{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard Soviet economic opening toward two refineries and a war factory.\",\"notes\":\"Home base at (12,16); enemy likely at (95,11). Deploy MCV, establish power then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 104, "total_tokens": 1202, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00161832, "upstream_inference_prompt_cost": 0.00024552, "upstream_inference_completions_cost": 0.0013728}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.07, "thoughts": "Deploy immediately and begin the standard Soviet economic opening toward two refineries and a war factory.", "notes": "Home base at (12,16); enemy likely at (95,11). Deploy MCV, establish power then refinery.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home base at (12,16); enemy likely at (95,11). Deploy MCV, establish power then refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a Refinery.\",\"notes\":\"Base (12,16); enemy likely (95,11). First powr building in progress; next priority place powr then build proc.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1130, "completion_tokens": 109, "total_tokens": 1239, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045452, "upstream_inference_prompt_cost": 0.0031064, "upstream_inference_completions_cost": 0.0014388}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.52, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a Refinery.", "notes": "Base (12,16); enemy likely (95,11). First powr building in progress; next priority place powr then build proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). First powr building in progress; next priority place powr then build proc.", "raw": "{\"thoughts\":\"Construction Yard is deployed and we need establish power and ore income immediately. Start the first Power Plant, then place it and begin an Ore Refinery next turn.\",\"notes\":\"Base at (12,16), enemy likely near (95,11). Building first powr; then proc, barracks, second proc/weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1110, "completion_tokens": 112, "total_tokens": 1222, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1108, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045298, "upstream_inference_prompt_cost": 0.0030514, "upstream_inference_completions_cost": 0.0014784}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.82, "thoughts": "Construction Yard is deployed and we need establish power and ore income immediately. Start the first Power Plant, then place it and begin an Ore Refinery next turn.", "notes": "Base at (12,16), enemy likely near (95,11). Building first powr; then proc, barracks, second proc/weap.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely near (95,11). Building first powr; then proc, barracks, second proc/weap.", "raw": "{\"thoughts\":\"Deploying the first power plant and immediately starting an ore refinery to establish income.\",\"notes\":\"Base at (12,16), enemy likely near (95,11). First power placed; prioritize refinery, barracks, second refinery, then war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1132, "completion_tokens": 101, "total_tokens": 1233, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044451, "upstream_inference_prompt_cost": 0.0031119, "upstream_inference_completions_cost": 0.0013332}, "completion_tokens_details": {"reasoning_tokens": 12, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Deploying the first power plant and immediately starting an ore refinery to establish income.", "notes": "Base at (12,16), enemy likely near (95,11). First power placed; prioritize refinery, barracks, second refinery, then war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely near (95,11). First power placed; prioritize refinery, barracks, second refinery, then war factory.", "raw": "{\"thoughts\":\"Power is established and cash is ample. Start the first refinery immediately to begin income, then place it and proceed into barracks and expansion next turn.\",\"notes\":\"Base (12,16); enemy likely (95,11). First refinery now building; place when ready, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1195, "completion_tokens": 127, "total_tokens": 1322, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1193, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00496155, "upstream_inference_prompt_cost": 0.00328515, "upstream_inference_completions_cost": 0.0016764}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.68, "thoughts": "Power is established and cash is ample. Start the first refinery immediately to begin income, then place it and proceed into barracks and expansion next turn.", "notes": "Base (12,16); enemy likely (95,11). First refinery now building; place when ready, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). First refinery now building; place when ready, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it as soon as it completes, then immediately establish infantry production and expand ore income.\",\"notes\":\"Base at (12,16), enemy likely near (95,11). Refinery currently 23%; place it next turn, build barracks, then second refinery and war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1171, "completion_tokens": 124, "total_tokens": 1295, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1169, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00485595, "upstream_inference_prompt_cost": 0.00321915, "upstream_inference_completions_cost": 0.0016368}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.11, "thoughts": "The first refinery is still under construction. I will place it as soon as it completes, then immediately establish infantry production and expand ore income.", "notes": "Base at (12,16), enemy likely near (95,11). Refinery currently 23%; place it next turn, build barracks, then second refinery and war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely near (95,11). Refinery currently 23%; place it next turn, build barracks, then second refinery and war factory.", "raw": "{\"thoughts\":\"First refinery is still under construction; maintain the opening by placing it immediately when ready, then add infantry production and a second income source.\",\"notes\":\"Base (12,16), enemy likely (95,11). Refinery at 47%; next place proc, build barr, then proc #2 and weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1161, "completion_tokens": 108, "total_tokens": 1269, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00461725, "upstream_inference_prompt_cost": 0.00319165, "upstream_inference_completions_cost": 0.0014256}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.82, "thoughts": "First refinery is still under construction; maintain the opening by placing it immediately when ready, then add infantry production and a second income source.", "notes": "Base (12,16), enemy likely (95,11). Refinery at 47%; next place proc, build barr, then proc #2 and weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). Refinery at 47%; next place proc, build barr, then proc #2 and weap.", "raw": "{\"thoughts\":\"First refinery is nearly ready and will establish income with its free harvester. I will place it immediately when available, then start barracks for scouting infantry.\",\"notes\":\"Base (12,16); likely enemy base (95,11). Proc is 70% complete; place it next turn, then barracks and second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1158, "completion_tokens": 123, "total_tokens": 1281, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1156, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004807, "upstream_inference_prompt_cost": 0.0031834, "upstream_inference_completions_cost": 0.0016236}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.99, "thoughts": "First refinery is nearly ready and will establish income with its free harvester. I will place it immediately when available, then start barracks for scouting infantry.", "notes": "Base (12,16); likely enemy base (95,11). Proc is 70% complete; place it next turn, then barracks and second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); likely enemy base (95,11). Proc is 70% complete; place it next turn, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is nearly complete. I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.\",\"notes\":\"Base (12,16); likely enemy base (95,11). Place proc next turn if ready, then build barracks and second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1160, "completion_tokens": 108, "total_tokens": 1268, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046145, "upstream_inference_prompt_cost": 0.0031889, "upstream_inference_completions_cost": 0.0014256}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.06, "thoughts": "First refinery is nearly complete. I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.", "notes": "Base (12,16); likely enemy base (95,11). Place proc next turn if ready, then build barracks and second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); likely enemy base (95,11). Place proc next turn if ready, then build barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"Place the first refinery immediately to start income, then begin barracks production for early map control. Base power is ample for this opening.\",\"notes\":\"Base at (12,16), enemy likely at (95,11). First refinery placed; build barracks next, then second refinery and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":13},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 118, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00473825, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.0015576}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.78, "thoughts": "Place the first refinery immediately to start income, then begin barracks production for early map control. Base power is ample for this opening.", "notes": "Base at (12,16), enemy likely at (95,11). First refinery placed; build barracks next, then second refinery and war factory.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 13}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely at (95,11). First refinery placed; build barracks next, then second refinery and war factory.", "raw": "{\"thoughts\":\"Barracks is nearly complete; keep the existing harvester mining and immediately expand to a second refinery once the barracks is placed. Then establish infantry production while saving for a War Factory.\",\"notes\":\"Base (12,16); enemy likely (95,11). Barracks 64%, one refinery/harvester. Place barracks next turn, build proc #2, train infantry.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1240, "completion_tokens": 146, "total_tokens": 1386, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1238, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0053361, "upstream_inference_prompt_cost": 0.0034089, "upstream_inference_completions_cost": 0.0019272}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.02, "thoughts": "Barracks is nearly complete; keep the existing harvester mining and immediately expand to a second refinery once the barracks is placed. Then establish infantry production while saving for a War Factory.", "notes": "Base (12,16); enemy likely (95,11). Barracks 64%, one refinery/harvester. Place barracks next turn, build proc #2, train infantry.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). Barracks 64%, one refinery/harvester. Place barracks next turn, build proc #2, train infantry.", "raw": "{\"thoughts\":\"Barracks is ready and the economy needs a second refinery immediately. Place it, start the second refinery, and begin infantry production as soon as the barracks is online.\",\"notes\":\"Base 12,16; enemy likely east at 95,11. Place barracks, build refinery #2, then war factory; scout east with infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":14,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1215, "completion_tokens": 176, "total_tokens": 1391, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1213, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00566335, "upstream_inference_prompt_cost": 0.00334015, "upstream_inference_completions_cost": 0.0023232}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.17, "thoughts": "Barracks is ready and the economy needs a second refinery immediately. Place it, start the second refinery, and begin infantry production as soon as the barracks is online.", "notes": "Base 12,16; enemy likely east at 95,11. Place barracks, build refinery #2, then war factory; scout east with infantry.", "commands": [{"do": "place", "item": "barr", "x": 14, "y": 20}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2681 + stored ore $297 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base 12,16; enemy likely east at 95,11. Place barracks, build refinery #2, then war factory; scout east with infantry.", "raw": "{\"thoughts\":\"Second refinery is underway and power is ample. I will produce a small scouting force while preserving funds for a War Factory immediately after the refinery completes.\",\"notes\":\"Base at 12,16; enemy likely east around 95,11. Proc #2 building 23%; save for War Factory, scout east with infantry.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":40,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1322, "completion_tokens": 238, "total_tokens": 1560, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1320, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006776, "upstream_inference_prompt_cost": 0.0036344, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Second refinery is underway and power is ample. I will produce a small scouting force while preserving funds for a War Factory immediately after the refinery completes.", "notes": "Base at 12,16; enemy likely east around 95,11. Proc #2 building 23%; save for War Factory, scout east with infantry.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 40, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: proc 46%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(19,18) #136@(17,20) #137@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(18,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Base at 12,16; enemy likely east around 95,11. Proc #2 building 23%; save for War Factory, scout east with infantry.", "raw": "{\"thoughts\":\"Second Refinery is underway; use infantry to scout toward the likely eastern enemy base while maintaining rifle production. Save income for a War Factory immediately after the refinery completes.\",\"notes\":\"Proc #2 at 46%; scout rifle group east/northeast toward enemy start (95,11). Build War Factory when funds permit after placing refinery.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":55,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1330, "completion_tokens": 255, "total_tokens": 1585, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1328, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070224, "upstream_inference_prompt_cost": 0.0036564, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Second Refinery is underway; use infantry to scout toward the likely eastern enemy base while maintaining rifle production. Save income for a War Factory immediately after the refinery completes.", "notes": "Proc #2 at 46%; scout rifle group east/northeast toward enemy start (95,11). Build War Factory when funds permit after placing refinery.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 14}, {"do": "attack_move", "units": [135, 136, 137], "x": 55, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: proc 70%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(20,18)* #136@(18,19)* #137@(14,22)* #138@(20,17) #139@(17,19) #140@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 46%; scout rifle group east/northeast toward enemy start (95,11). Build War Factory when funds permit after placing refinery.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and will strengthen income; then transition directly into a War Factory. Rifle squad will continue scouting aggressively toward the likely Allied base while production stays active.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Scout rifles moving northeast/east toward (95,11); no enemy seen.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140],\"x\":70,\"y\":12},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1373, "completion_tokens": 241, "total_tokens": 1614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1371, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00695585, "upstream_inference_prompt_cost": 0.00377465, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Second refinery is nearly complete and will strengthen income; then transition directly into a War Factory. Rifle squad will continue scouting aggressively toward the likely Allied base while production stays active.", "notes": "Place proc #2 as soon as ready, then build weap. Scout rifles moving northeast/east toward (95,11); no enemy seen.