{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and start the standard economy opening. The enemy is likely far northeast, so establish production before scouting.\",\"notes\":\"Home at (12,16); likely enemy start (95,11). Deploy MCV, then power/refineries/barracks.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 99, "total_tokens": 1195, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0043197, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0013068}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "Deploy immediately and start the standard economy opening. The enemy is likely far northeast, so establish production before scouting.", "notes": "Home at (12,16); likely enemy start (95,11). Deploy MCV, then power/refineries/barracks.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (12,16); likely enemy start (95,11). Deploy MCV, then power/refineries/barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the initial power plant should be placed immediately. Start the first refinery to establish income, then expand into infantry and vehicle production.\",\"notes\":\"Home (12,16), enemy likely (95,11). Place initial power, build refinery next.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1131, "completion_tokens": 152, "total_tokens": 1283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1129, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00511555, "upstream_inference_prompt_cost": 0.00310915, "upstream_inference_completions_cost": 0.0020064}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.08, "thoughts": "Construction Yard is deployed and the initial power plant should be placed immediately. Start the first refinery to establish income, then expand into infantry and vehicle production.", "notes": "Home (12,16), enemy likely (95,11). Place initial power, build refinery next.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). Place initial power, build refinery next.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first priority is unlocking ore income. Start the initial Power Plant immediately, then place it and build a Refinery next turn.\",\"notes\":\"Home (12,16); enemy likely at (95,11). Power Plant now building; place when ready, then queue proc.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1138, "completion_tokens": 97, "total_tokens": 1235, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1136, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044088, "upstream_inference_prompt_cost": 0.0031284, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.46, "thoughts": "Construction Yard is deployed and the first priority is unlocking ore income. Start the initial Power Plant immediately, then place it and build a Refinery next turn.", "notes": "Home (12,16); enemy likely at (95,11). Power Plant now building; place when ready, then queue proc.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely at (95,11). Power Plant now building; place when ready, then queue proc.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is ready. Place it immediately and start the first Refinery to establish income.\",\"notes\":\"Home (12,16); enemy likely (95,11). Place powr, then refinery; expand economy rapidly.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1127, "completion_tokens": 100, "total_tokens": 1227, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1125, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00441815, "upstream_inference_prompt_cost": 0.00309815, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 10, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.36, "thoughts": "Construction Yard is deployed and the first Power Plant is ready. Place it immediately and start the first Refinery to establish income.", "notes": "Home (12,16); enemy likely (95,11). Place powr, then refinery; expand economy rapidly.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). Place powr, then refinery; expand economy rapidly.", "raw": "{\"thoughts\":\"Power is established and cash is sufficient for the first refinery. I will start the refinery immediately, then add a barracks and infantry scouting once funds permit.\",\"notes\":\"Home 12,16. First refinery underway; enemy expected near 95,11. Next: place proc, build tent, train scouts, then second proc/weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1181, "completion_tokens": 103, "total_tokens": 1284, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00460625, "upstream_inference_prompt_cost": 0.00324665, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 13, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.79, "thoughts": "Power is established and cash is sufficient for the first refinery. I will start the refinery immediately, then add a barracks and infantry scouting once funds permit.", "notes": "Home 12,16. First refinery underway; enemy expected near 95,11. Next: place proc, build tent, train scouts, then second proc/weap.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 12,16. First refinery underway; enemy expected near 95,11. Next: place proc, build tent, train scouts, then second proc/weap.", "raw": "{\"thoughts\":\"First refinery is still constructing. I will place it immediately when ready, then establish infantry scouting and expand vehicle/economy production.\",\"notes\":\"Home 12,16; refinery at 23%. Enemy expected around 95,11. Await refinery completion.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1168, "completion_tokens": 81, "total_tokens": 1249, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1166, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0042801, "upstream_inference_prompt_cost": 0.0032109, "upstream_inference_completions_cost": 0.0010692}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.67, "thoughts": "First refinery is still constructing. I will place it immediately when ready, then establish infantry scouting and expand vehicle/economy production.", "notes": "Home 12,16; refinery at 23%. Enemy expected around 95,11. Await refinery completion.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; refinery at 23%. Enemy expected around 95,11. Await refinery completion.", "raw": "{\"thoughts\":\"The refinery is nearly complete and must be placed immediately when ready to start income. I will begin barracks production so infantry can scout toward the enemy start while the economy expands.\",\"notes\":\"Home 12,16. Place refinery as soon as ready; then train scouts and build second refinery/war factory. Enemy likely 95,11.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1141, "completion_tokens": 110, "total_tokens": 1251, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1139, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00458865, "upstream_inference_prompt_cost": 0.00313665, "upstream_inference_completions_cost": 0.001452}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.48, "thoughts": "The refinery is nearly complete and must be placed immediately when ready to start income. I will begin barracks production so infantry can scout toward the enemy start while the economy expands.", "notes": "Home 12,16. Place refinery as soon as ready; then train scouts and build second refinery/war factory. Enemy likely 95,11.", "commands": [{"do": "build", "item": "tent"}], "feedback": ["build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 12,16. Place refinery as soon as ready; then train scouts and build second refinery/war factory. Enemy likely 95,11.", "raw": "{\"thoughts\":\"The first refinery is nearly ready and the barracks is queued behind it. I will place the refinery immediately when available, then use infantry scouts to reveal routes toward the enemy while expanding economy.\",\"notes\":\"Home 12,16; refinery nearly complete, barracks queued. Enemy likely 95,11. Next: place proc, train scouts, second proc then war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1170, "completion_tokens": 157, "total_tokens": 1327, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1168, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0052888, "upstream_inference_prompt_cost": 0.0032164, "upstream_inference_completions_cost": 0.0020724}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "The first refinery is nearly ready and the barracks is queued behind it. I will place the refinery immediately when available, then use infantry scouts to reveal routes toward the enemy while expanding economy.", "notes": "Home 12,16; refinery nearly complete, barracks queued. Enemy likely 95,11. Next: place proc, train scouts, second proc then war factory.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 12,16; refinery nearly complete, barracks queued. Enemy likely 95,11. Next: place proc, train scouts, second proc then war factory.", "raw": "{\"thoughts\":\"First refinery is about to complete and the barracks is already queued. I will place the refinery, maintain power for the expanding base, and get infantry scouts out as soon as the barracks is available.\",\"notes\":\"Home 12,16. Place first proc now; barracks queued behind it. Enemy likely at 95,11; scout east once tent completes.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1180, "completion_tokens": 201, "total_tokens": 1381, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1178, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0058971, "upstream_inference_prompt_cost": 0.0032439, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "First refinery is about to complete and the barracks is already queued. I will place the refinery, maintain power for the expanding base, and get infantry scouts out as soon as the barracks is available.", "notes": "Home 12,16. Place first proc now; barracks queued behind it. Enemy likely at 95,11; scout east once tent completes.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}, {"do": "build", "item": "powr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 12,16. Place first proc now; barracks queued behind it. Enemy likely at 95,11; scout east once tent completes.", "raw": "{\"thoughts\":\"First refinery is ready and must be placed to start income. Power is queued behind it; then complete barracks and begin scouting/training infantry.\",\"notes\":\"Place proc near base; wait for queued powr then tent. Enemy expected east/northeast around 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1192, "completion_tokens": 172, "total_tokens": 1364, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1190, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055473, "upstream_inference_prompt_cost": 0.0032769, "upstream_inference_completions_cost": 0.0022704}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.31, "thoughts": "First refinery is ready and must be placed to start income. Power is queued behind it; then complete barracks and begin scouting/training infantry.", "notes": "Place proc near base; wait for queued powr then tent. Enemy expected east/northeast around 95,11.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Place proc near base; wait for queued powr then tent. Enemy expected east/northeast around 95,11.", "raw": "{\"thoughts\":\"Second power is ready while the barracks is constructing. Keep the ore truck mining and transition into infantry production immediately after the barracks completes, then add a war factory/refinery.\",\"notes\":\"Enemy likely east/northeast near 95,11. Place ready power; barracks underway; maintain harvester mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1229, "completion_tokens": 160, "total_tokens": 1389, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1227, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00549065, "upstream_inference_prompt_cost": 0.00337865, "upstream_inference_completions_cost": 0.002112}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.08, "thoughts": "Second power is ready while the barracks is constructing. Keep the ore truck mining and transition into infantry production immediately after the barracks completes, then add a war factory/refinery.", "notes": "Enemy likely east/northeast near 95,11. Place ready power; barracks underway; maintain harvester mining.", "commands": [{"do": "place", "item": "powr", "x": 9, "y": 20}, {"do": "harvest", "unit": 132}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2676 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: tent 65%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy likely east/northeast near 95,11. Place ready power; barracks underway; maintain harvester mining.", "raw": "{\"thoughts\":\"Barracks is nearly complete and the economy has ample power. I will keep the harvester mining, then immediately use the barracks for scouts and queue a second refinery followed by vehicle production.\",\"notes\":\"Barracks at 65%; next turn place it, train rifle scouts, then build second refinery. Enemy expected far northeast/east around 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1234, "completion_tokens": 159, "total_tokens": 1393, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1232, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0054912, "upstream_inference_prompt_cost": 0.0033924, "upstream_inference_completions_cost": 0.0020988}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Barracks is nearly complete and the economy has ample power. I will keep the harvester mining, then immediately use the barracks for scouts and queue a second refinery followed by vehicle production.", "notes": "Barracks at 65%; next turn place it, train rifle scouts, then build second refinery. Enemy expected far northeast/east around 95,11.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2500 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barracks at 65%; next turn place it, train rifle scouts, then build second refinery. Enemy expected far northeast/east around 95,11.", "raw": "{\"thoughts\":\"The barracks is ready and the economy has ample power for expansion. I will place it, begin infantry scouting, and immediately start a second refinery for sustained tank production later.\",\"notes\":\"Place tent; train scout rifles and send them northeast/east toward likely enemy at 95,11. Second refinery underway after barracks placement.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":14,\"y\":13},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":13},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1215, "completion_tokens": 178, "total_tokens": 1393, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1213, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00568975, "upstream_inference_prompt_cost": 0.00334015, "upstream_inference_completions_cost": 0.0023496}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "The barracks is ready and the economy has ample power for expansion. I will place it, begin infantry scouting, and immediately start a second refinery for sustained tank production later.", "notes": "Place tent; train scout rifles and send them northeast/east toward likely enemy at 95,11. Second refinery underway after barracks placement.", "commands": [{"do": "place", "item": "tent", "x": 14, "y": 13}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 35, "y": 13}, {"do": "harvest", "unit": 132}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #134 is not your building"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2500 + stored ore $180 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: proc 22%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #134 is not your building\nYOUR NOTES FROM LAST TURN: Place tent; train scout rifles and send them northeast/east toward likely enemy at 95,11. Second refinery underway after barracks placement.", "raw": "{\"thoughts\":\"Second refinery is underway and the barracks is now operational. I will mass rifle scouts immediately and rally them east toward the expected enemy base while preserving cash for a war factory after the refinery completes.\",\"notes\":\"Second proc at 22%; barracks #135. Rally infantry east/northeast to scout likely enemy start at (95,11); place refinery immediately when ready, then build war factory.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":8}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1332, "completion_tokens": 201, "total_tokens": 1533, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1330, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0063151, "upstream_inference_prompt_cost": 0.0036619, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.4, "thoughts": "Second refinery is underway and the barracks is now operational. I will mass rifle scouts immediately and rally them east toward the expected enemy base while preserving cash for a war factory after the refinery completes.", "notes": "Second proc at 22%; barracks #135. Rally infantry east/northeast to scout likely enemy start at (95,11); place refinery immediately when ready, then build war factory.", "commands": [{"do": "rally", "building": 135, "x": 55, "y": 13}, {"do": "train", "item": "e1", "count": 8}], "feedback": ["rally #135: ordered", "train 8x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2026 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: proc 46%; Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(16,14)* #137@(14,15) #138@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - train 8x e1: queued\nYOUR NOTES FROM LAST TURN: Second proc at 22%; barracks #135. Rally infantry east/northeast to scout likely enemy start at (95,11); place refinery immediately when ready, then build war factory.", "raw": "{\"thoughts\":\"Second refinery is progressing and infantry production is queued. Send the initial rifle squad northeast to scout toward the likely enemy base while preserving cash for the War Factory immediately after refinery placement.\",\"notes\":\"Proc #2 46%; place when ready, then queue weap. Initial infantry scouting east/northeast; likely enemy at (95,11).\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":48,\"y\":12},{\"do\":\"attack_move\",\"units\":[136,137,138],\"x\":48,\"y\":12},{\"do\":\"stance\",\"units\":[136,137,138],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1376, "completion_tokens": 276, "total_tokens": 1652, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1374, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074261, "upstream_inference_prompt_cost": 0.0037829, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Second refinery is progressing and infantry production is queued. Send the initial rifle squad northeast to scout toward the likely enemy base while preserving cash for the War Factory immediately after refinery placement.", "notes": "Proc #2 46%; place when ready, then queue weap. Initial infantry scouting east/northeast; likely enemy at (95,11).", "commands": [{"do": "rally", "building": 135, "x": 48, "y": 12}, {"do": "attack_move", "units": [136, 137, 138], "x": 48, "y": 12}, {"do": "stance", "units": [136, 137, 138], "stance": "attack_anything"}], "feedback": ["rally #135: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 300, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1364 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: proc 70%; Infantry: e1 50%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(26,13) #137@(23,16) #138@(25,15) #139@(22,15) #140@(19,16) #142@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Proc #2 46%; place when ready, then queue weap. Initial infantry scouting east/northeast; likely enemy at (95,11).", "raw": "{\"thoughts\":\"Second refinery is nearing completion; place it immediately when ready and transition into a War Factory as income rises. Keep infantry scouting east toward the likely enemy start while maintaining constant infantry production.\",\"notes\":\"Proc #2 at 70%; place next turn if ready, then queue weap. Six rifles scouting east/northeast; enemy likely near (95,11).\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,142],\"x\":48,\"y\":13},{\"do\":\"stance\",\"units\":[136,137,138,139,140,142],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1374, "completion_tokens": 250, "total_tokens": 1624, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1372, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070774, "upstream_inference_prompt_cost": 0.0037774, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.96, "thoughts": "Second refinery is nearing completion; place it immediately when ready and transition into a War Factory as income rises. Keep infantry scouting east toward the likely enemy start while maintaining constant infantry production.", "notes": "Proc #2 at 70%; place next turn if ready, then queue weap. Six rifles scouting east/northeast; enemy likely near (95,11).", "commands": [{"do": "rally", "building": 135, "x": 35, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 142], "x": 48, "y": 13}, {"do": "stance", "units": [136, 137, 138, 139, 140, 142], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}], "feedback": ["rally #135: ordered", "train 5x e1: queued", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 600, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1203 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6500, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.2%.\nPRODUCTION: Building: proc 94%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(36,14) #137@(33,17) #138@(35,16) #139@(32,17) #140@(29,17) #142@(26,17) #143@(23,15) #144@(20,15) #145@(17,15)\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - train 5x e1: queued\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 70%; place next turn if ready, then queue weap. Six rifles scouting east/northeast; enemy likely near (95,11).", "raw": "{\"thoughts\":\"Second refinery will complete imminently, enabling stronger income. Continue scouting directly toward the likely enemy position while beginning the War Factory tech path.\",\"notes\":\"Place Proc #2 and start War Factory. Rifle squad scouting east toward enemy start (95,11); add rocket soldiers for upcoming vehicle fights.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":19,\"y\":19},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,142,143,144,145],\"x\":72,\"y\":13},{\"do\":\"stance\",\"units\":[136,137,138,139,140,142,143,144,145],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1423, "completion_tokens": 320, "total_tokens": 1743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1421, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00813615, "upstream_inference_prompt_cost": 0.00391215, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Second refinery will complete imminently, enabling stronger income. Continue scouting directly toward the likely enemy position while beginning the War Factory tech path.", "notes": "Place Proc #2 and start War Factory. Rifle squad scouting east toward enemy start (95,11); add rocket soldiers for upcoming vehicle fights.", "commands": [{"do": "place", "item": "proc", "x": 19, "y": 19}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145], "x": 72, "y": 13}, {"do": "stance", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build weap: started", "train 2x e3: queued", "attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6500, "army_value": 900, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $793 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.6%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Infantry: e3 2%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(44,21) #137@(42,24) #138@(43,23) #139@(40,23) #140@(37,24) #142@(34,24) #143@(31,22) #144@(28,21) #145@(26,20) #146@(24,15)\n  e3 (Rocket Soldier) x1: #147@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(16,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build weap: started\n  - train 2x e3: queued\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Place Proc #2 and start War Factory. Rifle squad scouting east toward enemy start (95,11); add rocket soldiers for upcoming vehicle fights.", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately to boost income with its free harvester. Our infantry scout is advancing east; keep it moving toward the suspected enemy start while the War Factory completes.\",\"notes\":\"Place proc #2; War Factory still building. Infantry scout advancing east along y~20 toward (95,11); no enemy seen.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":21},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,142,143,144,145,146,147],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":[136,137,138,139,140,142,143,144,145,146,147],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1462, "completion_tokens": 333, "total_tokens": 1795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008415, "upstream_inference_prompt_cost": 0.0040194, "upstream_inference_completions_cost": 0.0043956}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Second refinery is ready and should be placed immediately to boost income with its free harvester. Our infantry scout is advancing east; keep it moving toward the suspected enemy start while the War Factory completes.", "notes": "Place proc #2; War Factory still building. Infantry scout advancing east along y~20 toward (95,11); no enemy seen.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 21}, {"do": "rally", "building": 135, "x": 45, "y": 20}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147], "x": 70, "y": 18}, {"do": "stance", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147], "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #135: ordered", "attack_move: 11 units", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 26}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $139 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.5%.\nPRODUCTION: Building: weap 16%; Infantry: e1 39%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(52,27) #137@(51,26) #138@(52,27) #139@(50,26) #140@(47,24) #142@(45,24) #143@(41,24) #144@(38,24) #145@(35,24) #146@(32,22)\n  e3 (Rocket Soldier) x2: #147@(24,20) #150@(15,15)\n  harv (Ore Truck (harvester)) x2: #132@(17,18) #149@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #135: ordered\n  - attack_move: 11 units\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Place proc #2; War Factory still building. Infantry scout advancing east along y~20 toward (95,11); no enemy seen.", "raw": "{\"thoughts\":\"Second refinery is online and the War Factory is nearly ready. Keep infantry scouting toward the likely enemy start while preparing vehicle production as soon as the factory is placed.\",\"notes\":\"War Factory ready soon; place immediately, rally east. Infantry scout column advancing through central-east toward enemy start (95,11); no contact yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":22},{\"do\":\"rally\",\"building\":148,\"x\":18,\"y\":13},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,142,143,144,145,146,147,150],\"x\":80,\"y\":17},{\"do\":\"stance\",\"units\":[136,137,138,139,140,142,143,144,145,146,147,150],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1466, "completion_tokens": 279, "total_tokens": 1745, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1464, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077132, "upstream_inference_prompt_cost": 0.0040304, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Second refinery is online and the War Factory is nearly ready. Keep infantry scouting toward the likely enemy start while preparing vehicle production as soon as the factory is placed.", "notes": "War Factory ready soon; place immediately, rally east. Infantry scout column advancing through central-east toward enemy start (95,11); no contact yet.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 13}, {"do": "rally", "building": 135, "x": 55, "y": 22}, {"do": "rally", "building": 148, "x": 18, "y": 13}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147, 150], "x": 80, "y": 17}, {"do": "stance", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147, 150], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #135: ordered", "rally #148: ordered", "attack_move: 12 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $33 + stored ore $12 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.1%.\nPRODUCTION: Building: weap 32%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(61,27) #137@(61,27) #138@(62,27) #139@(60,28) #140@(56,28) #142@(54,28) #143@(51,26) #144@(48,25) #145@(46,24) #146@(42,22) #153@(23,15) #154@(20,15) #155@(16,15)\n  e3 (Rocket Soldier) x2: #147@(33,24) #150@(25,20)\n  harv (Ore Truck (harvester)) x2: #132@(19,11) #149@(14,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #135: ordered\n  - rally #148: ordered\n  - attack_move: 12 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: War Factory ready soon; place immediately, rally east. Infantry scout column advancing through central-east toward enemy start (95,11); no contact yet.", "raw": "{\"thoughts\":\"War Factory is nearly complete while the scouting force is advancing uncontested toward the eastern enemy start. Keep the infantry pressure moving east and send the rear guards forward to consolidate the attack force.\",\"notes\":\"War Factory ~32% at 2:32; place immediately next turn, rally east, then produce Medium Tanks continuously. Infantry/rockets advancing through center toward likely enemy base (95,11), no contact yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,142,143,144,145,146,147,150],\"x\":88,\"y\":14},{\"do\":\"move\",\"units\":[153,154,155],\"x\":45,\"y\":22},{\"do\":\"stance\",\"units\":[136,137,138,139,140,142,143,144,145,146,147,150],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1472, "completion_tokens": 275, "total_tokens": 1747, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1470, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076769, "upstream_inference_prompt_cost": 0.0040469, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "War Factory is nearly complete while the scouting force is advancing uncontested toward the eastern enemy start. Keep the infantry pressure moving east and send the rear guards forward to consolidate the attack force.", "notes": "War Factory ~32% at 2:32; place immediately next turn, rally east, then produce Medium Tanks continuously. Infantry/rockets advancing through center toward likely enemy base (95,11), no contact yet.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147, 150], "x": 88, "y": 14}, {"do": "move", "units": [153, 154, 155], "x": 45, "y": 22}, {"do": "stance", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147, 150], "stance": "attack_anything"}], "feedback": ["attack_move: 12 units", "move: 3 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 27}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $276 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.6%.\nPRODUCTION: Building: weap 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(69,20) #137@(69,20) #138@(69,20) #139@(68,21) #140@(65,24) #142@(63,26) #143@(60,28) #144@(57,28) #145@(55,28) #146@(51,26) #153@(33,15) #154@(30,15) #155@(27,15)\n  e3 (Rocket Soldier) x2: #147@(44,24) #150@(34,24)\n  harv (Ore Truck (harvester)) x2: #132@(21,7) #149@(15,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - move: 3 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: War Factory ~32% at 2:32; place immediately next turn, rally east, then produce Medium Tanks continuously. Infantry/rockets advancing through center toward likely enemy base (95,11), no contact yet.", "raw": "{\"thoughts\":\"War Factory is nearly complete; infantry screen continues advancing toward the expected enemy corner. I will keep barracks production active while saving enough ore income to immediately establish continuous tank production.\",\"notes\":\"War Factory 46% at 2:40; place as soon as ready, rally east/center and queue Medium Tanks. Main infantry column is advancing east-northeast, scouts ahead along north route; enemy still unlocated.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,142,143,144,145,146,147,150],\"x\":90,\"y\":12},{\"do\":\"move\",\"units\":[153,154,155],\"x\":78,\"y\":10},{\"do\":\"stance\",\"units\":[136,137,138,139,140,142,143,144,145,146,147,150],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1465, "completion_tokens": 275, "total_tokens": 1740, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00765765, "upstream_inference_prompt_cost": 0.00402765, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "War Factory is nearly complete; infantry screen continues advancing toward the expected enemy corner. I will keep barracks production active while saving enough ore income to immediately establish continuous tank production.", "notes": "War Factory 46% at 2:40; place as soon as ready, rally east/center and queue Medium Tanks. Main infantry column is advancing east-northeast, scouts ahead along north route; enemy still unlocated.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147, 150], "x": 90, "y": 12}, {"do": "move", "units": [153, 154, 155], "x": 78, "y": 10}, {"do": "stance", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145, 146, 147, 150], "stance": "attack_anything"}], "feedback": ["train 2x e1: queued", "attack_move: 12 units", "move: 3 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18%.