry swarm is inside the enemy base and their visible refinery and barracks are badly damaged. Focus fire the refinery first, then destroy the barracks while reinforcements continue advancing from the west.", "notes": "Enemy base around 92,11. Visible proc #129 at 35%, barr #133 at 93,15; all available infantry should eliminate them and scout for remaining structures.", "commands": [{"do": "attack", "units": "all_army", "target": 129}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 134, "x": 88, "y": 13}], "feedback": ["attack: 35 units", "train 10x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1900, "units_killed": 16, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15400, "army_value": 4100, "income": 6500, "experience": 26, "order_count": 71}}
{"tick": 7201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6300, army $1200, killed $2100 (21 units, 0 bldgs), lost $4050 (16 units, 1 bldgs). Map explored 17.1%.\nPRODUCTION: Building: proc 42%; Building: proc 0%; Defense: ftur 27%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #133 barr@(93,15) 29%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #206@(93,13)73%\n  harv (Ore Truck (harvester)) x1: #131@(99,18)55%\nVISIBLE ENEMY UNITS (10):\n  #164 e1@(90,13) 29%, #167 e1@(88,13) 95%, #169 e1@(89,13) 90%, #170 e1@(90,14) 95%, #173 e1@(89,13) 90%, #182 e1@(90,15) 100%, #184 e1@(89,14) 100%, #185 e1@(89,12) 98%, #188 e1@(89,14) 81%, #191 e1@(87,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy inf blob ~(88-90,12-14) west of base. Econ broken: proc #129 35%, harv #131 55% at (102,23) mining. ftur 27%, proc2 42%, harv2 84%, e1 66% all progressing. Hold defensive line; once cash flows get e3 rocket soldiers and rebuild economy.", "raw": "{\"thoughts\": \"We're broke ($0, 0 storage) with the enemy infantry blob pushing our base. Nothing is affordable until the refinery finishes, so the priority is survival: keep the harvester safe/mining and keep our lone rifleman on defense rather than feeding it to 10 enemy infantry.\", \"notes\": \"Enemy inf blob ~(88-90,12-14) west. Broke: $0, no refinery yet (proc ~42%, will give free harvester). Keep harv #131 mining, e1 #206 defending base. ftur 27% building. Once proc done, rebuild eco: harv, then e3.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"stance\",\"units\":[206],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1719, "completion_tokens": 685, "total_tokens": 2404, "cost": 0.001111908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001111908, "upstream_inference_prompt_cost": 0.000289908, "upstream_inference_completions_cost": 0.000822}, "completion_tokens_details": {"reasoning_tokens": 516, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.0, "thoughts": "We're broke ($0, 0 storage) with the enemy infantry blob pushing our base. Nothing is affordable until the refinery finishes, so the priority is survival: keep the harvester safe/mining and keep our lone rifleman on defense rather than feeding it to 10 enemy infantry.", "notes": "Enemy inf blob ~(88-90,12-14) west. Broke: $0, no refinery yet (proc ~42%, will give free harvester). Keep harv #131 mining, e1 #206 defending base. ftur 27% building. Once proc done, rebuild eco: harv, then e3.", "commands": [{"do": "harvest", "unit": 131}, {"do": "stance", "units": [206], "stance": "defend"}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 4050, "units_killed": 21, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 6300, "army_value": 100, "income": 2000, "experience": 21, "order_count": 78}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $525 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15500, army $6400, killed $4050 (16 units, 1 bldgs), lost $2100 (21 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #164@(90,13)29% #167@(88,13)95% #169@(89,13)90% #170@(90,14)95% #173@(89,13)90% #182@(90,15) #184@(89,14) #185@(89,12)98% #188@(89,14)81% #190@(87,11)* #191@(87,14)* #192@(87,11)* #194@(85,12)* #195@(83,14)* #196@(76,17)* #197@(74,19)* #198@(72,21)* #199@(69,24)* #200@(66,27)* #201@(63,27)* #202@(60,27)* #203@(57,28)* #204@(54,28)* #205@(51,26)* #209@(39,24)* #210@(37,21)* #211@(35,20)* #212@(31,19)* #213@(29,16)* #214@(26,16)* #215@(23,19) #216@(20,16) #217@(17,16)\n  e3 (Rocket Soldier) x3: #139@(60,27)* #143@(60,27)* #208@(43,24)*\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #154@(20,7)\nVISIBLE ENEMY UNITS (1):\n  #206 e1@(93,13) 73%\nVISIBLE ENEMY BUILDINGS (1):\n  #133 barr@(93,15) 29%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 35 units\n  - train 10x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around 92,11. Visible proc #129 at 35%, barr #133 at 93,15; all available infantry should eliminate them and scout for remaining structures.", "raw": "{\"thoughts\":\"Our infantry column is at the enemy start and the exposed barracks is critically damaged. Finish it immediately, then sweep the surrounding base area for remaining structures while income funds the next vehicle production.\",\"notes\":\"Enemy base confirmed around (93,13); destroy #133 then attack-move through likely remaining base cells. Infantry queue is full with riflemen.