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140], "x": 70, "y": 12}, {"do": "harvest", "unit": 132}], "feedback": ["train 2x e3: queued", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1501 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.5%.\nPRODUCTION: Building: proc 94%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(29,22) #136@(26,25) #137@(22,23) #138@(29,22) #139@(25,25) #140@(24,24) #141@(21,17)\n  harv (Ore Truck (harvester)) x1: #132@(22,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Scout rifles moving northeast/east toward (95,11); no enemy seen.", "raw": "{\"thoughts\":\"Second refinery is almost complete, so I will place it immediately next turn and transition into a War Factory. Rifle scouts continue toward the likely enemy base while rocket troops finish training.\",\"notes\":\"Place proc #2 when ready, build weap next. Rifles scouting east/northeast toward (95,11); no enemy contact yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":40,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1377, "completion_tokens": 232, "total_tokens": 1609, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1375, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00684805, "upstream_inference_prompt_cost": 0.00378565, "upstream_inference_completions_cost": 0.0030624}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Second refinery is almost complete, so I will place it immediately next turn and transition into a War Factory. Rifle scouts continue toward the likely enemy base while rocket troops finish training.", "notes": "Place proc #2 when ready, build weap next. Rifles scouting east/northeast toward (95,11); no enemy contact yet.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 40, "y": 18}], "feedback": ["attack_move: 7 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1093 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.4%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(39,24) #136@(36,24) #137@(32,24) #138@(39,24) #139@(35,24) #140@(34,24) #141@(30,23)\n  e3 (Rocket Soldier) x2: #142@(22,18) #144@(15,21)\n  harv (Ore Truck (harvester)) x1: #132@(24,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 when ready, build weap next. Rifles scouting east/northeast toward (95,11); no enemy contact yet.", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately to expand income. Infantry continue scouting east toward the likely Allied start while we save for a War Factory.\",\"notes\":\"Place proc #2; save toward weap. Rifle scout group advancing east/northeast, enemy likely at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":21,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,142,144],\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1385, "completion_tokens": 246, "total_tokens": 1631, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1383, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00705485, "upstream_inference_prompt_cost": 0.00380765, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Second refinery is ready and should be placed immediately to expand income. Infantry continue scouting east toward the likely Allied start while we save for a War Factory.", "notes": "Place proc #2; save toward weap. Rifle scout group advancing east/northeast, enemy likely at 95,11.", "commands": [{"do": "place", "item": "proc", "x": 21, "y": 18}, {"do": "train", "item": "e1", "count": 4}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 142, 144], "x": 70, "y": 17}, {"do": "rally", "building": 133, "x": 55, "y": 20}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 4x e1: queued", "attack_move: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $846 + stored ore $419 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.9%.\nPRODUCTION: Infantry: e1 36%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(49,26) #136@(47,24) #137@(43,24) #138@(49,26) #139@(46,24) #140@(45,24) #141@(40,24) #147@(20,21) #150@(18,20) #151@(15,22)\n  e3 (Rocket Soldier) x2: #142@(31,24) #144@(23,24)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #146@(29,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 4x e1: queued\n  - attack_move: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2; save toward weap. Rifle scout group advancing east/northeast, enemy likely at 95,11.", "raw": "{\"thoughts\":\"Two refineries are online and infantry scouting is advancing toward the likely enemy position. I need another power plant before a War Factory, while keeping the barracks producing anti-tank support.\",\"notes\":\"Build power now, then War Factory as soon as funds permit. Scout force is moving east along y24; enemy likely around 95,11.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,142,144],\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1449, "completion_tokens": 257, "total_tokens": 1706, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1447, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00737605, "upstream_inference_prompt_cost": 0.00398365, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Two refineries are online and infantry scouting is advancing toward the likely enemy position. I need another power plant before a War Factory, while keeping the barracks producing anti-tank support.", "notes": "Build power now, then War Factory as soon as funds permit. Scout force is moving east along y24; enemy likely around 95,11.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 55, "y": 22}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 142, 144], "x": 70, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["build powr: started", "train 3x e3: queued", "rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1500, "experience": 0, "order_count": 25}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $633 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.9%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 89%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(59,28) #136@(56,28) #137@(53,27) #138@(59,28) #139@(55,28) #140@(54,28) #141@(50,26) #147@(29,26) #150@(26,25) #151@(23,24) #152@(21,22)\n  e3 (Rocket Soldier) x2: #142@(41,22) #144@(33,24)\n  harv (Ore Truck (harvester)) x2: #132@(19,7) #146@(27,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 3x e3: queued\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Build power now, then War Factory as soon as funds permit. Scout force is moving east along y24; enemy likely around 95,11.", "raw": "{\"thoughts\":\"Second power plant is ready and should be placed to support the coming War Factory. Infantry production is already fully queued while the scout column advances east toward the likely enemy start.\",\"notes\":\"Place powr; save briefly for weap ($2000). Scout/infantry column advancing east along y24, enemy likely 95,11; two harvesters active.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":25},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,142,144,147,150,151,152],\"x\":82,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1471, "completion_tokens": 273, "total_tokens": 1744, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1469, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00764775, "upstream_inference_prompt_cost": 0.00404415, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Second power plant is ready and should be placed to support the coming War Factory. Infantry production is already fully queued while the scout column advances east toward the likely enemy start.", "notes": "Place powr; save briefly for weap ($2000). Scout/infantry column advancing east along y24, enemy likely 95,11; two harvesters active.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 22}, {"do": "rally", "building": 133, "x": 60, "y": 25}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 142, 144, 147, 150, 151, 152], "x": 82, "y": 20}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 29}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $360 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.6%.\nPRODUCTION: Infantry: e3 100%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(67,22) #136@(65,24) #137@(62,27) #138@(67,22) #139@(64,24) #140@(64,25) #141@(60,28) #147@(38,24) #150@(36,24) #151@(34,24) #152@(31,24)\n  e3 (Rocket Soldier) x3: #142@(50,26) #144@(44,24) #156@(22,22)\n  harv (Ore Truck (harvester)) x2: #132@(17,14) #146@(24,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Place powr; save briefly for weap ($2000). Scout/infantry column advancing east along y24, enemy likely 95,11; two harvesters active.", "raw": "{\"thoughts\":\"Infantry scouts are nearing the likely enemy approach while our two refineries provide steady income. Save for the War Factory immediately, keep scouting east, and consolidate trailing infantry toward the front.\",\"notes\":\"Need $2000 War Factory; infantry scouts pushing toward likely enemy base at 95,11. Two harvesters active; no enemy seen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,142,144],\"x\":94,\"y\":12},{\"do\":\"attack_move\",\"units\":[147,150,151,152,156],\"x\":74,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1481, "completion_tokens": 321, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1479, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830885, "upstream_inference_prompt_cost": 0.00407165, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "Infantry scouts are nearing the likely enemy approach while our two refineries provide steady income. Save for the War Factory immediately, keep scouting east, and consolidate trailing infantry toward the front.", "notes": "Need $2000 War Factory; infantry scouts pushing toward likely enemy base at 95,11. Two harvesters active; no enemy seen.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 142, 144], "x": 94, "y": 12}, {"do": "attack_move", "units": [147, 150, 151, 152, 156], "x": 74, "y": 22}, {"do": "rally", "building": 133, "x": 72, "y": 21}], "feedback": ["attack_move: 9 units", "attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 2000, "experience": 0, "order_count": 30}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $531 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: Infantry: e1 30%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(74,15) #136@(72,17) #137@(70,19) #138@(74,14) #139@(72,17) #140@(71,18) #141@(67,22) #147@(48,25) #150@(47,25) #151@(44,24) #152@(41,24)\n  e3 (Rocket Soldier) x5: #142@(60,28) #144@(53,27) #156@(32,22) #157@(23,22) #158@(15,22)\n  harv (Ore Truck (harvester)) x2: #132@(17,12) #146@(29,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Need $2000 War Factory; infantry scouts pushing toward likely enemy base at 95,11. Two harvesters active; no enemy seen.", "raw": "{\"thoughts\":\"Our two-refinery economy is building toward the War Factory while infantry scouting has reached the central-east approach without contact. Keep the whole force advancing toward the likely enemy start and preserve funds for armor production.\",\"notes\":\"Save for weap at $2000; all infantry/rockets should converge toward enemy likely start (95,11). No enemy sighted yet; 2 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,147,150,151,152],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[142,144,156,157,158],\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1464, "completion_tokens": 357, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1462, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087373, "upstream_inference_prompt_cost": 0.0040249, "upstream_inference_completions_cost": 0.0047124}, "completion_tokens_details": {"reasoning_tokens": 185, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Our two-refinery economy is building toward the War Factory while infantry scouting has reached the central-east approach without contact. Keep the whole force advancing toward the likely enemy start and preserve funds for armor production.", "notes": "Save for weap at $2000; all infantry/rockets should converge toward enemy likely start (95,11). No enemy sighted yet; 2 harvesters active.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 147, 150, 151, 152], "x": 95, "y": 11}, {"do": "attack_move", "units": [142, 144, 156, 157, 158], "x": 88, "y": 14}, {"do": "rally", "building": 133, "x": 80, "y": 16}], "feedback": ["attack_move: 11 units", "attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 2500, "experience": 0, "order_count": 30}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $260 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(80,14)58% #136@(79,10) #137@(77,12) #138@(80,14)89% #139@(78,10) #140@(79,11) #141@(75,14) #147@(58,28) #150@(56,28) #151@(53,27) #152@(51,26) #159@(21,22) #162@(18,20) #163@(16,22)\n  e3 (Rocket Soldier) x5: #142@(67,22) #144@(63,26) #156@(42,24) #157@(33,24) #158@(23,24)\n  harv (Ore Truck (harvester)) x2: #132@(16,6) #146@(26,24)\nVISIBLE ENEMY UNITS (2):\n  #143 harv@(81,7) 99%, #153 1tnk@(83,14) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Save for weap at $2000; all infantry/rockets should converge toward enemy likely start (95,11). No enemy sighted yet; 2 harvesters active.", "raw": "{\"thoughts\":\"Forward infantry have reached the enemy ore field and can pressure the exposed harvester while rockets close in against the tank. Keep barracks production active while saving income toward a War Factory.\",\"notes\":\"Enemy ore field visible around (81,7); enemy 1tnk #153 at (83,14), harv #143 at (81,7). Forward rifles #135-141 engaging; rockets moving east. Save for weap.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,141],\"target\":143},{\"do\":\"attack_move\",\"units\":[142,144,156,157,158],\"x\":83,\"y\":14},{\"do\":\"attack_move\",\"units\":[147,150,151,152],\"x\":90,\"y\":11},{\"do\":\"attack_move\",\"units\":[159,162,163],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1504, "completion_tokens": 418, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1502, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096525, "upstream_inference_prompt_cost": 0.0041349, "upstream_inference_completions_cost": 0.0055176}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.75, "thoughts": "Forward infantry have reached the enemy ore field and can pressure the exposed harvester while rockets close in against the tank. Keep barracks production active while saving income toward a War Factory.", "notes": "Enemy ore field visible around (81,7); enemy 1tnk #153 at (83,14), harv #143 at (81,7). Forward rifles #135-141 engaging; rockets moving east. Save for weap.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "attack", "units": [135, 136, 137, 138, 139, 140, 141], "target": 143}, {"do": "attack_move", "units": [142, 144, 156, 157, 158], "x": 83, "y": 14}, {"do": "attack_move", "units": [147, 150, 151, 152], "x": 90, "y": 11}, {"do": "attack_move", "units": [159, 162, 163], "x": 70, "y": 16}, {"do": "rally", "building": 133, "x": 70, "y": 16}], "feedback": ["train 4x e1: queued", "attack: 7 units", "attack_move: 5 units", "attack_move: 4 units", "attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 2500, "experience": 0, "order_count": 30}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $443 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $0 (0 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 19.1%.\nPRODUCTION: Infantry: e1 18%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #137@(86,8) #138@(83,11)8% #139@(85,8)94% #140@(86,8) #141@(83,11)90% #147@(66,23) #150@(65,24) #151@(63,26) #152@(61,27) #159@(30,24) #162@(27,25) #163@(24,24) #164@(20,21) #166@(17,21) #167@(15,22)\n  e3 (Rocket Soldier) x5: #142@(76,17) #144@(70,19) #156@(51,26) #157@(44,24) #158@(34,24)\n  harv (Ore Truck (harvester)) x2: #132@(17,14) #146@(24,22)\nVISIBLE ENEMY UNITS (3):\n  #143 harv@(90,8) 98%, #153 1tnk@(83,14) 95%, #160 jeep@(83,12) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #134 weap@(88,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - attack: 7 units\n  - attack_move: 5 units\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy ore field visible around (81,7); enemy 1tnk #153 at (83,14), harv #143 at (81,7). Forward rifles #135-141 engaging; rockets moving east. Save for weap.", "raw": "{\"thoughts\":\"Our forward infantry have reached the enemy ore field and exposed War Factory. Focus rockets on the enemy tank, destroy the War Factory with the nearby rifles, and keep infantry production running while income accumulates for our own War Factory.\",\"notes\":\"Enemy base confirmed around (88,9), ore field (90,8). Focus #153 tank with rockets; nearby rifles attack #134 War Factory. Save for weap once cash reaches $2000.