\nPRODUCTION: Building: weap 53%; Infantry: e1 33%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(76,12) #137@(76,13) #138@(77,12) #139@(75,14) #140@(72,17) #142@(71,18) #143@(68,21) #144@(66,23) #145@(64,25) #146@(61,27) #153@(41,22) #154@(38,21) #155@(35,22) #156@(21,15)\n  e3 (Rocket Soldier) x2: #147@(53,27) #150@(45,24)\n  harv (Ore Truck (harvester)) x2: #132@(12,13) #149@(16,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - attack_move: 12 units\n  - move: 3 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: War Factory 46% at 2:40; place as soon as ready, rally east/center and queue Medium Tanks. Main infantry column is advancing east-northeast, scouts ahead along north route; enemy still unlocated.", "raw": "{\"thoughts\":\"War Factory is nearly complete while the infantry and rocket force has advanced deep along the northern approach. Push the available combat force toward the likely enemy start to scout and engage immediately, then place the factory as soon as it completes next turn.\",\"notes\":\"War Factory at 53% at 2:48; 2 refineries and strong power. All current combat units ordered toward likely enemy base (95,11); immediately place weap, rally east, produce Medium Tanks when cash arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 228, "total_tokens": 1718, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007106, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "War Factory is nearly complete while the infantry and rocket force has advanced deep along the northern approach. Push the available combat force toward the likely enemy start to scout and engage immediately, then place the factory as soon as it completes next turn.", "notes": "War Factory at 53% at 2:48; 2 refineries and strong power. All current combat units ordered toward likely enemy base (95,11); immediately place weap, rally east, produce Medium Tanks when cash arrives.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 16 units", "stance: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 2000, "experience": 0, "order_count": 29}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $118 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.2%.\nPRODUCTION: Building: weap 69%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(82,12) #137@(80,12) #138@(82,12) #139@(81,12) #140@(81,15) #142@(78,12) #143@(75,14) #144@(73,16) #145@(72,17) #146@(68,21) #153@(50,26) #154@(48,25) #155@(45,24) #156@(29,22) #159@(22,15)\n  e3 (Rocket Soldier) x2: #147@(63,26) #150@(54,28)\n  harv (Ore Truck (harvester)) x2: #132@(19,8) #149@(13,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #157 tsla@(85,11) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - stance: 16 units\nYOUR NOTES FROM LAST TURN: War Factory at 53% at 2:48; 2 refineries and strong power. All current combat units ordered toward likely enemy base (95,11); immediately place weap, rally east, produce Medium Tanks when cash arrives.", "raw": "{\"thoughts\":\"War Factory is nearly ready while our infantry spearhead has reached the enemy approach and exposed a Tesla Coil. Focus it down immediately, keep trailing troops advancing, and start tank production as soon as refinery income arrives.\",\"notes\":\"Enemy Tesla #157 at 85,11. War Factory nearing completion; place it next tick, rally east, produce Medium Tanks. Infantry main group is spread from 68-82 along north approach.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,138,139,140,142,143,144,145],\"target\":157},{\"do\":\"attack_move\",\"units\":[146,147,150,153,154,155,156,159],\"x\":85,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1485, "completion_tokens": 277, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773905, "upstream_inference_prompt_cost": 0.00408265, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "War Factory is nearly ready while our infantry spearhead has reached the enemy approach and exposed a Tesla Coil. Focus it down immediately, keep trailing troops advancing, and start tank production as soon as refinery income arrives.", "notes": "Enemy Tesla #157 at 85,11. War Factory nearing completion; place it next tick, rally east, produce Medium Tanks. Infantry main group is spread from 68-82 along north approach.", "commands": [{"do": "attack", "units": [136, 137, 138, 139, 140, 142, 143, 144, 145], "target": 157}, {"do": "attack_move", "units": [146, 147, 150, 153, 154, 155, 156, 159], "x": 85, "y": 11}, {"do": "rally", "building": 135, "x": 78, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["attack: 9 units", "attack_move: 8 units", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2500, "experience": 0, "order_count": 29}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $285 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: weap 85%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #137@(80,12) #139@(81,12) #140@(82,15) #142@(80,11) #143@(81,11)40% #144@(81,14) #145@(81,14) #146@(77,16) #153@(60,28) #154@(57,28) #155@(54,28) #156@(39,24) #159@(30,22)\n  e3 (Rocket Soldier) x2: #147@(71,22) #150@(64,27)\n  harv (Ore Truck (harvester)) x2: #132@(18,7) #149@(17,8)\nVISIBLE ENEMY UNITS (1):\n  #141 apc@(84,10) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #157 tsla@(85,11) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 8 units\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy Tesla #157 at 85,11. War Factory nearing completion; place it next tick, rally east, produce Medium Tanks. Infantry main group is spread from 68-82 along north approach.", "raw": "{\"thoughts\":\"War Factory is nearly ready while our forward infantry has located the enemy Tesla and APC. Finish the factory, keep infantry production active, and pull the exposed northern infantry slightly back until Medium Tanks can lead the assault.\",\"notes\":\"Enemy base approach is northeast around (85,11), with Tesla #157 and APC #141. War Factory should complete imminently; place/rally east and mass Medium Tanks before pushing Tesla.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":22},{\"do\":\"move\",\"units\":[137,139,140,142,143,144,145,146,147,150],\"x\":68,\"y\":20},{\"do\":\"attack\",\"units\":[153,154,155,156,159],\"target\":141}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1481, "completion_tokens": 297, "total_tokens": 1778, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1479, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00799205, "upstream_inference_prompt_cost": 0.00407165, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "War Factory is nearly ready while our forward infantry has located the enemy Tesla and APC. Finish the factory, keep infantry production active, and pull the exposed northern infantry slightly back until Medium Tanks can lead the assault.", "notes": "Enemy base approach is northeast around (85,11), with Tesla #157 and APC #141. War Factory should complete imminently; place/rally east and mass Medium Tanks before pushing Tesla.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "rally", "building": 135, "x": 45, "y": 22}, {"do": "move", "units": [137, 139, 140, 142, 143, 144, 145, 146, 147, 150], "x": 68, "y": 20}, {"do": "attack", "units": [153, 154, 155, 156, 159], "target": 141}], "feedback": ["train 2x e1: queued", "rally #135: ordered", "move: 10 units", "attack: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 3000, "experience": 0, "order_count": 29}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $400 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $400 (4 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: weap 95%; Infantry: e1 86%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #137@(72,16) #139@(72,15) #140@(76,15)22% #142@(72,16) #144@(72,16) #146@(70,18) #153@(69,24) #154@(67,26) #155@(64,27) #156@(49,26) #159@(41,22) #163@(21,17)\n  e3 (Rocket Soldier) x2: #147@(68,20)* #150@(68,20)*\n  harv (Ore Truck (harvester)) x2: #132@(12,13) #149@(16,6)\nVISIBLE ENEMY UNITS (1):\n  #141 apc@(79,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - rally #135: ordered\n  - move: 10 units\n  - attack: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base approach is northeast around (85,11), with Tesla #157 and APC #141. War Factory should complete imminently; place/rally east and mass Medium Tanks before pushing Tesla.", "raw": "{\"thoughts\":\"War Factory is nearly ready; place it immediately and use the forward infantry/rocket group to clear the visible APC while consolidating reinforcements at the eastern staging point.\",\"notes\":\"Place weap near base, then rally it east and begin Medium Tank production when funds arrive. Enemy approach/base is northeast around (85,11), possible Tesla near corridor.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":19,\"y\":14},{\"do\":\"attack\",\"units\":[137,139,140,142,144,146,147,150],\"target\":141},{\"do\":\"move\",\"units\":[153,154,155,156,159,163],\"x\":68,\"y\":20},{\"do\":\"stance\",\"units\":[137,139,140,142,144,146,147,150],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1482, "completion_tokens": 591, "total_tokens": 2073, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1480, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0118756, "upstream_inference_prompt_cost": 0.0040744, "upstream_inference_completions_cost": 0.0078012}, "completion_tokens_details": {"reasoning_tokens": 409, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.55, "thoughts": "War Factory is nearly ready; place it immediately and use the forward infantry/rocket group to clear the visible APC while consolidating reinforcements at the eastern staging point.", "notes": "Place weap near base, then rally it east and begin Medium Tank production when funds arrive. Enemy approach/base is northeast around (85,11), possible Tesla near corridor.", "commands": [{"do": "place", "item": "weap", "x": 19, "y": 14}, {"do": "attack", "units": [137, 139, 140, 142, 144, 146, 147, 150], "target": 141}, {"do": "move", "units": [153, 154, 155, 156, 159, 163], "x": 68, "y": 20}, {"do": "stance", "units": [137, 139, 140, 142, 144, 146, 147, 150], "stance": "attack_anything"}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack: 8 units", "move: 6 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 3500, "experience": 0, "order_count": 31}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $800 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $0 (0 units, 0 bldgs), lost $700 (7 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(73,17)40% #144@(72,17) #146@(71,17) #153@(68,20)* #154@(68,20)* #155@(68,20)* #156@(59,28) #159@(50,26) #163@(30,21) #164@(23,19)\n  e3 (Rocket Soldier) x2: #147@(71,18) #150@(71,18)\n  harv (Ore Truck (harvester)) x2: #132@(18,5) #149@(12,13)\nVISIBLE ENEMY UNITS (1):\n  #141 apc@(74,14) 34%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack: 8 units\n  - move: 6 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Place weap near base, then rally it east and begin Medium Tank production when funds arrive. Enemy approach/base is northeast around (85,11), possible Tesla near corridor.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately; stored ore can fund continuous infantry and the first Medium Tank. Our forward infantry should finish the damaged APC and continue scouting northeast toward the enemy base.\",\"notes\":\"Enemy likely northeast around (95,11). Place War Factory, rally all production east, build Medium Tanks once factory is active; forward infantry are spread across central/east map.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack\",\"units\":[137,144,146,147,150,153,154,155],\"target\":141},{\"do\":\"attack_move\",\"units\":[156,159,163,164],\"x\":88,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1460, "completion_tokens": 275, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1458, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076439, "upstream_inference_prompt_cost": 0.0040139, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "War Factory is ready and must be placed immediately; stored ore can fund continuous infantry and the first Medium Tank. Our forward infantry should finish the damaged APC and continue scouting northeast toward the enemy base.", "notes": "Enemy likely northeast around (95,11). Place War Factory, rally all production east, build Medium Tanks once factory is active; forward infantry are spread across central/east map.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 20}, {"do": "rally", "building": 135, "x": 65, "y": 18}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack", "units": [137, 144, 146, 147, 150, 153, 154, 155], "target": 141}, {"do": "attack_move", "units": [156, 159, 163, 164], "x": 88, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #135: ordered", "train 5x e1: queued", "train 2x e3: queued", "attack: 8 units", "attack_move: 4 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 700, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 4000, "experience": 0, "order_count": 31}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $476 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3800, killed $850 (1 units, 0 bldgs), lost $800 (8 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Infantry: e3 75%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #144@(72,17)25%* #146@(71,17)* #153@(71,18)* #154@(71,18)* #155@(71,18)* #156@(67,22) #159@(59,28) #163@(39,24) #164@(32,24) #167@(21,17)\n  e3 (Rocket Soldier) x2: #147@(71,18)* #150@(71,18)*\n  harv (Ore Truck (harvester)) x2: #132@(15,4) #149@(16,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #135: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - attack: 8 units\n  - attack_move: 4 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Enemy likely northeast around (95,11). Place War Factory, rally all production east, build Medium Tanks once factory is active; forward infantry are spread across central/east map.", "raw": "{\"thoughts\":\"War Factory is active and infantry production is saturated. Push the forward eastern infantry toward the likely enemy base while consolidating trailing scouts, and rally vehicle production east for an armored follow-up.\",\"notes\":\"Enemy still unseen; likely base near (95,11). Forward infantry at (67-72,17-22) are attacking northeast; trailing infantry moving east. War Factory #166 rallied east; save income for Light Tanks/Refinery.\",\"commands\":[{\"do\":\"rally\",\"building\":166,\"x\":72,\"y\":17},{\"do\":\"attack_move\",\"units\":[144,146,153,154,155,156,147,150],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[159,163,164,167],\"x\":72,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1578, "completion_tokens": 357, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1576, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090508, "upstream_inference_prompt_cost": 0.0043384, "upstream_inference_completions_cost": 0.0047124}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "War Factory is active and infantry production is saturated. Push the forward eastern infantry toward the likely enemy base while consolidating trailing scouts, and rally vehicle production east for an armored follow-up.", "notes": "Enemy still unseen; likely base near (95,11). Forward infantry at (67-72,17-22) are attacking northeast; trailing infantry moving east. War Factory #166 rallied east; save income for Light Tanks/Refinery.", "commands": [{"do": "rally", "building": 166, "x": 72, "y": 17}, {"do": "attack_move", "units": [144, 146, 153, 154, 155, 156, 147, 150], "x": 95, "y": 11}, {"do": "attack_move", "units": [159, 163, 164, 167], "x": 72, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #166: ordered", "attack_move: 8 units", "attack_move: 4 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 800, "units_killed": 1, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1600, "income": 4000, "experience": 8, "order_count": 39}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $145 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $4000, killed $850 (1 units, 0 bldgs), lost $900 (9 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Infantry: e3 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #146@(79,11) #153@(79,12) #154@(79,12) #155@(79,12) #156@(74,15) #159@(67,22) #163@(49,26) #164@(43,24) #167@(30,23)\n  e3 (Rocket Soldier) x3: #147@(79,12) #150@(79,12) #169@(22,18)\n  harv (Ore Truck (harvester)) x2: #132@(14,7) #149@(15,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\n  - attack_move: 8 units\n  - attack_move: 4 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base near (95,11). Forward infantry at (67-72,17-22) are attacking northeast; trailing infantry moving east. War Factory #166 rallied east; save income for Light Tanks/Refinery.", "raw": "{\"thoughts\":\"Forward infantry are nearing the likely enemy start with no resistance spotted yet. Keep pressure moving northeast, finish the current infantry queue, and queue a Light Tank plus a third refinery to convert the strong ore income into sustained production.\",\"notes\":\"Likely enemy base remains near (95,11). Lead infantry/rocket group is around (74-79,11-15), trailing force spans (30-67,22-26); War Factory #166 is available for Light Tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"attack_move\",\"units\":[146,147,153,154,155,156],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[159,163,164,167,169],\"x\":86,\"y\":16},{\"do\":\"rally\",\"building\":166,\"x\":78,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 316, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084051, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Forward infantry are nearing the likely enemy start with no resistance spotted yet. Keep pressure moving northeast, finish the current infantry queue, and queue a Light Tank plus a third refinery to convert the strong ore income into sustained production.", "notes": "Likely enemy base remains near (95,11). Lead infantry/rocket group is around (74-79,11-15), trailing force spans (30-67,22-26); War Factory #166 is available for Light Tanks.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "attack_move", "units": [146, 147, 153, 154, 155, 156], "x": 95, "y": 11}, {"do": "attack_move", "units": [159, 163, 164, 167, 169], "x": 86, "y": 16}, {"do": "rally", "building": 166, "x": 78, "y": 15}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["build proc: started", "train 2x 1tnk: queued", "attack_move: 6 units", "attack_move: 5 units", "rally #166: ordered", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 900, "units_killed": 1, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1800, "income": 3500, "experience": 8, "order_count": 39}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $175 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3900, killed $850 (1 units, 0 bldgs), lost $1400 (12 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Building: proc 11%; Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Infantry: e1 18%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #146@(81,10) #154@(81,12) #156@(82,14) #159@(76,17) #163@(59,28) #164@(52,27) #167@(40,24) #171@(15,15)\n  e3 (Rocket Soldier) x3: #150@(81,12) #169@(31,24) #170@(23,19)\n  harv (Ore Truck (harvester)) x2: #132@(12,13) #149@(10,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 2x 1tnk: queued\n  - attack_move: 6 units\n  - attack_move: 5 units\n  - rally #166: ordered\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Likely enemy base remains near (95,11). Lead infantry/rocket group is around (74-79,11-15), trailing force spans (30-67,22-26); War Factory #166 is available for Light Tanks.", "raw": "{\"thoughts\":\"Our forward infantry screen is nearing the likely Soviet start while the trailing force advances behind it. Keep both production queues active, deploy the incoming refinery as soon as it completes, and use the first Light Tanks to reinforce the attack route.\",\"notes\":\"Enemy base still unscouted but expected near (95,11). Forward infantry/rocket group at 76-82,10-17 attacks east; trailing troops advance northeast. Refinery is constructing; two Light Tanks and three rifles queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[146,154,156,159,150],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[163,164,167,169,170],\"x\":84,\"y\":16},{\"do\":\"attack_move\",\"units\":[171],\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":166,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":135,\"x\":74,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1564, "completion_tokens": 275, "total_tokens": 1839, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1562, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079299, "upstream_inference_prompt_cost": 0.0042999, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Our forward infantry screen is nearing the likely Soviet start while the trailing force advances behind it. Keep both production queues active, deploy the incoming refinery as soon as it completes, and use the first Light Tanks to reinforce the attack route.", "notes": "Enemy base still unscouted but expected near (95,11). Forward infantry/rocket group at 76-82,10-17 attacks east; trailing troops advance northeast. Refinery is constructing; two Light Tanks and three rifles queued.", "commands": [{"do": "attack_move", "units": [146, 154, 156, 159, 150], "x": 95, "y": 11}, {"do": "attack_move", "units": [163, 164, 167, 169, 170], "x": 84, "y": 16}, {"do": "attack_move", "units": [171], "x": 45, "y": 20}, {"do": "rally", "building": 166, "x": 78, "y": 15}, {"do": "rally", "building": 135, "x": 74, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 5 units", "attack_move: 5 units", "attack_move: 1 units", "rally #166: ordered", "rally #135: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 1400, "units_killed": 1, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1700, "income": 4000, "experience": 8, "order_count": 42}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3500, killed $850 (1 units, 0 bldgs), lost $2000 (16 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Building: proc 27%; Vehicle: 1tnk 54%; Vehicle: 1tnk 0%; Infantry: e1 41%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #154@(81,12)19% #163@(67,22) #164@(62,27) #167@(50,26) #171@(25,15) #172@(22,18) #173@(19,16)\n  e3 (Rocket Soldier) x2: #169@(41,24) #170@(31,24)\n  harv (Ore Truck (harvester)) x2: #132@(15,6) #149@(18,4)\nVISIBLE ENEMY UNITS (1):\n  #168 apc@(84,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but expected near (95,11). Forward infantry/rocket group at 76-82,10-17 attacks east; trailing troops advance northeast. Refinery is constructing; two Light Tanks and three rifles queued.", "raw": "{\"thoughts\":\"Our forward infantry has reached the enemy approach and spotted an APC near the expected base location. Keep the army pressing east to eliminate it and reveal enemy structures while the refinery and queued units complete.\",\"notes\":\"Enemy APC #168 at (84,12); enemy base still likely around (95,11). Refinery under construction; vehicle and infantry queues occupied. All current combat units ordered to attack east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"attack\",\"units\":[154],\"target\":168},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1545, "completion_tokens": 232, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1543, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731005, "upstream_inference_prompt_cost": 0.00424765, "upstream_inference_completions_cost": 0.0030624}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "Our forward infantry has reached the enemy approach and spotted an APC near the expected base location. Keep the army pressing east to eliminate it and reveal enemy structures while the refinery and queued units complete.", "notes": "Enemy APC #168 at (84,12); enemy base still likely around (95,11). Refinery under construction; vehicle and infantry queues occupied. All current combat units ordered to attack east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "attack", "units": [154], "target": 168}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 9 units", "attack: 1 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 2000, "units_killed": 1, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 1300, "income": 4500, "experience": 8, "order_count": 42}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $850 (1 units, 0 bldgs), lost $2100 (17 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Building: proc 27%; Vehicle: 1tnk 54%; Vehicle: 1tnk 0%; Infantry: e1 41%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #163@(74,15) #164@(70,22) #167@(60,28) #171@(33,22) #172@(30,23) #173@(28,21)\n  e3 (Rocket Soldier) x2: #169@(51,26) #170@(42,24)\n  harv (Ore Truck (harvester)) x2: #132@(19,4) #149@(19,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack: 1 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy APC #168 at (84,12); enemy base still likely around (95,11). Refinery under construction; vehicle and infantry queues occupied. All current combat units ordered to attack east.", "raw": "{\"thoughts\":\"Our refinery, tank, and infantry are already in production, while the current force is advancing through the center toward the likely enemy base. Keep pressure east and rally future units directly toward the attack route.\",\"notes\":\"Enemy base likely at 95,11; all available combat units advancing east. Refinery 27%, light tank 54%, rifle 41%; cash empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1491, "completion_tokens": 232, "total_tokens": 1723, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1489, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00716155, "upstream_inference_prompt_cost": 0.00409915, "upstream_inference_completions_cost": 0.0030624}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Our refinery, tank, and infantry are already in production, while the current force is advancing through the center toward the likely enemy base. Keep pressure east and rally future units directly toward the attack route.", "notes": "Enemy base likely at 95,11; all available combat units advancing east. Refinery 27%, light tank 54%, rifle 41%; cash empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 70, "y": 18}, {"do": "rally", "building": 166, "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 8 units", "rally #135: ordered", "rally #166: ordered", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 2100, "units_killed": 1, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4500, "experience": 8, "order_count": 42}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $329 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11200, army $3300, killed $850 (1 units, 0 bldgs), lost $2200 (18 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 31%; Vehicle: 1tnk 62%; Vehicle: 1tnk 0%; Infantry: e1 98%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #164@(78,16) #167@(67,22) #171@(43,24) #172@(41,24) #173@(37,24)\n  e3 (Rocket Soldier) x2: #169@(60,28) #170@(52,27)\n  harv (Ore Truck (harvester)) x2: #132@(13,13) #149@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #135: ordered\n  - rally #166: ordered\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at 95,11; all available combat units advancing east. Refinery 27%, light tank 54%, rifle 41%; cash empty.", "raw": "{\"thoughts\":\"Our second refinery is nearing completion and the forward scouting force is converging toward the likely enemy start. Keep infantry and tanks streaming east while both harvesters sustain the expanding economy.\",\"notes\":\"Enemy still unseen; probable base at 95,11. Place refinery immediately when ready, then build radar/depot or additional economy. All army is ordered east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1485, "completion_tokens": 288, "total_tokens": 1773, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00788425, "upstream_inference_prompt_cost": 0.00408265, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Our second refinery is nearing completion and the forward scouting force is converging toward the likely enemy start. Keep infantry and tanks streaming east while both harvesters sustain the expanding economy.", "notes": "Enemy still unseen; probable base at 95,11. Place refinery immediately when ready, then build radar/depot or additional economy. All army is ordered east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["attack_move: 7 units", "train 5x e1: queued", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 2200, "units_killed": 1, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 1100, "income": 4500, "experience": 8, "order_count": 42}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $850 (1 units, 0 bldgs), lost $2300 (19 units, 0 bldgs). Map explored 20.9%.\nPRODUCTION: Building: proc 51%; Vehicle: 1tnk 2%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #182@(13,21)\n  e1 (Rifle Infantry) x7: #167@(75,14) #171@(52,27) #172@(51,26) #173@(48,25) #177@(24,20) #179@(20,16) #180@(17,16)\n  e3 (Rocket Soldier) x2: #169@(68,21) #170@(61,27)\n  harv (Ore Truck (harvester)) x2: #132@(16,11) #149@(20,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 5x e1: queued\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy still unseen; probable base at 95,11. Place refinery immediately when ready, then build radar/depot or additional economy. All army is ordered east.", "raw": "{\"thoughts\":\"The second refinery is progressing and both harvesters are active, while our scattered infantry scouts are advancing toward the likely enemy base. Keep production queued and consolidate the light tank with the eastern push.\",\"notes\":\"Place proc immediately when ready; enemy likely around 95,11. Infantry/rockets are scouting east; light tank should join them.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":92,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 346, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088286, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "The second refinery is progressing and both harvesters are active, while our scattered infantry scouts are advancing toward the likely enemy base. Keep production queued and consolidate the light tank with the eastern push.", "notes": "Place proc immediately when ready; enemy likely around 95,11. Infantry/rockets are scouting east; light tank should join them.", "commands": [{"do": "rally", "building": 135, "x": 70, "y": 18}, {"do": "rally", "building": 166, "x": 70, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 92, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["rally #135: ordered", "rally #166: ordered", "attack_move: 10 units", "train 3x e3: queued", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 2300, "units_killed": 1, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 5000, "experience": 8, "order_count": 50}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $850 (1 units, 0 bldgs), lost $2400 (20 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: proc 51%; Vehicle: 1tnk 2%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #182@(33,22)\n  e1 (Rifle Infantry) x6: #171@(62,27) #172@(60,28) #173@(57,28) #177@(33,24) #179@(29,22) #180@(27,20)\n  e3 (Rocket Soldier) x2: #169@(76,13) #170@(69,20)\n  harv (Ore Truck (harvester)) x2: #132@(22,6) #149@(19,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - rally #166: ordered\n  - attack_move: 10 units\n  - train 3x e3: queued\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Place proc immediately when ready; enemy likely around 95,11. Infantry/rockets are scouting east; light tank should join them.", "raw": "{\"thoughts\":\"Our refinery and large tank/infantry queues will consume upcoming income, while the current scouting force should pressure the likely enemy start. Keep all combat units advancing east and place the refinery as soon as construction completes.\",\"notes\":\"Enemy still unseen; attack force advancing toward likely base at 95,11. Proc is 51% and must be placed when ready; vehicle and infantry queues are heavily loaded.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":166,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 263, "total_tokens": 1874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00790075, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Our refinery and large tank/infantry queues will consume upcoming income, while the current scouting force should pressure the likely enemy start. Keep all combat units advancing east and place the refinery as soon as construction completes.", "notes": "Enemy still unseen; attack force advancing toward likely base at 95,11. Proc is 51% and must be placed when ready; vehicle and infantry queues are heavily loaded.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 78, "y": 15}, {"do": "rally", "building": 166, "x": 78, "y": 15}], "feedback": ["attack_move: 9 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 2400, "units_killed": 1, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 5000, "experience": 8, "order_count": 57}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $326 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3800, killed $850 (1 units, 0 bldgs), lost $2700 (21 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: proc 53%; Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #182@(55,28)\n  e1 (Rifle Infantry) x6: #171@(69,20) #172@(68,21) #173@(66,23) #177@(44,24) #179@(39,24) #180@(36,24)\n  e3 (Rocket Soldier) x1: #170@(76,13)\n  harv (Ore Truck (harvester)) x2: #132@(14,12) #149@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; attack force advancing toward likely base at 95,11. Proc is 51% and must be placed when ready; vehicle and infantry queues are heavily loaded.", "raw": "{\"thoughts\":\"Our forward force is nearing the likely enemy start while both production queues remain saturated. Keep the attack moving northeast and keep harvesters actively mining until the refinery is ready to place.