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":133},{\"do\":\"attack_move\",\"units\":[139,143,208],\"x\":96,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":193,\"x\":72,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1798, "completion_tokens": 263, "total_tokens": 2061, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1796, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008415, "upstream_inference_prompt_cost": 0.0049434, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Our infantry column is at the enemy start and the exposed barracks is critically damaged. Finish it immediately, then sweep the surrounding base area for remaining structures while income funds the next vehicle production.", "notes": "Enemy base confirmed around (93,13); destroy #133 then attack-move through likely remaining base cells. Infantry queue is full with riflemen.", "commands": [{"do": "attack", "units": "all_army", "target": 133}, {"do": "attack_move", "units": [139, 143, 208], "x": 96, "y": 10}, {"do": "rally", "building": 134, "x": 90, "y": 13}, {"do": "rally", "building": 193, "x": 72, "y": 18}], "feedback": ["attack: 36 units", "attack_move: 3 units", "rally #134: ordered", "rally #193: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4050, "deaths_cost": 2100, "units_killed": 16, "units_lost": 21, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15500, "army_value": 4200, "income": 6000, "experience": 40, "order_count": 81}}
{"tick": 7401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5700, army $1100, killed $2200 (22 units, 0 bldgs), lost $4650 (17 units, 2 bldgs). Map explored 17.1%.\nPRODUCTION: Building: proc 42%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(98,12) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,18)55%\nVISIBLE ENEMY UNITS (5):\n  #170 e1@(90,14) 17%, #182 e1@(90,15) 100%, #185 e1@(89,12) 98%, #190 e1@(89,12) 100%, #192 e1@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy inf blob ~(88-90,12-14) west. Broke: $0, no refinery yet (proc ~42%, will give free harvester). Keep harv #131 mining, e1 #206 defending base. ftur 27% building. Once proc done, rebuild eco: harv, then e3.", "raw": "{\"thoughts\": \"I'm broke ($0) with only 1 harvester and no refinery complete yet; proc is at 42%. Enemy infantry blob sits just west of my base. Best move is to keep the lone harvester mining and let the refinery finish so I get a free harvester and income, then rebuild. Nothing affordable to build right now.\", \"notes\": \"Broke ($0). proc ~42%, will finish soon and give free harv. Keep harv #131 (55% hp) mining. Enemy inf blob at (88-90,12-14). No barracks yet; weap exists. Next: finish proc, then build powr/barr as cash allows, defend vs inf.\", \"commands\": [{\"do\": \"harvest\", \"unit\": 131}, {\"do\": \"rally\", \"building\": 166, \"x\": 95, \"y\": 13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1416, "completion_tokens": 746, "total_tokens": 2162, "cost": 0.001094208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001094208, "upstream_inference_prompt_cost": 0.000199008, "upstream_inference_completions_cost": 0.0008952}, "completion_tokens_details": {"reasoning_tokens": 555, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.88, "thoughts": "I'm broke ($0) with only 1 harvester and no refinery complete yet; proc is at 42%. Enemy infantry blob sits just west of my base. Best move is to keep the lone harvester mining and let the refinery finish so I get a free harvester and income, then rebuild. Nothing affordable to build right now.", "notes": "Broke ($0). proc ~42%, will finish soon and give free harv. Keep harv #131 (55% hp) mining. Enemy inf blob at (88-90,12-14). No barracks yet; weap exists. Next: finish proc, then build powr/barr as cash allows, defend vs inf.", "commands": [{"do": "harvest", "unit": 131}, {"do": "rally", "building": 166, "x": 95, "y": 13}], "feedback": ["rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 4650, "units_killed": 22, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 5700, "army_value": 0, "income": 2000, "experience": 22, "order_count": 78}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $196 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15700, army $6600, killed $4650 (17 units, 2 bldgs), lost $2200 (22 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Infantry: e1 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #167@(88,13)95%* #169@(89,13)90%* #170@(90,14)17%* #173@(89,13)87%* #182@(90,15)* #184@(89,14)92%* #185@(89,12)98%* #188@(89,14)81%* #190@(89,12)* #191@(88,15)* #192@(89,12)* #194@(88,12)* #195@(88,15)* #196@(80,14)* #197@(78,15)* #198@(76,17)* #199@(73,20)* #200@(70,23)* #201@(68,25)* #202@(66,27)* #203@(62,27)* #204@(60,28)* #205@(56,28)* #209@(45,24)* #210@(43,21)* #211@(41,20)* #212@(37,19)* #213@(35,16)* #214@(32,16)* #215@(29,19)* #216@(26,17)* #217@(23,16)* #218@(23,19) #219@(21,17) #220@(18,16)\n  e3 (Rocket Soldier) x3: #139@(68,21) #143@(68,21) #208@(52,27)\n  harv (Ore Truck (harvester)) x2: #132@(9,29) #154@(14,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 36 units\n  - attack_move: 3 units\n  - rally #134: ordered\n  - rally #193: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (93,13); destroy #133 then attack-move through likely remaining base cells. Infantry queue is full with riflemen.", "raw": "{\"thoughts\":\"Our infantry mass has reached the enemy start area but has no current targets visible, likely due fog and destroyed forward structures. Push all combat units through the suspected base while keeping production cycling as ore arrives.\",\"notes\":\"Enemy base around (93,13); infantry column spans home to enemy. Continue sweeping east/northeast and spend incoming ore on tanks/power/production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":193,\"x\":80,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1777, "completion_tokens": 243, "total_tokens": 2020, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1775, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809325, "upstream_inference_prompt_cost": 0.00488565, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our infantry mass has reached the enemy start area but has no current targets visible, likely due fog and destroyed forward structures. Push all combat units through the suspected base while keeping production cycling as ore arrives.", "notes": "Enemy base around (93,13); infantry column spans home to enemy. Continue sweeping east/northeast and spend incoming ore on tanks/power/production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 96, "y": 13}, {"do": "rally", "building": 134, "x": 88, "y": 13}, {"do": "rally", "building": 193, "x": 80, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack_move: 38 units", "rally #134: ordered", "rally #193: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4650, "deaths_cost": 2200, "units_killed": 17, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15700, "army_value": 4400, "income": 6000, "experience": 46, "order_count": 81}}