\",\"commands\":[{\"do\":\"attack\",\"units\":[142,144],\"target\":153},{\"do\":\"attack\",\"units\":[137,139,140,141],\"target\":134},{\"do\":\"attack_move\",\"units\":[147,150,151,152,156,157,158],\"x\":84,\"y\":11},{\"do\":\"attack_move\",\"units\":[159,162,163,164,166,167],\"x\":82,\"y\":12},{\"do\":\"move\",\"units\":[138],\"x\":65,\"y\":24},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1578, "completion_tokens": 354, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1576, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090112, "upstream_inference_prompt_cost": 0.0043384, "upstream_inference_completions_cost": 0.0046728}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.58, "thoughts": "Our forward infantry have reached the enemy ore field and exposed War Factory. Focus rockets on the enemy tank, destroy the War Factory with the nearby rifles, and keep infantry production running while income accumulates for our own War Factory.", "notes": "Enemy base confirmed around (88,9), ore field (90,8). Focus #153 tank with rockets; nearby rifles attack #134 War Factory. Save for weap once cash reaches $2000.", "commands": [{"do": "attack", "units": [142, 144], "target": 153}, {"do": "attack", "units": [137, 139, 140, 141], "target": 134}, {"do": "attack_move", "units": [147, 150, 151, 152, 156, 157, 158], "x": 84, "y": 11}, {"do": "attack_move", "units": [159, 162, 163, 164, 166, 167], "x": 82, "y": 12}, {"do": "move", "units": [138], "x": 65, "y": 24}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 70, "y": 20}], "feedback": ["attack: 2 units", "attack: 4 units", "attack_move: 7 units", "attack_move: 6 units", "move: 1 units", "train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 3000, "experience": 0, "order_count": 34}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $615 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $0 (0 units, 0 bldgs), lost $600 (6 units, 0 bldgs). Map explored 19.6%.\nPRODUCTION: Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #137@(86,8)9% #147@(74,15) #150@(72,17) #151@(70,19) #152@(69,24) #159@(41,24) #162@(37,24) #163@(34,24) #164@(29,24) #166@(26,25) #167@(23,24) #168@(21,22) #171@(18,20) #172@(15,22)\n  e3 (Rocket Soldier) x5: #142@(80,14) #144@(79,14) #156@(61,27) #157@(53,27) #158@(45,24)\n  harv (Ore Truck (harvester)) x2: #132@(17,12) #146@(29,28)\nVISIBLE ENEMY UNITS (2):\n  #153 1tnk@(84,11) 52%, #160 jeep@(84,10) 99%\nVISIBLE ENEMY BUILDINGS (1):\n  #134 weap@(88,9) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 4 units\n  - attack_move: 7 units\n  - attack_move: 6 units\n  - move: 1 units\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (88,9), ore field (90,8). Focus #153 tank with rockets; nearby rifles attack #134 War Factory. Save for weap once cash reaches $2000.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy War Factory, while their visible tank is vulnerable to concentrated rockets. Keep pressure on the factory and tank, reinforce the forward group, and save income for a War Factory of our own.\",\"notes\":\"Enemy base confirmed near (88,9); visible weap #134 and damaged 1tnk #153. Forward rockets #142/#144 near enemy; reinforcements are marching east along y24.\",\"commands\":[{\"do\":\"attack\",\"units\":[142,144,156,157,158],\"target\":153},{\"do\":\"attack\",\"units\":[137,147,150,151,152],\"target\":134},{\"do\":\"attack_move\",\"units\":[159,162,163,164,166,167,168,171,172],\"x\":84,\"y\":11},{\"do\":\"move\",\"units\":[137],\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 372, "total_tokens": 1940, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092213, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0049104}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Our infantry spearhead has reached the enemy War Factory, while their visible tank is vulnerable to concentrated rockets. Keep pressure on the factory and tank, reinforce the forward group, and save income for a War Factory of our own.", "notes": "Enemy base confirmed near (88,9); visible weap #134 and damaged 1tnk #153. Forward rockets #142/#144 near enemy; reinforcements are marching east along y24.", "commands": [{"do": "attack", "units": [142, 144, 156, 157, 158], "target": 153}, {"do": "attack", "units": [137, 147, 150, 151, 152], "target": 134}, {"do": "attack_move", "units": [159, 162, 163, 164, 166, 167, 168, 171, 172], "x": 84, "y": 11}, {"do": "move", "units": [137], "x": 75, "y": 15}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack: 5 units", "attack: 5 units", "attack_move: 9 units", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 600, "units_killed": 0, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 3500, "experience": 0, "order_count": 39}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $360 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $700 (1 units, 0 bldgs), lost $1300 (9 units, 0 bldgs). Map explored 19.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #147@(83,13)32% #150@(82,14) #151@(79,14) #152@(77,16) #159@(51,26) #162@(48,25) #163@(45,24) #164@(40,24) #166@(36,24) #167@(33,24) #168@(30,24) #171@(26,25) #172@(24,24) #173@(21,22) #175@(19,20) #176@(16,21)\n  e3 (Rocket Soldier) x3: #156@(66,26)* #157@(58,28)* #158@(49,26)*\n  harv (Ore Truck (harvester)) x2: #132@(19,6) #146@(25,21)\nVISIBLE ENEMY UNITS (3):\n  #160 jeep@(82,11) 64%, #165 e3@(86,11) 100%, #174 1tnk@(84,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack: 5 units\n  - attack_move: 9 units\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed near (88,9); visible weap #134 and damaged 1tnk #153. Forward rockets #142/#144 near enemy; reinforcements are marching east along y24.", "raw": "{\"thoughts\":\"We have enough stored resources to begin reinforcing with rocket soldiers while our rifle screen presses the exposed enemy units near their likely base. Keep the main column advancing east and pull the badly damaged forward rifle back.\",\"notes\":\"Enemy base remains near (88,9). Enemy jeep #160, rocket #165, light tank #174 visible around (84,10). Save toward War Factory; rifle column advancing from y24 and rockets at mid-map.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack\",\"units\":[150,151,152],\"target\":174},{\"do\":\"attack\",\"units\":[159,162,163,164,166,167,168,171,172,173,175,176],\"target\":165},{\"do\":\"move\",\"units\":[147],\"x\":68,\"y\":20},{\"do\":\"attack_move\",\"units\":[156,157,158],\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 414, "total_tokens": 1949, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00968495, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.0054648}, "completion_tokens_details": {"reasoning_tokens": 195, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "We have enough stored resources to begin reinforcing with rocket soldiers while our rifle screen presses the exposed enemy units near their likely base. Keep the main column advancing east and pull the badly damaged forward rifle back.", "notes": "Enemy base remains near (88,9). Enemy jeep #160, rocket #165, light tank #174 visible around (84,10). Save toward War Factory; rifle column advancing from y24 and rockets at mid-map.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack", "units": [150, 151, 152], "target": 174}, {"do": "attack", "units": [159, 162, 163, 164, 166, 167, 168, 171, 172, 173, 175, 176], "target": 165}, {"do": "move", "units": [147], "x": 68, "y": 20}, {"do": "attack_move", "units": [156, 157, 158], "x": 82, "y": 14}, {"do": "rally", "building": 133, "x": 70, "y": 22}], "feedback": ["train 2x e3: queued", "attack: 3 units", "attack: 12 units", "move: 1 units", "attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 1300, "units_killed": 1, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 3500, "experience": 7, "order_count": 39}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $540 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $700 (1 units, 0 bldgs), lost $1700 (13 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #159@(60,28) #162@(57,28) #163@(54,28) #164@(50,26) #166@(47,24) #167@(44,24) #168@(41,24) #171@(37,25) #172@(34,24) #173@(32,23) #175@(29,21) #176@(26,20)\n  e3 (Rocket Soldier) x4: #156@(73,19) #157@(66,23) #158@(58,28) #177@(15,22)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #146@(27,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack: 3 units\n  - attack: 12 units\n  - move: 1 units\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains near (88,9). Enemy jeep #160, rocket #165, light tank #174 visible around (84,10). Save toward War Factory; rifle column advancing from y24 and rockets at mid-map.", "raw": "{\"thoughts\":\"Our infantry column is crossing mid-map toward the likely enemy start, while cash is being saved for a War Factory. Keep the advance cohesive and bring the rear rocket soldier forward.\",\"notes\":\"Saving for weap ($2000). Main rifle/rocket column advancing east/northeast toward enemy start (95,11); rear rocket #177 moving up.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[159,162,163,164,166,167,168,171,172,173,175,176,156,157,158],\"x\":88,\"y\":10},{\"do\":\"move\",\"units\":[177],\"x\":45,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1494, "completion_tokens": 276, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1492, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077506, "upstream_inference_prompt_cost": 0.0041074, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our infantry column is crossing mid-map toward the likely enemy start, while cash is being saved for a War Factory. Keep the advance cohesive and bring the rear rocket soldier forward.", "notes": "Saving for weap ($2000). Main rifle/rocket column advancing east/northeast toward enemy start (95,11); rear rocket #177 moving up.", "commands": [{"do": "attack_move", "units": [159, 162, 163, 164, 166, 167, 168, 171, 172, 173, 175, 176, 156, 157, 158], "x": 88, "y": 10}, {"do": "move", "units": [177], "x": 45, "y": 24}, {"do": "rally", "building": 133, "x": 55, "y": 24}], "feedback": ["attack_move: 15 units", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 1700, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 4000, "experience": 7, "order_count": 41}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $760 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $700 (1 units, 0 bldgs), lost $2300 (15 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #159@(68,21)5% #162@(65,24) #163@(63,26) #164@(60,28) #166@(55,28) #167@(53,27) #168@(51,26) #171@(47,24) #172@(45,24) #173@(42,24) #175@(38,24) #176@(34,24)\n  e3 (Rocket Soldier) x3: #158@(67,22) #177@(24,22) #179@(16,22)\n  harv (Ore Truck (harvester)) x2: #132@(20,8) #146@(31,26)\nVISIBLE ENEMY UNITS (1):\n  #160 jeep@(69,19) 53%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Saving for weap ($2000). Main rifle/rocket column advancing east/northeast toward enemy start (95,11); rear rocket #177 moving up.", "raw": "{\"thoughts\":\"Our infantry column is nearing the enemy approach but has taken losses, so it should eliminate the damaged jeep and continue scouting toward the likely base. Spend available cash on replacement rifles while ore income builds toward a War Factory.\",\"notes\":\"Enemy base still unspotted, likely northeast around 95,11. Main infantry is stretched from 34-68,24; attack-move northeast and reinforce with barracks infantry.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":24},{\"do\":\"attack\",\"units\":[158,159,162,163,164,166,167,168,171,172,173,175,176],\"target\":160},{\"do\":\"attack_move\",\"units\":[158,159,162,163,164,166,167,168,171,172,173,175,176],\"x\":88,\"y\":14},{\"do\":\"move\",\"units\":[177,179],\"x\":52,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1455, "completion_tokens": 320, "total_tokens": 1775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1453, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822415, "upstream_inference_prompt_cost": 0.00400015, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "Our infantry column is nearing the enemy approach but has taken losses, so it should eliminate the damaged jeep and continue scouting toward the likely base. Spend available cash on replacement rifles while ore income builds toward a War Factory.", "notes": "Enemy base still unspotted, likely northeast around 95,11. Main infantry is stretched from 34-68,24; attack-move northeast and reinforce with barracks infantry.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 133, "x": 55, "y": 24}, {"do": "attack", "units": [158, 159, 162, 163, 164, 166, 167, 168, 171, 172, 173, 175, 176], "target": 160}, {"do": "attack_move", "units": [158, 159, 162, 163, 164, 166, 167, 168, 171, 172, 173, 175, 176], "x": 88, "y": 14}, {"do": "move", "units": [177, 179], "x": 52, "y": 24}], "feedback": ["train 4x e1: queued", "rally #133: ordered", "attack: 13 units", "attack_move: 13 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 2300, "units_killed": 1, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 4500, "experience": 7, "order_count": 41}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $441 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $1200 (2 units, 0 bldgs), lost $2800 (18 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Infantry: e1 19%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #163@(66,23)30% #164@(65,24) #166@(64,24) #167@(63,26) #168@(60,28) #171@(56,28) #172@(54,28) #173@(52,27) #175@(49,26) #176@(45,24) #181@(20,21) #182@(17,21) #183@(15,22)\n  e3 (Rocket Soldier) x2: #177@(34,22) #179@(25,22)\n  harv (Ore Truck (harvester)) x2: #132@(22,7) #146@(22,20)\nVISIBLE ENEMY UNITS (1):\n  #165 e3@(69,21) 2%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - rally #133: ordered\n  - attack: 13 units\n  - attack_move: 13 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely northeast around 95,11. Main infantry is stretched from 34-68,24; attack-move northeast and reinforce with barracks infantry.", "raw": "{\"thoughts\":\"Our infantry spearhead is advancing toward the likely northeast enemy start, while the base has ample power and two active refineries. Preserve cash for a third refinery as soon as funds reach $1400, reinforce the push with the queued rifles, and eliminate the exposed rocket soldier.\",\"notes\":\"Enemy base remains unspotted, likely near 95,11. Infantry column advancing east/northeast; rockets trailing. Save for proc #3, then add war factory.\",\"commands\":[{\"do\":\"attack\",\"units\":[163,164,166,167,168,171,172,173,175,176],\"target\":165},{\"do\":\"attack_move\",\"units\":[163,164,166,167,168,171,172,173,175,176],\"x\":94,\"y\":12},{\"do\":\"attack_move\",\"units\":[177,179],\"x\":82,\"y\":18},{\"do\":\"attack_move\",\"units\":[181,182,183],\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":66,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 352, "total_tokens": 1836, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087263, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0046464}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Our infantry spearhead is advancing toward the likely northeast enemy start, while the base has ample power and two active refineries. Preserve cash for a third refinery as soon as funds reach $1400, reinforce the push with the queued rifles, and eliminate the exposed rocket soldier.", "notes": "Enemy base remains unspotted, likely near 95,11. Infantry column advancing east/northeast; rockets trailing. Save for proc #3, then add war factory.", "commands": [{"do": "attack", "units": [163, 164, 166, 167, 168, 171, 172, 173, 175, 176], "target": 165}, {"do": "attack_move", "units": [163, 164, 166, 167, 168, 171, 172, 173, 175, 176], "x": 94, "y": 12}, {"do": "attack_move", "units": [177, 179], "x": 82, "y": 18}, {"do": "attack_move", "units": [181, 182, 183], "x": 70, "y": 22}, {"do": "rally", "building": 133, "x": 66, "y": 22}], "feedback": ["attack: 10 units", "attack_move: 10 units", "attack_move: 2 units", "attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 2800, "units_killed": 2, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 4000, "experience": 12, "order_count": 45}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $885 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $1500 (3 units, 0 bldgs), lost $2800 (18 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #163@(72,17)25% #164@(73,16) #166@(72,17) #167@(70,19) #168@(68,21) #171@(65,24) #172@(64,25) #173@(61,27) #175@(58,28) #176@(54,28) #181@(30,22) #182@(26,25) #183@(23,24) #184@(21,22)\n  e3 (Rocket Soldier) x2: #177@(44,24) #179@(34,24)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #146@(29,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 10 units\n  - attack_move: 2 units\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted, likely near 95,11. Infantry column advancing east/northeast; rockets trailing. Save for proc #3, then add war factory.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy approach, but we need more income and armor production. Continue scouting aggressively toward the suspected enemy base while spending available cash on infantry.