\",\"notes\":\"Attack force moving from central map toward enemy likely start (95,11); refinery is 53% ready, place immediately next turn. Queues loaded with tanks and infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"rally\",\"building\":135,\"x\":76,\"y\":13},{\"do\":\"rally\",\"building\":166,\"x\":76,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1586, "completion_tokens": 209, "total_tokens": 1795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071192, "upstream_inference_prompt_cost": 0.0043604, "upstream_inference_completions_cost": 0.0027588}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "Our forward force is nearing the likely enemy start while both production queues remain saturated. Keep the attack moving northeast and keep harvesters actively mining until the refinery is ready to place.", "notes": "Attack force moving from central map toward enemy likely start (95,11); refinery is 53% ready, place immediately next turn. Queues loaded with tanks and infantry.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "rally", "building": 135, "x": 76, "y": 13}, {"do": "rally", "building": 166, "x": 76, "y": 13}], "feedback": ["attack_move: 8 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 2700, "units_killed": 1, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1600, "income": 4875, "experience": 8, "order_count": 57}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $850 (1 units, 0 bldgs), lost $3000 (22 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 74%; Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #182@(73,18)\n  e1 (Rifle Infantry) x7: #171@(77,12) #172@(75,14) #173@(73,16) #177@(53,28) #179@(49,26) #180@(47,24) #185@(23,19)\n  harv (Ore Truck (harvester)) x2: #132@(15,11) #149@(17,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Attack force moving from central map toward enemy likely start (95,11); refinery is 53% ready, place immediately next turn. Queues loaded with tanks and infantry.", "raw": "{\"thoughts\":\"Production is fully queued and the forward force is closing on the likely enemy start with no opposition spotted. Keep all combat units advancing to discover and pressure the enemy base while income finishes the refinery.\",\"notes\":\"Enemy base still unspotted, presumed near 95,11. All available combat units ordered to attack-move there; refinery is building at 74% and must be placed when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[182,171,172,173,177,179,180,185],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[182,171,172,173,177,179,180,185],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":166,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 302, "total_tokens": 1872, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083028, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Production is fully queued and the forward force is closing on the likely enemy start with no opposition spotted. Keep all combat units advancing to discover and pressure the enemy base while income finishes the refinery.", "notes": "Enemy base still unspotted, presumed near 95,11. All available combat units ordered to attack-move there; refinery is building at 74% and must be placed when ready.", "commands": [{"do": "attack_move", "units": [182, 171, 172, 173, 177, 179, 180, 185], "x": 95, "y": 11}, {"do": "stance", "units": [182, 171, 172, 173, 177, 179, 180, 185], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 78, "y": 14}, {"do": "rally", "building": 166, "x": 78, "y": 14}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 3000, "units_killed": 1, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4975, "experience": 8, "order_count": 57}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $850 (1 units, 0 bldgs), lost $3200 (24 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 74%; Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #182@(82,14)23%\n  e1 (Rifle Infantry) x5: #173@(81,14) #177@(62,27) #179@(59,28) #180@(56,28) #185@(32,24)\n  harv (Ore Truck (harvester)) x2: #132@(19,3) #149@(21,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #157 tsla@(85,11) 88%, #186 ftur@(85,10) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, presumed near 95,11. All available combat units ordered to attack-move there; refinery is building at 74% and must be placed when ready.", "raw": "{\"thoughts\":\"Our forward scouts have exposed Soviet defenses at the expected enemy start. Preserve the critically damaged tank, keep both harvesters mining, and have nearby infantry focus the Tesla Coil while production completes.\",\"notes\":\"Enemy defenses visible at (85,10-11): Tesla #157 and flame turret #186. Tank #182 is badly damaged and retreating; infantry pressure Tesla. Refinery is still building (74%).\",\"commands\":[{\"do\":\"move\",\"units\":[182],\"x\":18,\"y\":18},{\"do\":\"attack\",\"units\":[173,177,179,180],\"target\":157},{\"do\":\"attack_move\",\"units\":[185],\"x\":85,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":166,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1592, "completion_tokens": 380, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1590, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093929, "upstream_inference_prompt_cost": 0.0043769, "upstream_inference_completions_cost": 0.005016}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.63, "thoughts": "Our forward scouts have exposed Soviet defenses at the expected enemy start. Preserve the critically damaged tank, keep both harvesters mining, and have nearby infantry focus the Tesla Coil while production completes.", "notes": "Enemy defenses visible at (85,10-11): Tesla #157 and flame turret #186. Tank #182 is badly damaged and retreating; infantry pressure Tesla. Refinery is still building (74%).", "commands": [{"do": "move", "units": [182], "x": 18, "y": 18}, {"do": "attack", "units": [173, 177, 179, 180], "target": 157}, {"do": "attack_move", "units": [185], "x": 85, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "rally", "building": 135, "x": 78, "y": 14}, {"do": "rally", "building": 166, "x": 78, "y": 14}], "feedback": ["move: 1 units", "attack: 4 units", "attack_move: 1 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 3200, "units_killed": 1, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4975, "experience": 8, "order_count": 57}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10500, army $2600, killed $850 (1 units, 0 bldgs), lost $4000 (26 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 74%; Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #177@(71,22) #179@(68,25) #180@(66,27) #185@(43,24)\n  harv (Ore Truck (harvester)) x2: #132@(14,10) #149@(17,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 4 units\n  - attack_move: 1 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy defenses visible at (85,10-11): Tesla #157 and flame turret #186. Tank #182 is badly damaged and retreating; infantry pressure Tesla. Refinery is still building (74%).", "raw": "{\"thoughts\":\"Our prior assault force has been mostly lost, so I will keep the remaining infantry advancing to scout and pressure the known enemy defensive line while the refinery and production queues complete. The ready rocket soldier will be deployed automatically through the barracks rally toward the front.\",\"notes\":\"Enemy Tesla and flame turret were last known around (85,10-11). Remaining infantry are spread from (43,24) to (71,22); refinery is 74% and vehicle/infantry queues are heavily queued.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":85,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1553, "completion_tokens": 345, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1551, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00882365, "upstream_inference_prompt_cost": 0.00426965, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Our prior assault force has been mostly lost, so I will keep the remaining infantry advancing to scout and pressure the known enemy defensive line while the refinery and production queues complete. The ready rocket soldier will be deployed automatically through the barracks rally toward the front.", "notes": "Enemy Tesla and flame turret were last known around (85,10-11). Remaining infantry are spread from (43,24) to (71,22); refinery is 74% and vehicle/infantry queues are heavily queued.", "commands": [{"do": "rally", "building": 135, "x": 72, "y": 18}, {"do": "rally", "building": 166, "x": 60, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 85, "y": 11}], "feedback": ["rally #135: ordered", "rally #166: ordered", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4000, "units_killed": 1, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 400, "income": 4475, "experience": 8, "order_count": 57}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $366 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10800, army $2900, killed $850 (1 units, 0 bldgs), lost $4000 (26 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 86%; Vehicle: 1tnk 73%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #177@(78,15) #179@(75,18) #180@(74,19) #185@(53,27)\n  e3 (Rocket Soldier) x1: #190@(19,16)\n  harv (Ore Truck (harvester)) x2: #132@(11,11) #149@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - rally #166: ordered\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy Tesla and flame turret were last known around (85,10-11). Remaining infantry are spread from (43,24) to (71,22); refinery is 74% and vehicle/infantry queues are heavily queued.", "raw": "{\"thoughts\":\"Production is fully queued and the refinery is nearly complete, so I will preserve the economy while consolidating the scattered infantry into a forward force before probing the defended enemy start.\",\"notes\":\"Enemy base defenses last known near (85,10). Light tanks and rocket infantry are deeply queued; regroup surviving infantry at (70,20) until tanks arrive.\",\"commands\":[{\"do\":\"move\",\"units\":[177,179,180,185,190],\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1552, "completion_tokens": 346, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088341, "upstream_inference_prompt_cost": 0.0042669, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Production is fully queued and the refinery is nearly complete, so I will preserve the economy while consolidating the scattered infantry into a forward force before probing the defended enemy start.", "notes": "Enemy base defenses last known near (85,10). Light tanks and rocket infantry are deeply queued; regroup surviving infantry at (70,20) until tanks arrive.", "commands": [{"do": "move", "units": [177, 179, 180, 185, 190], "x": 70, "y": 20}, {"do": "rally", "building": 135, "x": 70, "y": 20}, {"do": "rally", "building": 166, "x": 70, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["move: 5 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4000, "units_killed": 1, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 700, "income": 4825, "experience": 8, "order_count": 57}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $850 (1 units, 0 bldgs), lost $4000 (26 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 98%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 4%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #177@(71,19) #179@(70,20)* #180@(70,20)* #185@(62,27)\n  e3 (Rocket Soldier) x2: #190@(28,21) #194@(20,16)\n  harv (Ore Truck (harvester)) x2: #132@(21,6) #149@(20,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy base defenses last known near (85,10). Light tanks and rocket infantry are deeply queued; regroup surviving infantry at (70,20) until tanks arrive.", "raw": "{\"thoughts\":\"The refinery is ready and must be placed immediately to increase income. Vehicle and infantry queues are already saturated; surviving forward infantry will regroup near the enemy approach while tanks complete.\",\"notes\":\"Place third refinery now. Light tanks are queued from #166; infantry regroup around (70,20), enemy base last known near (85,10).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":17,\"y\":12},{\"do\":\"move\",\"units\":[177,179,180,185],\"x\":72,\"y\":20},{\"do\":\"move\",\"units\":[190,194],\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":166,\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1537, "completion_tokens": 261, "total_tokens": 1798, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1535, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00767085, "upstream_inference_prompt_cost": 0.00422565, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "The refinery is ready and must be placed immediately to increase income. Vehicle and infantry queues are already saturated; surviving forward infantry will regroup near the enemy approach while tanks complete.", "notes": "Place third refinery now. Light tanks are queued from #166; infantry regroup around (70,20), enemy base last known near (85,10).", "commands": [{"do": "place", "item": "proc", "x": 17, "y": 12}, {"do": "move", "units": [177, 179, 180, 185], "x": 72, "y": 20}, {"do": "move", "units": [190, 194], "x": 45, "y": 20}, {"do": "rally", "building": 135, "x": 65, "y": 20}, {"do": "rally", "building": 166, "x": 65, "y": 20}], "feedback": ["place proc: nothing READY TO PLACE with that type", "move: 4 units", "move: 2 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4000, "units_killed": 1, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 4450, "experience": 8, "order_count": 57}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $850 (1 units, 0 bldgs), lost $4000 (26 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc 98%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 4%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #177@(72,20)* #179@(72,20)* #180@(72,20)* #185@(71,21)\n  e3 (Rocket Soldier) x2: #190@(38,20) #194@(31,17)\n  harv (Ore Truck (harvester)) x2: #132@(23,7) #149@(21,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - move: 4 units\n  - move: 2 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Place third refinery now. Light tanks are queued from #166; infantry regroup around (70,20), enemy base last known near (85,10).", "raw": "{\"thoughts\":\"Third refinery is nearly complete and will be placed immediately next turn; current income is temporarily exhausted by queued tanks and infantry. The forward rifle group should probe toward the likely enemy base while rocket soldiers regroup behind it.\",\"notes\":\"Place ready proc next turn. Tank queue is long; infantry probing from (72,20) toward enemy likely at (95,11). Rockets moving to forward rally.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,179,180,185],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[190,194],\"x\":72,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":20},{\"do\":\"rally\",\"building\":166,\"x\":72,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 262, "total_tokens": 1818, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077363, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Third refinery is nearly complete and will be placed immediately next turn; current income is temporarily exhausted by queued tanks and infantry. The forward rifle group should probe toward the likely enemy base while rocket soldiers regroup behind it.", "notes": "Place ready proc next turn. Tank queue is long; infantry probing from (72,20) toward enemy likely at (95,11). Rockets moving to forward rally.", "commands": [{"do": "attack_move", "units": [177, 179, 180, 185], "x": 95, "y": 11}, {"do": "move", "units": [190, 194], "x": 72, "y": 20}, {"do": "rally", "building": 135, "x": 72, "y": 20}, {"do": "rally", "building": 166, "x": 72, "y": 20}], "feedback": ["attack_move: 4 units", "move: 2 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4000, "units_killed": 1, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 3950, "experience": 8, "order_count": 57}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $850 (1 units, 0 bldgs), lost $4000 (26 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc 98%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 4%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #177@(79,13) #179@(79,12) #180@(80,12) #185@(78,14)\n  e3 (Rocket Soldier) x2: #190@(47,25) #194@(40,22)\n  harv (Ore Truck (harvester)) x2: #132@(18,17) #149@(13,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 2 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Place ready proc next turn. Tank queue is long; infantry probing from (72,20) toward enemy likely at (95,11). Rockets moving to forward rally.", "raw": "{\"thoughts\":\"The refinery is ready and must be placed immediately to strengthen income. Infantry are close to the likely enemy start, while rockets continue moving up to support the coming tank force.\",\"notes\":\"Place third refinery. Rifle scout group at 78-80,12-14 advancing into enemy likely base (95,11); rockets moving from central map toward them. Long light-tank queue remains active.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":12},{\"do\":\"attack_move\",\"units\":[177,179,180,185],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[190,194],\"x\":72,\"y\":18},{\"do\":\"stance\",\"units\":[177,179,180,185],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1547, "completion_tokens": 217, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1545, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00711755, "upstream_inference_prompt_cost": 0.00425315, "upstream_inference_completions_cost": 0.0028644}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "The refinery is ready and must be placed immediately to strengthen income. Infantry are close to the likely enemy start, while rockets continue moving up to support the coming tank force.", "notes": "Place third refinery. Rifle scout group at 78-80,12-14 advancing into enemy likely base (95,11); rockets moving from central map toward them. Long light-tank queue remains active.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 12}, {"do": "attack_move", "units": [177, 179, 180, 185], "x": 95, "y": 11}, {"do": "attack_move", "units": [190, 194], "x": 72, "y": 18}, {"do": "stance", "units": [177, 179, 180, 185], "stance": "attack_anything"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 4 units", "attack_move: 2 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4000, "units_killed": 1, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 3950, "experience": 8, "order_count": 57}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $404 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3500, killed $850 (1 units, 0 bldgs), lost $4400 (30 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 35%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 99%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #200@(26,20)\n  e3 (Rocket Soldier) x2: #190@(56,28) #194@(49,26)\n  harv (Ore Truck (harvester)) x2: #132@(19,14) #149@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Place third refinery. Rifle scout group at 78-80,12-14 advancing into enemy likely base (95,11); rockets moving from central map toward them. Long light-tank queue remains active.", "raw": "{\"thoughts\":\"A third refinery is ready and should be placed immediately to expand income. Our small mobile force should continue probing toward the likely enemy base while infantry production stays active.\",\"notes\":\"Place ready refinery; likely enemy base remains near 95,11. Tank #200 and rockets #190/#194 advancing east-northeast; retain queued light tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[200,190,194],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[200,190,194],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":166,\"x\":55,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1533, "completion_tokens": 258, "total_tokens": 1791, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1531, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00762025, "upstream_inference_prompt_cost": 0.00421465, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "A third refinery is ready and should be placed immediately to expand income. Our small mobile force should continue probing toward the likely enemy base while infantry production stays active.", "notes": "Place ready refinery; likely enemy base remains near 95,11. Tank #200 and rockets #190/#194 advancing east-northeast; retain queued light tanks.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 12}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [200, 190, 194], "x": 95, "y": 11}, {"do": "stance", "units": [200, 190, 194], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 55, "y": 24}, {"do": "rally", "building": 166, "x": 55, "y": 24}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "attack_move: 3 units", "stance: 3 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4400, "units_killed": 1, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 1300, "income": 4950, "experience": 8, "order_count": 57}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14300, army $5000, killed $850 (1 units, 0 bldgs), lost $4400 (30 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Vehicle: 1tnk 64%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #200@(49,27)\n  e1 (Rifle Infantry) x1: #206@(21,15)\n  e3 (Rocket Soldier) x3: #190@(65,24) #194@(58,28) #203@(24,20)\n  harv (Ore Truck (harvester)) x3: #132@(25,8) #149@(20,3) #205@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Place ready refinery; likely enemy base remains near 95,11. Tank #200 and rockets #190/#194 advancing east-northeast; retain queued light tanks.", "raw": "{\"thoughts\":\"Three refineries and fully queued infantry/tank production should soon provide a strong force. The forward tank and rockets will continue probing northeast toward the suspected enemy base while new units rally east.\",\"notes\":\"Enemy remains unseen; suspected base near 95,11. Forward group #200/#190/#194/#203 advancing via northeast. Vehicle and infantry queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[200,190,194,203],\"x\":82,\"y\":16},{\"do\":\"stance\",\"units\":[200,190,194,203],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":166,\"x\":45,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1605, "completion_tokens": 313, "total_tokens": 1918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1603, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00854425, "upstream_inference_prompt_cost": 0.00441265, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "Three refineries and fully queued infantry/tank production should soon provide a strong force. The forward tank and rockets will continue probing northeast toward the suspected enemy base while new units rally east.", "notes": "Enemy remains unseen; suspected base near 95,11. Forward group #200/#190/#194/#203 advancing via northeast. Vehicle and infantry queues are full.", "commands": [{"do": "attack_move", "units": [200, 190, 194, 203], "x": 82, "y": 16}, {"do": "stance", "units": [200, 190, 194, 203], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 45, "y": 22}, {"do": "rally", "building": 166, "x": 45, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 4 units", "stance: 4 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 4400, "units_killed": 1, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14300, "army_value": 1700, "income": 4450, "experience": 8, "order_count": 63}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13700, army $4400, killed $850 (1 units, 0 bldgs), lost $5000 (32 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Vehicle: 1tnk 64%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #200@(65,25)95%\n  e1 (Rifle Infantry) x1: #206@(31,17)\n  e3 (Rocket Soldier) x1: #203@(33,24)\n  harv (Ore Truck (harvester)) x3: #132@(20,12) #149@(13,13) #205@(5,22)\nVISIBLE ENEMY UNITS (3):\n  #162 ftrk@(68,24) 86%, #168 apc@(68,23) 100%, #178 ftrk@(66,28) 44%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; suspected base near 95,11. Forward group #200/#190/#194/#203 advancing via northeast. Vehicle and infantry queues are full.", "raw": "{\"thoughts\":\"Our forward force has been attrited, but the surviving light tank is in contact with vulnerable enemy supply trucks near the central approach. Keep all existing production queues running, eliminate exposed targets, and send the nearby infantry northeast to reinforce/scout toward the likely enemy base.\",\"notes\":\"Enemy base still unspotted, likely east/northeast around 95,11. #200 light tank engaging enemy vehicles around 66-68,24; #206/#203 moving to reinforce.\",\"commands\":[{\"do\":\"attack\",\"units\":[200],\"target\":178},{\"do\":\"attack_move\",\"units\":[206,203],\"x\":78,\"y\":20},{\"do\":\"stance\",\"units\":[200,206,203],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":25},{\"do\":\"rally\",\"building\":166,\"x\":65,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1597, "completion_tokens": 288, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1595, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00819225, "upstream_inference_prompt_cost": 0.00439065, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Our forward force has been attrited, but the surviving light tank is in contact with vulnerable enemy supply trucks near the central approach. Keep all existing production queues running, eliminate exposed targets, and send the nearby infantry northeast to reinforce/scout toward the likely enemy base.", "notes": "Enemy base still unspotted, likely east/northeast around 95,11. #200 light tank engaging enemy vehicles around 66-68,24; #206/#203 moving to reinforce.", "commands": [{"do": "attack", "units": [200], "target": 178}, {"do": "attack_move", "units": [206, 203], "x": 78, "y": 20}, {"do": "stance", "units": [200, 206, 203], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 65, "y": 25}, {"do": "rally", "building": 166, "x": 65, "y": 25}], "feedback": ["attack: 1 units", "attack_move: 2 units", "stance: 3 units", "rally #135: ordered", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 850, "deaths_cost": 5000, "units_killed": 1, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13700, "army_value": 1100, "income": 3950, "experience": 8, "order_count": 63}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $991 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14700, army $5400, killed $1450 (2 units, 0 bldgs), lost $5000 (32 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 1%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 51%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #200@(66,27)66% #214@(12,20)\n  e1 (Rifle Infantry) x4: #206@(40,22) #210@(21,18) #212@(19,16) #213@(16,15)\n  e3 (Rocket Soldier) x1: #203@(43,24)\n  harv (Ore Truck (harvester)) x3: #132@(16,18) #149@(16,8) #205@(6,19)\nVISIBLE ENEMY UNITS (5):\n  #162 ftrk@(68,24) 9%, #168 apc@(68,25) 99%, #183 e1@(67,23) 100%, #184 e3@(69,24) 100%, #197 apc@(66,25) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #202 fact@(66,32) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 2 units\n  - stance: 3 units\n  - rally #135: ordered\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely east/northeast around 95,11. #200 light tank engaging enemy vehicles around 66-68,24; #206/#203 moving to reinforce.", "raw": "{\"thoughts\":\"A forward enemy Construction Yard is exposed at 66,32; destroy it immediately while continuing tank and infantry production. Our nearby force will pressure through the APC screen and the home tank will reinforce.\",\"notes\":\"Focus fire enemy fact #202 at 66,32. #200/#203/#206 are forward; #214 reinforcing from base. Vehicle queue has five light tanks queued; infantry queue needs rockets after rifles.\",\"commands\":[{\"do\":\"attack\",\"units\":[200,203,206],\"target\":202},{\"do\":\"attack_move\",\"units\":[214,210,212,213],\"x\":66,\"y\":32},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"stance\",\"units\":[200,203,206,214],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1645, "completion_tokens": 343, "total_tokens": 1988, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1643, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00905025, "upstream_inference_prompt_cost": 0.00452265, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "A forward enemy Construction Yard is exposed at 66,32; destroy it immediately while continuing tank and infantry production. Our nearby force will pressure through the APC screen and the home tank will reinforce.", "notes": "Focus fire enemy fact #202 at 66,32. #200/#203/#206 are forward; #214 reinforcing from base. Vehicle queue has five light tanks queued; infantry queue needs rockets after rifles.", "commands": [{"do": "attack", "units": [200, 203, 206], "target": 202}, {"do": "attack_move", "units": [214, 210, 212, 213], "x": 66, "y": 32}, {"do": "train", "item": "e3", "count": 4}, {"do": "stance", "units": [200, 203, 206, 214], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["attack: 3 units", "attack_move: 4 units", "train 4x e3: queued", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1450, "deaths_cost": 5000, "units_killed": 2, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14700, "army_value": 2100, "income": 5450, "experience": 14, "order_count": 63}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $326 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14100, army $4800, killed $2050 (3 units, 0 bldgs), lost $5700 (33 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Vehicle: 1tnk 49%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(31,22)\n  e1 (Rifle Infantry) x5: #206@(49,26) #210@(30,23) #212@(28,21) #213@(25,20) #215@(22,18)\n  e3 (Rocket Soldier) x1: #203@(52,27)\n  harv (Ore Truck (harvester)) x3: #132@(7,27) #149@(22,4) #205@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 4 units\n  - train 4x e3: queued\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Focus fire enemy fact #202 at 66,32. #200/#203/#206 are forward; #214 reinforcing from base. Vehicle queue has five light tanks queued; infantry queue needs rockets after rifles.", "raw": "{\"thoughts\":\"Our production queues are fully committed and power/economy are healthy. Push all available combat units toward the last known enemy construction yard position while reinforcements rally forward.\",\"notes\":\"Enemy base/Construction Yard last seen around 66,32; no current vision. Five light tanks and mixed infantry queued. Continue assault and spend incoming cash on another refinery or war factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":48,\"y\":27},{\"do\":\"rally\",\"building\":135,\"x\":48,\"y\":27},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1593, "completion_tokens": 280, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00807565, "upstream_inference_prompt_cost": 0.00437965, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Our production queues are fully committed and power/economy are healthy. Push all available combat units toward the last known enemy construction yard position while reinforcements rally forward.", "notes": "Enemy base/Construction Yard last seen around 66,32; no current vision. Five light tanks and mixed infantry queued. Continue assault and spend incoming cash on another refinery or war factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 48, "y": 27}, {"do": "rally", "building": 135, "x": 48, "y": 27}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 5700, "units_killed": 3, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14100, "army_value": 1500, "income": 4950, "experience": 20, "order_count": 67}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14400, army $5100, killed $2050 (3 units, 0 bldgs), lost $5700 (33 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Vehicle: 1tnk 72%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(53,28)\n  e1 (Rifle Infantry) x5: #206@(59,28) #210@(39,27) #212@(37,27) #213@(34,24) #215@(31,24)\n  e3 (Rocket Soldier) x2: #203@(60,28)28% #217@(24,15)\n  harv (Ore Truck (harvester)) x3: #132@(8,27) #149@(15,11) #205@(7,17)\nVISIBLE ENEMY UNITS (4):\n  #168 apc@(63,31) 98%, #191 e1@(65,29) 100%, #197 apc@(64,31) 99%, #209 ftrk@(64,29) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base/Construction Yard last seen around 66,32; no current vision. Five light tanks and mixed infantry queued. Continue assault and spend incoming cash on another refinery or war factory.", "raw": "{\"thoughts\":\"Our forward force has contact with enemy APCs and infantry near the suspected base approach. Keep pressure on that group while the large queued reinforcement batch completes and rallies east.\",\"notes\":\"Enemy combat contact at 63-65,29-31; suspected base lies further east/northeast. Five light tanks and infantry remain queued; rally to 60,28.