{"tick": 7601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5700, army $1100, killed $2200 (22 units, 0 bldgs), lost $4650 (17 units, 2 bldgs). Map explored 17.1%.\nPRODUCTION: Building: proc 42%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 79%, #123 powr@(98,12) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,18)55%\nVISIBLE ENEMY UNITS (14):\n  #167 e1@(91,13) 95%, #169 e1@(91,13) 90%, #170 e1@(92,14) 17%, #173 e1@(91,13) 87%, #182 e1@(93,15) 100%, #184 e1@(91,14) 92%, #185 e1@(91,12) 98%, #188 e1@(92,14) 81%, #190 e1@(91,12) 100%, #191 e1@(92,14) 100%, #192 e1@(91,12) 100%, #194 e1@(91,12) 100%, #195 e1@(92,14) 100%, #196 e1@(90,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Broke ($0). proc ~42%, will finish soon and give free harv. Keep harv #131 (55% hp) mining. Enemy inf blob at (88-90,12-14). No barracks yet; weap exists. Next: finish proc, then build powr/barr as cash allows, defend vs inf.", "raw": "{\"thoughts\": \"Broke at $0 with a proc nearly done and a damaged harvester. Enemy infantry blob is hovering near my base but I can't build anything until the refinery finishes and gives income. Just keep the harvester mining and wait.\", \"notes\": \"proc ~42% building; broke. harv #131 (55%) mining at (99,18). Enemy inf blob (91,13) still alive near base. Once proc done: free harv + income, then powr/barr to defend vs inf.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1532, "completion_tokens": 556, "total_tokens": 2088, "cost": 0.000901008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000901008, "upstream_inference_prompt_cost": 0.000233808, "upstream_inference_completions_cost": 0.0006672}, "completion_tokens_details": {"reasoning_tokens": 428, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Broke at $0 with a proc nearly done and a damaged harvester. Enemy infantry blob is hovering near my base but I can't build anything until the refinery finishes and gives income. Just keep the harvester mining and wait.", "notes": "proc ~42% building; broke. harv #131 (55%) mining at (99,18). Enemy inf blob (91,13) still alive near base. Once proc done: free harv + income, then powr/barr to defend vs inf.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 4650, "units_killed": 22, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 5700, "army_value": 0, "income": 2000, "experience": 22, "order_count": 78}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $370 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $16100, army $7000, killed $4650 (17 units, 2 bldgs), lost $2200 (22 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Infantry: e1 16%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (44) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x39: #167@(91,13)95% #169@(91,13)90% #170@(92,14)17% #173@(91,13)87% #182@(93,15) #184@(91,14)92% #185@(91,12)98% #188@(92,14)81% #190@(91,12) #191@(92,14) #192@(91,12) #194@(91,12) #195@(92,14) #196@(90,14) #197@(88,14) #198@(85,13) #199@(80,13) #200@(77,16) #201@(75,18) #202@(73,20) #203@(70,22) #204@(68,21) #205@(65,24) #209@(54,28) #210@(51,26) #211@(49,26) #212@(46,24) #213@(42,23) #214@(40,23) #215@(36,26) #216@(33,24) #217@(30,23) #218@(32,24) #219@(30,23) #220@(27,20) #221@(24,20) #222@(22,18) #225@(19,16) #226@(16,15)\n  e3 (Rocket Soldier) x3: #139@(75,13) #143@(76,13) #208@(62,27)\n  harv (Ore Truck (harvester)) x2: #132@(9,22) #154@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 38 units\n  - rally #134: ordered\n  - rally #193: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around (93,13); infantry column spans home to enemy. Continue sweeping east/northeast and spend incoming ore on tanks/power/production.", "raw": "{\"thoughts\":\"Our infantry and rockets are advancing into the likely enemy start area, but no enemy structures are currently visible. Keep the entire force sweeping the northeast while income replenishes for heavy tank production and another refinery.\",\"notes\":\"Enemy base likely near (93,13); all infantry column is converging there. Cash depleted, two refineries and service depot ready; start heavy tanks immediately when affordable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":193,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1764, "completion_tokens": 270, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1762, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084139, "upstream_inference_prompt_cost": 0.0048499, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Our infantry and rockets are advancing into the likely enemy start area, but no enemy structures are currently visible. Keep the entire force sweeping the northeast while income replenishes for heavy tank production and another refinery.", "notes": "Enemy base likely near (93,13); all infantry column is converging there. Cash depleted, two refineries and service depot ready; start heavy tanks immediately when affordable.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 10}, {"do": "rally", "building": 134, "x": 82, "y": 14}, {"do": "rally", "building": 193, "x": 82, "y": 14}], "feedback": ["attack_move: 42 units", "rally #134: ordered", "rally #193: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4650, "deaths_cost": 2200, "units_killed": 17, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16100, "army_value": 4800, "income": 6500, "experience": 46, "order_count": 81}}