\",\"notes\":\"Enemy still unseen; likely base 95,11. Main infantry column is advancing east from x54-73; rear rifles/rockets follow. Save for third refinery then War Factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 238, "total_tokens": 1713, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00719675, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Our infantry spearhead is nearing the likely enemy approach, but we need more income and armor production. Continue scouting aggressively toward the suspected enemy base while spending available cash on infantry.", "notes": "Enemy still unseen; likely base 95,11. Main infantry column is advancing east from x54-73; rear rifles/rockets follow. Save for third refinery then War Factory.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 133, "x": 45, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["train 4x e1: queued", "rally #133: ordered", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 2800, "units_killed": 3, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 4500, "experience": 15, "order_count": 45}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $1040 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $1500 (3 units, 0 bldgs), lost $3000 (20 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Infantry: e1 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #166@(77,12) #167@(77,12) #168@(75,14) #171@(72,17) #172@(71,18) #173@(69,20) #175@(66,23) #176@(64,25) #181@(40,24) #182@(36,24) #183@(33,24) #184@(30,24) #188@(20,21) #189@(17,21) #191@(15,22)\n  e3 (Rocket Soldier) x2: #177@(53,27) #179@(45,24)\n  harv (Ore Truck (harvester)) x2: #132@(22,7) #146@(30,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #178 gun@(85,12) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - rally #133: ordered\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base 95,11. Main infantry column is advancing east from x54-73; rear rifles/rockets follow. Save for third refinery then War Factory.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy approach and spotted a gun turret at 85,12. I will keep pressure toward the likely base while expanding ore income for a War Factory follow-up.\",\"notes\":\"Enemy turret at 85,12; all infantry/rockets advancing on likely enemy base 95,11. Start third refinery, then War Factory; current barracks rifle queue remains active.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1480, "completion_tokens": 256, "total_tokens": 1736, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1478, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074481, "upstream_inference_prompt_cost": 0.0040689, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Our infantry spearhead has reached the enemy approach and spotted a gun turret at 85,12. I will keep pressure toward the likely base while expanding ore income for a War Factory follow-up.", "notes": "Enemy turret at 85,12; all infantry/rockets advancing on likely enemy base 95,11. Start third refinery, then War Factory; current barracks rifle queue remains active.", "commands": [{"do": "build", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 82, "y": 13}], "feedback": ["build proc: started", "attack_move: 17 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3000, "units_killed": 3, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 5000, "experience": 15, "order_count": 49}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $636 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $1500 (3 units, 0 bldgs), lost $3000 (20 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #166@(78,12)5% #167@(78,12)79% #168@(77,12) #171@(77,12) #172@(77,12) #173@(76,13) #175@(74,15) #176@(71,18) #181@(50,26) #182@(47,24) #183@(43,24) #184@(41,24) #188@(29,24) #189@(26,25) #191@(23,24) #192@(21,22)\n  e3 (Rocket Soldier) x2: #177@(63,26) #179@(54,28)\n  harv (Ore Truck (harvester)) x2: #132@(22,11) #146@(24,20)\nVISIBLE ENEMY UNITS (2):\n  #174 1tnk@(79,9) 95%, #187 1tnk@(80,9) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - attack_move: 17 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy turret at 85,12; all infantry/rockets advancing on likely enemy base 95,11. Start third refinery, then War Factory; current barracks rifle queue remains active.", "raw": "{\"thoughts\":\"Third refinery is progressing and our attack force is nearing the enemy start, where two light tanks are screening the approach. Keep infantry production active, focus the visible tanks, and pull the critically damaged rifleman back.\",\"notes\":\"Proc #3 at 23%; enemy light tanks #174/#187 near 79,9 and reported turret around 85,12. Main infantry column advancing east; rockets #177/#179 are key anti-tank.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":16},{\"do\":\"attack\",\"units\":[167,168,171,172,173,175,176,177,179],\"target\":174},{\"do\":\"attack_move\",\"units\":[181,182,183,184,188,189,191,192],\"x\":86,\"y\":12},{\"do\":\"move\",\"units\":[166],\"x\":30,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1503, "completion_tokens": 319, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1501, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00834295, "upstream_inference_prompt_cost": 0.00413215, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Third refinery is progressing and our attack force is nearing the enemy start, where two light tanks are screening the approach. Keep infantry production active, focus the visible tanks, and pull the critically damaged rifleman back.", "notes": "Proc #3 at 23%; enemy light tanks #174/#187 near 79,9 and reported turret around 85,12. Main infantry column advancing east; rockets #177/#179 are key anti-tank.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 72, "y": 16}, {"do": "attack", "units": [167, 168, 171, 172, 173, 175, 176, 177, 179], "target": 174}, {"do": "attack_move", "units": [181, 182, 183, 184, 188, 189, 191, 192], "x": 86, "y": 12}, {"do": "move", "units": [166], "x": 30, "y": 22}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack: 9 units", "attack_move: 8 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3000, "units_killed": 3, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 4500, "experience": 15, "order_count": 50}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $986 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $1500 (3 units, 0 bldgs), lost $3200 (22 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 47%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #168@(77,12)87% #171@(77,12)97% #172@(77,12)28% #173@(77,12) #175@(76,13) #176@(76,13) #181@(59,28) #182@(56,28) #183@(53,27) #184@(51,26) #188@(40,24) #189@(36,24) #191@(33,24) #192@(30,24) #193@(20,21) #194@(17,21) #195@(15,22)\n  e3 (Rocket Soldier) x2: #177@(70,19) #179@(63,25)\n  harv (Ore Truck (harvester)) x2: #132@(21,14) #146@(27,24)\nVISIBLE ENEMY UNITS (2):\n  #174 1tnk@(79,9) 71%, #187 1tnk@(80,10) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack: 9 units\n  - attack_move: 8 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Proc #3 at 23%; enemy light tanks #174/#187 near 79,9 and reported turret around 85,12. Main infantry column advancing east; rockets #177/#179 are key anti-tank.", "raw": "{\"thoughts\":\"Third refinery is nearing completion and our infantry screen has reached the enemy approach. Focus rockets and nearby infantry on the exposed light tanks while continuing rifle production, then push northeast toward the likely enemy base.\",\"notes\":\"Proc #3 47%; enemy light tanks #174/#187 at 79,9/80,10. Rockets #177/#179 and eastern infantry should eliminate tanks, then advance toward 95,11.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25},{\"do\":\"attack\",\"units\":[168,171,173,175,176,177,179],\"target\":174},{\"do\":\"attack\",\"units\":[168,171,173,175,176,177,179],\"target\":187},{\"do\":\"attack_move\",\"units\":[181,182,183,184,188,189,191,192],\"x\":84,\"y\":12},{\"do\":\"move\",\"units\":[193,194,195],\"x\":42,\"y\":24},{\"do\":\"stance\",\"units\":[168,171,173,175,176,177,179,181,182,183,184,188,189,191,192],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 356, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089606, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.0046992}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Third refinery is nearing completion and our infantry screen has reached the enemy approach. Focus rockets and nearby infantry on the exposed light tanks while continuing rifle production, then push northeast toward the likely enemy base.", "notes": "Proc #3 47%; enemy light tanks #174/#187 at 79,9/80,10. Rockets #177/#179 and eastern infantry should eliminate tanks, then advance toward 95,11.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 55, "y": 25}, {"do": "attack", "units": [168, 171, 173, 175, 176, 177, 179], "target": 174}, {"do": "attack", "units": [168, 171, 173, 175, 176, 177, 179], "target": 187}, {"do": "attack_move", "units": [181, 182, 183, 184, 188, 189, 191, 192], "x": 84, "y": 12}, {"do": "move", "units": [193, 194, 195], "x": 42, "y": 24}, {"do": "stance", "units": [168, 171, 173, 175, 176, 177, 179, 181, 182, 183, 184, 188, 189, 191, 192], "stance": "attack_anything"}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack: 7 units", "attack: 7 units", "attack_move: 8 units", "move: 3 units", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3200, "units_killed": 3, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 5500, "experience": 15, "order_count": 55}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $325 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $1500 (3 units, 0 bldgs), lost $3300 (23 units, 0 bldgs). Map explored 20.1%.\nPRODUCTION: Building: proc 70%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #168@(77,12)9% #171@(77,12)30% #173@(77,12)86% #175@(76,13) #176@(77,13)75% #181@(67,22) #182@(66,27) #183@(62,27) #184@(60,28) #188@(50,26) #189@(47,24) #191@(44,24) #192@(41,24) #193@(30,22) #194@(27,20) #195@(24,22) #196@(21,22) #197@(18,20) #199@(16,22)\n  e3 (Rocket Soldier) x2: #177@(77,13) #179@(70,19)\n  harv (Ore Truck (harvester)) x2: #132@(23,7) #146@(32,25)\nVISIBLE ENEMY UNITS (3):\n  #174 1tnk@(79,9) 69%, #187 1tnk@(80,10) 60%, #190 e3@(80,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack: 7 units\n  - attack: 7 units\n  - attack_move: 8 units\n  - move: 3 units\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Proc #3 47%; enemy light tanks #174/#187 at 79,9/80,10. Rockets #177/#179 and eastern infantry should eliminate tanks, then advance toward 95,11.", "raw": "{\"thoughts\":\"Third refinery is nearing completion while our forward infantry and rockets have enemy light tanks engaged near the likely enemy entrance. Focus fire the tanks, keep new infantry flowing, and press the surviving eastern force toward the enemy start.\",\"notes\":\"Proc #3 at 70%; place immediately when ready. Enemy tanks #174/#187 at 79,9/80,10 and rocket #190 at 80,14; assault axis is east toward 95,11.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack\",\"units\":[173,175,176,177,179],\"target\":174},{\"do\":\"attack\",\"units\":[168,171],\"target\":187},{\"do\":\"attack_move\",\"units\":[181,182,183,184,188,189,191,192],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[193,194,195,196,197,199],\"x\":78,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 373, "total_tokens": 1981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093445, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0049236}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Third refinery is nearing completion while our forward infantry and rockets have enemy light tanks engaged near the likely enemy entrance. Focus fire the tanks, keep new infantry flowing, and press the surviving eastern force toward the enemy start.", "notes": "Proc #3 at 70%; place immediately when ready. Enemy tanks #174/#187 at 79,9/80,10 and rocket #190 at 80,14; assault axis is east toward 95,11.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "attack", "units": [173, 175, 176, 177, 179], "target": 174}, {"do": "attack", "units": [168, 171], "target": 187}, {"do": "attack_move", "units": [181, 182, 183, 184, 188, 189, 191, 192], "x": 95, "y": 11}, {"do": "attack_move", "units": [193, 194, 195, 196, 197, 199], "x": 78, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 3x e3: queued", "attack: 5 units", "attack: 2 units", "attack_move: 8 units", "attack_move: 6 units", "stance: 21 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3300, "units_killed": 3, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 5000, "experience": 15, "order_count": 60}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $99 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $2500 (5 units, 0 bldgs), lost $3500 (25 units, 0 bldgs). Map explored 20.1%.\nPRODUCTION: Building: proc 94%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #173@(77,12)43% #175@(76,13) #176@(77,13)69% #181@(75,14) #182@(73,20) #183@(69,20) #184@(68,21) #188@(60,28) #189@(56,28) #191@(53,27) #192@(51,26) #193@(40,24) #194@(36,24) #195@(33,24) #196@(30,24) #197@(26,25) #199@(24,24) #200@(21,22)\n  e3 (Rocket Soldier) x2: #177@(77,13)6% #179@(76,14)\n  harv (Ore Truck (harvester)) x2: #132@(21,11) #146@(23,20)\nVISIBLE ENEMY UNITS (1):\n  #187 1tnk@(80,11) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - attack: 5 units\n  - attack: 2 units\n  - attack_move: 8 units\n  - attack_move: 6 units\n  - stance: 21 units\nYOUR NOTES FROM LAST TURN: Proc #3 at 70%; place immediately when ready. Enemy tanks #174/#187 at 79,9/80,10 and rocket #190 at 80,14; assault axis is east toward 95,11.", "raw": "{\"thoughts\":\"Third refinery is nearly complete and will strengthen our economy. Our infantry column has reached the enemy approach; press east and eliminate the damaged visible tank while production continues.\",\"notes\":\"Place proc #3 as soon as ready, then start War Factory when funds allow. Main infantry assault advancing east toward likely enemy base at 95,11; visible damaged enemy tank #187 at 80,11.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,175,176,177,179,181],\"target\":187},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 296, "total_tokens": 1880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082621, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Third refinery is nearly complete and will strengthen our economy. Our infantry column has reached the enemy approach; press east and eliminate the damaged visible tank while production continues.", "notes": "Place proc #3 as soon as ready, then start War Factory when funds allow. Main infantry assault advancing east toward likely enemy base at 95,11; visible damaged enemy tank #187 at 80,11.", "commands": [{"do": "attack", "units": [173, 175, 176, 177, 179, 181], "target": 187}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 82, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 6 units", "attack_move: 20 units", "rally #133: ordered", "stance: 20 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 3500, "units_killed": 5, "units_lost": 25, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 5000, "experience": 25, "order_count": 63}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $696 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $3200 (6 units, 0 bldgs), lost $3800 (26 units, 0 bldgs). Map explored 20.1%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e3 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #173@(81,12)19% #175@(81,13)79% #176@(80,13)61% #181@(80,13)88% #182@(80,12) #183@(77,12) #184@(76,13) #188@(67,22) #189@(65,24) #191@(63,26) #192@(60,28) #193@(50,26) #194@(47,24) #195@(44,24) #196@(41,24) #197@(37,24) #199@(34,24) #200@(31,24)\n  e3 (Rocket Soldier) x3: #179@(81,14) #202@(22,23) #203@(14,21)\n  harv (Ore Truck (harvester)) x2: #132@(21,13) #146@(29,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #178 gun@(85,12) 86%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 20 units\n  - rally #133: ordered\n  - stance: 20 units\nYOUR NOTES FROM LAST TURN: Place proc #3 as soon as ready, then start War Factory when funds allow. Main infantry assault advancing east toward likely enemy base at 95,11; visible damaged enemy tank #187 at 80,11.", "raw": "{\"thoughts\":\"Our third refinery is ready and should be placed immediately to strengthen income. The infantry column has reached the enemy approach; focus the nearby troops on the exposed gun while the trailing force continues toward the likely base.