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[203,206,210,212,213,214,215,217],\"x\":65,\"y\":30},{\"do\":\"stance\",\"units\":[203,206,210,212,213,214,215,217],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":28},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1634, "completion_tokens": 293, "total_tokens": 1927, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1632, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00836, "upstream_inference_prompt_cost": 0.0044924, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Our forward force has contact with enemy APCs and infantry near the suspected base approach. Keep pressure on that group while the large queued reinforcement batch completes and rallies east.", "notes": "Enemy combat contact at 63-65,29-31; suspected base lies further east/northeast. Five light tanks and infantry remain queued; rally to 60,28.", "commands": [{"do": "attack_move", "units": [203, 206, 210, 212, 213, 214, 215, 217], "x": 65, "y": 30}, {"do": "stance", "units": [203, 206, 210, 212, 213, 214, 215, 217], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 60, "y": 28}, {"do": "rally", "building": 135, "x": 60, "y": 28}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 5700, "units_killed": 3, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14400, "army_value": 1800, "income": 4450, "experience": 20, "order_count": 67}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $442 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15000, army $5700, killed $2050 (3 units, 0 bldgs), lost $6100 (35 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Vehicle: 1tnk 12%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #214@(60,29)54% #220@(15,20)\n  e1 (Rifle Infantry) x4: #210@(49,30) #212@(46,29) #213@(43,28) #215@(40,27)\n  e3 (Rocket Soldier) x2: #217@(32,22) #219@(18,16)\n  harv (Ore Truck (harvester)) x3: #132@(7,17) #149@(15,12) #205@(6,26)\nVISIBLE ENEMY UNITS (6):\n  #168 apc@(63,31) 74%, #184 e3@(65,29) 93%, #191 e1@(65,29) 100%, #197 apc@(64,31) 99%, #198 e3@(65,29) 100%, #209 ftrk@(64,29) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy combat contact at 63-65,29-31; suspected base lies further east/northeast. Five light tanks and infantry remain queued; rally to 60,28.", "raw": "{\"thoughts\":\"Our forward force has reached enemy units near 64,30 but is outnumbered by APCs and support infantry. Consolidate every combat unit into the fight while the already-full vehicle and infantry queues reinforce the forward rally point.\",\"notes\":\"Enemy mobile force at 63-65,29-31; base likely east/northeast. All available combat units ordered to attack contact; production queues are full and rally near 60,28.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":30},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":28},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1641, "completion_tokens": 364, "total_tokens": 2005, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1639, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00931645, "upstream_inference_prompt_cost": 0.00451165, "upstream_inference_completions_cost": 0.0048048}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Our forward force has reached enemy units near 64,30 but is outnumbered by APCs and support infantry. Consolidate every combat unit into the fight while the already-full vehicle and infantry queues reinforce the forward rally point.", "notes": "Enemy mobile force at 63-65,29-31; base likely east/northeast. All available combat units ordered to attack contact; production queues are full and rally near 60,28.", "commands": [{"do": "attack_move", "units": "all_army", "x": 66, "y": 30}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 60, "y": 28}, {"do": "rally", "building": 135, "x": 60, "y": 28}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 6100, "units_killed": 3, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15000, "army_value": 2400, "income": 5450, "experience": 20, "order_count": 67}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $278 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14600, army $5300, killed $2050 (3 units, 0 bldgs), lost $6800 (36 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 52%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #220@(38,21)\n  e1 (Rifle Infantry) x4: #210@(58,30)84% #212@(57,28) #213@(53,30) #215@(50,30)\n  e3 (Rocket Soldier) x3: #217@(40,27) #219@(28,21) #221@(19,16)\n  harv (Ore Truck (harvester)) x3: #132@(3,25) #149@(23,7) #205@(6,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy mobile force at 63-65,29-31; base likely east/northeast. All available combat units ordered to attack contact; production queues are full and rally near 60,28.", "raw": "{\"thoughts\":\"Our queued reinforcements are filling both production lines while the current force advances toward the last enemy contact. Keep pressure eastward and convert incoming ore into a fourth refinery as soon as funds arrive.\",\"notes\":\"Attack force rally/contact area is around 63,29; enemy base remains likely northeast/east near 95,11. Vehicle and infantry queues are saturated.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":28},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":62,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":62,\"y\":28},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 247, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075658, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Our queued reinforcements are filling both production lines while the current force advances toward the last enemy contact. Keep pressure eastward and convert incoming ore into a fourth refinery as soon as funds arrive.", "notes": "Attack force rally/contact area is around 63,29; enemy base remains likely northeast/east near 95,11. Vehicle and infantry queues are saturated.", "commands": [{"do": "attack_move", "units": "all_army", "x": 70, "y": 28}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 62, "y": 28}, {"do": "rally", "building": 135, "x": 62, "y": 28}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #166: ordered", "rally #135: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 6800, "units_killed": 3, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14600, "army_value": 2000, "income": 5575, "experience": 20, "order_count": 67}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $287 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14800, army $5500, killed $2050 (3 units, 0 bldgs), lost $6900 (37 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: proc 11%; Vehicle: 1tnk 83%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #220@(39,22)*\n  e1 (Rifle Infantry) x3: #212@(57,28)* #213@(53,30)* #215@(51,30)*\n  e3 (Rocket Soldier) x4: #217@(41,27)* #219@(28,21)* #221@(20,16)* #225@(15,15)\n  harv (Ore Truck (harvester)) x3: #132@(3,27) #149@(19,10) #205@(7,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Attack force rally/contact area is around 63,29; enemy base remains likely northeast/east near 95,11. Vehicle and infantry queues are saturated.", "raw": "{\"thoughts\":\"Production is fully queued and a fourth refinery is underway, while our small force has not found the enemy yet. Continue the broad advance toward the likely northeast enemy start and keep all combat units aggressive.\",\"notes\":\"Refinery building at 11%; 3 harvesters active. All army advancing/searching northeast toward likely enemy base at 95,11; reassess contacts next tick.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":24},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1563, "completion_tokens": 219, "total_tokens": 1782, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1561, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00718795, "upstream_inference_prompt_cost": 0.00429715, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Production is fully queued and a fourth refinery is underway, while our small force has not found the enemy yet. Continue the broad advance toward the likely northeast enemy start and keep all combat units aggressive.", "notes": "Refinery building at 11%; 3 harvesters active. All army advancing/searching northeast toward likely enemy base at 95,11; reassess contacts next tick.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 70, "y": 24}, {"do": "rally", "building": 135, "x": 70, "y": 24}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 6900, "units_killed": 3, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14800, "army_value": 2200, "income": 5475, "experience": 20, "order_count": 68}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $213 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $2050 (3 units, 0 bldgs), lost $7000 (38 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: proc 25%; Vehicle: 1tnk 11%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #220@(59,29) #227@(14,21)\n  e1 (Rifle Infantry) x4: #213@(58,28)36% #215@(59,28)85% #226@(22,18) #228@(15,15)\n  e3 (Rocket Soldier) x4: #217@(51,28) #219@(37,24) #221@(29,22) #225@(24,20)\n  harv (Ore Truck (harvester)) x3: #132@(6,18) #149@(12,13) #205@(3,27)\nVISIBLE ENEMY UNITS (2):\n  #168 apc@(63,31) 61%, #209 ftrk@(62,30) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Refinery building at 11%; 3 harvesters active. All army advancing/searching northeast toward likely enemy base at 95,11; reassess contacts next tick.", "raw": "{\"thoughts\":\"Our forward force has located damaged enemy vehicles near the central approach, likely screening their base. Keep the tank/rocket group pressing east while the refinery and light tank queues convert incoming ore into a stronger assault force.\",\"notes\":\"Enemy contact at 62,30: damaged APC #168 and flak truck #209. Main army advancing east/northeast; likely enemy base remains near 95,11. Refinery is under construction and 4 light tanks are queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[220,213,215,217,219,221,225],\"target\":168},{\"do\":\"attack_move\",\"units\":[226,227,228],\"x\":72,\"y\":25},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":65,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1574, "completion_tokens": 294, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1572, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082082, "upstream_inference_prompt_cost": 0.0043274, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Our forward force has located damaged enemy vehicles near the central approach, likely screening their base. Keep the tank/rocket group pressing east while the refinery and light tank queues convert incoming ore into a stronger assault force.", "notes": "Enemy contact at 62,30: damaged APC #168 and flak truck #209. Main army advancing east/northeast; likely enemy base remains near 95,11. Refinery is under construction and 4 light tanks are queued.", "commands": [{"do": "attack", "units": [220, 213, 215, 217, 219, 221, 225], "target": 168}, {"do": "attack_move", "units": [226, 227, 228], "x": 72, "y": 25}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 65, "y": 28}, {"do": "rally", "building": 135, "x": 65, "y": 28}], "feedback": ["attack: 7 units", "attack_move: 3 units", "stance: 10 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 7000, "units_killed": 3, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15600, "army_value": 3000, "income": 5975, "experience": 20, "order_count": 68}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $46 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14700, army $5400, killed $2050 (3 units, 0 bldgs), lost $7900 (41 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: proc 49%; Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #227@(36,23)\n  e1 (Rifle Infantry) x2: #226@(30,23) #228@(24,20)\n  e3 (Rocket Soldier) x4: #217@(59,28)80% #219@(48,25) #221@(39,22) #225@(35,20)\n  harv (Ore Truck (harvester)) x3: #132@(6,24) #149@(23,6) #205@(7,23)\nVISIBLE ENEMY UNITS (1):\n  #209 ftrk@(62,30) 45%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 3 units\n  - stance: 10 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact at 62,30: damaged APC #168 and flak truck #209. Main army advancing east/northeast; likely enemy base remains near 95,11. Refinery is under construction and 4 light tanks are queued.", "raw": "{\"thoughts\":\"Our force is small but enemy defenses/buildings remain unseen, so maintain the eastward offensive while finishing the refinery and tank queue. The damaged flak truck is an immediate target en route to the likely enemy base.\",\"notes\":\"Push all combat units toward likely enemy base at 95,11; enemy flak truck #209 at 62,30. Proc is 49%, four light tanks queued, 3 harvesters active.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":209},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":166,\"x\":78,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1564, "completion_tokens": 319, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1562, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085107, "upstream_inference_prompt_cost": 0.0042999, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Our force is small but enemy defenses/buildings remain unseen, so maintain the eastward offensive while finishing the refinery and tank queue. The damaged flak truck is an immediate target en route to the likely enemy base.", "notes": "Push all combat units toward likely enemy base at 95,11; enemy flak truck #209 at 62,30. Proc is 49%, four light tanks queued, 3 harvesters active.", "commands": [{"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack", "units": "all_army", "target": 209}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 166, "x": 78, "y": 20}, {"do": "rally", "building": 135, "x": 78, "y": 20}], "feedback": ["stance: 7 units", "attack: 7 units", "attack_move: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 7900, "units_killed": 3, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14700, "army_value": 2100, "income": 6475, "experience": 20, "order_count": 68}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $260 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14400, army $5100, killed $2050 (3 units, 0 bldgs), lost $8200 (42 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: proc 59%; Vehicle: 1tnk 79%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #227@(55,28)\n  e1 (Rifle Infantry) x2: #226@(40,25) #228@(33,24)\n  e3 (Rocket Soldier) x3: #219@(57,28)73% #221@(49,26) #225@(45,24)\n  harv (Ore Truck (harvester)) x3: #132@(6,27) #149@(22,5) #205@(6,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 7 units\n  - attack: 7 units\n  - attack_move: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Push all combat units toward likely enemy base at 95,11; enemy flak truck #209 at 62,30. Proc is 49%, four light tanks queued, 3 harvesters active.", "raw": "{\"thoughts\":\"Our economy has three refineries and harvesters, with a fourth refinery nearly ready. Keep the armored/rocket spearhead advancing toward the suspected enemy base while finishing economic growth and continuous light-tank production.\",\"notes\":\"Enemy base still presumed near (95,11). Main army is advancing east from x33-57; refinery ready soon, vehicle queue has light tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":11},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":166,\"x\":72,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 301, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00820435, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Our economy has three refineries and harvesters, with a fourth refinery nearly ready. Keep the armored/rocket spearhead advancing toward the suspected enemy base while finishing economic growth and continuous light-tank production.", "notes": "Enemy base still presumed near (95,11). Main army is advancing east from x33-57; refinery ready soon, vehicle queue has light tanks.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 11}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 166, "x": 72, "y": 22}, {"do": "rally", "building": 135, "x": 72, "y": 22}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 6 units", "rally #166: ordered", "rally #135: ordered", "train 3x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2050, "deaths_cost": 8200, "units_killed": 3, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14400, "army_value": 1800, "income": 6125, "experience": 20, "order_count": 68}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13700, army $4400, killed $3500 (5 units, 0 bldgs), lost $8900 (43 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: proc 66%; Vehicle: 1tnk 92%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 27%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #226@(50,26) #228@(44,24)\n  e3 (Rocket Soldier) x3: #219@(60,28)25% #221@(57,29) #225@(54,29)\n  harv (Ore Truck (harvester)) x3: #132@(7,17) #149@(16,11) #205@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 6 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - train 3x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). Main army is advancing east from x33-57; refinery ready soon, vehicle queue has light tanks.", "raw": "{\"thoughts\":\"Our refinery and a batch of light tanks are nearing completion, while the current infantry screen continues advancing toward the presumed enemy base. Keep pressure and production flowing, then place the refinery immediately when ready.\",\"notes\":\"Enemy still unscouted, presumed northeast near 95,11. Infantry/rockets advancing east; 4 light tanks queued and refinery 66%. Place proc next turn, then save/build power or depot as funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[219,221,225,226,228],\"x\":82,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 243, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075625, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Our refinery and a batch of light tanks are nearing completion, while the current infantry screen continues advancing toward the presumed enemy base. Keep pressure and production flowing, then place the refinery immediately when ready.", "notes": "Enemy still unscouted, presumed northeast near 95,11. Infantry/rockets advancing east; 4 light tanks queued and refinery 66%. Place proc next turn, then save/build power or depot as funds permit.", "commands": [{"do": "attack_move", "units": [219, 221, 225, 226, 228], "x": 82, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "rally", "building": 166, "x": 70, "y": 22}, {"do": "rally", "building": 135, "x": 70, "y": 22}], "feedback": ["attack_move: 5 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 8900, "units_killed": 5, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13700, "army_value": 1100, "income": 6000, "experience": 34, "order_count": 76}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $128 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4500, killed $3500 (5 units, 0 bldgs), lost $9800 (46 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: proc 87%; Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 71%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(25,20)\n  e1 (Rifle Infantry) x2: #226@(60,28)81% #228@(53,27)\n  e3 (Rocket Soldier) x1: #239@(16,15)\n  harv (Ore Truck (harvester)) x3: #132@(7,26) #149@(15,12) #205@(6,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unscouted, presumed northeast near 95,11. Infantry/rockets advancing east; 4 light tanks queued and refinery 66%. Place proc next turn, then save/build power or depot as funds permit.", "raw": "{\"thoughts\":\"Third refinery is nearly ready and all production queues are occupied. The forward infantry are continuing toward the presumed northeast enemy base; send available armor and rockets to reinforce while harvesters keep income flowing.\",\"notes\":\"Place refinery when ready. Infantry scouting/advancing northeast from x53-60; reinforce with tank #237 and rocket #239. Enemy remains unspotted, likely near (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[237,239],\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":[226,228],\"x\":82,\"y\":17},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1553, "completion_tokens": 224, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1551, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00722645, "upstream_inference_prompt_cost": 0.00426965, "upstream_inference_completions_cost": 0.0029568}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Third refinery is nearly ready and all production queues are occupied. The forward infantry are continuing toward the presumed northeast enemy base; send available armor and rockets to reinforce while harvesters keep income flowing.", "notes": "Place refinery when ready. Infantry scouting/advancing northeast from x53-60; reinforce with tank #237 and rocket #239. Enemy remains unspotted, likely near (95,11).", "commands": [{"do": "attack_move", "units": [237, 239], "x": 75, "y": 20}, {"do": "attack_move", "units": [226, 228], "x": 82, "y": 17}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 9800, "units_killed": 5, "units_lost": 46, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13800, "army_value": 1200, "income": 7000, "experience": 34, "order_count": 76}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $190 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4500, killed $3500 (5 units, 0 bldgs), lost $10000 (48 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: proc 97%; Vehicle: 1tnk 55%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(48,26)\n  e1 (Rifle Infantry) x2: #241@(23,19) #242@(15,15)\n  e3 (Rocket Soldier) x1: #239@(26,20)\n  harv (Ore Truck (harvester)) x3: #132@(7,27) #149@(22,5) #205@(7,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place refinery when ready. Infantry scouting/advancing northeast from x53-60; reinforce with tank #237 and rocket #239. Enemy remains unspotted, likely near (95,11).", "raw": "{\"thoughts\":\"Refinery is nearly ready and will be placed immediately next turn to sustain the economy. Existing armor and infantry should continue scouting northeast toward the expected enemy base while production queues complete.\",\"notes\":\"Place proc as soon as ready. Continue light tank/rocket and infantry northeast toward likely enemy start (95,11); current army is very small, production queues are active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[237,239],\"x\":70,\"y\":17},{\"do\":\"attack_move\",\"units\":[241,242],\"x\":55,\"y\":18},{\"do\":\"rally\",\"building\":166,\"x\":55,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 227, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071863, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Refinery is nearly ready and will be placed immediately next turn to sustain the economy. Existing armor and infantry should continue scouting northeast toward the expected enemy base while production queues complete.", "notes": "Place proc as soon as ready. Continue light tank/rocket and infantry northeast toward likely enemy start (95,11); current army is very small, production queues are active.", "commands": [{"do": "attack_move", "units": [237, 239], "x": 70, "y": 17}, {"do": "attack_move", "units": [241, 242], "x": 55, "y": 18}, {"do": "rally", "building": 166, "x": 55, "y": 18}, {"do": "rally", "building": 135, "x": 55, "y": 18}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 10000, "units_killed": 5, "units_lost": 48, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13800, "army_value": 1200, "income": 7500, "experience": 34, "order_count": 76}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13100, army $3800, killed $3500 (5 units, 0 bldgs), lost $10700 (49 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 91%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #241@(33,21) #242@(24,20)\n  e3 (Rocket Soldier) x1: #239@(35,24)\n  harv (Ore Truck (harvester)) x3: #132@(7,17) #149@(23,8) #205@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready. Continue light tank/rocket and infantry northeast toward likely enemy start (95,11); current army is very small, production queues are active.", "raw": "{\"thoughts\":\"A fourth refinery is ready and must be placed immediately to maximize income. Our visible force is sparse, so keep the existing scouts advancing toward the likely northeast enemy base while queued units reinforce from rallies.\",\"notes\":\"Placed proc; likely enemy base remains near (95,11). Infantry/rocket scouts advancing east-northeast; vehicle and infantry queues already stacked.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":11},{\"do\":\"rally\",\"building\":166,\"x\":42,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":42,\"y\":18},{\"do\":\"attack_move\",\"units\":[241,242,239],\"x\":55,\"y\":17},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1517, "completion_tokens": 284, "total_tokens": 1801, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1515, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00791945, "upstream_inference_prompt_cost": 0.00417065, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "A fourth refinery is ready and must be placed immediately to maximize income. Our visible force is sparse, so keep the existing scouts advancing toward the likely northeast enemy base while queued units reinforce from rallies.", "notes": "Placed proc; likely enemy base remains near (95,11). Infantry/rocket scouts advancing east-northeast; vehicle and infantry queues already stacked.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 11}, {"do": "rally", "building": 166, "x": 42, "y": 18}, {"do": "rally", "building": 135, "x": 42, "y": 18}, {"do": "attack_move", "units": [241, 242, 239], "x": 55, "y": 17}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #166: ordered", "rally #135: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 10700, "units_killed": 5, "units_lost": 49, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 500, "income": 6500, "experience": 34, "order_count": 76}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $15700, army $5000, killed $3500 (5 units, 0 bldgs), lost $10700 (49 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 1tnk 75%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 51%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #241@(44,21) #242@(34,21) #249@(24,15)\n  e3 (Rocket Soldier) x1: #239@(46,24)\n  harv (Ore Truck (harvester)) x4: #132@(2,26) #149@(17,18) #205@(7,22) #248@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Placed proc; likely enemy base remains near (95,11). Infantry/rocket scouts advancing east-northeast; vehicle and infantry queues already stacked.", "raw": "{\"thoughts\":\"Our economy has four refineries and harvesters but is temporarily empty while three Light Tanks and infantry are already queued. Keep production rallies aimed east and push the existing scout force toward the likely Soviet start to gain vision and find targets.\",\"notes\":\"Enemy base still unscouted, likely near (95,11). Three Light Tanks and four infantry are queued; maintain eastward rally and scout pressure.\",\"commands\":[{\"do\":\"rally\",\"building\":166,\"x\":62,\"y\":15},{\"do\":\"rally\",\"building\":135,\"x\":58,\"y\":17},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1533, "completion_tokens": 348, "total_tokens": 1881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1531, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00880825, "upstream_inference_prompt_cost": 0.00421465, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Our economy has four refineries and harvesters but is temporarily empty while three Light Tanks and infantry are already queued. Keep production rallies aimed east and push the existing scout force toward the likely Soviet start to gain vision and find targets.", "notes": "Enemy base still unscouted, likely near (95,11). Three Light Tanks and four infantry are queued; maintain eastward rally and scout pressure.", "commands": [{"do": "rally", "building": 166, "x": 62, "y": 15}, {"do": "rally", "building": 135, "x": 58, "y": 17}, {"do": "attack_move", "units": "all_army", "x": 70, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #166: ordered", "rally #135: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 10700, "units_killed": 5, "units_lost": 49, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15700, "army_value": 600, "income": 6625, "experience": 34, "order_count": 77}}
{"tick": 11801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $441 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16600, army $5900, killed $3500 (5 units, 0 bldgs), lost $10700 (49 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 1tnk 15%; Vehicle: 1tnk 0%; Infantry: e3 43%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #255@(16,20)\n  e1 (Rifle Infantry) x5: #241@(52,27) #242@(44,24) #249@(32,22) #253@(21,17) #254@(18,16)\n  e3 (Rocket Soldier) x1: #239@(55,28)\n  harv (Ore Truck (harvester)) x4: #132@(5,20) #149@(20,12) #205@(6,20) #248@(21,2)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely near (95,11). Three Light Tanks and four infantry are queued; maintain eastward rally and scout pressure.", "raw": "{\"thoughts\":\"Our economy has four refineries and harvesters but is temporarily cash-starved while two tank and two rocket-soldier orders are underway. Keep existing forces pressing east to scout the likely Soviet base while production completes.\",\"notes\":\"Enemy remains unseen; probable base is near (95,11). Current dispersed force is ordered east; two Light Tanks and two Rocket Soldiers are queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1533, "completion_tokens": 348, "total_tokens": 1881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1531, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00880825, "upstream_inference_prompt_cost": 0.00421465, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Our economy has four refineries and harvesters but is temporarily cash-starved while two tank and two rocket-soldier orders are underway. Keep existing forces pressing east to scout the likely Soviet base while production completes.", "notes": "Enemy remains unseen; probable base is near (95,11). Current dispersed force is ordered east; two Light Tanks and two Rocket Soldiers are queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "rally", "building": 166, "x": 70, "y": 18}, {"do": "rally", "building": 135, "x": 70, "y": 18}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 10700, "units_killed": 5, "units_lost": 49, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16600, "army_value": 1500, "income": 7625, "experience": 34, "order_count": 77}}
{"tick": 12001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $276 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16600, army $5900, killed $3500 (5 units, 0 bldgs), lost $11000 (50 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Vehicle: 1tnk 62%; Vehicle: 1tnk 0%; Infantry: e3 53%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #255@(35,20)\n  e1 (Rifle Infantry) x5: #241@(60,28)53% #242@(53,27) #249@(42,24) #253@(30,23) #254@(27,20)\n  e3 (Rocket Soldier) x1: #257@(19,16)\n  harv (Ore Truck (harvester)) x4: #132@(6,21) #149@(26,8) #205@(3,28) #248@(14,10)\nVISIBLE ENEMY UNITS (2):\n  #191 e1@(64,29) 97%, #198 e3@(64,29) 51%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; probable base is near (95,11). Current dispersed force is ordered east; two Light Tanks and two Rocket Soldiers are queued.", "raw": "{\"thoughts\":\"Our economy has four refineries and harvesters but the current combat force is extremely thin after heavy losses. Keep the existing tank and infantry advancing toward the likely enemy base while current tank and rocket production completes, then reinforce continuously.\",\"notes\":\"Enemy scouts at (64,29); likely base remains near (95,11). Existing force advancing east/northeast; vehicle queue has two Light Tanks and infantry queue has Rocket Soldier.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":82,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 331, "total_tokens": 1880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00862785, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.0043692}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Our economy has four refineries and harvesters but the current combat force is extremely thin after heavy losses. Keep the existing tank and infantry advancing toward the likely enemy base while current tank and rocket production completes, then reinforce continuously.", "notes": "Enemy scouts at (64,29); likely base remains near (95,11). Existing force advancing east/northeast; vehicle queue has two Light Tanks and infantry queue has Rocket Soldier.", "commands": [{"do": "attack_move", "units": "all_army", "x": 82, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 70, "y": 22}, {"do": "rally", "building": 135, "x": 70, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 11000, "units_killed": 5, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16600, "army_value": 1500, "income": 6625, "experience": 34, "order_count": 77}}