{"tick": 7801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5700, army $1100, killed $2200 (22 units, 0 bldgs), lost $4650 (17 units, 2 bldgs). Map explored 17.1%.\nPRODUCTION: Building: proc 42%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 48%, #123 powr@(98,12) 100%, #166 weap@(95,8) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,18)55%\nVISIBLE ENEMY UNITS (17):\n  #167 e1@(91,13) 95%, #169 e1@(91,13) 90%, #170 e1@(92,14) 17%, #173 e1@(91,13) 87%, #182 e1@(93,15) 100%, #184 e1@(91,14) 92%, #185 e1@(91,12) 98%, #188 e1@(92,14) 81%, #190 e1@(91,12) 100%, #191 e1@(92,14) 100%, #192 e1@(91,12) 100%, #194 e1@(91,12) 100%, #195 e1@(92,14) 100%, #196 e1@(91,14) 100%, #197 e1@(91,12) 100%, #198 e1@(91,11) 100%, #199 e1@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: proc ~42% building; broke. harv #131 (55%) mining at (99,18). Enemy inf blob (91,13) still alive near base. Once proc done: free harv + income, then powr/barr to defend vs inf.", "raw": "{\"thoughts\": \"We have no refinery and $0 cash, so proc is stalled. Selling War Factory gives $1000 to finish proc, grant a free harvester, and let Harvester #131 unload. Harvester will crush the enemy infantry blob threatening our Construction Yard.\", \"notes\": \"Sold weap to fund proc. Harv crushing e1 blob. Once proc finishes, place it, harvest, and rebuild army/barr.\", \"commands\": [{\"do\": \"sell\", \"building\": 166}, {\"do\": \"repair\", \"building\": 121}, {\"do\": \"move\", \"units\": [131], \"x\": 91, \"y\": 13}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1680, "completion_tokens": 1415, "total_tokens": 3095, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0131325, "upstream_inference_prompt_cost": 0.00252, "upstream_inference_completions_cost": 0.0106125}, "completion_tokens_details": {"reasoning_tokens": 1265, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.66, "thoughts": "We have no refinery and $0 cash, so proc is stalled. Selling War Factory gives $1000 to finish proc, grant a free harvester, and let Harvester #131 unload. Harvester will crush the enemy infantry blob threatening our Construction Yard.", "notes": "Sold weap to fund proc. Harv crushing e1 blob. Once proc finishes, place it, harvest, and rebuild army/barr.", "commands": [{"do": "sell", "building": 166}, {"do": "repair", "building": 121}, {"do": "move", "units": [131], "x": 91, "y": 13}], "feedback": ["sell #166: ordered", "repair #121: ordered", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 4650, "units_killed": 22, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 5700, "army_value": 0, "income": 1500, "experience": 22, "order_count": 78}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $685 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $16300, army $7200, killed $4650 (17 units, 2 bldgs), lost $2200 (22 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (46) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x41: #167@(91,13)95% #169@(91,13)90% #170@(92,14)17% #173@(91,13)87% #182@(93,15) #184@(91,14)92% #185@(91,12)98% #188@(92,14)81% #190@(91,12) #191@(92,14) #192@(91,12) #194@(91,12) #195@(92,14) #196@(91,14) #197@(91,12) #198@(91,11) #199@(90,12) #200@(86,10) #201@(83,10) #202@(81,12) #203@(78,14) #204@(75,14) #205@(73,19) #209@(63,26) #210@(61,27) #211@(58,28) #212@(55,28) #213@(52,27) #214@(50,26) #215@(46,26) #216@(44,24) #217@(41,24) #218@(43,24) #219@(40,24) #220@(37,24) #221@(33,24) #222@(30,23) #225@(28,21) #226@(25,20) #227@(22,18) #228@(20,16)\n  e3 (Rocket Soldier) x3: #139@(84,10) #143@(85,10) #208@(70,22)\n  harv (Ore Truck (harvester)) x2: #132@(9,20) #154@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 48%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 42 units\n  - rally #134: ordered\n  - rally #193: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (93,13); all infantry column is converging there. Cash depleted, two refineries and service depot ready; start heavy tanks immediately when affordable.", "raw": "{\"thoughts\":\"Our infantry swarm has reached the enemy start and the exposed Construction Yard is already damaged. Focus all combat units on destroying it immediately; with no enemy units visible this can end the game before further production is needed.\",\"notes\":\"Enemy Construction Yard #121 at (95,11), 48% HP; infantry/rockets are at its perimeter. Continue direct attacks until all enemy structures are confirmed destroyed.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":193,\"x\":90,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1780, "completion_tokens": 229, "total_tokens": 2009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1778, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079167, "upstream_inference_prompt_cost": 0.0048939, "upstream_inference_completions_cost": 0.0030228}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Our infantry swarm has reached the enemy start and the exposed Construction Yard is already damaged. Focus all combat units on destroying it immediately; with no enemy units visible this can end the game before further production is needed.", "notes": "Enemy Construction Yard #121 at (95,11), 48% HP; infantry/rockets are at its perimeter. Continue direct attacks until all enemy structures are confirmed destroyed.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "rally", "building": 134, "x": 90, "y": 12}, {"do": "rally", "building": 193, "x": 90, "y": 12}], "feedback": ["attack: 44 units", "rally #134: ordered", "rally #193: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4650, "deaths_cost": 2200, "units_killed": 17, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16300, "army_value": 5000, "income": 6000, "experience": 46, "order_count": 81}}