\",\"notes\":\"Place proc #3; save for War Factory. Enemy gun #178 at 85,12; forward infantry at 76-81,12-14, trailing column advancing east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":25,\"y\":15},{\"do\":\"attack\",\"units\":[173,175,176,181,182,183,179],\"target\":178},{\"do\":\"attack_move\",\"units\":[188,189,191,192,193,194,195,196,197,199,200,202,203],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1554, "completion_tokens": 325, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085624, "upstream_inference_prompt_cost": 0.0042724, "upstream_inference_completions_cost": 0.00429}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Our third refinery is ready and should be placed immediately to strengthen income. The infantry column has reached the enemy approach; focus the nearby troops on the exposed gun while the trailing force continues toward the likely base.", "notes": "Place proc #3; save for War Factory. Enemy gun #178 at 85,12; forward infantry at 76-81,12-14, trailing column advancing east.", "commands": [{"do": "place", "item": "proc", "x": 25, "y": 15}, {"do": "attack", "units": [173, 175, 176, 181, 182, 183, 179], "target": 178}, {"do": "attack_move", "units": [188, 189, 191, 192, 193, 194, 195, 196, 197, 199, 200, 202, 203], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 78, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack: 7 units", "attack_move: 13 units", "rally #133: ordered", "stance: 21 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3800, "units_killed": 6, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 5500, "experience": 32, "order_count": 63}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $365 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13600, army $6300, killed $3200 (6 units, 0 bldgs), lost $3800 (26 units, 0 bldgs). Map explored 20.9%.\nPRODUCTION: Infantry: e1 36%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #173@(81,12)19% #175@(81,13)10% #176@(81,13)51% #181@(80,13)88% #182@(81,12) #183@(80,12) #184@(81,11) #188@(75,14) #189@(72,17) #191@(70,19) #192@(68,21) #193@(59,28) #194@(56,28) #195@(53,27) #196@(51,26) #197@(47,24) #199@(45,24) #200@(42,24)\n  e3 (Rocket Soldier) x4: #179@(81,14) #202@(32,24) #203@(23,24) #209@(15,22)\n  harv (Ore Truck (harvester)) x3: #132@(20,6) #146@(30,28) #205@(27,8)\nVISIBLE ENEMY UNITS (1):\n  #206 mcv@(82,13) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #178 gun@(85,12) 30%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 7 units\n  - attack_move: 13 units\n  - rally #133: ordered\n  - stance: 21 units\nYOUR NOTES FROM LAST TURN: Place proc #3; save for War Factory. Enemy gun #178 at 85,12; forward infantry at 76-81,12-14, trailing column advancing east.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy\u2019s exposed MCV and damaged gun emplacement. Focus-fire the gun and MCV while the trailing column continues advancing; keep infantry production running.\",\"notes\":\"Enemy MCV #206 at 82,13 and gun #178 at 85,12 (30%). Forward rifles/rockets are in contact; trailing infantry column eastbound. Three refineries, save incoming funds for War Factory.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,175,176,181,182,183,184,188,179],\"target\":178},{\"do\":\"attack\",\"units\":[189,191],\"target\":206},{\"do\":\"attack_move\",\"units\":[192,193,194,195,196,197,199,200,202,203,209],\"x\":84,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":76,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1586, "completion_tokens": 300, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083204, "upstream_inference_prompt_cost": 0.0043604, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Our infantry has reached the enemy\u2019s exposed MCV and damaged gun emplacement. Focus-fire the gun and MCV while the trailing column continues advancing; keep infantry production running.", "notes": "Enemy MCV #206 at 82,13 and gun #178 at 85,12 (30%). Forward rifles/rockets are in contact; trailing infantry column eastbound. Three refineries, save incoming funds for War Factory.", "commands": [{"do": "attack", "units": [173, 175, 176, 181, 182, 183, 184, 188, 179], "target": 178}, {"do": "attack", "units": [189, 191], "target": 206}, {"do": "attack_move", "units": [192, 193, 194, 195, 196, 197, 199, 200, 202, 203, 209], "x": 84, "y": 13}, {"do": "rally", "building": 133, "x": 76, "y": 14}, {"do": "train", "item": "e1", "count": 10}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack: 9 units", "attack: 2 units", "attack_move: 11 units", "rally #133: ordered", "train 10x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3800, "units_killed": 6, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13600, "army_value": 3000, "income": 5000, "experience": 32, "order_count": 64}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $33 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13400, army $6100, killed $4300 (7 units, 1 bldgs), lost $4100 (29 units, 0 bldgs). Map explored 21.2%.\nPRODUCTION: Infantry: e3 89%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #173@(81,12)19% #181@(80,13)88% #182@(82,12)7% #183@(80,12)40% #184@(81,11) #189@(75,16) #191@(76,19)98% #192@(73,19) #193@(67,22) #194@(65,24) #195@(63,26) #196@(60,28) #197@(56,28) #199@(54,28) #200@(51,26) #210@(21,22)\n  e3 (Rocket Soldier) x4: #179@(81,14)90% #202@(43,24) #203@(33,24) #209@(23,24)\n  harv (Ore Truck (harvester)) x3: #132@(20,15) #146@(27,24) #205@(28,11)\nVISIBLE ENEMY UNITS (2):\n  #206 mcv@(73,21) 82%, #212 jeep@(83,10) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 2 units\n  - attack_move: 11 units\n  - rally #133: ordered\n  - train 10x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy MCV #206 at 82,13 and gun #178 at 85,12 (30%). Forward rifles/rockets are in contact; trailing infantry column eastbound. Three refineries, save incoming funds for War Factory.", "raw": "{\"thoughts\":\"The enemy MCV is exposed at 73,21 and must be destroyed before it can deploy. Our forward infantry and rocket soldier will converge on it while the trailing column continues east to secure the area.\",\"notes\":\"Focus fire enemy MCV #206 at 73,21; enemy base buildings still unseen. Infantry queue is heavily loaded, save next income for War Factory or Radar/Factory expansion.\",\"commands\":[{\"do\":\"attack\",\"units\":[189,191,192,193,194,195,196,197,199,202,203,179],\"target\":206},{\"do\":\"attack\",\"units\":[173,181,182,183,184],\"target\":212},{\"do\":\"attack_move\",\"units\":[200,209,210],\"x\":73,\"y\":21},{\"do\":\"rally\",\"building\":133,\"x\":73,\"y\":21},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1677, "completion_tokens": 281, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1675, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00831985, "upstream_inference_prompt_cost": 0.00461065, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "The enemy MCV is exposed at 73,21 and must be destroyed before it can deploy. Our forward infantry and rocket soldier will converge on it while the trailing column continues east to secure the area.", "notes": "Focus fire enemy MCV #206 at 73,21; enemy base buildings still unseen. Infantry queue is heavily loaded, save next income for War Factory or Radar/Factory expansion.", "commands": [{"do": "attack", "units": [189, 191, 192, 193, 194, 195, 196, 197, 199, 202, 203, 179], "target": 206}, {"do": "attack", "units": [173, 181, 182, 183, 184], "target": 212}, {"do": "attack_move", "units": [200, 209, 210], "x": 73, "y": 21}, {"do": "rally", "building": 133, "x": 73, "y": 21}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack: 12 units", "attack: 5 units", "attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 4100, "units_killed": 7, "units_lost": 29, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13400, "army_value": 2800, "income": 5000, "experience": 43, "order_count": 77}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1220 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12900, army $5600, killed $4300 (7 units, 1 bldgs), lost $4900 (35 units, 0 bldgs). Map explored 21.2%.\nPRODUCTION: Infantry: e3 93%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #189@(75,18) #191@(76,19)98% #192@(73,19) #193@(68,21) #194@(67,24)* #195@(65,26)* #196@(62,27)* #197@(58,28)* #199@(56,28)* #200@(61,27) #210@(31,22)\n  e3 (Rocket Soldier) x4: #202@(45,24)* #203@(35,24)* #209@(33,22) #213@(22,23)\n  harv (Ore Truck (harvester)) x3: #132@(24,9) #146@(23,20) #205@(26,17)\nVISIBLE ENEMY UNITS (1):\n  #212 jeep@(77,15) 2%\nVISIBLE ENEMY BUILDINGS (1):\n  #214 fact@(72,22) 73%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack: 5 units\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Focus fire enemy MCV #206 at 73,21; enemy base buildings still unseen. Infantry queue is heavily loaded, save next income for War Factory or Radar/Factory expansion.", "raw": "{\"thoughts\":\"The enemy Construction Yard is exposed and damaged at 72,22; concentrate the forward infantry on it immediately while rockets and reinforcements advance. Keep the barracks rally aimed at the enemy base to sustain pressure.\",\"notes\":\"Enemy fact #214 at 72,22 (73%); jeep #212 at 77,15 nearly dead. Forward rifles already around enemy base; rockets trailing from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[189,191,192,193,194,195,196,197,199,200],\"target\":214},{\"do\":\"attack\",\"units\":[202,203,209,213,210],\"target\":214},{\"do\":\"attack\",\"units\":[189,191,192,193],\"target\":212},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1590, "completion_tokens": 357, "total_tokens": 1947, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1588, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090838, "upstream_inference_prompt_cost": 0.0043714, "upstream_inference_completions_cost": 0.0047124}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "The enemy Construction Yard is exposed and damaged at 72,22; concentrate the forward infantry on it immediately while rockets and reinforcements advance. Keep the barracks rally aimed at the enemy base to sustain pressure.", "notes": "Enemy fact #214 at 72,22 (73%); jeep #212 at 77,15 nearly dead. Forward rifles already around enemy base; rockets trailing from west.", "commands": [{"do": "attack", "units": [189, 191, 192, 193, 194, 195, 196, 197, 199, 200], "target": 214}, {"do": "attack", "units": [202, 203, 209, 213, 210], "target": 214}, {"do": "attack", "units": [189, 191, 192, 193], "target": 212}, {"do": "rally", "building": 133, "x": 70, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 10 units", "attack: 5 units", "attack: 4 units", "rally #133: ordered", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 4900, "units_killed": 7, "units_lost": 35, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12900, "army_value": 2300, "income": 6000, "experience": 43, "order_count": 77}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $890 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13400, army $6100, killed $4800 (8 units, 1 bldgs), lost $5000 (36 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #191@(76,19)31% #192@(73,19) #193@(69,21) #194@(67,24) #195@(68,25) #196@(68,25) #197@(67,26) #199@(66,27) #200@(68,25) #210@(41,22)\n  e3 (Rocket Soldier) x6: #202@(54,28) #203@(46,24) #209@(44,22) #213@(32,23) #215@(22,23) #219@(15,22)\n  harv (Ore Truck (harvester)) x3: #132@(23,6) #146@(31,28) #205@(26,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #214 fact@(72,22) 63%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack: 5 units\n  - attack: 4 units\n  - rally #133: ordered\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Enemy fact #214 at 72,22 (73%); jeep #212 at 77,15 nearly dead. Forward rifles already around enemy base; rockets trailing from west.", "raw": "{\"thoughts\":\"The enemy Construction Yard is exposed and damaged at 72,22; all available combat troops should converge to finish it immediately. Keep spending ore income toward a War Factory while the barracks continues producing rifles.\",\"notes\":\"Enemy fact #214 at 72,22, currently 63%; all army ordered to attack it. War Factory requested for follow-up armor production.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":214},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1579, "completion_tokens": 313, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00847275, "upstream_inference_prompt_cost": 0.00434115, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "The enemy Construction Yard is exposed and damaged at 72,22; all available combat troops should converge to finish it immediately. Keep spending ore income toward a War Factory while the barracks continues producing rifles.", "notes": "Enemy fact #214 at 72,22, currently 63%; all army ordered to attack it. War Factory requested for follow-up armor production.", "commands": [{"do": "attack", "units": "all_army", "target": 214}, {"do": "build", "item": "weap"}, {"do": "rally", "building": 133, "x": 72, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 16 units", "build weap: started", "rally #133: ordered", "stance: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 5000, "units_killed": 8, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13400, "army_value": 2800, "income": 5500, "experience": 48, "order_count": 77}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $237 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $6200, killed $4800 (8 units, 1 bldgs), lost $5200 (38 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: weap 16%; Infantry: e1 39%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #193@(69,21)7% #194@(67,24) #195@(68,25) #196@(68,25) #197@(68,25) #199@(68,25) #200@(68,25) #210@(50,26) #220@(20,21) #221@(18,20) #222@(15,22)\n  e3 (Rocket Soldier) x6: #202@(64,27) #203@(55,28) #209@(52,27) #213@(43,23) #215@(32,24) #219@(23,22)\n  harv (Ore Truck (harvester)) x3: #132@(19,15) #146@(27,25) #205@(22,13)\nVISIBLE ENEMY UNITS (1):\n  #211 e1@(72,19) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #214 fact@(72,22) 49%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - build weap: started\n  - rally #133: ordered\n  - stance: 16 units\nYOUR NOTES FROM LAST TURN: Enemy fact #214 at 72,22, currently 63%; all army ordered to attack it. War Factory requested for follow-up armor production.", "raw": "{\"thoughts\":\"The enemy Construction Yard is exposed and already below half health; all available combat units should focus it for a potential immediate win. War Factory is progressing, while infantry production continues as funds arrive.\",\"notes\":\"Enemy fact #214 at 72,22 is the priority target; all army committed. War Factory at 16%, three refineries and 3 harvesters active.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":214},{\"do\":\"rally\",\"building\":133,\"x\":68,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 263, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077825, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "The enemy Construction Yard is exposed and already below half health; all available combat units should focus it for a potential immediate win. War Factory is progressing, while infantry production continues as funds arrive.", "notes": "Enemy fact #214 at 72,22 is the priority target; all army committed. War Factory at 16%, three refineries and 3 harvesters active.", "commands": [{"do": "attack", "units": "all_army", "target": 214}, {"do": "rally", "building": 133, "x": 68, "y": 23}], "feedback": ["attack: 17 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 5200, "units_killed": 8, "units_lost": 38, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13500, "army_value": 2900, "income": 5500, "experience": 48, "order_count": 78}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1076 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13200, army $5900, killed $4800 (8 units, 1 bldgs), lost $5800 (42 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: weap 32%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #195@(68,25)72% #196@(68,25)32% #197@(68,25)96% #199@(68,25)94% #210@(60,27) #220@(30,22) #221@(28,20) #222@(24,22) #223@(21,22) #224@(19,20) #225@(16,22)\n  e3 (Rocket Soldier) x5: #203@(64,25) #209@(62,27) #213@(52,27) #215@(43,24) #219@(34,22)\n  harv (Ore Truck (harvester)) x3: #132@(22,8) #146@(22,20) #205@(21,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #214 at 72,22 is the priority target; all army committed. War Factory at 16%, three refineries and 3 harvesters active.", "raw": "{\"thoughts\":\"War Factory is nearly complete while our scattered attack force has temporarily lost vision of the enemy base. Keep the army advancing toward the last known Construction Yard area, deploy the factory immediately when ready, and maintain infantry pressure while ore converts to cash.\",\"notes\":\"Enemy Construction Yard last seen at 72,22. War Factory is 32% complete; place it when ready, then produce vehicles continuously. Army is advancing east in dispersed elements.