{"tick": 12201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $326 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17400, army $6700, killed $3500 (5 units, 0 bldgs), lost $11200 (52 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Vehicle: 1tnk 7%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #255@(51,26) #262@(12,21)\n  e1 (Rifle Infantry) x3: #249@(52,27) #253@(40,24) #254@(37,24)\n  e3 (Rocket Soldier) x2: #257@(28,21) #260@(20,16)\n  harv (Ore Truck (harvester)) x4: #132@(5,29) #149@(21,11) #205@(7,21) #248@(15,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy scouts at (64,29); likely base remains near (95,11). Existing force advancing east/northeast; vehicle queue has two Light Tanks and infantry queue has Rocket Soldier.", "raw": "{\"thoughts\":\"Our four refineries give a strong economy but the army is still small and advancing piecemeal. Send all combat units toward the likely enemy base while the current Light Tank completes, then continue tank production as funds arrive.\",\"notes\":\"Enemy base still presumed near (95,11); all current combat units committed northeast. Four harvesters/refineries active; Light Tank is 7% complete.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":24},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1517, "completion_tokens": 260, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1515, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00760265, "upstream_inference_prompt_cost": 0.00417065, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Our four refineries give a strong economy but the army is still small and advancing piecemeal. Send all combat units toward the likely enemy base while the current Light Tank completes, then continue tank production as funds arrive.", "notes": "Enemy base still presumed near (95,11); all current combat units committed northeast. Four harvesters/refineries active; Light Tank is 7% complete.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 60, "y": 24}, {"do": "rally", "building": 135, "x": 60, "y": 24}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 11200, "units_killed": 5, "units_lost": 52, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17400, "army_value": 2300, "income": 7125, "experience": 34, "order_count": 77}}
{"tick": 12401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $993 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17400, army $6700, killed $3500 (5 units, 0 bldgs), lost $11200 (52 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Vehicle: 1tnk 54%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #255@(61,28)76% #262@(31,20)\n  e1 (Rifle Infantry) x3: #249@(60,28)33% #253@(49,27) #254@(47,24)\n  e3 (Rocket Soldier) x2: #257@(38,24) #260@(29,22)\n  harv (Ore Truck (harvester)) x4: #132@(5,20) #149@(16,18) #205@(6,21) #248@(22,4)\nVISIBLE ENEMY UNITS (8):\n  #184 e3@(65,29) 47%, #187 e4@(65,30) 100%, #191 e1@(64,29) 97%, #196 e1@(65,30) 100%, #197 apc@(64,31) 99%, #198 e3@(64,29) 34%, #201 e3@(65,30) 100%, #211 e2@(65,30) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11); all current combat units committed northeast. Four harvesters/refineries active; Light Tank is 7% complete.", "raw": "{\"thoughts\":\"Our forward force has located an enemy APC and infantry screen around (65,30), well short of their presumed base. Keep the group fighting east while the nearly complete Light Tank joins the frontline; refinery income should soon fund continuous infantry and another vehicle.\",\"notes\":\"Enemy mobile screen at 64-65,29-31; enemy base still presumed 95,11. All combat units push through screen toward east; vehicle queue 1tnk near completion.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":72,\"y\":28},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":61,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":61,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 286, "total_tokens": 1895, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00819885, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our forward force has located an enemy APC and infantry screen around (65,30), well short of their presumed base. Keep the group fighting east while the nearly complete Light Tank joins the frontline; refinery income should soon fund continuous infantry and another vehicle.", "notes": "Enemy mobile screen at 64-65,29-31; enemy base still presumed 95,11. All combat units push through screen toward east; vehicle queue 1tnk near completion.", "commands": [{"do": "attack_move", "units": "all_army", "x": 72, "y": 28}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 61, "y": 28}, {"do": "rally", "building": 135, "x": 61, "y": 28}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 11200, "units_killed": 5, "units_lost": 52, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17400, "army_value": 2300, "income": 8125, "experience": 34, "order_count": 77}}
{"tick": 12601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1175 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17300, army $6600, killed $3500 (5 units, 0 bldgs), lost $12000 (54 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #262@(32,20)* #267@(12,21)\n  e1 (Rifle Infantry) x2: #253@(50,28)* #254@(48,25)*\n  e3 (Rocket Soldier) x2: #257@(39,24)* #260@(29,22)*\n  harv (Ore Truck (harvester)) x4: #132@(6,22) #149@(23,10) #205@(6,29) #248@(20,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy mobile screen at 64-65,29-31; enemy base still presumed 95,11. All combat units push through screen toward east; vehicle queue 1tnk near completion.", "raw": "{\"thoughts\":\"Four refineries give strong income but our army is too small after losses. Push all available combat units toward the presumed enemy base while adding a Service Depot to unlock Medium Tanks, and keep both production structures working.\",\"notes\":\"Enemy base presumed around 95,11; previous enemy screen at 64-65,29-31. All current army ordered east/northeast. Build Service Depot, then produce Medium Tanks once available.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":166,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1510, "completion_tokens": 316, "total_tokens": 1826, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1508, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083226, "upstream_inference_prompt_cost": 0.0041514, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "Four refineries give strong income but our army is too small after losses. Push all available combat units toward the presumed enemy base while adding a Service Depot to unlock Medium Tanks, and keep both production structures working.", "notes": "Enemy base presumed around 95,11; previous enemy screen at 64-65,29-31. All current army ordered east/northeast. Build Service Depot, then produce Medium Tanks once available.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 166, "x": 55, "y": 24}, {"do": "rally", "building": 135, "x": 55, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["build fix: started", "train 3x 1tnk: queued", "train 5x e1: queued", "train 3x e3: queued", "rally #166: ordered", "rally #135: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 12000, "units_killed": 5, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17300, "army_value": 2200, "income": 7625, "experience": 34, "order_count": 77}}
{"tick": 12801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $286 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17400, army $6700, killed $3500 (5 units, 0 bldgs), lost $12000 (54 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: fix 26%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #262@(52,28) #267@(33,21)\n  e1 (Rifle Infantry) x3: #253@(60,28)64% #254@(57,28) #270@(21,15)\n  e3 (Rocket Soldier) x2: #257@(49,26) #260@(38,24)\n  harv (Ore Truck (harvester)) x4: #132@(3,29) #149@(22,6) #205@(7,25) #248@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 3x 1tnk: queued\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base presumed around 95,11; previous enemy screen at 64-65,29-31. All current army ordered east/northeast. Build Service Depot, then produce Medium Tanks once available.", "raw": "{\"thoughts\":\"Service Depot is under construction and all production queues are saturated. Push the existing forward force northeast toward the likely enemy base while reinforcements rally behind it.\",\"notes\":\"Enemy base likely 95,11; prior enemy contact around 64,30. Depot at 26%; vehicle/infantry queues full, retain continuous production and push army east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":82,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1638, "completion_tokens": 208, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1636, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007249, "upstream_inference_prompt_cost": 0.0045034, "upstream_inference_completions_cost": 0.0027456}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.77, "thoughts": "Service Depot is under construction and all production queues are saturated. Push the existing forward force northeast toward the likely enemy base while reinforcements rally behind it.", "notes": "Enemy base likely 95,11; prior enemy contact around 64,30. Depot at 26%; vehicle/infantry queues full, retain continuous production and push army east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 82, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 12000, "units_killed": 5, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17400, "army_value": 2300, "income": 7175, "experience": 34, "order_count": 89}}
{"tick": 13001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $311 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16800, army $6100, killed $3800 (6 units, 0 bldgs), lost $12900 (57 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: fix 42%; Vehicle: 1tnk 72%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 34%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #267@(53,28)\n  e1 (Rifle Infantry) x1: #270@(29,22)\n  e3 (Rocket Soldier) x3: #257@(58,28) #260@(49,26) #271@(22,15)\n  harv (Ore Truck (harvester)) x4: #132@(5,22) #149@(12,13) #205@(7,17) #248@(20,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base likely 95,11; prior enemy contact around 64,30. Depot at 26%; vehicle/infantry queues full, retain continuous production and push army east.", "raw": "{\"thoughts\":\"Service Depot is nearly ready and production queues are saturated despite a temporary cash shortage. Keep the small force advancing east toward prior contact while new tanks and infantry reinforce automatically.\",\"notes\":\"Enemy likely east/northeast near 95,11, with past contact near 64,30. Fix completes imminently; place then add power. Rally production east.\",\"commands\":[{\"do\":\"rally\",\"building\":166,\"x\":58,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":58,\"y\":28},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":28},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1552, "completion_tokens": 275, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078969, "upstream_inference_prompt_cost": 0.0042669, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Service Depot is nearly ready and production queues are saturated despite a temporary cash shortage. Keep the small force advancing east toward prior contact while new tanks and infantry reinforce automatically.", "notes": "Enemy likely east/northeast near 95,11, with past contact near 64,30. Fix completes imminently; place then add power. Rally production east.", "commands": [{"do": "rally", "building": 166, "x": 58, "y": 28}, {"do": "rally", "building": 135, "x": 58, "y": 28}, {"do": "attack_move", "units": "all_army", "x": 70, "y": 28}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #166: ordered", "rally #135: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 12900, "units_killed": 6, "units_lost": 57, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16800, "army_value": 1700, "income": 7275, "experience": 37, "order_count": 89}}
{"tick": 13201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $314 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17800, army $7100, killed $3800 (6 units, 0 bldgs), lost $12900 (57 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: fix 70%; Vehicle: 1tnk 19%; Vehicle: 1tnk 0%; Infantry: e3 45%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #267@(54,29)* #274@(18,20)\n  e1 (Rifle Infantry) x1: #270@(30,22)*\n  e3 (Rocket Soldier) x4: #257@(59,28)* #260@(49,26)* #271@(23,15)* #275@(18,16)\n  harv (Ore Truck (harvester)) x4: #132@(6,20) #149@(19,8) #205@(8,29) #248@(21,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely east/northeast near 95,11, with past contact near 64,30. Fix completes imminently; place then add power. Rally production east.", "raw": "{\"thoughts\":\"Service Depot is nearing completion while production queues are already committed. I will consolidate the scattered combat force and push east toward the enemy\u2019s likely approach/base area, while keeping all units aggressive.\",\"notes\":\"Fix at 70%; place immediately next turn then build power. Combat force advancing east from dispersed positions; enemy likely northeast/east, prior contact near 64,30.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[267,274,257,260,270,271,275],\"x\":78,\"y\":22},{\"do\":\"stance\",\"units\":[267,274,257,260,270,271,275],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1565, "completion_tokens": 284, "total_tokens": 1849, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00805145, "upstream_inference_prompt_cost": 0.00430265, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Service Depot is nearing completion while production queues are already committed. I will consolidate the scattered combat force and push east toward the enemy\u2019s likely approach/base area, while keeping all units aggressive.", "notes": "Fix at 70%; place immediately next turn then build power. Combat force advancing east from dispersed positions; enemy likely northeast/east, prior contact near 64,30.", "commands": [{"do": "attack_move", "units": [267, 274, 257, 260, 270, 271, 275], "x": 78, "y": 22}, {"do": "stance", "units": [267, 274, 257, 260, 270, 271, 275], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 12900, "units_killed": 6, "units_lost": 57, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17800, "army_value": 2700, "income": 7775, "experience": 37, "order_count": 89}}
{"tick": 13401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16800, army $6100, killed $3800 (6 units, 0 bldgs), lost $13900 (59 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix 78%; Vehicle: 1tnk 34%; Vehicle: 1tnk 0%; Infantry: e3 79%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #274@(39,22)\n  e1 (Rifle Infantry) x1: #270@(40,22)\n  e3 (Rocket Soldier) x3: #260@(58,28) #271@(30,22) #275@(28,21)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #149@(22,4) #205@(7,28) #248@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Fix at 70%; place immediately next turn then build power. Combat force advancing east from dispersed positions; enemy likely northeast/east, prior contact near 64,30.", "raw": "{\"thoughts\":\"Service Depot is nearly ready and all available production queues are already active despite no cash. Regroup the scattered combat units toward the previous contact area and continue probing eastward.\",\"notes\":\"Place fix as soon as completed, then add power when funds arrive. Army regrouping around 60,26 before pushing toward enemy northeast base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[274,270,260,271,275],\"x\":64,\"y\":28},{\"do\":\"stance\",\"units\":[274,270,260,271,275],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1532, "completion_tokens": 219, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1530, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071027, "upstream_inference_prompt_cost": 0.0042119, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Service Depot is nearly ready and all available production queues are already active despite no cash. Regroup the scattered combat units toward the previous contact area and continue probing eastward.", "notes": "Place fix as soon as completed, then add power when funds arrive. Army regrouping around 60,26 before pushing toward enemy northeast base.", "commands": [{"do": "attack_move", "units": [274, 270, 260, 271, 275], "x": 64, "y": 28}, {"do": "stance", "units": [274, 270, 260, 271, 275], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 13900, "units_killed": 6, "units_lost": 59, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16800, "army_value": 1700, "income": 7275, "experience": 37, "order_count": 89}}
{"tick": 13601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16500, army $5800, killed $3800 (6 units, 0 bldgs), lost $14200 (60 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix 80%; Vehicle: 1tnk 37%; Vehicle: 1tnk 0%; Infantry: e3 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #274@(60,29)\n  e1 (Rifle Infantry) x1: #270@(49,28)\n  e3 (Rocket Soldier) x2: #271@(39,27) #275@(36,25)\n  harv (Ore Truck (harvester)) x4: #132@(6,23) #149@(19,9) #205@(7,17) #248@(20,9)\nVISIBLE ENEMY UNITS (3):\n  #184 e3@(65,29) 43%, #191 e1@(64,29) 27%, #197 apc@(64,31) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Place fix as soon as completed, then add power when funds arrive. Army regrouping around 60,26 before pushing toward enemy northeast base.", "raw": "{\"thoughts\":\"Our Service Depot is nearly ready and production queues are committed despite temporary zero cash. The forward force has found a small enemy group; concentrate on it while advancing northeast toward their likely base.\",\"notes\":\"Service Depot at 80%, place immediately next turn. Combat force is around 36-60,25-29; enemy APC/infantry at 64,29-31, likely base northeast near 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":65,\"y\":29},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":29},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":29}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1553, "completion_tokens": 233, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1551, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00734525, "upstream_inference_prompt_cost": 0.00426965, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Our Service Depot is nearly ready and production queues are committed despite temporary zero cash. The forward force has found a small enemy group; concentrate on it while advancing northeast toward their likely base.", "notes": "Service Depot at 80%, place immediately next turn. Combat force is around 36-60,25-29; enemy APC/infantry at 64,29-31, likely base northeast near 95,11.", "commands": [{"do": "attack_move", "units": "all_army", "x": 65, "y": 29}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 60, "y": 29}, {"do": "rally", "building": 135, "x": 60, "y": 29}], "feedback": ["attack_move: 4 units", "stance: 4 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 14200, "units_killed": 6, "units_lost": 60, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16500, "army_value": 1400, "income": 6825, "experience": 37, "order_count": 89}}
{"tick": 13801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $726 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16300, army $5600, killed $5150 (7 units, 0 bldgs), lost $14900 (61 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix READY TO PLACE; Vehicle: 1tnk 75%; Vehicle: 1tnk 0%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #270@(59,28) #287@(20,16) #290@(15,15)\n  e3 (Rocket Soldier) x3: #271@(42,27) #275@(43,28) #285@(22,18)\n  harv (Ore Truck (harvester)) x4: #132@(7,18) #149@(12,13) #205@(6,27) #248@(20,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Service Depot at 80%, place immediately next turn. Combat force is around 36-60,25-29; enemy APC/infantry at 64,29-31, likely base northeast near 95,11.", "raw": "{\"thoughts\":\"Service Depot is ready and must be placed to unlock stronger armor later. Our forward scouts should continue toward the likely northeast enemy base while production remains queued.\",\"notes\":\"Place fix, add power immediately. Forward force #270/#271/#275 advancing northeast; enemy base likely around 95,11. Keep base infantry/rocket as local defense.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":17,\"y\":21},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[270,271,275],\"x\":82,\"y\":18},{\"do\":\"stance\",\"units\":[270,271,275],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[287,290,285],\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1534, "completion_tokens": 344, "total_tokens": 1878, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1532, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087582, "upstream_inference_prompt_cost": 0.0042174, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "Service Depot is ready and must be placed to unlock stronger armor later. Our forward scouts should continue toward the likely northeast enemy base while production remains queued.", "notes": "Place fix, add power immediately. Forward force #270/#271/#275 advancing northeast; enemy base likely around 95,11. Keep base infantry/rocket as local defense.", "commands": [{"do": "place", "item": "fix", "x": 17, "y": 21}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [270, 271, 275], "x": 82, "y": 18}, {"do": "stance", "units": [270, 271, 275], "stance": "attack_anything"}, {"do": "move", "units": [287, 290, 285], "x": 18, "y": 18}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 3 units", "stance: 3 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5150, "deaths_cost": 14900, "units_killed": 7, "units_lost": 61, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16300, "army_value": 1200, "income": 8325, "experience": 50, "order_count": 89}}
{"tick": 14001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $213 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17100, army $6400, killed $5150 (7 units, 0 bldgs), lost $15000 (62 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Vehicle: 1tnk 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #292@(20,20)\n  e1 (Rifle Infantry) x4: #287@(18,18)* #290@(18,18)* #291@(22,18) #293@(17,16)\n  e3 (Rocket Soldier) x3: #271@(52,27) #275@(52,27) #285@(18,18)*\n  harv (Ore Truck (harvester)) x4: #132@(7,30) #149@(22,6) #205@(2,29) #248@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 3 units\n  - stance: 3 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Place fix, add power immediately. Forward force #270/#271/#275 advancing northeast; enemy base likely around 95,11. Keep base infantry/rocket as local defense.", "raw": "{\"thoughts\":\"Service Depot is ready and must be placed to unlock Medium Tanks. Our small forward rocket group should continue scouting toward the likely enemy base while the new Light Tank joins them; income will fund the ongoing power plant and further production.\",\"notes\":\"Placed Service Depot. Enemy remains unseen; scout/advance northeast from current rocket position toward enemy start (95,11). Rally production eastward.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":18,\"y\":22},{\"do\":\"rally\",\"building\":166,\"x\":52,\"y\":27},{\"do\":\"rally\",\"building\":135,\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":[271,275],\"x\":78,\"y\":20},{\"do\":\"attack_move\",\"units\":[292,291,293],\"x\":52,\"y\":27},{\"do\":\"stance\",\"units\":[271,275,292,291,293],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1553, "completion_tokens": 281, "total_tokens": 1834, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1551, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00797885, "upstream_inference_prompt_cost": 0.00426965, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Service Depot is ready and must be placed to unlock Medium Tanks. Our small forward rocket group should continue scouting toward the likely enemy base while the new Light Tank joins them; income will fund the ongoing power plant and further production.", "notes": "Placed Service Depot. Enemy remains unseen; scout/advance northeast from current rocket position toward enemy start (95,11). Rally production eastward.", "commands": [{"do": "place", "item": "fix", "x": 18, "y": 22}, {"do": "rally", "building": 166, "x": 52, "y": 27}, {"do": "rally", "building": 135, "x": 30, "y": 20}, {"do": "attack_move", "units": [271, 275], "x": 78, "y": 20}, {"do": "attack_move", "units": [292, 291, 293], "x": 52, "y": 27}, {"do": "stance", "units": [271, 275, 292, 291, 293], "stance": "attack_anything"}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "rally #166: ordered", "rally #135: ordered", "attack_move: 2 units", "attack_move: 3 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5150, "deaths_cost": 15000, "units_killed": 7, "units_lost": 62, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17100, "army_value": 2000, "income": 7325, "experience": 50, "order_count": 91}}
{"tick": 14201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $80 (storage 8000), power 200 made / 200 used, harvesters 4.\nSCORE: assets $18000, army $6100, killed $5150 (7 units, 0 bldgs), lost $15300 (63 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #292@(43,24)\n  e1 (Rifle Infantry) x4: #287@(18,18)* #290@(18,18)* #291@(32,18) #293@(28,16)\n  e3 (Rocket Soldier) x2: #271@(61,27)4% #285@(18,18)*\n  harv (Ore Truck (harvester)) x4: #132@(7,25) #149@(24,5) #205@(7,22) #248@(20,10)\nVISIBLE ENEMY UNITS (1):\n  #191 e1@(64,29) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 2 units\n  - attack_move: 3 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Placed Service Depot. Enemy remains unseen; scout/advance northeast from current rocket position toward enemy start (95,11). Rally production eastward.", "raw": "{\"thoughts\":\"Power is capped, so place the ready plant and start another refinery to expand income. Keep scouting east/northeast toward the suspected enemy base while preserving the critically damaged rocket soldier.\",\"notes\":\"Power plant placed; refinery started. Tank/infantry advance toward northeast; damaged rocket retreats to base. Enemy start remains likely at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":166,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":18},{\"do\":\"move\",\"units\":[271],\"x\":15,\"y\":14},{\"do\":\"attack_move\",\"units\":[292,291,293],\"x\":78,\"y\":18},{\"do\":\"attack_move\",\"units\":[287,290,285],\"x\":55,\"y\":22},{\"do\":\"stance\",\"units\":[292,291,293,287,290,285],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1606, "completion_tokens": 348, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009009, "upstream_inference_prompt_cost": 0.0044154, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Power is capped, so place the ready plant and start another refinery to expand income. Keep scouting east/northeast toward the suspected enemy base while preserving the critically damaged rocket soldier.", "notes": "Power plant placed; refinery started. Tank/infantry advance toward northeast; damaged rocket retreats to base. Enemy start remains likely at 95,11.", "commands": [{"do": "place", "item": "powr", "x": 8, "y": 20}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 166, "x": 45, "y": 20}, {"do": "rally", "building": 135, "x": 35, "y": 18}, {"do": "move", "units": [271], "x": 15, "y": 14}, {"do": "attack_move", "units": [292, 291, 293], "x": 78, "y": 18}, {"do": "attack_move", "units": [287, 290, 285], "x": 55, "y": 22}, {"do": "stance", "units": [292, 291, 293, 287, 290, 285], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "rally #166: ordered", "rally #135: ordered", "move: 1 units", "attack_move: 3 units", "attack_move: 3 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5150, "deaths_cost": 15300, "units_killed": 7, "units_lost": 63, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18000, "army_value": 1700, "income": 7325, "experience": 50, "order_count": 92}}
{"tick": 14401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $200 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17300, army $5100, killed $5250 (8 units, 0 bldgs), lost $16300 (65 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 13%; Vehicle: 1tnk 98%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #287@(25,25) #290@(25,25) #291@(42,22) #293@(36,23)\n  e3 (Rocket Soldier) x1: #285@(26,25)\n  harv (Ore Truck (harvester)) x4: #132@(7,17) #149@(17,11) #205@(6,21) #248@(24,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - rally #166: ordered\n  - rally #135: ordered\n  - move: 1 units\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Power plant placed; refinery started. Tank/infantry advance toward northeast; damaged rocket retreats to base. Enemy start remains likely at 95,11.", "raw": "{\"thoughts\":\"The refinery is nearly complete and the first light tank is about to finish. I will consolidate the scattered infantry with the tank toward the northeast rather than feeding small groups into the enemy start.\",\"notes\":\"Refinery at 13%, light tank at 98%; rally vehicle and infantry to northeast staging point, then scout/attack toward likely enemy at 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":166,\"x\":50,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":50,\"y\":18},{\"do\":\"attack_move\",\"units\":[287,290,291,293,285],\"x\":50,\"y\":18},{\"do\":\"stance\",\"units\":[287,290,291,293,285],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1594, "completion_tokens": 323, "total_tokens": 1917, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1592, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008646, "upstream_inference_prompt_cost": 0.0043824, "upstream_inference_completions_cost": 0.0042636}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "The refinery is nearly complete and the first light tank is about to finish. I will consolidate the scattered infantry with the tank toward the northeast rather than feeding small groups into the enemy start.", "notes": "Refinery at 13%, light tank at 98%; rally vehicle and infantry to northeast staging point, then scout/attack toward likely enemy at 95,11.", "commands": [{"do": "rally", "building": 166, "x": 50, "y": 18}, {"do": "rally", "building": 135, "x": 50, "y": 18}, {"do": "attack_move", "units": [287, 290, 291, 293, 285], "x": 50, "y": 18}, {"do": "stance", "units": [287, 290, 291, 293, 285], "stance": "attack_anything"}], "feedback": ["rally #166: ordered", "rally #135: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5250, "deaths_cost": 16300, "units_killed": 8, "units_lost": 65, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17300, "army_value": 700, "income": 7825, "experience": 51, "order_count": 94}}
{"tick": 14601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $856 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18000, army $5800, killed $5250 (8 units, 0 bldgs), lost $16300 (65 units, 0 bldgs). Map explored 27.4%.\nPRODUCTION: Building: proc 37%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #299@(31,20)\n  e1 (Rifle Infantry) x4: #287@(34,20) #290@(34,20) #291@(46,20)* #293@(45,20)\n  e3 (Rocket Soldier) x1: #285@(34,20)\n  harv (Ore Truck (harvester)) x4: #132@(5,27) #149@(14,12) #205@(4,29) #248@(23,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Refinery at 13%, light tank at 98%; rally vehicle and infantry to northeast staging point, then scout/attack toward likely enemy at 95,11.", "raw": "{\"thoughts\":\"Fourth refinery is nearing completion and our infrastructure supports medium-tank production. Keep both production lines active while the forward force pushes east-northeast to locate the enemy base.\",\"notes\":\"Enemy likely at 95,11; current small force is advancing from x34-46,y20. Place refinery immediately when ready, then build additional power/production as cash permits.\",\"commands\":[{\"do\":\"train\",\"item\":\"2tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":166,\"x\":45,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":75,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1564, "completion_tokens": 306, "total_tokens": 1870, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1562, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083391, "upstream_inference_prompt_cost": 0.0042999, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Fourth refinery is nearing completion and our infrastructure supports medium-tank production. Keep both production lines active while the forward force pushes east-northeast to locate the enemy base.", "notes": "Enemy likely at 95,11; current small force is advancing from x34-46,y20. Place refinery immediately when ready, then build additional power/production as cash permits.", "commands": [{"do": "train", "item": "2tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 166, "x": 45, "y": 18}, {"do": "rally", "building": 135, "x": 45, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 75, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 3x 2tnk: queued", "train 3x e3: queued", "rally #166: ordered", "rally #135: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5250, "deaths_cost": 16300, "units_killed": 8, "units_lost": 65, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18000, "army_value": 1400, "income": 8700, "experience": 51, "order_count": 94}}