{"tick": 8001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $701 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 1.\nSCORE: assets $4200, army $1640, killed $2500 (25 units, 0 bldgs), lost $4650 (17 units, 2 bldgs). Map explored 17.1%.\nPRODUCTION: Building: proc 63%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 6%, #123 powr@(98,12) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #229@(96,9)* #230@(96,7)* #231@(94,8) #234@(95,7)* #237@(96,8)*\n  harv (Ore Truck (harvester)) x1: #131@(91,13)53%*\n  tecn (tecn) x2: #232@(95,8)* #233@(94,9)*\n  tecn2 (tecn2) x2: #235@(95,9)* #236@(94,7)*\nVISIBLE ENEMY UNITS (20):\n  #139 e3@(90,11) 100%, #143 e3@(89,10) 100%, #167 e1@(92,12) 92%, #169 e1@(90,13) 89%, #173 e1@(92,14) 83%, #182 e1@(93,16) 100%, #184 e1@(91,14) 86%, #185 e1@(91,12) 98%, #188 e1@(93,15) 81%, #190 e1@(91,12) 89%, #191 e1@(93,15) 100%, #192 e1@(91,12) 97%, #194 e1@(91,12) 40%, #196 e1@(91,14) 100%, #197 e1@(91,12) 97%, #199 e1@(90,12) 100%, #200 e1@(89,10) 100%, #201 e1@(90,11) 100%, #202 e1@(90,11) 100%, #203 e1@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #166: ordered\n  - repair #121: ordered\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Sold weap to fund proc. Harv crushing e1 blob. Once proc finishes, place it, harvest, and rebuild army/barr.", "raw": "{\"thoughts\": \"My Construction Yard is nearly dead (6%) with ~20 enemy infantry swarming my base. I need to fight back with my 5 riflemen and get a barracks up fast to spam defenders. Let the 63% proc finish and queue a barracks behind it.\", \"notes\": \"Under heavy infantry attack at base (90-93,11-16). Fact critical. Finishing proc then barr. Rifles attacking blob, harv harvesting.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[229,230,231,234,237],\"x\":91,\"y\":12},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1640, "completion_tokens": 1699, "total_tokens": 3339, "cost": 0.002305008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002305008, "upstream_inference_prompt_cost": 0.000266208, "upstream_inference_completions_cost": 0.0020388}, "completion_tokens_details": {"reasoning_tokens": 1542, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.13, "thoughts": "My Construction Yard is nearly dead (6%) with ~20 enemy infantry swarming my base. I need to fight back with my 5 riflemen and get a barracks up fast to spam defenders. Let the 63% proc finish and queue a barracks behind it.", "notes": "Under heavy infantry attack at base (90-93,11-16). Fact critical. Finishing proc then barr. Rifles attacking blob, harv harvesting.", "commands": [{"do": "attack_move", "units": [229, 230, 231, 234, 237], "x": 91, "y": 12}, {"do": "harvest", "unit": 131}, {"do": "build", "item": "barr"}, {"do": "repair", "building": 121}], "feedback": ["attack_move: 5 units", "build barr: started", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 4650, "units_killed": 25, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 4200, "army_value": 500, "income": 2500, "experience": 25, "order_count": 78}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $685 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $16000, army $6900, killed $4650 (17 units, 2 bldgs), lost $2500 (25 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x38: #167@(92,12)92% #169@(90,13)89% #173@(92,14)83% #182@(93,16) #184@(91,14)86% #185@(91,12)98% #188@(93,15)81% #190@(91,12)89% #191@(93,15) #192@(91,12)97% #194@(91,12)40% #196@(91,14) #197@(91,12)97% #199@(90,12) #200@(89,10) #201@(90,11) #202@(90,11) #203@(88,14) #204@(85,13) #205@(82,14) #209@(72,21) #210@(69,24) #211@(68,25) #212@(65,27) #213@(61,27) #214@(59,28) #215@(56,28) #216@(53,27) #217@(51,26) #218@(52,27) #219@(50,26) #220@(47,24) #221@(44,24) #222@(41,24) #225@(38,22) #226@(36,20) #227@(33,19) #228@(30,16)\n  e3 (Rocket Soldier) x3: #139@(90,11) #143@(89,10) #208@(78,15)\n  harv (Ore Truck (harvester)) x2: #132@(10,30) #154@(12,13)\nVISIBLE ENEMY UNITS (2):\n  #131 harv@(91,13) 53%, #233 tecn@(94,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 6%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 44 units\n  - rally #134: ordered\n  - rally #193: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard #121 at (95,11), 48% HP; infantry/rockets are at its perimeter. Continue direct attacks until all enemy structures are confirmed destroyed.", "raw": "{\"thoughts\":\"Enemy Construction Yard is critically damaged and our large infantry force is already surrounding it. Finish it immediately while keeping barracks production active for reinforcements.\",\"notes\":\"Directly attack enemy fact #121 at (95,11); enemy base likely collapses once it is destroyed. Existing infantry mass is at enemy perimeter.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"train\",\"item\":\"e1\",\"count\":6},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1786, "completion_tokens": 213, "total_tokens": 1999, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1784, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007722, "upstream_inference_prompt_cost": 0.0049104, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Enemy Construction Yard is critically damaged and our large infantry force is already surrounding it. Finish it immediately while keeping barracks production active for reinforcements.", "notes": "Directly attack enemy fact #121 at (95,11); enemy base likely collapses once it is destroyed. Existing infantry mass is at enemy perimeter.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "train", "item": "e1", "count": 6}, {"do": "rally", "building": 134, "x": 90, "y": 12}], "feedback": ["attack: 41 units", "train 6x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4650, "deaths_cost": 2500, "units_killed": 17, "units_lost": 25, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16000, "army_value": 4700, "income": 6000, "experience": 46, "order_count": 81}}