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":72,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":25},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":25},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1516, "completion_tokens": 292, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1514, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080223, "upstream_inference_prompt_cost": 0.0041679, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "War Factory is nearly complete while our scattered attack force has temporarily lost vision of the enemy base. Keep the army advancing toward the last known Construction Yard area, deploy the factory immediately when ready, and maintain infantry pressure while ore converts to cash.", "notes": "Enemy Construction Yard last seen at 72,22. War Factory is 32% complete; place it when ready, then produce vehicles continuously. Army is advancing east in dispersed elements.", "commands": [{"do": "attack_move", "units": "all_army", "x": 72, "y": 22}, {"do": "rally", "building": 133, "x": 60, "y": 25}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}, {"do": "place", "item": "weap", "x": 18, "y": 25}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 16 units", "rally #133: ordered", "place weap: nothing READY TO PLACE with that type", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 5800, "units_killed": 8, "units_lost": 42, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13200, "army_value": 2600, "income": 6500, "experience": 48, "order_count": 78}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $410 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12300, army $5000, killed $4800 (8 units, 1 bldgs), lost $6800 (48 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: weap 49%; Infantry: e3 100%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #210@(68,24)14% #220@(40,22) #221@(36,25) #222@(35,22) #223@(31,22) #224@(27,25) #225@(24,24) #226@(22,22)\n  e3 (Rocket Soldier) x3: #213@(62,27) #215@(52,27) #219@(44,25)\n  harv (Ore Truck (harvester)) x3: #132@(20,5) #146@(28,29) #205@(21,5)\nVISIBLE ENEMY UNITS (4):\n  #207 e1@(70,21) 90%, #208 e1@(69,22) 98%, #211 e1@(70,21) 89%, #216 e3@(70,21) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #133: ordered\n  - place weap: nothing READY TO PLACE with that type\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard last seen at 72,22. War Factory is 32% complete; place it when ready, then produce vehicles continuously. Army is advancing east in dispersed elements.", "raw": "{\"thoughts\":\"War Factory is nearing completion while our infantry and rockets have reached the enemy approach. Keep pressure on the revealed enemy squad and rally all new infantry directly toward the suspected enemy base.\",\"notes\":\"Enemy base/Construction Yard last known around 72,22; War Factory 49% building. Send all army east and place factory immediately when ready, then spam vehicles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":72,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":68,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1563, "completion_tokens": 293, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1561, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00816475, "upstream_inference_prompt_cost": 0.00429715, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "War Factory is nearing completion while our infantry and rockets have reached the enemy approach. Keep pressure on the revealed enemy squad and rally all new infantry directly toward the suspected enemy base.", "notes": "Enemy base/Construction Yard last known around 72,22; War Factory 49% building. Send all army east and place factory immediately when ready, then spam vehicles.", "commands": [{"do": "attack_move", "units": "all_army", "x": 72, "y": 22}, {"do": "rally", "building": 133, "x": 68, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 11 units", "rally #133: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 6800, "units_killed": 8, "units_lost": 48, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12300, "army_value": 1700, "income": 6000, "experience": 48, "order_count": 81}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12200, army $4900, killed $4800 (8 units, 1 bldgs), lost $7200 (50 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: weap 59%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #220@(50,26) #221@(46,24) #222@(45,25) #223@(41,23) #224@(37,26) #225@(33,22) #226@(32,22)\n  e3 (Rocket Soldier) x3: #215@(61,28)7% #219@(53,27) #227@(23,22)\n  harv (Ore Truck (harvester)) x3: #132@(20,15) #146@(27,25) #205@(22,8)\nVISIBLE ENEMY UNITS (2):\n  #207 e1@(63,26) 81%, #208 e1@(63,26) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #133: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base/Construction Yard last known around 72,22; War Factory 49% building. Send all army east and place factory immediately when ready, then spam vehicles.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the enemy approach and visible enemy scouts are directly ahead. Keep pressure toward the last-known enemy base while the War Factory completes; spend the next income immediately on vehicles.\",\"notes\":\"Enemy base last known near 72,22. War Factory is 59% complete; army advancing east, enemy rifles at 63,26.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":72,\"y\":22},{\"do\":\"attack\",\"units\":[220,221,222,223,224,225,226,219,227],\"target\":207},{\"do\":\"rally\",\"building\":133,\"x\":68,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 262, "total_tokens": 1768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075988, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "Our infantry spearhead is nearing the enemy approach and visible enemy scouts are directly ahead. Keep pressure toward the last-known enemy base while the War Factory completes; spend the next income immediately on vehicles.", "notes": "Enemy base last known near 72,22. War Factory is 59% complete; army advancing east, enemy rifles at 63,26.", "commands": [{"do": "attack_move", "units": "all_army", "x": 72, "y": 22}, {"do": "attack", "units": [220, 221, 222, 223, 224, 225, 226, 219, 227], "target": 207}, {"do": "rally", "building": 133, "x": 68, "y": 23}], "feedback": ["attack_move: 10 units", "attack: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 7200, "units_killed": 8, "units_lost": 50, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12200, "army_value": 1600, "income": 6000, "experience": 48, "order_count": 81}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $449 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $11800, army $4500, killed $4800 (8 units, 1 bldgs), lost $7900 (53 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: weap 73%; Infantry: e3 59%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #221@(54,28)27% #222@(54,28)95% #223@(51,26) #224@(48,26) #225@(44,22) #226@(44,22)\n  e3 (Rocket Soldier) x2: #227@(34,22) #232@(19,20)\n  harv (Ore Truck (harvester)) x3: #132@(21,12) #146@(23,20) #205@(19,15)\nVISIBLE ENEMY UNITS (4):\n  #207 e1@(58,28) 31%, #208 e1@(58,28) 88%, #211 e1@(58,28) 85%, #216 e3@(58,28) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - attack: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near 72,22. War Factory is 59% complete; army advancing east, enemy rifles at 63,26.", "raw": "{\"thoughts\":\"War Factory is nearly ready while our forward infantry has reached enemy contact near the center-east. Finish the visible enemy squad and keep pressure toward the last known enemy base area.\",\"notes\":\"Place War Factory immediately when ready next turn; then produce vehicles continuously. Forward infantry engaging around 58,28; enemy base last known near 72,22.\",\"commands\":[{\"do\":\"attack\",\"units\":[221,222,223,224,225,226,227,232],\"target\":216},{\"do\":\"attack_move\",\"units\":[221,222,223,224,225,226,227,232],\"x\":72,\"y\":22},{\"do\":\"stance\",\"units\":[221,222,223,224,225,226,227,232],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 269, "total_tokens": 1775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076912, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "War Factory is nearly ready while our forward infantry has reached enemy contact near the center-east. Finish the visible enemy squad and keep pressure toward the last known enemy base area.", "notes": "Place War Factory immediately when ready next turn; then produce vehicles continuously. Forward infantry engaging around 58,28; enemy base last known near 72,22.", "commands": [{"do": "attack", "units": [221, 222, 223, 224, 225, 226, 227, 232], "target": 216}, {"do": "attack_move", "units": [221, 222, 223, 224, 225, 226, 227, 232], "x": 72, "y": 22}, {"do": "stance", "units": [221, 222, 223, 224, 225, 226, 227, 232], "stance": "attack_anything"}], "feedback": ["attack: 8 units", "attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 7900, "units_killed": 8, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11800, "army_value": 1200, "income": 6500, "experience": 48, "order_count": 81}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $288 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $11900, army $4600, killed $5300 (11 units, 1 bldgs), lost $8300 (57 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: weap 90%; Infantry: e1 6%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #225@(51,26) #226@(51,26) #235@(17,21) #238@(14,21)\n  e3 (Rocket Soldier) x3: #227@(44,25) #232@(28,22) #234@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(21,6) #146@(31,28) #205@(24,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Place War Factory immediately when ready next turn; then produce vehicles continuously. Forward infantry engaging around 58,28; enemy base last known near 72,22.", "raw": "{\"thoughts\":\"War Factory is nearly ready and must be placed as soon as it completes to transition into tank production. Our small forward force should continue probing toward the last known enemy base while harvesters replenish funds.\",\"notes\":\"Place weap immediately when READY; then train tanks nonstop and rally toward 72,22. Enemy base last known near 72,22; forward infantry/rockets are around 44-51,25-26.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":72,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1431, "completion_tokens": 250, "total_tokens": 1681, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00723415, "upstream_inference_prompt_cost": 0.00393415, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "War Factory is nearly ready and must be placed as soon as it completes to transition into tank production. Our small forward force should continue probing toward the last known enemy base while harvesters replenish funds.", "notes": "Place weap immediately when READY; then train tanks nonstop and rally toward 72,22. Enemy base last known near 72,22; forward infantry/rockets are around 44-51,25-26.", "commands": [{"do": "attack_move", "units": "all_army", "x": 72, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5300, "deaths_cost": 8300, "units_killed": 11, "units_lost": 57, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11900, "army_value": 1300, "income": 6500, "experience": 53, "order_count": 81}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12000, army $4700, killed $5400 (12 units, 1 bldgs), lost $8300 (57 units, 0 bldgs). Map explored 21.9%.\nPRODUCTION: Building: weap 97%; Infantry: e1 48%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #225@(59,28)52% #226@(59,28)90% #235@(25,25) #238@(23,24) #240@(20,21)\n  e3 (Rocket Soldier) x3: #227@(53,27) #232@(39,22) #234@(30,22)\n  harv (Ore Truck (harvester)) x3: #132@(21,10) #146@(28,22) #205@(24,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Place weap immediately when READY; then train tanks nonstop and rally toward 72,22. Enemy base last known near 72,22; forward infantry/rockets are around 44-51,25-26.", "raw": "{\"thoughts\":\"War Factory is about to complete; place it as soon as it is ready and begin vehicle production. Push the forward infantry/rockets toward the suspected enemy position while keeping base troops moving up.\",\"notes\":\"Enemy likely near 72,22. War Factory at 97%; place then rally and produce tanks/scouts. Economy has 3 refineries/harvesters but no cash currently.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[225,226,227,232,234],\"x\":72,\"y\":22},{\"do\":\"attack_move\",\"units\":[235,238,240],\"x\":48,\"y\":25},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1439, "completion_tokens": 399, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1437, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00922295, "upstream_inference_prompt_cost": 0.00395615, "upstream_inference_completions_cost": 0.0052668}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.58, "thoughts": "War Factory is about to complete; place it as soon as it is ready and begin vehicle production. Push the forward infantry/rockets toward the suspected enemy position while keeping base troops moving up.", "notes": "Enemy likely near 72,22. War Factory at 97%; place then rally and produce tanks/scouts. Economy has 3 refineries/harvesters but no cash currently.", "commands": [{"do": "place", "item": "weap", "x": 25, "y": 20}, {"do": "rally", "building": 133, "x": 55, "y": 25}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [225, 226, 227, 232, 234], "x": 72, "y": 22}, {"do": "attack_move", "units": [235, 238, 240], "x": 48, "y": 25}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #133: ordered", "train 3x e3: queued", "attack_move: 5 units", "attack_move: 3 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 8300, "units_killed": 12, "units_lost": 57, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 1400, "income": 6500, "experience": 54, "order_count": 81}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $838 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12100, army $4800, killed $5400 (12 units, 1 bldgs), lost $8300 (57 units, 0 bldgs). Map explored 21.9%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e3 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #225@(67,25)49% #226@(67,24)88% #235@(35,25) #238@(33,24) #240@(30,22) #244@(16,22)\n  e3 (Rocket Soldier) x3: #227@(63,26) #232@(48,25) #234@(40,22)\n  harv (Ore Truck (harvester)) x3: #132@(19,15) #146@(26,19) #205@(20,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #133: ordered\n  - train 3x e3: queued\n  - attack_move: 5 units\n  - attack_move: 3 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy likely near 72,22. War Factory at 97%; place then rally and produce tanks/scouts. Economy has 3 refineries/harvesters but no cash currently.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately to begin armored production. Our forward infantry should continue probing east toward the suspected enemy position while income from three refineries converts stored ore to cash.\",\"notes\":\"Place War Factory; rally it east. Enemy remains unspotted, likely eastern side around 72,22 to 95,11. Forward infantry/rockets are spread along central approach.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":23},{\"do\":\"attack_move\",\"units\":[225,226,227,232,234,235,238,240],\"x\":78,\"y\":21},{\"do\":\"attack_move\",\"units\":[244],\"x\":45,\"y\":22},{\"do\":\"stance\",\"units\":[225,226,227,232,234,235,238,240],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1496, "completion_tokens": 289, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1494, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079277, "upstream_inference_prompt_cost": 0.0041129, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "War Factory is ready and must be placed immediately to begin armored production. Our forward infantry should continue probing east toward the suspected enemy position while income from three refineries converts stored ore to cash.", "notes": "Place War Factory; rally it east. Enemy remains unspotted, likely eastern side around 72,22 to 95,11. Forward infantry/rockets are spread along central approach.