{"tick": 14801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18000, army $5800, killed $5250 (8 units, 0 bldgs), lost $16300 (65 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: proc 57%; Vehicle: 2tnk 33%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #299@(50,26)\n  e1 (Rifle Infantry) x4: #287@(44,24) #290@(43,24) #291@(51,26) #293@(51,26)\n  e3 (Rocket Soldier) x1: #285@(44,24)\n  harv (Ore Truck (harvester)) x4: #132@(2,29) #149@(23,4) #205@(7,28) #248@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 2tnk: queued\n  - train 3x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy likely at 95,11; current small force is advancing from x34-46,y20. Place refinery immediately when ready, then build additional power/production as cash permits.", "raw": "{\"thoughts\":\"Our refinery and combat queues are already active while the forward force is approaching the enemy\u2019s likely start. Keep the force advancing aggressively to scout and pressure the base location as new tanks and rockets reinforce.\",\"notes\":\"Enemy still unseen; likely base at 95,11. Forward force is around 44-51,24-26 and should attack-move northeast. Four harvesters active; refinery under construction 57%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[299,287,290,291,293,285],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[299,287,290,291,293,285],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":62,\"y\":21},{\"do\":\"rally\",\"building\":135,\"x\":62,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1639, "completion_tokens": 260, "total_tokens": 1899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1637, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00793815, "upstream_inference_prompt_cost": 0.00450615, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Our refinery and combat queues are already active while the forward force is approaching the enemy\u2019s likely start. Keep the force advancing aggressively to scout and pressure the base location as new tanks and rockets reinforce.", "notes": "Enemy still unseen; likely base at 95,11. Forward force is around 44-51,24-26 and should attack-move northeast. Four harvesters active; refinery under construction 57%.", "commands": [{"do": "attack_move", "units": [299, 287, 290, 291, 293, 285], "x": 95, "y": 11}, {"do": "stance", "units": [299, 287, 290, 291, 293, 285], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 62, "y": 21}, {"do": "rally", "building": 135, "x": 62, "y": 21}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5250, "deaths_cost": 16300, "units_killed": 8, "units_lost": 65, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18000, "army_value": 1400, "income": 7700, "experience": 51, "order_count": 100}}
{"tick": 15001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18300, army $6100, killed $5250 (8 units, 0 bldgs), lost $16300 (65 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: proc 70%; Vehicle: 2tnk 52%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 49%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #299@(60,28)\n  e1 (Rifle Infantry) x4: #287@(53,28) #290@(52,28) #291@(61,27)59% #293@(60,27)\n  e3 (Rocket Soldier) x2: #285@(53,28) #305@(22,18)\n  harv (Ore Truck (harvester)) x4: #132@(7,23) #149@(25,6) #205@(7,17) #248@(20,12)\nVISIBLE ENEMY UNITS (1):\n  #197 apc@(64,31) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base at 95,11. Forward force is around 44-51,24-26 and should attack-move northeast. Four harvesters active; refinery under construction 57%.", "raw": "{\"thoughts\":\"Our forward force has reached the center-right and has spotted an APC; eliminate it while continuing toward the likely enemy base at 95,11. Production is fully queued and the new refinery should be placed as soon as it completes.\",\"notes\":\"Forward group #299,#287,#290,#291,#293,#285 at 52-61,27-28; enemy APC #197 at 64,31. Send reinforcements northeast; enemy base still likely 95,11.\",\"commands\":[{\"do\":\"attack\",\"units\":[299,287,290,291,293,285],\"target\":197},{\"do\":\"attack_move\",\"units\":[299,287,290,291,293,285],\"x\":82,\"y\":19},{\"do\":\"attack_move\",\"units\":[305],\"x\":65,\"y\":25},{\"do\":\"rally\",\"building\":166,\"x\":65,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":25},{\"do\":\"stance\",\"units\":[299,287,290,291,293,285,305],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1632, "completion_tokens": 369, "total_tokens": 2001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093577, "upstream_inference_prompt_cost": 0.0044869, "upstream_inference_completions_cost": 0.0048708}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Our forward force has reached the center-right and has spotted an APC; eliminate it while continuing toward the likely enemy base at 95,11. Production is fully queued and the new refinery should be placed as soon as it completes.", "notes": "Forward group #299,#287,#290,#291,#293,#285 at 52-61,27-28; enemy APC #197 at 64,31. Send reinforcements northeast; enemy base still likely 95,11.", "commands": [{"do": "attack", "units": [299, 287, 290, 291, 293, 285], "target": 197}, {"do": "attack_move", "units": [299, 287, 290, 291, 293, 285], "x": 82, "y": 19}, {"do": "attack_move", "units": [305], "x": 65, "y": 25}, {"do": "rally", "building": 166, "x": 65, "y": 25}, {"do": "rally", "building": 135, "x": 65, "y": 25}, {"do": "stance", "units": [299, 287, 290, 291, 293, 285, 305], "stance": "attack_anything"}], "feedback": ["attack: 6 units", "attack_move: 6 units", "attack_move: 1 units", "rally #166: ordered", "rally #135: ordered", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5250, "deaths_cost": 16300, "units_killed": 8, "units_lost": 65, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18300, "army_value": 1700, "income": 7700, "experience": 51, "order_count": 100}}
{"tick": 15201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $216 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17700, army $5500, killed $5850 (10 units, 0 bldgs), lost $17200 (68 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: proc 88%; Vehicle: 2tnk 83%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 36%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #287@(59,28) #290@(60,28)69%\n  e3 (Rocket Soldier) x3: #285@(59,28)95% #305@(31,24) #308@(19,16)\n  harv (Ore Truck (harvester)) x4: #132@(7,18) #149@(19,10) #205@(6,27) #248@(22,5)\nVISIBLE ENEMY UNITS (1):\n  #197 apc@(64,28) 69%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Forward group #299,#287,#290,#291,#293,#285 at 52-61,27-28; enemy APC #197 at 64,31. Send reinforcements northeast; enemy base still likely 95,11.", "raw": "{\"thoughts\":\"Our forward force is near an exposed enemy APC and should clear it before pushing toward the likely enemy base at the northeast. Production is already committed to refinery, tanks, and rockets; surviving rockets will reinforce the forward advance.\",\"notes\":\"Enemy APC #197 at 64,28; likely enemy base 95,11. Forward rifles/rocket at 59-60,28; reinforce with rockets from 31,24 and 19,16.\",\"commands\":[{\"do\":\"attack\",\"units\":[285,287,290],\"target\":197},{\"do\":\"attack_move\",\"units\":[305,308],\"x\":72,\"y\":24},{\"do\":\"stance\",\"units\":[285,287,290,305,308],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":67,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":67,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1625, "completion_tokens": 289, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1623, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00828245, "upstream_inference_prompt_cost": 0.00446765, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our forward force is near an exposed enemy APC and should clear it before pushing toward the likely enemy base at the northeast. Production is already committed to refinery, tanks, and rockets; surviving rockets will reinforce the forward advance.", "notes": "Enemy APC #197 at 64,28; likely enemy base 95,11. Forward rifles/rocket at 59-60,28; reinforce with rockets from 31,24 and 19,16.", "commands": [{"do": "attack", "units": [285, 287, 290], "target": 197}, {"do": "attack_move", "units": [305, 308], "x": 72, "y": 24}, {"do": "stance", "units": [285, 287, 290, 305, 308], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 67, "y": 25}, {"do": "rally", "building": 135, "x": 67, "y": 25}], "feedback": ["attack: 3 units", "attack_move: 2 units", "stance: 5 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 17200, "units_killed": 10, "units_lost": 68, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17700, "army_value": 1100, "income": 8200, "experience": 57, "order_count": 100}}
{"tick": 15401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $213 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5850, killed $5850 (10 units, 0 bldgs), lost $17700 (71 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 2tnk 3%; Vehicle: 2tnk 0%; Infantry: e3 93%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #310@(12,21)\n  e3 (Rocket Soldier) x2: #305@(41,24) #308@(28,21)\n  harv (Ore Truck (harvester)) x4: #132@(2,30) #149@(12,13) #205@(4,29) #248@(26,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 2 units\n  - stance: 5 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy APC #197 at 64,28; likely enemy base 95,11. Forward rifles/rocket at 59-60,28; reinforce with rockets from 31,24 and 19,16.", "raw": "{\"thoughts\":\"Place the ready refinery immediately to expand income, then keep the war factory and barracks producing. Our scattered survivors should regroup toward the known central approach before pushing northeast toward the enemy start.\",\"notes\":\"Placed fifth refinery. Rally and regroup combat units around 60,28; enemy APC was last seen there, enemy base likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":3},{\"do\":\"rally\",\"building\":166,\"x\":55,\"y\":27},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":27},{\"do\":\"attack_move\",\"units\":[305,308,310],\"x\":60,\"y\":28},{\"do\":\"stance\",\"units\":[305,308,310],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1576, "completion_tokens": 307, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1574, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083853, "upstream_inference_prompt_cost": 0.0043329, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Place the ready refinery immediately to expand income, then keep the war factory and barracks producing. Our scattered survivors should regroup toward the known central approach before pushing northeast toward the enemy start.", "notes": "Placed fifth refinery. Rally and regroup combat units around 60,28; enemy APC was last seen there, enemy base likely 95,11.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 20}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "2tnk", "count": 3}, {"do": "rally", "building": 166, "x": 55, "y": 27}, {"do": "rally", "building": 135, "x": 55, "y": 27}, {"do": "attack_move", "units": [305, 308, 310], "x": 60, "y": 28}, {"do": "stance", "units": [305, 308, 310], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 3x e3: queued", "train 3x 2tnk: queued", "rally #166: ordered", "rally #135: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 17700, "units_killed": 10, "units_lost": 71, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18050, "army_value": 1450, "income": 7700, "experience": 57, "order_count": 100}}
{"tick": 15601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $20850, army $7250, killed $5850 (10 units, 0 bldgs), lost $17700 (71 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 2tnk 16%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #310@(23,22)\n  e3 (Rocket Soldier) x3: #305@(51,26) #308@(37,26) #314@(24,15)\n  harv (Ore Truck (harvester)) x5: #132@(5,29) #149@(21,4) #205@(7,24) #248@(20,15) #313@(10,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x e3: queued\n  - train 3x 2tnk: queued\n  - rally #166: ordered\n  - rally #135: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Placed fifth refinery. Rally and regroup combat units around 60,28; enemy APC was last seen there, enemy base likely 95,11.", "raw": "{\"thoughts\":\"Five refineries and five harvesters should restore income shortly; vehicle and infantry queues are already saturated. Regroup the surviving rocket soldiers toward the central approach while keeping harvesters actively mining.\",\"notes\":\"Economy has 5 refineries/harvesters, production queues full with 2tnks and e3s. Surviving rockets regroup toward 60,28; enemy base remains likely near 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"attack_move\",\"units\":[305,308,314],\"x\":60,\"y\":28},{\"do\":\"stance\",\"units\":[305,308,314],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1656, "completion_tokens": 374, "total_tokens": 2030, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1654, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094897, "upstream_inference_prompt_cost": 0.0045529, "upstream_inference_completions_cost": 0.0049368}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Five refineries and five harvesters should restore income shortly; vehicle and infantry queues are already saturated. Regroup the surviving rocket soldiers toward the central approach while keeping harvesters actively mining.", "notes": "Economy has 5 refineries/harvesters, production queues full with 2tnks and e3s. Surviving rockets regroup toward 60,28; enemy base remains likely near 95,11.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "attack_move", "units": [305, 308, 314], "x": 60, "y": 28}, {"do": "stance", "units": [305, 308, 314], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 60, "y": 28}, {"do": "rally", "building": 135, "x": 60, "y": 28}], "feedback": ["attack_move: 3 units", "stance: 3 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 17700, "units_killed": 10, "units_lost": 71, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 20850, "army_value": 1750, "income": 7200, "experience": 57, "order_count": 107}}
{"tick": 15801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $686 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $20850, army $7250, killed $5850 (10 units, 0 bldgs), lost $17700 (71 units, 0 bldgs). Map explored 28.2%.\nPRODUCTION: Vehicle: 2tnk 35%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #310@(37,22)\n  e3 (Rocket Soldier) x3: #305@(59,28) #308@(47,28) #314@(24,17)\n  harv (Ore Truck (harvester)) x5: #132@(6,29) #149@(22,4) #205@(7,18) #248@(13,21) #313@(14,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Economy has 5 refineries/harvesters, production queues full with 2tnks and e3s. Surviving rockets regroup toward 60,28; enemy base remains likely near 95,11.", "raw": "{\"thoughts\":\"Our economy is strong but current cash is being converted from ore while vehicle production is already saturated. Regroup the surviving tank and rockets into a scouting attack toward the likely enemy base, and fill remaining infantry queue space with rockets.\",\"notes\":\"Enemy base still unscouted near 95,11. Army is moving east/northeast as a small spearhead; 5 refineries and substantial vehicle queue active.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":28},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":28},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":84,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 474, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0107327, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.0062568}, "completion_tokens_details": {"reasoning_tokens": 296, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.79, "thoughts": "Our economy is strong but current cash is being converted from ore while vehicle production is already saturated. Regroup the surviving tank and rockets into a scouting attack toward the likely enemy base, and fill remaining infantry queue space with rockets.", "notes": "Enemy base still unscouted near 95,11. Army is moving east/northeast as a small spearhead; 5 refineries and substantial vehicle queue active.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 166, "x": 60, "y": 28}, {"do": "rally", "building": 135, "x": 60, "y": 28}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 84, "y": 17}], "feedback": ["train 2x e3: queued", "rally #166: ordered", "rally #135: ordered", "stance: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 17700, "units_killed": 10, "units_lost": 71, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 20850, "army_value": 1750, "income": 8150, "experience": 57, "order_count": 107}}
{"tick": 16001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $521 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $20850, army $7250, killed $5850 (10 units, 0 bldgs), lost $18000 (72 units, 0 bldgs). Map explored 28.4%.\nPRODUCTION: Vehicle: 2tnk 74%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #310@(51,26)\n  e3 (Rocket Soldier) x3: #308@(55,28) #314@(32,23) #319@(22,18)\n  harv (Ore Truck (harvester)) x5: #132@(15,22) #149@(14,12) #205@(4,29) #248@(11,31) #313@(15,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\n  - stance: 4 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted near 95,11. Army is moving east/northeast as a small spearhead; 5 refineries and substantial vehicle queue active.", "raw": "{\"thoughts\":\"Vehicle and infantry queues are saturated, and the available force should continue probing toward the likely Soviet start. Keep harvesters actively mining while the spearhead advances northeast.\",\"notes\":\"5 refineries/5 harvesters; 5 Medium Tanks queued and 4 Rocket Soldiers queued. Current small force moving toward suspected enemy base at 95,11; no enemy sighted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"rally\",\"building\":166,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1636, "completion_tokens": 421, "total_tokens": 2057, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0100551, "upstream_inference_prompt_cost": 0.0044979, "upstream_inference_completions_cost": 0.0055572}, "completion_tokens_details": {"reasoning_tokens": 236, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Vehicle and infantry queues are saturated, and the available force should continue probing toward the likely Soviet start. Keep harvesters actively mining while the spearhead advances northeast.", "notes": "5 refineries/5 harvesters; 5 Medium Tanks queued and 4 Rocket Soldiers queued. Current small force moving toward suspected enemy base at 95,11; no enemy sighted.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "rally", "building": 166, "x": 70, "y": 20}, {"do": "rally", "building": 135, "x": 70, "y": 20}], "feedback": ["attack_move: 4 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 18000, "units_killed": 10, "units_lost": 72, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 20850, "army_value": 1750, "income": 8050, "experience": 57, "order_count": 109}}
{"tick": 16201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $859 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $22000, army $8400, killed $7200 (11 units, 0 bldgs), lost $18300 (73 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Vehicle: 2tnk 13%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 1%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #310@(58,28) #325@(14,20)\n  e3 (Rocket Soldier) x4: #314@(42,24) #319@(31,23) #322@(23,19) #327@(15,14)\n  harv (Ore Truck (harvester)) x5: #132@(9,29) #149@(16,10) #205@(3,31) #248@(12,27) #313@(8,30)\nVISIBLE ENEMY UNITS (4):\n  #317 mcv@(56,28) 84%, #324 u2@(10,20) 100%, #326 camera.spyplane@(13,17) 100%, #329 yak.husk@(42,22) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: 5 refineries/5 harvesters; 5 Medium Tanks queued and 4 Rocket Soldiers queued. Current small force moving toward suspected enemy base at 95,11; no enemy sighted.", "raw": "{\"thoughts\":\"An enemy MCV has been spotted at 56,28 and must be destroyed before it can establish a base. Our medium tanks and rocket soldiers will converge on it while existing production continues.\",\"notes\":\"Enemy MCV #317 at 56,28, likely forward/base expansion; focus it immediately. Existing tank and rocket queues are active; 5 refs/5 harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[310,314,319,322,325,327],\"target\":317},{\"do\":\"stance\",\"units\":[310,314,319,322,325,327],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1661, "completion_tokens": 441, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1659, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01038785, "upstream_inference_prompt_cost": 0.00456665, "upstream_inference_completions_cost": 0.0058212}, "completion_tokens_details": {"reasoning_tokens": 260, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.98, "thoughts": "An enemy MCV has been spotted at 56,28 and must be destroyed before it can establish a base. Our medium tanks and rocket soldiers will converge on it while existing production continues.", "notes": "Enemy MCV #317 at 56,28, likely forward/base expansion; focus it immediately. Existing tank and rocket queues are active; 5 refs/5 harvesters.", "commands": [{"do": "attack", "units": [310, 314, 319, 322, 325, 327], "target": 317}, {"do": "stance", "units": [310, 314, 319, 322, 325, 327], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}], "feedback": ["attack: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 18300, "units_killed": 11, "units_lost": 73, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 22000, "army_value": 2900, "income": 8050, "experience": 70, "order_count": 109}}
{"tick": 16401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $695 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $22300, army $8700, killed $7200 (11 units, 0 bldgs), lost $18300 (73 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Vehicle: 2tnk 52%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 12%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #310@(47,28) #325@(28,19)\n  e3 (Rocket Soldier) x5: #314@(47,24)25% #319@(42,23)50% #322@(34,20) #327@(25,15) #330@(15,15)\n  harv (Ore Truck (harvester)) x5: #132@(10,32) #149@(22,4) #205@(7,25) #248@(14,24) #313@(10,28)\nVISIBLE ENEMY UNITS (2):\n  #317 mcv@(45,25) 54%, #328 e1@(43,22) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy MCV #317 at 56,28, likely forward/base expansion; focus it immediately. Existing tank and rocket queues are active; 5 refs/5 harvesters.", "raw": "{\"thoughts\":\"The exposed enemy MCV is the immediate priority; destroy it before it can deploy or retreat. Keep all vehicle queues producing Medium Tanks and add rocket soldiers for anti-vehicle support.\",\"notes\":\"Enemy MCV #317 at (45,25), 54% HP; enemy rifle #328 nearby. Attack MCV with nearby tanks/rockets, reinforce from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[310,314,319,322,325,327,330],\"target\":317},{\"do\":\"attack\",\"units\":[310,314,319,322,325,327,330],\"target\":328},{\"do\":\"stance\",\"units\":[310,314,319,322,325,327,330],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[330],\"x\":35,\"y\":21},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":166,\"x\":38,\"y\":23},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 339, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089452, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.0044748}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.09, "thoughts": "The exposed enemy MCV is the immediate priority; destroy it before it can deploy or retreat. Keep all vehicle queues producing Medium Tanks and add rocket soldiers for anti-vehicle support.", "notes": "Enemy MCV #317 at (45,25), 54% HP; enemy rifle #328 nearby. Attack MCV with nearby tanks/rockets, reinforce from west.", "commands": [{"do": "attack", "units": [310, 314, 319, 322, 325, 327, 330], "target": 317}, {"do": "attack", "units": [310, 314, 319, 322, 325, 327, 330], "target": 328}, {"do": "stance", "units": [310, 314, 319, 322, 325, 327, 330], "stance": "attack_anything"}, {"do": "move", "units": [330], "x": 35, "y": 21}, {"do": "train", "item": "2tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 166, "x": 38, "y": 23}, {"do": "rally", "building": 135, "x": 35, "y": 21}], "feedback": ["attack: 7 units", "attack: 7 units", "stance: 7 units", "move: 1 units", "train 4x 2tnk: queued", "train 4x e3: queued", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 18300, "units_killed": 11, "units_lost": 73, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 22300, "army_value": 3200, "income": 8550, "experience": 70, "order_count": 109}}
{"tick": 16601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1029 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $22000, army $8400, killed $7200 (11 units, 0 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 28.7%.\nPRODUCTION: Vehicle: 2tnk 91%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #310@(45,25)96% #325@(40,20)\n  e3 (Rocket Soldier) x4: #322@(38,22) #327@(36,16) #330@(25,20) #333@(16,15)\n  harv (Ore Truck (harvester)) x5: #132@(15,25) #149@(23,7) #205@(7,17) #248@(11,32) #313@(15,22)\nVISIBLE ENEMY UNITS (3):\n  #197 apc@(47,27) 68%, #321 3tnk@(48,27) 100%, #328 e1@(43,22) 13%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack: 7 units\n  - stance: 7 units\n  - move: 1 units\n  - train 4x 2tnk: queued\n  - train 4x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV #317 at (45,25), 54% HP; enemy rifle #328 nearby. Attack MCV with nearby tanks/rockets, reinforce from west.", "raw": "{\"thoughts\":\"Our forward force has contact with an enemy heavy tank and APC near the suspected relocated MCV. Focus fire the heavy tank with tanks and rockets while queued reinforcements continue arriving toward the front.\",\"notes\":\"Enemy likely relocated/deployed around x45-48,y25; visible 3tnk #321 and damaged APC #197. Existing forward force attacks #321; factories have long tank/rocket queues.\",\"commands\":[{\"do\":\"attack\",\"units\":[310,325,322,327,330,333],\"target\":321},{\"do\":\"stance\",\"units\":[310,325,322,327,330,333],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":42,\"y\":24},{\"do\":\"rally\",\"building\":135,\"x\":42,\"y\":24},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1745, "completion_tokens": 352, "total_tokens": 2097, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1743, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00944405, "upstream_inference_prompt_cost": 0.00479765, "upstream_inference_completions_cost": 0.0046464}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Our forward force has contact with an enemy heavy tank and APC near the suspected relocated MCV. Focus fire the heavy tank with tanks and rockets while queued reinforcements continue arriving toward the front.", "notes": "Enemy likely relocated/deployed around x45-48,y25; visible 3tnk #321 and damaged APC #197. Existing forward force attacks #321; factories have long tank/rocket queues.", "commands": [{"do": "attack", "units": [310, 325, 322, 327, 330, 333], "target": 321}, {"do": "stance", "units": [310, 325, 322, 327, 330, 333], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 42, "y": 24}, {"do": "rally", "building": 135, "x": 42, "y": 24}, {"do": "build", "item": "powr"}], "feedback": ["attack: 6 units", "stance: 6 units", "rally #166: ordered", "rally #135: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 18900, "units_killed": 11, "units_lost": 75, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 22000, "army_value": 2900, "income": 9500, "experience": 70, "order_count": 117}}
{"tick": 16801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $566 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $23150, army $9550, killed $7300 (12 units, 0 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 28.8%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 2tnk 30%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x3: #310@(45,25)26% #325@(46,24) #335@(20,20)\n  e3 (Rocket Soldier) x5: #322@(44,24) #327@(43,23) #330@(36,20) #333@(27,15) #337@(17,16)\n  harv (Ore Truck (harvester)) x5: #132@(14,27) #149@(13,13) #205@(3,29) #248@(15,28) #313@(8,31)\nVISIBLE ENEMY UNITS (5):\n  #197 apc@(47,27) 68%, #244 ftrk@(49,28) 100%, #296 apc@(48,26) 99%, #317 mcv@(27,19) 49%, #321 3tnk@(48,27) 45%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - stance: 6 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely relocated/deployed around x45-48,y25; visible 3tnk #321 and damaged APC #197. Existing forward force attacks #321; factories have long tank/rocket queues.", "raw": "{\"thoughts\":\"A damaged enemy MCV is exposed west of the armored cluster; destroy it immediately while the forward rockets and tank clear the damaged Heavy Tank. The badly damaged Medium Tank should withdraw to the Service Depot, and the ready power plant must be placed to preserve production capacity.\",\"notes\":\"Enemy MCV #317 at (27,19) 49%; enemy armored/APC group around (47-49,26-28). Tank #310 is badly damaged and withdrawing to depot. Keep vehicle and infantry queues running.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":11},{\"do\":\"attack\",\"units\":[325,330,333,337],\"target\":317},{\"do\":\"attack\",\"units\":[322,327],\"target\":321},{\"do\":\"move\",\"units\":[310],\"x\":14,\"y\":11},{\"do\":\"rally\",\"building\":166,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1747, "completion_tokens": 475, "total_tokens": 2222, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1745, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01107315, "upstream_inference_prompt_cost": 0.00480315, "upstream_inference_completions_cost": 0.00627}, "completion_tokens_details": {"reasoning_tokens": 260, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.19, "thoughts": "A damaged enemy MCV is exposed west of the armored cluster; destroy it immediately while the forward rockets and tank clear the damaged Heavy Tank. The badly damaged Medium Tank should withdraw to the Service Depot, and the ready power plant must be placed to preserve production capacity.", "notes": "Enemy MCV #317 at (27,19) 49%; enemy armored/APC group around (47-49,26-28). Tank #310 is badly damaged and withdrawing to depot. Keep vehicle and infantry queues running.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 11}, {"do": "attack", "units": [325, 330, 333, 337], "target": 317}, {"do": "attack", "units": [322, 327], "target": 321}, {"do": "move", "units": [310], "x": 14, "y": 11}, {"do": "rally", "building": 166, "x": 35, "y": 20}, {"do": "rally", "building": 135, "x": 35, "y": 20}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 4 units", "attack: 2 units", "move: 1 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 18900, "units_killed": 12, "units_lost": 75, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 23150, "army_value": 4050, "income": 8500, "experience": 71, "order_count": 118}}
{"tick": 17001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $901 (storage 10000), power 400 made / 230 used, harvesters 5.\nSCORE: assets $23150, army $9250, killed $8450 (13 units, 0 bldgs), lost $19500 (77 units, 0 bldgs). Map explored 28.9%.\nPRODUCTION: Vehicle: 2tnk 70%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 43%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x3: #310@(32,19)0% #325@(40,22)93% #335@(34,21)\n  e3 (Rocket Soldier) x4: #330@(30,16) #333@(28,15) #337@(24,16) #341@(18,15)\n  harv (Ore Truck (harvester)) x5: #132@(9,33) #149@(18,10) #205@(5,30) #248@(14,24) #313@(9,30)\nVISIBLE ENEMY UNITS (6):\n  #197 apc@(43,23) 67%, #218 apc@(43,25) 99%, #244 ftrk@(36,22) 28%, #296 apc@(43,24) 98%, #307 e2@(43,26) 100%, #340 3tnk.husk@(44,25) 90%\nVISIBLE ENEMY BUILDINGS (1):\n  #342 fact@(27,12) 32%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 4 units\n  - attack: 2 units\n  - move: 1 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV #317 at (27,19) 49%; enemy armored/APC group around (47-49,26-28). Tank #310 is badly damaged and withdrawing to depot. Keep vehicle and infantry queues running.", "raw": "{\"thoughts\":\"Enemy Construction Yard is exposed at 32% near our forward force. Focus it immediately while production continues, then engage the nearby APC group.\",\"notes\":\"Target enemy fact #342 at (27,12); enemy APC group around (43,23-26). Tank #310 is effectively lost/disabled; #325 and #335 plus rockets attack enemy base.\",\"commands\":[{\"do\":\"attack\",\"units\":[325,335,330,333,337,341],\"target\":342},{\"do\":\"stance\",\"units\":[325,335,330,333,337,341],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":30,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1787, "completion_tokens": 353, "total_tokens": 2140, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1785, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00957275, "upstream_inference_prompt_cost": 0.00491315, "upstream_inference_completions_cost": 0.0046596}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Enemy Construction Yard is exposed at 32% near our forward force. Focus it immediately while production continues, then engage the nearby APC group.", "notes": "Target enemy fact #342 at (27,12); enemy APC group around (43,23-26). Tank #310 is effectively lost/disabled; #325 and #335 plus rockets attack enemy base.", "commands": [{"do": "attack", "units": [325, 335, 330, 333, 337, 341], "target": 342}, {"do": "stance", "units": [325, 335, 330, 333, 337, 341], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 30, "y": 16}, {"do": "rally", "building": 135, "x": 30, "y": 16}], "feedback": ["attack: 6 units", "stance: 6 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8450, "deaths_cost": 19500, "units_killed": 13, "units_lost": 77, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 23150, "army_value": 3750, "income": 9500, "experience": 82, "order_count": 119}}