{"tick": 8201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1000 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 0.\nSCORE: assets $1000, army $430, killed $3400 (32 units, 0 bldgs), lost $7850 (19 units, 3 bldgs). Map explored 17.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(98,12) 100%, #187 powr@(98,9) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #229@(95,9)70% #231@(94,8) #234@(93,8)71% #237@(94,9)74%\n  harv.fullhusk (harv.fullhusk) x1: #240@(91,13)77%*\n  tecn (tecn) x2: #232@(96,7)* #233@(93,9)21%\n  tecn2 (tecn2) x1: #236@(94,7)*\nVISIBLE ENEMY UNITS (5):\n  #139 e3@(90,11) 90%, #185 e1@(91,12) 51%, #199 e1@(90,12) 100%, #200 e1@(90,10) 83%, #202 e1@(90,11) 47%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - build barr: started\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Under heavy infantry attack at base (90-93,11-16). Fact critical. Finishing proc then barr. Rifles attacking blob, harv harvesting.", "raw": "{\"thoughts\":\"We've lost our economy buildings (only two power plants remain, no fact/refinery/barracks), so we can't produce. All that's left is combat: 4 battered rifles vs 5 enemy infantry near (90,11). Best play is to focus-fire the enemy blob and pull the harvester husk to safety.\",\"notes\":\"Base crippled: only 2 powr left, no fact. 4 damaged rifles vs 5 enemy inf at (90,11-12). No production possible. Fight with rifles, save husk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[229,231,234,237],\"x\":90,\"y\":11},{\"do\":\"move\",\"units\":[240],\"x\":85,\"y\":20},{\"do\":\"move\",\"units\":[232,233,236],\"x\":96,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1365, "completion_tokens": 1123, "total_tokens": 2488, "cost": 0.001531308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001531308, "upstream_inference_prompt_cost": 0.000183708, "upstream_inference_completions_cost": 0.0013476}, "completion_tokens_details": {"reasoning_tokens": 938, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.08, "thoughts": "We've lost our economy buildings (only two power plants remain, no fact/refinery/barracks), so we can't produce. All that's left is combat: 4 battered rifles vs 5 enemy infantry near (90,11). Best play is to focus-fire the enemy blob and pull the harvester husk to safety.", "notes": "Base crippled: only 2 powr left, no fact. 4 damaged rifles vs 5 enemy inf at (90,11-12). No production possible. Fight with rifles, save husk.", "commands": [{"do": "attack_move", "units": [229, 231, 234, 237], "x": 90, "y": 11}, {"do": "move", "units": [240], "x": 85, "y": 20}, {"do": "move", "units": [232, 233, 236], "x": 96, "y": 15}], "feedback": ["attack_move: 4 units", "move: 1 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 7850, "units_killed": 32, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 1000, "army_value": 400, "income": 2500, "experience": 34, "order_count": 79}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $865 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15400, army $6300, killed $7850 (19 units, 3 bldgs), lost $3400 (32 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #169@(90,13)89% #173@(92,14)83% #182@(93,16)* #184@(91,14)86% #185@(91,12)51% #188@(93,15)81%* #191@(93,15)* #196@(91,14)* #199@(90,12) #200@(90,10)83% #202@(90,11)47% #203@(90,14)* #204@(87,13)* #205@(83,14)* #209@(73,20)* #210@(71,22)* #211@(69,24)* #212@(67,26)* #213@(63,27)* #214@(61,28)* #215@(58,28)* #216@(55,28)* #217@(52,27)* #218@(54,28)* #219@(52,27)* #220@(49,26)* #221@(46,24)* #222@(42,24)* #225@(40,22)* #226@(38,20)* #227@(34,19)* #228@(32,16)* #238@(22,18) #239@(19,16) #241@(16,15)\n  e3 (Rocket Soldier) x2: #139@(90,11)90% #208@(79,14)*\n  harv (Ore Truck (harvester)) x2: #132@(9,27) #154@(19,7)\nVISIBLE ENEMY UNITS (4):\n  #233 tecn@(93,9) 21%, #234 e1@(93,8) 71%, #237 e1@(94,9) 74%, #240 harv.fullhusk@(91,13) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 41 units\n  - train 6x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Directly attack enemy fact #121 at (95,11); enemy base likely collapses once it is destroyed. Existing infantry mass is at enemy perimeter.", "raw": "{\"thoughts\":\"Our infantry swarm has reached the enemy start and visible enemy infrastructure appears largely destroyed. Keep the mass aggressively sweeping the start area while expanding income and adding anti-vehicle infantry.