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 24}, {"do": "rally", "building": 133, "x": 55, "y": 23}, {"do": "attack_move", "units": [225, 226, 227, 232, 234, 235, 238, 240], "x": 78, "y": 21}, {"do": "attack_move", "units": [244], "x": 45, "y": 22}, {"do": "stance", "units": [225, 226, 227, 232, 234, 235, 238, 240], "stance": "attack_anything"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 8 units", "attack_move: 1 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 8300, "units_killed": 12, "units_lost": 57, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12100, "army_value": 1500, "income": 6500, "experience": 54, "order_count": 84}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $706 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14400, army $5100, killed $5400 (12 units, 1 bldgs), lost $8300 (57 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Infantry: e3 31%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #225@(68,24)39% #226@(68,24)12% #235@(45,25) #238@(43,24) #240@(41,23) #244@(25,20)\n  e3 (Rocket Soldier) x4: #227@(68,25) #232@(57,28) #234@(49,26) #248@(17,21)\n  harv (Ore Truck (harvester)) x3: #132@(22,6) #146@(33,25) #205@(19,15)\nVISIBLE ENEMY UNITS (1):\n  #237 mcv@(64,25) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 8 units\n  - attack_move: 1 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Place War Factory; rally it east. Enemy remains unspotted, likely eastern side around 72,22 to 95,11. Forward infantry/rockets are spread along central approach.", "raw": "{\"thoughts\":\"The enemy MCV is exposed in the central-east, so the forward force should focus it immediately while I unlock heavy tank production. I will build a Service Depot and rally future vehicles toward the fight.\",\"notes\":\"Enemy MCV #237 at 64,25; focus it with all available combat units. Build Service Depot, then produce heavy tanks; eastern enemy base likely beyond this position.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":237},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"rally\",\"building\":245,\"x\":62,\"y\":25},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 417, "total_tokens": 1973, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097823, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0055044}, "completion_tokens_details": {"reasoning_tokens": 243, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "The enemy MCV is exposed in the central-east, so the forward force should focus it immediately while I unlock heavy tank production. I will build a Service Depot and rally future vehicles toward the fight.", "notes": "Enemy MCV #237 at 64,25; focus it with all available combat units. Build Service Depot, then produce heavy tanks; eastern enemy base likely beyond this position.", "commands": [{"do": "attack", "units": "all_army", "target": 237}, {"do": "build", "item": "fix"}, {"do": "rally", "building": 245, "x": 62, "y": 25}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack: 10 units", "build fix: started", "rally #245: ordered", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 8300, "units_killed": 12, "units_lost": 57, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14400, "army_value": 1800, "income": 6675, "experience": 54, "order_count": 85}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $151 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13900, army $4600, killed $5400 (12 units, 1 bldgs), lost $9100 (61 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Building: fix 27%; Infantry: e3 42%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #235@(53,27) #238@(52,27) #240@(50,26) #244@(37,20)\n  e3 (Rocket Soldier) x3: #234@(55,28) #248@(27,21) #250@(17,21)\n  harv (Ore Truck (harvester)) x3: #132@(21,7) #146@(30,23) #205@(25,7)\nVISIBLE ENEMY UNITS (2):\n  #237 mcv@(54,30) 74%, #239 jeep@(59,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - build fix: started\n  - rally #245: ordered\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy MCV #237 at 64,25; focus it with all available combat units. Build Service Depot, then produce heavy tanks; eastern enemy base likely beyond this position.", "raw": "{\"thoughts\":\"The enemy MCV is exposed near the center-east and must be destroyed before it can establish a new base. Keep all combat units focused on it while the Service Depot completes for heavy tank production.\",\"notes\":\"Enemy MCV #237 at (54,30), guarded by jeep #239. Service Depot is building; immediately place it and queue heavy tanks when funds allow.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":237},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":245,\"x\":54,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1516, "completion_tokens": 215, "total_tokens": 1731, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1514, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070059, "upstream_inference_prompt_cost": 0.0041679, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.36, "thoughts": "The enemy MCV is exposed near the center-east and must be destroyed before it can establish a new base. Keep all combat units focused on it while the Service Depot completes for heavy tank production.", "notes": "Enemy MCV #237 at (54,30), guarded by jeep #239. Service Depot is building; immediately place it and queue heavy tanks when funds allow.", "commands": [{"do": "attack", "units": "all_army", "target": 237}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 245, "x": 54, "y": 30}], "feedback": ["attack: 7 units", "stance: 7 units", "rally #245: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 9100, "units_killed": 12, "units_lost": 61, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13900, "army_value": 1300, "income": 6800, "experience": 54, "order_count": 86}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $846 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13300, army $4000, killed $5400 (12 units, 1 bldgs), lost $9700 (65 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: fix 39%; Infantry: e3 92%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #244@(44,26)*\n  e3 (Rocket Soldier) x2: #248@(36,22)* #250@(27,21)*\n  harv (Ore Truck (harvester)) x3: #132@(19,15) #146@(26,17) #205@(23,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - stance: 7 units\n  - rally #245: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV #237 at (54,30), guarded by jeep #239. Service Depot is building; immediately place it and queue heavy tanks when funds allow.", "raw": "{\"thoughts\":\"Service Depot is nearing completion; preserve our economy while scouting the known enemy MCV area. Send the remaining infantry toward the enemy position and keep infantry production cycling as funds arrive.\",\"notes\":\"Enemy MCV was last seen at (54,30), with jeep escort. Service Depot at 39%; place immediately upon completion, then produce heavy tanks. Three harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[244,248,250],\"x\":54,\"y\":30},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":26},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 245, "total_tokens": 1704, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00724515, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Service Depot is nearing completion; preserve our economy while scouting the known enemy MCV area. Send the remaining infantry toward the enemy position and keep infantry production cycling as funds arrive.", "notes": "Enemy MCV was last seen at (54,30), with jeep escort. Service Depot at 39%; place immediately upon completion, then produce heavy tanks. Three harvesters active.", "commands": [{"do": "attack_move", "units": [244, 248, 250], "x": 54, "y": 30}, {"do": "rally", "building": 133, "x": 45, "y": 26}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 3 units", "rally #133: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 9700, "units_killed": 12, "units_lost": 65, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13300, "army_value": 700, "income": 6800, "experience": 54, "order_count": 86}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $611 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13900, army $4600, killed $5400 (12 units, 1 bldgs), lost $9700 (65 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: fix 67%; Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #244@(50,28) #259@(20,21) #260@(17,21) #261@(14,21)\n  e3 (Rocket Soldier) x3: #248@(46,26) #250@(33,25) #257@(22,22)\n  harv (Ore Truck (harvester)) x3: #132@(21,4) #146@(34,26) #205@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #133: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy MCV was last seen at (54,30), with jeep escort. Service Depot at 39%; place immediately upon completion, then produce heavy tanks. Three harvesters active.", "raw": "{\"thoughts\":\"Service Depot is nearly complete, after which heavy tanks are the priority. Our small forward infantry/rocket group should continue probing the enemy MCV's last known area while harvesters maintain income.\",\"notes\":\"Enemy MCV last seen around (54,30); forward force #244 #248 #250 probing there. Place Service Depot immediately when ready, then queue 3tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[244,248,250],\"x\":54,\"y\":30},{\"do\":\"attack_move\",\"units\":[257,259,260,261],\"x\":46,\"y\":26},{\"do\":\"rally\",\"building\":133,\"x\":46,\"y\":26},{\"do\":\"rally\",\"building\":245,\"x\":46,\"y\":26},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1500, "completion_tokens": 306, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1498, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081631, "upstream_inference_prompt_cost": 0.0041239, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Service Depot is nearly complete, after which heavy tanks are the priority. Our small forward infantry/rocket group should continue probing the enemy MCV's last known area while harvesters maintain income.", "notes": "Enemy MCV last seen around (54,30); forward force #244 #248 #250 probing there. Place Service Depot immediately when ready, then queue 3tnk continuously.", "commands": [{"do": "attack_move", "units": [244, 248, 250], "x": 54, "y": 30}, {"do": "attack_move", "units": [257, 259, 260, 261], "x": 46, "y": 26}, {"do": "rally", "building": 133, "x": 46, "y": 26}, {"do": "rally", "building": 245, "x": 46, "y": 26}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 3 units", "attack_move: 4 units", "rally #133: ordered", "rally #245: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 9700, "units_killed": 12, "units_lost": 65, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13900, "army_value": 1300, "income": 7200, "experience": 54, "order_count": 91}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $56 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14200, army $4900, killed $5400 (12 units, 1 bldgs), lost $9700 (65 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: fix 95%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #244@(50,28) #259@(30,21) #260@(27,20) #261@(23,22) #262@(20,21) #265@(18,20) #266@(15,22)\n  e3 (Rocket Soldier) x3: #248@(46,26) #250@(43,25) #257@(33,22)\n  harv (Ore Truck (harvester)) x3: #132@(20,7) #146@(33,24) #205@(24,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 4 units\n  - rally #133: ordered\n  - rally #245: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV last seen around (54,30); forward force #244 #248 #250 probing there. Place Service Depot immediately when ready, then queue 3tnk continuously.", "raw": "{\"thoughts\":\"Service Depot is ready and unlocks Heavy Tanks; immediately place it and queue armor. Our forward scouts should converge on the last known enemy MCV area while remaining infantry reinforce from base.\",\"notes\":\"Place fix then queue 3tnk; attack/probe enemy MCV last seen (54,30). Enemy base likely northeast toward (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":17,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"rally\",\"building\":245,\"x\":46,\"y\":26},{\"do\":\"attack_move\",\"units\":[244,248,250,257,259,260,261,262,265,266],\"x\":54,\"y\":30},{\"do\":\"stance\",\"units\":[244,248,250,257,259,260,261,262,265,266],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 345, "total_tokens": 1851, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086944, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Service Depot is ready and unlocks Heavy Tanks; immediately place it and queue armor. Our forward scouts should converge on the last known enemy MCV area while remaining infantry reinforce from base.", "notes": "Place fix then queue 3tnk; attack/probe enemy MCV last seen (54,30). Enemy base likely northeast toward (95,11).", "commands": [{"do": "place", "item": "fix", "x": 17, "y": 11}, {"do": "train", "item": "3tnk", "count": 5}, {"do": "rally", "building": 245, "x": 46, "y": 26}, {"do": "attack_move", "units": [244, 248, 250, 257, 259, 260, 261, 262, 265, 266], "x": 54, "y": 30}, {"do": "stance", "units": [244, 248, 250, 257, 259, 260, 261, 262, 265, 266], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["place fix: nothing READY TO PLACE with that type", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #245: ordered", "attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 9700, "units_killed": 12, "units_lost": 65, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14200, "army_value": 1600, "income": 7300, "experience": 54, "order_count": 91}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $575 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13500, army $4200, killed $5400 (12 units, 1 bldgs), lost $10400 (68 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: fix READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #259@(41,21) #260@(38,20) #261@(34,22) #262@(30,22) #265@(28,20) #266@(24,22)\n  e3 (Rocket Soldier) x1: #257@(44,22)\n  harv (Ore Truck (harvester)) x3: #132@(19,15) #146@(26,17) #205@(23,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #245: ordered\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Place fix then queue 3tnk; attack/probe enemy MCV last seen (54,30). Enemy base likely northeast toward (95,11).", "raw": "{\"thoughts\":\"Service Depot is ready and will unlock heavy tanks; our small infantry force should keep probing northeast toward the likely enemy base while harvesters fund production.\",\"notes\":\"Place Service Depot immediately, then queue Heavy Tanks when funds arrive. Infantry/rockets advancing from central map toward enemy northeast start.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":9,\"y\":12},{\"do\":\"rally\",\"building\":245,\"x\":50,\"y\":20},{\"do\":\"attack_move\",\"units\":[259,260,261,262,265,266,257],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[259,260,261,262,265,266,257],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1503, "completion_tokens": 287, "total_tokens": 1790, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1501, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00792055, "upstream_inference_prompt_cost": 0.00413215, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Service Depot is ready and will unlock heavy tanks; our small infantry force should keep probing northeast toward the likely enemy base while harvesters fund production.", "notes": "Place Service Depot immediately, then queue Heavy Tanks when funds arrive. Infantry/rockets advancing from central map toward enemy northeast start.", "commands": [{"do": "place", "item": "fix", "x": 9, "y": 12}, {"do": "rally", "building": 245, "x": 50, "y": 20}, {"do": "attack_move", "units": [259, 260, 261, 262, 265, 266, 257], "x": 95, "y": 11}, {"do": "stance", "units": [259, 260, 261, 262, 265, 266, 257], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "rally #245: ordered", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 10400, "units_killed": 12, "units_lost": 68, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13500, "army_value": 900, "income": 6325, "experience": 54, "order_count": 91}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $725 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $14300, army $3800, killed $5400 (12 units, 1 bldgs), lost $10800 (70 units, 0 bldgs). Map explored 22.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #260@(44,24) #261@(44,24) #262@(40,24) #265@(37,24) #266@(34,24)\n  harv (Ore Truck (harvester)) x3: #132@(24,8) #146@(32,26) #205@(21,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - rally #245: ordered\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Place Service Depot immediately, then queue Heavy Tanks when funds arrive. Infantry/rockets advancing from central map toward enemy northeast start.", "raw": "{\"thoughts\":\"Our economy has three refineries and a Service Depot but the army is nearly gone. Keep infantry flowing, add power for upcoming production, and send the forward squad aggressively toward the likely northeast enemy base.\",\"notes\":\"3 harvesters active; base is powered with 30 surplus. Infantry group is advancing from x34-44,y24 toward enemy start at 95,11; need tanks as soon as funds permit.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":23},{\"do\":\"attack_move\",\"units\":[260,261,262,265,266],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[260,261,262,265,266],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1501, "completion_tokens": 367, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00897105, "upstream_inference_prompt_cost": 0.00412665, "upstream_inference_completions_cost": 0.0048444}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.08, "thoughts": "Our economy has three refineries and a Service Depot but the army is nearly gone. Keep infantry flowing, add power for upcoming production, and send the forward squad aggressively toward the likely northeast enemy base.", "notes": "3 harvesters active; base is powered with 30 surplus. Infantry group is advancing from x34-44,y24 toward enemy start at 95,11; need tanks as soon as funds permit.