{"tick": 17201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $338 (storage 10000), power 400 made / 230 used, harvesters 5.\nSCORE: assets $23450, army $9550, killed $10450 (13 units, 1 bldgs), lost $20350 (78 units, 0 bldgs). Map explored 29%.\nPRODUCTION: Vehicle: 2tnk 9%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 54%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x3: #325@(32,15)85% #335@(31,15)92% #345@(13,21)\n  2tnk.husk (2tnk.husk) x1: #343@(32,19)81%*\n  e3 (Rocket Soldier) x5: #330@(30,16) #333@(28,15)* #337@(24,16)* #341@(23,15)* #344@(19,16)\n  harv (Ore Truck (harvester)) x5: #132@(15,26) #149@(22,6) #205@(8,27) #248@(10,34) #313@(15,22)\nVISIBLE ENEMY UNITS (7):\n  #197 apc@(34,17) 67%, #218 apc@(34,18) 99%, #224 e2@(34,19) 100%, #244 ftrk@(34,19) 28%, #280 e2@(34,20) 100%, #296 apc@(35,17) 98%, #307 e2@(33,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - stance: 6 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Target enemy fact #342 at (27,12); enemy APC group around (43,23-26). Tank #310 is effectively lost/disabled; #325 and #335 plus rockets attack enemy base.", "raw": "{\"thoughts\":\"Enemy APC and infantry force is directly in front of our forward tanks and rockets, so clear it immediately while medium tank production continues. Our economy has six refineries and five harvesters, so spend incoming cash on nonstop armor and rocket support.\",\"notes\":\"Clear visible APC/e2 cluster at (34,18-20), then push northeast toward enemy base area. Enemy fact was previously #342 at (27,12), though currently not visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[325,335,330,333,337,341,344],\"x\":35,\"y\":18},{\"do\":\"attack_move\",\"units\":[345],\"x\":28,\"y\":14},{\"do\":\"stance\",\"units\":[325,335,330,333,337,341,344,345],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":31,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":29,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1770, "completion_tokens": 315, "total_tokens": 2085, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1768, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090244, "upstream_inference_prompt_cost": 0.0048664, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Enemy APC and infantry force is directly in front of our forward tanks and rockets, so clear it immediately while medium tank production continues. Our economy has six refineries and five harvesters, so spend incoming cash on nonstop armor and rocket support.", "notes": "Clear visible APC/e2 cluster at (34,18-20), then push northeast toward enemy base area. Enemy fact was previously #342 at (27,12), though currently not visible.", "commands": [{"do": "attack_move", "units": [325, 335, 330, 333, 337, 341, 344], "x": 35, "y": 18}, {"do": "attack_move", "units": [345], "x": 28, "y": 14}, {"do": "stance", "units": [325, 335, 330, 333, 337, 341, 344, 345], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 31, "y": 16}, {"do": "rally", "building": 135, "x": 29, "y": 16}], "feedback": ["attack_move: 7 units", "attack_move: 1 units", "stance: 8 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 20350, "units_killed": 13, "units_lost": 78, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 23450, "army_value": 4050, "income": 9075, "experience": 102, "order_count": 119}}
{"tick": 17401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $766 (storage 10000), power 400 made / 230 used, harvesters 5.\nSCORE: assets $23750, army $9850, killed $11050 (14 units, 1 bldgs), lost $20350 (78 units, 0 bldgs). Map explored 29%.\nPRODUCTION: Vehicle: 2tnk 48%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x3: #325@(32,16)34% #335@(31,17)28% #345@(26,16)\n  2tnk.husk (2tnk.husk) x1: #343@(32,19)46%*\n  e3 (Rocket Soldier) x6: #330@(30,16) #333@(30,16) #337@(29,16) #341@(30,16) #344@(28,20) #349@(20,16)\n  harv (Ore Truck (harvester)) x5: #132@(14,26) #149@(23,4) #205@(15,22) #248@(9,30) #313@(10,29)\nVISIBLE ENEMY UNITS (21):\n  #183 e1@(35,20) 97%, #196 e1@(34,20) 79%, #197 apc@(34,17) 14%, #201 e3@(35,20) 97%, #211 e2@(33,19) 48%, #218 apc@(34,18) 98%, #224 e2@(33,19) 84%, #229 e2@(34,19) 100%, #230 apc@(35,21) 100%, #240 e2@(33,19) 81%, #252 e2@(33,18) 96%, #280 e2@(33,19) 91%, #296 apc@(35,17) 98%, #297 e4@(35,20) 100%, #304 e2@(34,19) 100%, #306 3tnk@(33,20) 100%, #307 e2@(33,19) 4%, #309 e3@(36,20) 100%, #315 e4@(35,20) 100%, #318 e1@(36,20) 100%, #320 shok@(36,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - stance: 8 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Clear visible APC/e2 cluster at (34,18-20), then push northeast toward enemy base area. Enemy fact was previously #342 at (27,12), though currently not visible.", "raw": "{\"thoughts\":\"Our forward force is engaged with a large enemy infantry/APC group near the previously seen enemy War Factory. Pull the damaged tanks back to the depot while the healthy tank and rockets clear the cluster, and keep all vehicle production focused on medium tanks.\",\"notes\":\"Enemy factory previously #342 at (27,12); enemy combat blob at (33-36,17-21). Damaged tanks #325/#335 retreat to Service Depot #295; #345 and rockets engage/push northeast.\",\"commands\":[{\"do\":\"move\",\"units\":[325,335],\"x\":14,\"y\":11},{\"do\":\"attack_move\",\"units\":[345,330,333,337,341,344,349],\"x\":34,\"y\":19},{\"do\":\"attack\",\"units\":[345,330,333,337,341,344,349],\"target\":306},{\"do\":\"repair\",\"building\":295},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":6},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":166,\"x\":27,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":27,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1947, "completion_tokens": 353, "total_tokens": 2300, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1945, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01001275, "upstream_inference_prompt_cost": 0.00535315, "upstream_inference_completions_cost": 0.0046596}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Our forward force is engaged with a large enemy infantry/APC group near the previously seen enemy War Factory. Pull the damaged tanks back to the depot while the healthy tank and rockets clear the cluster, and keep all vehicle production focused on medium tanks.", "notes": "Enemy factory previously #342 at (27,12); enemy combat blob at (33-36,17-21). Damaged tanks #325/#335 retreat to Service Depot #295; #345 and rockets engage/push northeast.", "commands": [{"do": "move", "units": [325, 335], "x": 14, "y": 11}, {"do": "attack_move", "units": [345, 330, 333, 337, 341, 344, 349], "x": 34, "y": 19}, {"do": "attack", "units": [345, 330, 333, 337, 341, 344, 349], "target": 306}, {"do": "repair", "building": 295}, {"do": "train", "item": "2tnk", "count": 6}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 166, "x": 27, "y": 16}, {"do": "rally", "building": 135, "x": 27, "y": 16}], "feedback": ["move: 2 units", "attack_move: 7 units", "attack: 7 units", "repair #295: ordered", "train 6x 2tnk: queued", "train 4x e3: queued", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 11050, "deaths_cost": 20350, "units_killed": 14, "units_lost": 78, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 23750, "army_value": 4350, "income": 9500, "experience": 108, "order_count": 119}}
{"tick": 17601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $613 (storage 10000), power 400 made / 230 used, harvesters 5.\nSCORE: assets $21700, army $7800, killed $12350 (16 units, 1 bldgs), lost $22700 (84 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 2tnk 87%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 100%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 100%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(20,13)7% #345@(30,18)26%\n  2tnk.husk (2tnk.husk) x2: #343@(32,19)18%* #351@(31,17)26%*\n  e3 (Rocket Soldier) x2: #349@(27,18) #353@(15,15)\n  harv (Ore Truck (harvester)) x5: #132@(8,33) #149@(15,12) #205@(7,29) #248@(15,22) #313@(6,32)\nVISIBLE ENEMY UNITS (29):\n  #183 e1@(30,16) 82%, #196 e1@(33,19) 79%, #201 e3@(34,18) 97%, #211 e2@(32,18) 15%, #218 apc@(25,16) 53%, #224 e2@(32,18) 70%, #229 e2@(32,18) 97%, #230 apc@(32,20) 89%, #231 e3@(33,18) 100%, #235 e1@(33,18) 100%, #236 e3@(34,19) 100%, #240 e2@(32,18) 71%, #243 e4@(33,19) 70%, #250 e4@(33,19) 98%, #256 e3@(34,20) 100%, #266 e1@(34,20) 100%, #269 e4@(34,20) 100%, #273 e1@(34,19) 100%, #278 e3@(34,20) 100%, #280 e2@(33,19) 68%, #296 apc@(26,14) 95%, #297 e4@(33,18) 100%, #302 e4@(34,20) 100%, #309 e3@(33,18) 100%, #315 e4@(34,19) 100%, #318 e1@(34,19) 97%, #320 shok@(34,19) 100%, #336 v2rl@(34,17) 100%, #352 3tnk.husk@(31,20) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - attack_move: 7 units\n  - attack: 7 units\n  - repair #295: ordered\n  - train 6x 2tnk: queued\n  - train 4x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy factory previously #342 at (27,12); enemy combat blob at (33-36,17-21). Damaged tanks #325/#335 retreat to Service Depot #295; #345 and rockets engage/push northeast.", "raw": "{\"thoughts\":\"Enemy infantry/APC mass is pressing from the east while our medium tanks are critically damaged. Pull both tanks to the Service Depot, and have rocket soldiers focus the V2/APCs while queued armor completes.\",\"notes\":\"Enemy blob remains around (25-34,16-20), with V2 #336 at (34,17); damaged tanks retreating to depot #295. Large medium-tank queue should eventually restore army.\",\"commands\":[{\"do\":\"move\",\"units\":[325,345],\"x\":14,\"y\":11},{\"do\":\"attack\",\"units\":[349,353],\"target\":336},{\"do\":\"attack\",\"units\":[349,353],\"target\":230},{\"do\":\"repair\",\"building\":295},{\"do\":\"rally\",\"building\":166,\"x\":24,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":22,\"y\":16},{\"do\":\"stance\",\"units\":[349,353],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 2137, "completion_tokens": 501, "total_tokens": 2638, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01248885, "upstream_inference_prompt_cost": 0.00587565, "upstream_inference_completions_cost": 0.0066132}, "completion_tokens_details": {"reasoning_tokens": 297, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.62, "thoughts": "Enemy infantry/APC mass is pressing from the east while our medium tanks are critically damaged. Pull both tanks to the Service Depot, and have rocket soldiers focus the V2/APCs while queued armor completes.", "notes": "Enemy blob remains around (25-34,16-20), with V2 #336 at (34,17); damaged tanks retreating to depot #295. Large medium-tank queue should eventually restore army.", "commands": [{"do": "move", "units": [325, 345], "x": 14, "y": 11}, {"do": "attack", "units": [349, 353], "target": 336}, {"do": "attack", "units": [349, 353], "target": 230}, {"do": "repair", "building": 295}, {"do": "rally", "building": 166, "x": 24, "y": 16}, {"do": "rally", "building": 135, "x": 22, "y": 16}, {"do": "stance", "units": [349, 353], "stance": "attack_anything"}], "feedback": ["move: 2 units", "attack: 2 units", "attack: 2 units", "repair #295: ordered", "rally #166: ordered", "rally #135: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 12350, "deaths_cost": 22700, "units_killed": 16, "units_lost": 84, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 21700, "army_value": 2300, "income": 9000, "experience": 120, "order_count": 129}}
{"tick": 17801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $949 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $21700, army $7800, killed $12350 (16 units, 1 bldgs), lost $23850 (86 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 2tnk 26%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 17%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #357@(18,17)\n  2tnk.husk (2tnk.husk) x3: #343@(32,19)0%* #351@(31,17)4%* #355@(30,18)17%*\n  e3 (Rocket Soldier) x2: #353@(25,16) #358@(16,15)\n  harv (Ore Truck (harvester)) x5: #132@(12,27) #149@(16,11) #205@(5,29) #248@(10,30) #313@(14,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - attack: 2 units\n  - attack: 2 units\n  - repair #295: ordered\n  - rally #166: ordered\n  - rally #135: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy blob remains around (25-34,16-20), with V2 #336 at (34,17); damaged tanks retreating to depot #295. Large medium-tank queue should eventually restore army.", "raw": "{\"thoughts\":\"Vehicle production is heavily queued and ore income will fund the rebuild. I will repair the damaged barracks, send the critically damaged tank to the depot, and cautiously probe the last known enemy force location with the healthy tank and rocket soldiers.\",\"notes\":\"Enemy last known around 25-34,16-20 with V2 near 34,17; #325 is critical and sent to depot. Keep medium tank production flowing and scout east as reinforcements emerge.\",\"commands\":[{\"do\":\"repair\",\"building\":135},{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack_move\",\"units\":[357,353,358],\"x\":32,\"y\":18},{\"do\":\"stance\",\"units\":[357,353,358],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":22,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":22,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1758, "completion_tokens": 487, "total_tokens": 2245, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1756, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0112618, "upstream_inference_prompt_cost": 0.0048334, "upstream_inference_completions_cost": 0.0064284}, "completion_tokens_details": {"reasoning_tokens": 238, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.3, "thoughts": "Vehicle production is heavily queued and ore income will fund the rebuild. I will repair the damaged barracks, send the critically damaged tank to the depot, and cautiously probe the last known enemy force location with the healthy tank and rocket soldiers.", "notes": "Enemy last known around 25-34,16-20 with V2 near 34,17; #325 is critical and sent to depot. Keep medium tank production flowing and scout east as reinforcements emerge.", "commands": [{"do": "repair", "building": 135}, {"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack_move", "units": [357, 353, 358], "x": 32, "y": 18}, {"do": "stance", "units": [357, 353, 358], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 22, "y": 16}, {"do": "rally", "building": 135, "x": 22, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}], "feedback": ["repair #135: ordered", "move: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 12350, "deaths_cost": 23850, "units_killed": 16, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 21700, "army_value": 2300, "income": 10000, "experience": 120, "order_count": 129}}
{"tick": 18001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1284 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $22000, army $8100, killed $12350 (16 units, 1 bldgs), lost $23850 (86 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 2tnk 65%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 28%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #357@(31,18)*\n  e3 (Rocket Soldier) x3: #353@(32,18)* #358@(26,17) #359@(17,16)\n  harv (Ore Truck (harvester)) x5: #132@(15,22) #149@(22,4) #205@(7,24) #248@(5,32) #313@(9,26)\nVISIBLE ENEMY UNITS (1):\n  #352 3tnk.husk@(31,20) 41%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #135: ordered\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy last known around 25-34,16-20 with V2 near 34,17; #325 is critical and sent to depot. Keep medium tank production flowing and scout east as reinforcements emerge.", "raw": "{\"thoughts\":\"Our economy and production infrastructure are strong, but the field army is very small after heavy losses. Repair the critically damaged tank, keep rocket production queued, and send the surviving mobile force east-northeast to locate and pressure the enemy base while harvesters continue mining.\",\"notes\":\"Enemy base likely at 95,11; current surviving combat group is around 26-32,18. #325 is at 7% and must repair at depot #295. Vehicle queue already has many Medium Tanks queued; retain bank for refinery/production when funds arrive.\",\"commands\":[{\"do\":\"repair\",\"building\":135},{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"attack_move\",\"units\":[357,353,358,359],\"x\":70,\"y\":14},{\"do\":\"stance\",\"units\":[357,353,358,359],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"rally\",\"building\":166,\"x\":55,\"y\":15},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1721, "completion_tokens": 437, "total_tokens": 2158, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1719, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01050005, "upstream_inference_prompt_cost": 0.00473165, "upstream_inference_completions_cost": 0.0057684}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Our economy and production infrastructure are strong, but the field army is very small after heavy losses. Repair the critically damaged tank, keep rocket production queued, and send the surviving mobile force east-northeast to locate and pressure the enemy base while harvesters continue mining.", "notes": "Enemy base likely at 95,11; current surviving combat group is around 26-32,18. #325 is at 7% and must repair at depot #295. Vehicle queue already has many Medium Tanks queued; retain bank for refinery/production when funds arrive.", "commands": [{"do": "repair", "building": 135}, {"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "attack_move", "units": [357, 353, 358, 359], "x": 70, "y": 14}, {"do": "stance", "units": [357, 353, 358, 359], "stance": "attack_anything"}, {"do": "train", "item": "e3", "count": 10}, {"do": "rally", "building": 166, "x": 55, "y": 15}, {"do": "rally", "building": 135, "x": 55, "y": 15}], "feedback": ["repair #135: ordered", "move: 1 units", "attack_move: 4 units", "stance: 4 units", "train 10x e3: queued", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 12350, "deaths_cost": 23850, "units_killed": 16, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 22000, "army_value": 2600, "income": 10500, "experience": 120, "order_count": 129}}
{"tick": 18201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1121 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $23150, army $9250, killed $12350 (16 units, 1 bldgs), lost $23850 (86 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 2tnk 4%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x3: #325@(15,10)7%* #357@(39,22) #362@(12,21)\n  e3 (Rocket Soldier) x4: #353@(40,22) #358@(34,23) #359@(26,20) #361@(18,16)\n  harv (Ore Truck (harvester)) x5: #132@(7,29) #149@(24,6) #205@(7,17) #248@(10,27) #313@(4,29)\nVISIBLE ENEMY UNITS (4):\n  #183 e1@(44,24) 82%, #309 e3@(44,24) 83%, #347 mig@(41,20) 100%, #352 3tnk.husk@(31,20) 23%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #135: ordered\n  - move: 1 units\n  - attack_move: 4 units\n  - stance: 4 units\n  - train 10x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely at 95,11; current surviving combat group is around 26-32,18. #325 is at 7% and must repair at depot #295. Vehicle queue already has many Medium Tanks queued; retain bank for refinery/production when funds arrive.", "raw": "{\"thoughts\":\"Our surviving force is small but concentrated near the enemy forward contact, while medium tanks and rocket soldiers are already heavily queued. Repair the critically damaged tank and push the remaining armor/rockets east through the visible enemy screen toward their likely base.\",\"notes\":\"Enemy base still likely 95,11. Repair #325 at depot; push surviving group from 18-40,20 toward east/northeast while queued tanks and rockets reinforce.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack\",\"units\":[357,353,358,359,361,362],\"target\":309},{\"do\":\"attack_move\",\"units\":[357,353,358,359,361,362],\"x\":65,\"y\":18},{\"do\":\"stance\",\"units\":[357,353,358,359,361,362],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":42,\"y\":21},{\"do\":\"rally\",\"building\":135,\"x\":42,\"y\":21},{\"do\":\"repair\",\"building\":135}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1846, "completion_tokens": 389, "total_tokens": 2235, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1844, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102102, "upstream_inference_prompt_cost": 0.0050754, "upstream_inference_completions_cost": 0.0051348}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Our surviving force is small but concentrated near the enemy forward contact, while medium tanks and rocket soldiers are already heavily queued. Repair the critically damaged tank and push the remaining armor/rockets east through the visible enemy screen toward their likely base.", "notes": "Enemy base still likely 95,11. Repair #325 at depot; push surviving group from 18-40,20 toward east/northeast while queued tanks and rockets reinforce.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack", "units": [357, 353, 358, 359, 361, 362], "target": 309}, {"do": "attack_move", "units": [357, 353, 358, 359, 361, 362], "x": 65, "y": 18}, {"do": "stance", "units": [357, 353, 358, 359, 361, 362], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 42, "y": 21}, {"do": "rally", "building": 135, "x": 42, "y": 21}, {"do": "repair", "building": 135}], "feedback": ["move: 1 units", "attack: 6 units", "attack_move: 6 units", "stance: 6 units", "rally #166: ordered", "rally #135: ordered", "repair #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 12350, "deaths_cost": 23850, "units_killed": 16, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 23150, "army_value": 3750, "income": 10000, "experience": 120, "order_count": 139}}
{"tick": 18401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $956 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $23450, army $9550, killed $14350 (17 units, 1 bldgs), lost $23850 (86 units, 0 bldgs). Map explored 29.2%.\nPRODUCTION: Vehicle: 2tnk 43%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x3: #325@(15,10)7%* #357@(45,23)80% #362@(25,19)\n  e3 (Rocket Soldier) x5: #353@(42,24) #358@(41,24) #359@(34,23) #361@(27,20) #367@(19,16)\n  harv (Ore Truck (harvester)) x5: #132@(5,33) #149@(21,9) #205@(4,29) #248@(14,23) #313@(3,30)\nVISIBLE ENEMY UNITS (4):\n  #183 e1@(47,26) 82%, #309 e3@(48,25) 4%, #336 v2rl@(50,26) 100%, #352 3tnk.husk@(31,20) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 6 units\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - repair #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely 95,11. Repair #325 at depot; push surviving group from 18-40,20 toward east/northeast while queued tanks and rockets reinforce.", "raw": "{\"thoughts\":\"Our surviving forward force can eliminate the exposed V2 and continue advancing toward the likely enemy base. The severely damaged medium tank must return to the Service Depot while the large tank and rocket queues finish.\",\"notes\":\"Enemy base still expected around 95,11. Kill exposed V2 at 50,26, then push northeast/east; #325 repairing at depot. Production queues are saturated.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack\",\"units\":[357,353,358,359,361,367],\"target\":336},{\"do\":\"attack_move\",\"units\":[362],\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[353,358,359,361,367,357],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":[353,358,359,361,367,357,362],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":52,\"y\":23},{\"do\":\"rally\",\"building\":135,\"x\":52,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1827, "completion_tokens": 469, "total_tokens": 2296, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1825, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01121395, "upstream_inference_prompt_cost": 0.00502315, "upstream_inference_completions_cost": 0.0061908}, "completion_tokens_details": {"reasoning_tokens": 235, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Our surviving forward force can eliminate the exposed V2 and continue advancing toward the likely enemy base. The severely damaged medium tank must return to the Service Depot while the large tank and rocket queues finish.", "notes": "Enemy base still expected around 95,11. Kill exposed V2 at 50,26, then push northeast/east; #325 repairing at depot. Production queues are saturated.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack", "units": [357, 353, 358, 359, 361, 367], "target": 336}, {"do": "attack_move", "units": [362], "x": 70, "y": 18}, {"do": "attack_move", "units": [353, 358, 359, 361, 367, 357], "x": 70, "y": 18}, {"do": "stance", "units": [353, 358, 359, 361, 367, 357, 362], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 52, "y": 23}, {"do": "rally", "building": 135, "x": 52, "y": 23}], "feedback": ["move: 1 units", "attack: 6 units", "attack_move: 1 units", "attack_move: 6 units", "stance: 7 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14350, "deaths_cost": 23850, "units_killed": 17, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 23450, "army_value": 4050, "income": 10000, "experience": 140, "order_count": 139}}
{"tick": 18601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $791 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $22000, army $8100, killed $14350 (17 units, 1 bldgs), lost $25600 (90 units, 0 bldgs). Map explored 29.2%.\nPRODUCTION: Vehicle: 2tnk 83%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #362@(39,22)\n  2tnk.husk (2tnk.husk) x1: #368@(48,24)86%*\n  e3 (Rocket Soldier) x3: #361@(36,24) #367@(28,21) #369@(20,15)\n  harv (Ore Truck (harvester)) x5: #132@(12,26) #149@(12,13) #205@(3,31) #248@(5,32) #313@(3,32)\nVISIBLE ENEMY UNITS (8):\n  #229 e2@(44,26) 60%, #231 e3@(44,24) 90%, #235 e1@(45,25) 90%, #243 e4@(44,25) 70%, #250 e4@(45,24) 98%, #256 e3@(45,25) 100%, #273 e1@(45,25) 100%, #315 e4@(45,25) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 6 units\n  - attack_move: 1 units\n  - attack_move: 6 units\n  - stance: 7 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still expected around 95,11. Kill exposed V2 at 50,26, then push northeast/east; #325 repairing at depot. Production queues are saturated.", "raw": "{\"thoughts\":\"Our production is fully queued and incoming income will fund it. The visible enemy infantry cluster near 45,25 must be cleared while the damaged tank returns to the depot; surviving forces then probe east toward the enemy start.\",\"notes\":\"Enemy base remains unspotted, likely 95,11. #325 is critically damaged and sent to depot. Main force engages enemy infantry at 45,25 then advances east/northeast; queues saturated with tanks and rockets.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack\",\"units\":[362,361,367,369],\"target\":231},{\"do\":\"attack_move\",\"units\":[362,361,367,369],\"x\":52,\"y\":23},{\"do\":\"stance\",\"units\":[362,361,367,369],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":135},{\"do\":\"rally\",\"building\":166,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1868, "completion_tokens": 360, "total_tokens": 2228, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1866, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098879, "upstream_inference_prompt_cost": 0.0051359, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Our production is fully queued and incoming income will fund it. The visible enemy infantry cluster near 45,25 must be cleared while the damaged tank returns to the depot; surviving forces then probe east toward the enemy start.", "notes": "Enemy base remains unspotted, likely 95,11. #325 is critically damaged and sent to depot. Main force engages enemy infantry at 45,25 then advances east/northeast; queues saturated with tanks and rockets.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack", "units": [362, 361, 367, 369], "target": 231}, {"do": "attack_move", "units": [362, 361, 367, 369], "x": 52, "y": 23}, {"do": "stance", "units": [362, 361, 367, 369], "stance": "attack_anything"}, {"do": "repair", "building": 135}, {"do": "rally", "building": 166, "x": 45, "y": 23}, {"do": "rally", "building": 135, "x": 45, "y": 23}], "feedback": ["move: 1 units", "attack: 4 units", "attack_move: 4 units", "stance: 4 units", "repair #135: ordered", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14350, "deaths_cost": 25600, "units_killed": 17, "units_lost": 90, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 22000, "army_value": 2600, "income": 10500, "experience": 140, "order_count": 139}}
{"tick": 18801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $628 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $22000, army $8100, killed $14350 (17 units, 1 bldgs), lost $26750 (92 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 22%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #374@(17,20)\n  2tnk.husk (2tnk.husk) x1: #368@(48,24)68%*\n  e3 (Rocket Soldier) x3: #367@(37,26) #369@(28,21) #372@(21,17)\n  harv (Ore Truck (harvester)) x5: #132@(13,25) #149@(22,7) #205@(7,23) #248@(9,33) #313@(12,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 4 units\n  - attack_move: 4 units\n  - stance: 4 units\n  - repair #135: ordered\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted, likely 95,11. #325 is critically damaged and sent to depot. Main force engages enemy infantry at 45,25 then advances east/northeast; queues saturated with tanks and rockets.", "raw": "{\"thoughts\":\"Production is fully queued and our economy/power are strong. Push the available tanks and rocket soldiers northeast toward the likely enemy base while sending the critically damaged tank to the Service Depot.\",\"notes\":\"Enemy still unseen; likely base at 95,11. #325 retreating to depot; remaining visible force advances via northeast corridor toward enemy start.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack_move\",\"units\":[374,367,369,372],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[374,367,369,372],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1767, "completion_tokens": 298, "total_tokens": 2065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1765, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00879175, "upstream_inference_prompt_cost": 0.00485815, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Production is fully queued and our economy/power are strong. Push the available tanks and rocket soldiers northeast toward the likely enemy base while sending the critically damaged tank to the Service Depot.", "notes": "Enemy still unseen; likely base at 95,11. #325 retreating to depot; remaining visible force advances via northeast corridor toward enemy start.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack_move", "units": [374, 367, 369, 372], "x": 95, "y": 11}, {"do": "stance", "units": [374, 367, 369, 372], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}], "feedback": ["move: 1 units", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14350, "deaths_cost": 26750, "units_killed": 17, "units_lost": 92, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 22000, "army_value": 2600, "income": 10000, "experience": 140, "order_count": 139}}
{"tick": 19001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $963 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $21700, army $7800, killed $14350 (17 units, 1 bldgs), lost $27350 (94 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 61%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #374@(31,20)\n  2tnk.husk (2tnk.husk) x1: #368@(48,24)50%*\n  e3 (Rocket Soldier) x2: #372@(29,22) #376@(21,17)\n  harv (Ore Truck (harvester)) x5: #132@(5,29) #149@(22,4) #205@(6,19) #248@(15,24) #313@(12,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base at 95,11. #325 retreating to depot; remaining visible force advances via northeast corridor toward enemy start.", "raw": "{\"thoughts\":\"Production is heavily queued and the base economy is strong; the immediate priority is preserving the crippled tank while pushing the available force to discover and pressure the enemy's likely northeast base. Continue repairs and keep new units rallied east.\",\"notes\":\"Enemy remains unseen; probable base is (95,11). Send #325 to depot, advance #374/#372/#376 northeast; production queues already saturated with medium tanks and rockets.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack_move\",\"units\":[374,372,376],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[374,372,376],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":42,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":42,\"y\":18},{\"do\":\"repair\",\"building\":135}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1704, "completion_tokens": 368, "total_tokens": 2072, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095425, "upstream_inference_prompt_cost": 0.0046849, "upstream_inference_completions_cost": 0.0048576}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "Production is heavily queued and the base economy is strong; the immediate priority is preserving the crippled tank while pushing the available force to discover and pressure the enemy's likely northeast base. Continue repairs and keep new units rallied east.", "notes": "Enemy remains unseen; probable base is (95,11). Send #325 to depot, advance #374/#372/#376 northeast; production queues already saturated with medium tanks and rockets.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack_move", "units": [374, 372, 376], "x": 95, "y": 11}, {"do": "stance", "units": [374, 372, 376], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 42, "y": 18}, {"do": "rally", "building": 135, "x": 42, "y": 18}, {"do": "repair", "building": 135}], "feedback": ["move: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #166: ordered", "rally #135: ordered", "repair #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14350, "deaths_cost": 27350, "units_killed": 17, "units_lost": 94, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 21700, "army_value": 2300, "income": 10500, "experience": 140, "order_count": 139}}