\",\"notes\":\"Enemy base area centered 95,11; no enemy buildings currently visible, sweep nearby cells and hunt remaining structures. Build another refinery; keep infantry queues active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":8},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1789, "completion_tokens": 287, "total_tokens": 2076, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1787, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00870705, "upstream_inference_prompt_cost": 0.00491865, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Our infantry swarm has reached the enemy start and visible enemy infrastructure appears largely destroyed. Keep the mass aggressively sweeping the start area while expanding income and adding anti-vehicle infantry.", "notes": "Enemy base area centered 95,11; no enemy buildings currently visible, sweep nearby cells and hunt remaining structures. Build another refinery; keep infantry queues active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 8}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 90, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack_move: 37 units", "build proc: started", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7850, "deaths_cost": 3400, "units_killed": 19, "units_lost": 32, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 15400, "army_value": 4100, "income": 6500, "experience": 78, "order_count": 87}}
{"tick": 8401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1000 + stored ore $0 (storage 0), power 138 made / 0 used, harvesters 0.\nSCORE: assets $600, army $0, killed $3600 (34 units, 0 bldgs), lost $8250 (23 units, 3 bldgs). Map explored 17.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(98,12) 49%, #187 powr@(98,9) 89%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #240@(91,13)59%*\nVISIBLE ENEMY UNITS (5):\n  #169 e1@(93,11) 89%, #184 e1@(93,12) 84%, #196 e1@(93,12) 99%, #203 e1@(93,12) 100%, #204 e1@(94,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 1 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Base crippled: only 2 powr left, no fact. 4 damaged rifles vs 5 enemy inf at (90,11-12). No production possible. Fight with rifles, save husk.", "raw": "{\"thoughts\": \"Catastrophic position: no Construction Yard, no barracks/war factory, no combat units, only 2 power plants and a harvester husk. I cannot produce anything, so the enemy infantry will finish off my base. Nothing productive to build; I'll just preserve the harvester husk away from the enemy and keep the queues soft.\", \"notes\": \"Base is dead: no fact/barr/weap, 2 powr, 1 harv husk, no army. Enemy rifles at (93,11-12) pushing into base. Nothing buildable. Just survive.\", \"commands\": [{\"do\": \"move\", \"units\": [240], \"x\": 100, \"y\": 20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1278, "completion_tokens": 762, "total_tokens": 2040, "cost": 0.001072008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001072008, "upstream_inference_prompt_cost": 0.000157608, "upstream_inference_completions_cost": 0.0009144}, "completion_tokens_details": {"reasoning_tokens": 604, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Catastrophic position: no Construction Yard, no barracks/war factory, no combat units, only 2 power plants and a harvester husk. I cannot produce anything, so the enemy infantry will finish off my base. Nothing productive to build; I'll just preserve the harvester husk away from the enemy and keep the queues soft.", "notes": "Base is dead: no fact/barr/weap, 2 powr, 1 harv husk, no army. Enemy rifles at (93,11-12) pushing into base. Nothing buildable. Just survive.", "commands": [{"do": "move", "units": [240], "x": 100, "y": 20}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 8250, "units_killed": 34, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 600, "army_value": 0, "income": 2000, "experience": 36, "order_count": 79}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $15 + stored ore $209 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15300, army $6200, killed $8250 (23 units, 3 bldgs), lost $3600 (34 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: proc 23%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x34: #169@(93,11)89% #173@(93,13)40% #182@(94,15) #184@(93,12)84% #188@(93,13)72% #191@(93,14) #196@(93,12) #199@(93,10) #202@(93,10)20% #203@(93,12) #204@(94,10) #205@(92,11) #209@(81,14) #210@(78,15) #211@(76,17) #212@(74,19) #213@(70,19) #214@(68,21) #215@(66,23) #216@(64,25) #217@(61,27) #218@(63,25) #219@(61,27) #220@(58,28) #221@(55,28) #222@(51,26) #225@(49,26) #226@(47,24) #227@(43,24) #228@(40,23) #238@(30,23) #239@(28,21) #241@(25,20) #242@(22,18)\n  e3 (Rocket Soldier) x2: #139@(93,10)84% #208@(86,7)\n  harv (Ore Truck (harvester)) x2: #132@(9,17) #154@(21,6)\nVISIBLE ENEMY UNITS (1):\n  #240 harv.fullhusk@(91,13) 59%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 37 units\n  - build proc: started\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base area centered 95,11; no enemy buildings currently visible, sweep nearby cells and hunt remaining structures. Build another refinery; keep infantry queues active.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy start and only a destroyed harvester is visible, so the enemy likely has remaining structures just outside current vision. Continue an aggressive sweep around the northeast while the refinery finishes and preserves economic growth.\",\"notes\":\"Enemy start swept at 93-95,11 with no visible buildings; hunt northeast/east/southeast for remaining enemy structures. Proc is building 23%; infantry queues contain rockets/rifles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":104,\"y\":8},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1770, "completion_tokens": 283, "total_tokens": 2053, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1768, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008602, "upstream_inference_prompt_cost": 0.0048664, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "Our infantry column has reached the enemy start and only a destroyed harvester is visible, so the enemy likely has remaining structures just outside current vision. Continue an aggressive sweep around the northeast while the refinery finishes and preserves economic growth.", "notes": "Enemy start swept at 93-95,11 with no visible buildings; hunt northeast/east/southeast for remaining enemy structures. Proc is building 23%; infantry queues contain rockets/rifles.", "commands": [{"do": "attack_move", "units": "all_army", "x": 104, "y": 8}, {"do": "rally", "building": 134, "x": 93, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack_move: 36 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8250, "deaths_cost": 3600, "units_killed": 23, "units_lost": 34, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 15300, "army_value": 4000, "income": 5500, "experience": 82, "order_count": 91}}
{"tick": 8601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $0, army $0, killed $3600 (34 units, 0 bldgs), lost $8850 (23 units, 5 bldgs). Map explored 21.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (29):\n  #132 harv@(4,26) 100%, #154 harv@(12,13) 100%, #173 e1@(95,12) 40%, #182 e1@(97,14) 100%, #188 e1@(95,12) 72%, #191 e1@(98,13) 100%, #196 e1@(95,12) 99%, #203 e1@(95,12) 100%, #211 e1@(84,9) 100%, #212 e1@(82,11) 100%, #213 e1@(77,12) 100%, #214 e1@(76,13) 100%, #215 e1@(74,15) 100%, #216 e1@(72,20) 100%, #217 e1@(70,22) 100%, #218 e1@(71,20) 100%, #219 e1@(70,22) 100%, #220 e1@(67,22) 100%, #221 e1@(64,25) 100%, #222 e1@(61,27) 100%, #225 e1@(59,28) 100%, #226 e1@(56,28) 100%, #227 e1@(52,27) 100%, #228 e1@(49,26) 100%, #238 e1@(41,24) 100%, #239 e1@(38,24) 100%, #241 e1@(34,24) 100%, #242 e1@(31,24) 100%, #243 e3@(23,19) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 100%, #153 proc@(12,12) 100%, #207 fix@(9,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Base is dead: no fact/barr/weap, 2 powr, 1 harv husk, no army. Enemy rifles at (93,11-12) pushing into base. Nothing buildable. Just survive.", "raw": "{\"thoughts\": \"All buildings and units have been eliminated. Defeat is imminent with nothing left to control.\", \"notes\": \"Eliminated. Match lost.\", \"commands\": []}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1729, "completion_tokens": 78, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0031785, "upstream_inference_prompt_cost": 0.0025935, "upstream_inference_completions_cost": 0.000585}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "All buildings and units have been eliminated. Defeat is imminent with nothing left to control.", "notes": "Eliminated. Match lost.", "commands": [], "feedback": [], "stats": {"win_state": "Lost", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 8850, "units_killed": 34, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 0, "army_value": 0, "income": 2000, "experience": 36, "order_count": 79}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $15600, army $6500, killed $8850 (23 units, 5 bldgs), lost $3600 (34 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: proc 34%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(16,14) 100%, #153 proc@(12,12) 100%, #160 powr@(19,19) 100%, #193 weap@(12,20) 100%, #207 fix@(9,13) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x34: #169@(94,11)89% #173@(95,12)40% #182@(97,14) #184@(94,12)84% #188@(95,12)72% #191@(98,13) #196@(95,12) #199@(93,10) #202@(94,10)20% #203@(95,12) #204@(94,10) #205@(93,10) #209@(91,14) #210@(89,14) #211@(84,9) #212@(82,11) #213@(77,12) #214@(76,13) #215@(74,15) #216@(72,20) #217@(70,22) #218@(71,20) #219@(70,22) #220@(67,22) #221@(64,25) #222@(61,27) #225@(59,28) #226@(56,28) #227@(52,27) #228@(49,26) #238@(41,24) #239@(38,24) #241@(34,24) #242@(31,24)\n  e3 (Rocket Soldier) x3: #139@(93,10)84% #208@(93,7) #243@(23,19)\n  harv (Ore Truck (harvester)) x2: #132@(4,26) #154@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 36 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy start swept at 93-95,11 with no visible buildings; hunt northeast/east/southeast for remaining enemy structures. Proc is building 23%; infantry queues contain rockets/rifles.", "raw": "{\"thoughts\":\"The enemy start area is empty after our sweep, so their remaining structures are likely relocated elsewhere. Keep the infantry pressure moving through the eastern and southeastern map while the refinery and infantry queues complete.\",\"notes\":\"Enemy start (95,11) clear; sweep east/southeast next. Refinery 34% building, infantry production queued; 2 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":103,\"y\":34},{\"do\":\"rally\",\"building\":134,\"x\":103,\"y\":34}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1748, "completion_tokens": 259, "total_tokens": 2007, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1746, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082247, "upstream_inference_prompt_cost": 0.0048059, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "The enemy start area is empty after our sweep, so their remaining structures are likely relocated elsewhere. Keep the infantry pressure moving through the eastern and southeastern map while the refinery and infantry queues complete.", "notes": "Enemy start (95,11) clear; sweep east/southeast next. Refinery 34% building, infantry production queued; 2 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 103, "y": 34}, {"do": "rally", "building": 134, "x": 103, "y": 34}], "feedback": ["attack_move: 37 units", "rally #134: ordered"], "stats": {"win_state": "Won", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8850, "deaths_cost": 3600, "units_killed": 23, "units_lost": 34, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 15600, "army_value": 4300, "income": 5600, "experience": 88, "order_count": 91}}