{"tick": 19201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $799 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $21400, army $7500, killed $14500 (18 units, 1 bldgs), lost $28800 (97 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #382@(12,20)\n  2tnk.husk (2tnk.husk) x2: #368@(48,24)32%* #379@(34,21)18%*\n  e3 (Rocket Soldier) x1: #378@(23,15)\n  harv (Ore Truck (harvester)) x5: #132@(4,31) #149@(19,7) #205@(5,28) #248@(13,29) #313@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - repair #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; probable base is (95,11). Send #325 to depot, advance #374/#372/#376 northeast; production queues already saturated with medium tanks and rockets.", "raw": "{\"thoughts\":\"Our visible army is extremely thin after heavy losses, but tank and rocket production is fully queued. Keep the damaged tank alive at the depot while the remaining mobile force probes toward the likely enemy base; spend the next refinery income on further production infrastructure or armor.\",\"notes\":\"Enemy still unseen, likely base (95,11). #325 is critically damaged and sent to Service Depot #295. #382 and #378 are probing northeast; seven medium tanks and five rockets remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack_move\",\"units\":[382,378],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[382,378],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":166,\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":18},{\"do\":\"repair\",\"building\":135}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1722, "completion_tokens": 324, "total_tokens": 2046, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1720, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090112, "upstream_inference_prompt_cost": 0.0047344, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Our visible army is extremely thin after heavy losses, but tank and rocket production is fully queued. Keep the damaged tank alive at the depot while the remaining mobile force probes toward the likely enemy base; spend the next refinery income on further production infrastructure or armor.", "notes": "Enemy still unseen, likely base (95,11). #325 is critically damaged and sent to Service Depot #295. #382 and #378 are probing northeast; seven medium tanks and five rockets remain queued.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack_move", "units": [382, 378], "x": 95, "y": 11}, {"do": "stance", "units": [382, 378], "stance": "attack_anything"}, {"do": "rally", "building": 166, "x": 60, "y": 18}, {"do": "rally", "building": 135, "x": 60, "y": 18}, {"do": "repair", "building": 135}], "feedback": ["move: 1 units", "attack_move: 2 units", "stance: 2 units", "rally #166: ordered", "rally #135: ordered", "repair #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14500, "deaths_cost": 28800, "units_killed": 18, "units_lost": 97, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 21400, "army_value": 2000, "income": 10000, "experience": 141, "order_count": 139}}
{"tick": 19401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $611 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $21700, army $7800, killed $14500 (18 units, 1 bldgs), lost $29100 (98 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 39%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)7%* #382@(23,20)92%\n  2tnk.husk (2tnk.husk) x2: #368@(48,24)15%* #379@(34,21)0%*\n  e3 (Rocket Soldier) x2: #383@(23,19) #385@(15,14)\n  harv (Ore Truck (harvester)) x5: #132@(3,32) #149@(12,13) #205@(4,29)83% #248@(7,33) #313@(4,32)\nVISIBLE ENEMY UNITS (19):\n  #183 e1@(28,22) 54%, #196 e1@(28,20) 74%, #201 e3@(29,21) 97%, #224 e2@(28,20) 40%, #235 e1@(29,20) 74%, #236 e3@(29,21) 100%, #243 e4@(30,20) 30%, #250 e4@(28,22) 81%, #266 e1@(29,21) 100%, #273 e1@(30,20) 100%, #278 e3@(29,21) 100%, #280 e2@(29,20) 68%, #296 apc@(28,21) 64%, #302 e4@(28,22) 100%, #315 e4@(29,20) 71%, #318 e1@(28,22) 97%, #320 shok@(28,20) 100%, #350 apc@(29,22) 100%, #377 yak@(3,29) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - repair #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen, likely base (95,11). #325 is critically damaged and sent to Service Depot #295. #382 and #378 are probing northeast; seven medium tanks and five rockets remain queued.", "raw": "{\"thoughts\":\"Enemy infantry and APCs are massed just east of our base, while a Yak is harassing the southern ore trucks. Our queued armor will soon reinforce; immediately clear the nearby enemy force and get the critical tank into the Service Depot.\",\"notes\":\"Defend/probe front at (28,21). #325 sent to depot; #382 plus rockets engage enemy infantry/APCs. Enemy base remains likely (95,11).\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack_move\",\"units\":[382,383,385],\"x\":29,\"y\":21},{\"do\":\"stance\",\"units\":[382,383,385],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"rally\",\"building\":166,\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":24,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1949, "completion_tokens": 486, "total_tokens": 2435, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1947, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01177385, "upstream_inference_prompt_cost": 0.00535865, "upstream_inference_completions_cost": 0.0064152}, "completion_tokens_details": {"reasoning_tokens": 260, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.78, "thoughts": "Enemy infantry and APCs are massed just east of our base, while a Yak is harassing the southern ore trucks. Our queued armor will soon reinforce; immediately clear the nearby enemy force and get the critical tank into the Service Depot.", "notes": "Defend/probe front at (28,21). #325 sent to depot; #382 plus rockets engage enemy infantry/APCs. Enemy base remains likely (95,11).", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack_move", "units": [382, 383, 385], "x": 29, "y": 21}, {"do": "stance", "units": [382, 383, 385], "stance": "attack_anything"}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "rally", "building": 166, "x": 25, "y": 20}, {"do": "rally", "building": 135, "x": 24, "y": 19}], "feedback": ["move: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #166: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14500, "deaths_cost": 29100, "units_killed": 18, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 21700, "army_value": 2300, "income": 9950, "experience": 141, "order_count": 139}}
{"tick": 19601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 399 made / 230 used, harvesters 5.\nSCORE: assets $20550, army $6650, killed $14500 (18 units, 1 bldgs), lost $30550 (101 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 77%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #325@(15,10)7%*\n  2tnk.husk (2tnk.husk) x1: #386@(24,20)8%*\n  e3 (Rocket Soldier) x1: #393@(15,15)\n  harv (Ore Truck (harvester)) x5: #132@(11,24) #149@(21,5) #205@(4,33)70% #248@(4,32) #313@(3,31)\nVISIBLE ENEMY UNITS (1):\n  #377 yak@(8,34) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #166: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Defend/probe front at (28,21). #325 sent to depot; #382 plus rockets engage enemy infantry/APCs. Enemy base remains likely (95,11).", "raw": "{\"thoughts\":\"Our economy is strong but the field army has been nearly wiped out, so preserve the damaged tank while the long medium-tank queue rebuilds our force. The nearby Yak threatens southern ore trucks; send the rocket soldier to engage it and keep production rallies toward the forward approach.\",\"notes\":\"Enemy base still unscouted, likely east/northeast at (95,11). Preserve #325 at depot; rocket #393 engaging Yak #377. Medium tank queue is long; rebuild before a coordinated eastern push.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack\",\"units\":[393],\"target\":377},{\"do\":\"train\",\"item\":\"e3\",\"count\":6},{\"do\":\"rally\",\"building\":166,\"x\":28,\"y\":21},{\"do\":\"rally\",\"building\":135,\"x\":28,\"y\":21},{\"do\":\"stance\",\"units\":[393],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1686, "completion_tokens": 413, "total_tokens": 2099, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1684, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010087, "upstream_inference_prompt_cost": 0.0046354, "upstream_inference_completions_cost": 0.0054516}, "completion_tokens_details": {"reasoning_tokens": 208, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.46, "thoughts": "Our economy is strong but the field army has been nearly wiped out, so preserve the damaged tank while the long medium-tank queue rebuilds our force. The nearby Yak threatens southern ore trucks; send the rocket soldier to engage it and keep production rallies toward the forward approach.", "notes": "Enemy base still unscouted, likely east/northeast at (95,11). Preserve #325 at depot; rocket #393 engaging Yak #377. Medium tank queue is long; rebuild before a coordinated eastern push.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack", "units": [393], "target": 377}, {"do": "train", "item": "e3", "count": 6}, {"do": "rally", "building": 166, "x": 28, "y": 21}, {"do": "rally", "building": 135, "x": 28, "y": 21}, {"do": "stance", "units": [393], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack: 1 units", "train 6x e3: queued", "rally #166: ordered", "rally #135: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14500, "deaths_cost": 30550, "units_killed": 18, "units_lost": 101, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 20550, "army_value": 1150, "income": 9000, "experience": 141, "order_count": 139}}
{"tick": 19801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $222 (storage 8000), power 399 made / 200 used, harvesters 5.\nSCORE: assets $18850, army $6350, killed $14500 (18 units, 1 bldgs), lost $32250 (102 units, 1 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 93%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(10,21) 100%, #135 tent@(15,14) 79%, #148 proc@(12,12) 100%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 100%, #298 powr@(17,14) 99%, #312 proc@(15,21) 100%, #338 powr@(19,12) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #325@(15,10)7%*\n  harv (Ore Truck (harvester)) x5: #132@(12,23) #149@(22,5) #205@(12,25)70% #248@(3,29) #313@(3,30)\nVISIBLE ENEMY UNITS (1):\n  #296 apc@(19,15) 49%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - train 6x e3: queued\n  - rally #166: ordered\n  - rally #135: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely east/northeast at (95,11). Preserve #325 at depot; rocket #393 engaging Yak #377. Medium tank queue is long; rebuild before a coordinated eastern push.", "raw": "{\"thoughts\":\"Our economy infrastructure is strong but the army has been nearly wiped, with production queues already committed. Preserve the critically damaged tank at the depot, keep harvesters mining, and have future reinforcements rally east for a rebuilding push.\",\"notes\":\"Tank #325 repairing at depot; enemy APC #296 is near base at 19,15. Eight medium tanks and rockets are queued; rally future units toward eastern staging/scout route.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"rally\",\"building\":166,\"x\":30,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":30,\"y\":14},{\"do\":\"stance\",\"units\":[325],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1693, "completion_tokens": 370, "total_tokens": 2063, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1691, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00953865, "upstream_inference_prompt_cost": 0.00465465, "upstream_inference_completions_cost": 0.004884}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.03, "thoughts": "Our economy infrastructure is strong but the army has been nearly wiped, with production queues already committed. Preserve the critically damaged tank at the depot, keep harvesters mining, and have future reinforcements rally east for a rebuilding push.", "notes": "Tank #325 repairing at depot; enemy APC #296 is near base at 19,15. Eight medium tanks and rockets are queued; rally future units toward eastern staging/scout route.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "harvest", "unit": 205}, {"do": "rally", "building": 166, "x": 30, "y": 14}, {"do": "rally", "building": 135, "x": 30, "y": 14}, {"do": "stance", "units": [325], "stance": "defend"}], "feedback": ["move: 1 units", "rally #166: ordered", "rally #135: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14500, "deaths_cost": 32250, "units_killed": 18, "units_lost": 102, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 18850, "army_value": 850, "income": 9000, "experience": 141, "order_count": 145}}
{"tick": 20001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $233 (storage 6000), power 200 made / 150 used, harvesters 5.\nSCORE: assets $17200, army $7200, killed $14500 (18 units, 1 bldgs), lost $34750 (102 units, 5 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 2tnk 10%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(10,21) 100%, #148 proc@(12,12) 99%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%, #295 fix@(14,11) 99%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #325@(15,10)2% #395@(16,19)89%\n  harv (Ore Truck (harvester)) x5: #132@(4,29) #149@(25,5) #205@(12,18)64% #248@(7,26) #313@(5,30)\nVISIBLE ENEMY UNITS (29):\n  #196 e1@(19,13) 99%, #201 e3@(18,13) 97%, #218 apc@(18,12) 1%, #224 e2@(17,12) 6%, #230 apc@(18,11) 60%, #231 e3@(19,13) 87%, #235 e1@(18,13) 74%, #236 e3@(19,13) 100%, #240 e2@(18,12) 53%, #250 e4@(18,13) 81%, #256 e3@(18,14) 100%, #266 e1@(19,13) 100%, #269 e4@(20,13) 100%, #273 e1@(19,12) 100%, #278 e3@(19,12) 100%, #280 e2@(18,13) 63%, #296 apc@(16,13) 49%, #297 e4@(19,14) 100%, #300 e3@(18,16) 58%, #302 e4@(19,13) 100%, #315 e4@(19,14) 71%, #318 e1@(20,13) 97%, #320 shok@(20,13) 96%, #334 shok@(20,13) 100%, #336 v2rl@(21,18) 70%, #339 e4@(20,13) 100%, #350 apc@(17,13) 99%, #365 e1@(18,15) 70%, #405 camera.spyplane@(13,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - rally #166: ordered\n  - rally #135: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Tank #325 repairing at depot; enemy APC #296 is near base at 19,15. Eight medium tanks and rockets are queued; rally future units toward eastern staging/scout route.", "raw": "{\"thoughts\":\"A large enemy infantry/APC force is pressing directly east of our base, with a V2 launcher as the highest immediate threat. Keep the healthy tank fighting while the crippled tank retreats to the depot; medium tank production is already fully queued.\",\"notes\":\"Enemy force clustered around x18-21,y12-18 near base; V2 #336 at 21,18. #325 is critically damaged and should repair, #395 defends.\",\"commands\":[{\"do\":\"move\",\"units\":[325],\"x\":14,\"y\":11},{\"do\":\"attack\",\"units\":[395],\"target\":336},{\"do\":\"stance\",\"units\":[395],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"rally\",\"building\":166,\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1846, "completion_tokens": 488, "total_tokens": 2334, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1844, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011517, "upstream_inference_prompt_cost": 0.0050754, "upstream_inference_completions_cost": 0.0064416}, "completion_tokens_details": {"reasoning_tokens": 316, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.28, "thoughts": "A large enemy infantry/APC force is pressing directly east of our base, with a V2 launcher as the highest immediate threat. Keep the healthy tank fighting while the crippled tank retreats to the depot; medium tank production is already fully queued.", "notes": "Enemy force clustered around x18-21,y12-18 near base; V2 #336 at 21,18. #325 is critically damaged and should repair, #395 defends.", "commands": [{"do": "move", "units": [325], "x": 14, "y": 11}, {"do": "attack", "units": [395], "target": 336}, {"do": "stance", "units": [395], "stance": "attack_anything"}, {"do": "harvest", "unit": 205}, {"do": "rally", "building": 166, "x": 18, "y": 18}], "feedback": ["move: 1 units", "attack: 1 units", "stance: 1 units", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 14500, "deaths_cost": 34750, "units_killed": 18, "units_lost": 102, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 17200, "army_value": 1700, "income": 8000, "experience": 141, "order_count": 145}}
{"tick": 20201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $825 (storage 6000), power 200 made / 120 used, harvesters 4.\nSCORE: assets $14050, army $5250, killed $15100 (20 units, 1 bldgs), lost $37900 (104 units, 6 bldgs). Map explored 29.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 91%, #124 powr@(10,16) 100%, #133 powr@(10,21) 100%, #148 proc@(12,12) 54%, #166 weap@(12,20) 100%, #204 proc@(7,16) 100%, #247 proc@(9,12) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #395@(25,19)40%\n  2tnk.husk (2tnk.husk) x1: #406@(15,10)52%*\n  harv (Ore Truck (harvester)) x4: #132@(5,25) #205@(6,20)64% #248@(7,17) #313@(7,18)\n  harv.fullhusk (harv.fullhusk) x1: #409@(17,11)75%*\nVISIBLE ENEMY UNITS (19):\n  #224 e2@(16,12) 2%, #235 e1@(17,12) 74%, #238 v2rl@(25,23) 100%, #240 e2@(15,11) 51%, #256 e3@(17,12) 100%, #258 v2rl@(24,15) 100%, #268 v2rl@(28,16) 98%, #280 e2@(16,12) 55%, #283 v2rl@(26,21) 100%, #296 apc@(15,12) 41%, #297 e4@(17,12) 100%, #300 e3@(21,16) 58%, #315 e4@(16,14) 71%, #336 v2rl@(28,17) 10%, #365 e1@(21,16) 70%, #400 e1r1@(11,11) 100%, #401 e3r1@(11,14) 100%, #402 e3r1@(11,18) 100%, #408 camera.paradrop@(11,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - stance: 1 units\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Enemy force clustered around x18-21,y12-18 near base; V2 #336 at 21,18. #325 is critically damaged and should repair, #395 defends.", "raw": "{\"thoughts\":\"Our base is exposed and we have almost no combat force, so the damaged Medium Tank must immediately eliminate the nearby V2 launchers while production restarts. I will add a barracks for cheap defensive infantry, repair the refinery, and continuously queue Light Tanks.\",\"notes\":\"Emergency rebuild: tank #395 engaging nearest V2 #283; construct barracks, then refinery/Service Depot when affordable. Enemy force remains around x15-28,y11-23; enemy main base likely northeast.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"repair\",\"building\":148},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":10},{\"do\":\"attack\",\"units\":[395],\"target\":283},{\"do\":\"stance\",\"units\":[395],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"rally\",\"building\":166,\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 448, "total_tokens": 2121, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01051325, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.0059136}, "completion_tokens_details": {"reasoning_tokens": 236, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.39, "thoughts": "Our base is exposed and we have almost no combat force, so the damaged Medium Tank must immediately eliminate the nearby V2 launchers while production restarts. I will add a barracks for cheap defensive infantry, repair the refinery, and continuously queue Light Tanks.", "notes": "Emergency rebuild: tank #395 engaging nearest V2 #283; construct barracks, then refinery/Service Depot when affordable. Enemy force remains around x15-28,y11-23; enemy main base likely northeast.", "commands": [{"do": "build", "item": "tent"}, {"do": "repair", "building": 148}, {"do": "train", "item": "1tnk", "count": 10}, {"do": "attack", "units": [395], "target": 283}, {"do": "stance", "units": [395], "stance": "attack_anything"}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "rally", "building": 166, "x": 18, "y": 18}], "feedback": ["build tent: started", "repair #148: ordered", "train 10x 1tnk: queued", "attack: 1 units", "stance: 1 units", "rally #166: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15100, "deaths_cost": 37900, "units_killed": 20, "units_lost": 104, "buildings_killed": 1, "buildings_lost": 6, "assets_value": 14050, "army_value": 850, "income": 8425, "experience": 147, "order_count": 145}}
{"tick": 20401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $631 (storage 4000), power 160 made / 90 used, harvesters 4.\nSCORE: assets $9800, army $4400, killed $15100 (20 units, 1 bldgs), lost $42150 (105 units, 8 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 60%, #133 powr@(10,21) 100%, #166 weap@(12,20) 64%, #204 proc@(7,16) 100%, #247 proc@(9,12) 96%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x2: #406@(15,10)34%* #410@(26,21)71%*\n  harv (Ore Truck (harvester)) x4: #132@(9,13) #205@(5,30)64% #248@(5,25) #313@(6,28)\n  harv.fullhusk (harv.fullhusk) x1: #409@(17,11)57%*\nVISIBLE ENEMY UNITS (23):\n  #183 e1@(14,14) 52%, #196 e1@(14,14) 77%, #201 e3@(14,11) 96%, #224 e2@(14,14) 2%, #230 apc@(12,13) 46%, #240 e2@(12,14) 51%, #243 e4@(14,11) 30%, #250 e4@(14,12) 75%, #266 e1@(14,13) 87%, #273 e1@(14,12) 100%, #280 e2@(13,14) 52%, #296 apc@(14,13) 41%, #297 e4@(14,14) 100%, #300 e3@(15,16) 58%, #302 e4@(14,12) 92%, #318 e1@(14,12) 88%, #320 shok@(14,11) 95%, #334 shok@(14,12) 100%, #350 apc@(13,15) 83%, #365 e1@(15,16) 70%, #400 e1r1@(11,11) 100%, #401 e3r1@(11,14) 100%, #402 e3r1@(11,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\n  - repair #148: ordered\n  - train 10x 1tnk: queued\n  - attack: 1 units\n  - stance: 1 units\n  - rally #166: ordered\nYOUR NOTES FROM LAST TURN: Emergency rebuild: tank #395 engaging nearest V2 #283; construct barracks, then refinery/Service Depot when affordable. Enemy force remains around x15-28,y11-23; enemy main base likely northeast.", "raw": "{\"thoughts\":\"Enemy infantry and APCs are inside the base perimeter while the War Factory is our only active production. Keep the light-tank queue flowing, rally tanks into the refinery line, and use harvesters to crush the exposed infantry while avoiding APC focus fire.\",\"notes\":\"Emergency defense at x12-16,y11-16. War Factory #166 is producing 10 light tanks; rally at x10,y17. Barracks is under construction; place immediately when ready next turn.\",\"commands\":[{\"do\":\"rally\",\"building\":166,\"x\":10,\"y\":17},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"move\",\"units\":[132,248],\"x\":14,\"y\":14},{\"do\":\"move\",\"units\":[205,313],\"x\":13,\"y\":15},{\"do\":\"repair\",\"building\":166},{\"do\":\"repair\",\"building\":124}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1712, "completion_tokens": 411, "total_tokens": 2123, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1710, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0101321, "upstream_inference_prompt_cost": 0.0047069, "upstream_inference_completions_cost": 0.0054252}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.84, "thoughts": "Enemy infantry and APCs are inside the base perimeter while the War Factory is our only active production. Keep the light-tank queue flowing, rally tanks into the refinery line, and use harvesters to crush the exposed infantry while avoiding APC focus fire.", "notes": "Emergency defense at x12-16,y11-16. War Factory #166 is producing 10 light tanks; rally at x10,y17. Barracks is under construction; place immediately when ready next turn.", "commands": [{"do": "rally", "building": 166, "x": 10, "y": 17}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "move", "units": [132, 248], "x": 14, "y": 14}, {"do": "move", "units": [205, 313], "x": 13, "y": 15}, {"do": "repair", "building": 166}, {"do": "repair", "building": 124}], "feedback": ["rally #166: ordered", "move: 2 units", "move: 2 units", "repair #166: ordered", "repair #124: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15100, "deaths_cost": 42150, "units_killed": 20, "units_lost": 105, "buildings_killed": 1, "buildings_lost": 8, "assets_value": 9800, "army_value": 0, "income": 8000, "experience": 147, "order_count": 156}}
{"tick": 20601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $478 (storage 2000), power 80 made / 30 used, harvesters 3.\nSCORE: assets $5000, army $3300, killed $15200 (21 units, 1 bldgs), lost $46950 (106 units, 11 bldgs). Map explored 29.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #133 powr@(10,21) 80%, #204 proc@(7,16) 99%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x2: #406@(15,10)16%* #410@(26,21)54%*\n  harv (Ore Truck (harvester)) x3: #205@(9,18)64% #248@(11,17)95% #313@(7,20)\n  harv.emptyhusk (harv.emptyhusk) x1: #413@(14,14)84%*\n  harv.fullhusk (harv.fullhusk) x1: #409@(17,11)40%*\nVISIBLE ENEMY UNITS (11):\n  #230 apc@(12,13) 40%, #250 e4@(12,13) 62%, #269 e4@(14,15) 8%, #297 e4@(13,14) 24%, #300 e3@(13,14) 58%, #339 e4@(13,14) 93%, #350 apc@(13,15) 78%, #354 e3@(13,14) 30%, #363 shok@(14,15) 91%, #365 e1@(13,14) 70%, #402 e3r1@(11,18) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #166: ordered\n  - move: 2 units\n  - move: 2 units\n  - repair #166: ordered\n  - repair #124: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at x12-16,y11-16. War Factory #166 is producing 10 light tanks; rally at x10,y17. Barracks is under construction; place immediately when ready next turn.", "raw": "{\"thoughts\":\"Our Construction Yard and production facilities appear destroyed, leaving only refinery/power and three harvesters under an enemy raid. Preserve harvesters and use them to clear exposed infantry if possible while banking ore for any surviving recovery option.\",\"notes\":\"Base nearly eliminated; enemy raiders concentrated x12-14,y13-15. No visible enemy buildings; three harvesters remain around refinery.\",\"commands\":[{\"do\":\"harvest\",\"unit\":205},{\"do\":\"harvest\",\"unit\":248},{\"do\":\"harvest\",\"unit\":313},{\"do\":\"attack\",\"units\":[205,248,313],\"target\":250},{\"do\":\"attack\",\"units\":[205,248,313],\"target\":339}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1415, "completion_tokens": 384, "total_tokens": 1799, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1413, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00895895, "upstream_inference_prompt_cost": 0.00389015, "upstream_inference_completions_cost": 0.0050688}, "completion_tokens_details": {"reasoning_tokens": 236, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.35, "thoughts": "Our Construction Yard and production facilities appear destroyed, leaving only refinery/power and three harvesters under an enemy raid. Preserve harvesters and use them to clear exposed infantry if possible while banking ore for any surviving recovery option.", "notes": "Base nearly eliminated; enemy raiders concentrated x12-14,y13-15. No visible enemy buildings; three harvesters remain around refinery.", "commands": [{"do": "harvest", "unit": 205}, {"do": "harvest", "unit": 248}, {"do": "harvest", "unit": 313}, {"do": "attack", "units": [205, 248, 313], "target": 250}, {"do": "attack", "units": [205, 248, 313], "target": 339}], "feedback": ["attack: 3 units", "attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15200, "deaths_cost": 46950, "units_killed": 21, "units_lost": 106, "buildings_killed": 1, "buildings_lost": 11, "assets_value": 5000, "army_value": 0, "income": 7500, "experience": 148, "order_count": 156}}
{"tick": 20801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $478 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $2500, army $1100, killed $15500 (22 units, 1 bldgs), lost $49450 (108 units, 12 bldgs). Map explored 29.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #204 proc@(7,16) 99%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #410@(26,21)36%*\n  harv (Ore Truck (harvester)) x1: #313@(12,14)24%\n  harv.emptyhusk (harv.emptyhusk) x3: #413@(14,14)21%* #416@(14,15)69%* #418@(14,13)90%*\n  harv.fullhusk (harv.fullhusk) x1: #409@(17,11)22%*\nVISIBLE ENEMY UNITS (11):\n  #230 apc@(12,13) 30%, #250 e4@(11,15) 21%, #273 e1@(13,13) 51%, #296 apc@(15,14) 33%, #302 e4@(13,13) 41%, #320 shok@(14,12) 95%, #334 shok@(14,12) 100%, #350 apc@(13,15) 12%, #363 shok@(13,16) 80%, #400 e1r1@(11,11) 89%, #402 e3r1@(11,18) 73%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Base nearly eliminated; enemy raiders concentrated x12-14,y13-15. No visible enemy buildings; three harvesters remain around refinery.", "raw": "{\"thoughts\":\"Our base is effectively collapsed, with only the refinery and one damaged harvester remaining. Preserve the harvester by sending it to mine while attempting to disrupt the nearby weak APCs with it if possible.\",\"notes\":\"Only proc #204 remains at (7,16); enemy raiders massed around x11-15,y11-18. Harvester #313 is alive but damaged; no production available.\",\"commands\":[{\"do\":\"harvest\",\"unit\":313},{\"do\":\"attack\",\"units\":[313],\"target\":350}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1369, "completion_tokens": 325, "total_tokens": 1694, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1367, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00805365, "upstream_inference_prompt_cost": 0.00376365, "upstream_inference_completions_cost": 0.00429}, "completion_tokens_details": {"reasoning_tokens": 209, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.76, "thoughts": "Our base is effectively collapsed, with only the refinery and one damaged harvester remaining. Preserve the harvester by sending it to mine while attempting to disrupt the nearby weak APCs with it if possible.", "notes": "Only proc #204 remains at (7,16); enemy raiders massed around x11-15,y11-18. Harvester #313 is alive but damaged; no production available.", "commands": [{"do": "harvest", "unit": 313}, {"do": "attack", "units": [313], "target": 350}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15500, "deaths_cost": 49450, "units_killed": 22, "units_lost": 108, "buildings_killed": 1, "buildings_lost": 12, "assets_value": 2500, "army_value": 0, "income": 6500, "experience": 151, "order_count": 156}}
{"tick": 21001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $0, army $0, killed $15500 (22 units, 1 bldgs), lost $51950 (109 units, 13 bldgs). Map explored 38.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (31):\n  #126 harv@(102,21) 100%, #152 harv@(79,31) 100%, #158 harv@(61,29) 100%, #175 harv@(64,37) 100%, #223 harv@(58,40) 100%, #230 apc@(9,15) 9%, #238 v2rl@(15,18) 100%, #246 harv@(77,32) 100%, #250 e4@(8,15) 18%, #258 v2rl@(14,17) 100%, #263 dog@(68,32) 100%, #268 v2rl@(15,16) 98%, #273 e1@(10,14) 14%, #277 harv@(61,33) 100%, #283 v2rl@(15,17) 85%, #294 dog@(68,31) 100%, #296 apc@(7,17) 32%, #302 e4@(10,14) 17%, #311 harv@(67,38) 87%, #320 shok@(10,14) 93%, #334 shok@(10,14) 100%, #336 v2rl@(16,15) 10%, #348 ss@(69,49) 100%, #363 shok@(12,15) 80%, #371 harv@(60,32) 100%, #377 yak@(63,41) 100%, #391 harv@(35,25) 100%, #396 msub@(69,42) 100%, #400 e1r1@(11,11) 89%, #402 e3r1@(11,18) 73%, #412 ttnk@(75,35) 100%\nVISIBLE ENEMY BUILDINGS (13):\n  #202 fact@(66,32) 100%, #216 sam@(67,35) 100%, #222 proc@(67,37) 100%, #234 apwr@(65,41) 100%, #251 kenn@(69,33) 100%, #259 ftur@(63,35) 100%, #265 afld@(69,36) 100%, #272 tsla@(63,34) 100%, #323 spen@(70,44) 100%, #370 proc@(77,31) 100%, #407 apwr@(61,39) 100%, #414 barr@(64,29) 100%, #420 fact@(31,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Only proc #204 remains at (7,16); enemy raiders massed around x11-15,y11-18. Harvester #313 is alive but damaged; no production available.", "raw": "{\"thoughts\":\"We have no surviving units, buildings, economy, or production capability, so no recovery actions are possible.\",\"notes\":\"Defeated: no assets remain.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 78, "total_tokens": 1700, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005489, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0010296}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.34, "thoughts": "We have no surviving units, buildings, economy, or production capability, so no recovery actions are possible.", "notes": "Defeated: no assets remain.", "commands": [], "feedback": [], "stats": {"win_state": "Lost", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15500, "deaths_cost": 51950, "units_killed": 22, "units_lost": 109, "buildings_killed": 1, "buildings_lost": 13, "assets_value": 0, "army_value": 0, "income": 5500, "experience": 151, "order_count": 156}}