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 45, "y": 23}, {"do": "attack_move", "units": [260, 261, 262, 265, 266], "x": 95, "y": 11}, {"do": "stance", "units": [260, 261, 262, 265, 266], "stance": "attack_anything"}], "feedback": ["build powr: started", "train 5x e1: queued", "train 3x e3: queued", "rally #133: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 10800, "units_killed": 12, "units_lost": 70, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14300, "army_value": 500, "income": 6525, "experience": 54, "order_count": 92}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $603 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3900, killed $5400 (12 units, 1 bldgs), lost $10800 (70 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 74%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #260@(53,28) #261@(53,28) #262@(50,26) #265@(47,24) #266@(45,24) #272@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(28,9) #146@(32,26) #205@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #133: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: 3 harvesters active; base is powered with 30 surplus. Infantry group is advancing from x34-44,y24 toward enemy start at 95,11; need tanks as soon as funds permit.", "raw": "{\"thoughts\":\"Place the completed power plant to support expansion. Our forward infantry should continue scouting aggressively toward the likely enemy start while production remains queued and harvesters fund tanks.\",\"notes\":\"3 refineries/3 harvesters active. Place powr; save incoming income for second War Factory/heavy tanks. Infantry scouting east-northeast; enemy base still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25},{\"do\":\"attack_move\",\"units\":[260,261,262,265,266,272],\"x\":75,\"y\":20},{\"do\":\"stance\",\"units\":[260,261,262,265,266,272],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1587, "completion_tokens": 353, "total_tokens": 1940, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1585, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902275, "upstream_inference_prompt_cost": 0.00436315, "upstream_inference_completions_cost": 0.0046596}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.31, "thoughts": "Place the completed power plant to support expansion. Our forward infantry should continue scouting aggressively toward the likely enemy start while production remains queued and harvesters fund tanks.", "notes": "3 refineries/3 harvesters active. Place powr; save incoming income for second War Factory/heavy tanks. Infantry scouting east-northeast; enemy base still unseen.", "commands": [{"do": "place", "item": "powr", "x": 8, "y": 13}, {"do": "rally", "building": 133, "x": 55, "y": 25}, {"do": "attack_move", "units": [260, 261, 262, 265, 266, 272], "x": 75, "y": 20}, {"do": "stance", "units": [260, 261, 262, 265, 266, 272], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 10800, "units_killed": 12, "units_lost": 70, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14400, "army_value": 600, "income": 7025, "experience": 54, "order_count": 101}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $771 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15000, army $4200, killed $5400 (12 units, 1 bldgs), lost $10800 (70 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Infantry: e3 85%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #260@(63,27) #261@(63,27) #262@(60,28) #265@(56,28) #266@(54,28) #272@(29,26)\n  e3 (Rocket Soldier) x1: #277@(21,22)\n  harv (Ore Truck (harvester)) x3: #132@(26,17) #146@(26,18) #205@(23,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: 3 refineries/3 harvesters active. Place powr; save incoming income for second War Factory/heavy tanks. Infantry scouting east-northeast; enemy base still unseen.", "raw": "{\"thoughts\":\"Three refineries and strong power are established, but the army is only a scouting infantry force while income accumulates for armor. Push the infantry northeast toward the likely enemy start and rally future vehicle production forward.\",\"notes\":\"Enemy remains unseen; infantry scout is advancing from center-east toward (95,11). Save for another War Factory/heavy tanks; existing e3/e1 production queues are active.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":60,\"y\":27},{\"do\":\"attack_move\",\"units\":[260,261,262,265,266,272,277],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[260,261,262,265,266,272,277],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1585, "completion_tokens": 433, "total_tokens": 2018, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1583, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01007325, "upstream_inference_prompt_cost": 0.00435765, "upstream_inference_completions_cost": 0.0057156}, "completion_tokens_details": {"reasoning_tokens": 268, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.48, "thoughts": "Three refineries and strong power are established, but the army is only a scouting infantry force while income accumulates for armor. Push the infantry northeast toward the likely enemy start and rally future vehicle production forward.", "notes": "Enemy remains unseen; infantry scout is advancing from center-east toward (95,11). Save for another War Factory/heavy tanks; existing e3/e1 production queues are active.", "commands": [{"do": "rally", "building": 245, "x": 60, "y": 27}, {"do": "attack_move", "units": [260, 261, 262, 265, 266, 272, 277], "x": 95, "y": 11}, {"do": "stance", "units": [260, 261, 262, 265, 266, 272, 277], "stance": "attack_anything"}], "feedback": ["rally #245: ordered", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 10800, "units_killed": 12, "units_lost": 70, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15000, "army_value": 900, "income": 6025, "experience": 54, "order_count": 102}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $940 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15300, army $4500, killed $5400 (12 units, 1 bldgs), lost $10800 (70 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #260@(68,23)94% #261@(68,23)66% #262@(67,22) #265@(65,24) #266@(63,26) #272@(38,27)\n  e3 (Rocket Soldier) x2: #277@(30,24) #281@(22,22)\n  harv (Ore Truck (harvester)) x3: #132@(28,7) #146@(27,21) #205@(23,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #228 gun@(69,19) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; infantry scout is advancing from center-east toward (95,11). Save for another War Factory/heavy tanks; existing e3/e1 production queues are active.", "raw": "{\"thoughts\":\"Our infantry scout has reached the enemy perimeter and spotted a gun turret at (69,19), while ore trucks are sustaining income. Keep pressure moving northeast toward the likely base and use the existing production queues to rebuild mass before committing vehicles.\",\"notes\":\"Enemy defensive gun #228 at (69,19); likely base farther northeast near (95,11). All available infantry advancing through eastern approach; 3 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":82,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":68,\"y\":23},{\"do\":\"rally\",\"building\":245,\"x\":68,\"y\":23},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 346, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089111, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Our infantry scout has reached the enemy perimeter and spotted a gun turret at (69,19), while ore trucks are sustaining income. Keep pressure moving northeast toward the likely base and use the existing production queues to rebuild mass before committing vehicles.", "notes": "Enemy defensive gun #228 at (69,19); likely base farther northeast near (95,11). All available infantry advancing through eastern approach; 3 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 82, "y": 15}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 68, "y": 23}, {"do": "rally", "building": 245, "x": 68, "y": 23}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #133: ordered", "rally #245: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 10800, "units_killed": 12, "units_lost": 70, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15300, "army_value": 1200, "income": 6525, "experience": 54, "order_count": 102}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1113 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15800, army $5000, killed $5400 (12 units, 1 bldgs), lost $10900 (71 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Infantry: e1 13%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #260@(68,23)84% #262@(67,22)96% #265@(66,23) #266@(67,22)76% #272@(46,26) #286@(20,21) #288@(17,21) #289@(15,22)\n  e3 (Rocket Soldier) x3: #277@(41,24) #281@(31,24) #283@(22,23)\n  harv (Ore Truck (harvester)) x3: #132@(28,9) #146@(31,29) #205@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #228 gun@(69,19) 97%, #282 agun@(49,28) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #133: ordered\n  - rally #245: ordered\nYOUR NOTES FROM LAST TURN: Enemy defensive gun #228 at (69,19); likely base farther northeast near (95,11). All available infantry advancing through eastern approach; 3 harvesters active.", "raw": "{\"thoughts\":\"Three refineries are sustaining income and the service depot permits heavy tanks. Keep infantry pressure advancing toward the known gun and northeast enemy start while using the idle war factory for a heavy-tank stream and adding a second factory when funds arrive.\",\"notes\":\"Enemy gun #228 at 69,19 and AA gun #282 at 49,28; enemy base expected northeast around 95,11. Infantry/rockets advancing east; queue heavy tanks and second war factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":245,\"x\":46,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":80,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 464, "total_tokens": 2059, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01050995, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0061248}, "completion_tokens_details": {"reasoning_tokens": 281, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.76, "thoughts": "Three refineries are sustaining income and the service depot permits heavy tanks. Keep infantry pressure advancing toward the known gun and northeast enemy start while using the idle war factory for a heavy-tank stream and adding a second factory when funds arrive.", "notes": "Enemy gun #228 at 69,19 and AA gun #282 at 49,28; enemy base expected northeast around 95,11. Infantry/rockets advancing east; queue heavy tanks and second war factory.", "commands": [{"do": "train", "item": "3tnk", "count": 3}, {"do": "build", "item": "weap"}, {"do": "rally", "building": 245, "x": 46, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 80, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 3x 3tnk: queued", "build weap: started", "rally #245: ordered", "attack_move: 11 units", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 10900, "units_killed": 12, "units_lost": 71, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15800, "army_value": 1700, "income": 7025, "experience": 54, "order_count": 102}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $881 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15500, army $4700, killed $5400 (12 units, 1 bldgs), lost $11300 (75 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: weap 16%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #272@(46,26)40% #286@(30,21) #288@(25,25) #289@(23,24) #290@(20,21)\n  e3 (Rocket Soldier) x3: #277@(47,24) #281@(41,22) #283@(31,27)\n  harv (Ore Truck (harvester)) x3: #132@(26,17) #146@(24,22) #205@(23,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #282 agun@(49,28) 76%\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 3tnk: queued\n  - build weap: started\n  - rally #245: ordered\n  - attack_move: 11 units\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy gun #228 at 69,19 and AA gun #282 at 49,28; enemy base expected northeast around 95,11. Infantry/rockets advancing east; queue heavy tanks and second war factory.", "raw": "{\"thoughts\":\"Our second War Factory is still constructing and three Heavy Tanks are queued, while the current infantry spearhead has reached the enemy AA gun area. Keep pressure toward the northeast enemy base and ensure all harvesters remain mining.\",\"notes\":\"Second weap at 16%; 3 Heavy Tanks queued. Enemy AA gun #282 at 49,28; likely main base northeast near 95,11. Infantry/rockets advancing east.\",\"commands\":[{\"do\":\"attack\",\"units\":[272,277,281,283,286,288,289,290],\"target\":282},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"rally\",\"building\":245,\"x\":55,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 351, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090541, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0046332}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Our second War Factory is still constructing and three Heavy Tanks are queued, while the current infantry spearhead has reached the enemy AA gun area. Keep pressure toward the northeast enemy base and ensure all harvesters remain mining.", "notes": "Second weap at 16%; 3 Heavy Tanks queued. Enemy AA gun #282 at 49,28; likely main base northeast near 95,11. Infantry/rockets advancing east.", "commands": [{"do": "attack", "units": [272, 277, 281, 283, 286, 288, 289, 290], "target": 282}, {"do": "attack_move", "units": "all_army", "x": 70, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}, {"do": "rally", "building": 245, "x": 55, "y": 23}], "feedback": ["attack: 8 units", "attack_move: 8 units", "rally #245: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 11300, "units_killed": 12, "units_lost": 75, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15500, "army_value": 1400, "income": 6525, "experience": 54, "order_count": 106}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $715 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14800, army $4000, killed $5400 (12 units, 1 bldgs), lost $12000 (78 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: weap 32%; Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #286@(40,21) #288@(36,25) #289@(32,27) #290@(30,22)\n  e3 (Rocket Soldier) x1: #277@(47,24)\n  harv (Ore Truck (harvester)) x3: #132@(33,26) #146@(26,24) #205@(26,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 8 units\n  - rally #245: ordered\nYOUR NOTES FROM LAST TURN: Second weap at 16%; 3 Heavy Tanks queued. Enemy AA gun #282 at 49,28; likely main base northeast near 95,11. Infantry/rockets advancing east.", "raw": "{\"thoughts\":\"Second War Factory is under construction and three Heavy Tanks are queued, so keep pressure toward the northeast while the economy converts ore. Rally both vehicle production paths forward and add cheap infantry when funds arrive.\",\"notes\":\"Enemy base still expected near (95,11); advance army east/northeast. Second weap 32%, three 3tnk queued; 3 harvesters active.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 321, "total_tokens": 1871, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084986, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.88, "thoughts": "Second War Factory is under construction and three Heavy Tanks are queued, so keep pressure toward the northeast while the economy converts ore. Rally both vehicle production paths forward and add cheap infantry when funds arrive.", "notes": "Enemy base still expected near (95,11); advance army east/northeast. Second weap 32%, three 3tnk queued; 3 harvesters active.", "commands": [{"do": "rally", "building": 245, "x": 55, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 70, "y": 18}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #245: ordered", "attack_move: 5 units", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12000, "units_killed": 12, "units_lost": 78, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14800, "army_value": 700, "income": 6525, "experience": 54, "order_count": 106}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14300, army $3500, killed $5400 (12 units, 1 bldgs), lost $12600 (82 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: weap 44%; Vehicle: 3tnk 78%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #290@(39,24) #297@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(31,27) #146@(30,30) #205@(27,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - attack_move: 5 units\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base still expected near (95,11); advance army east/northeast. Second weap 32%, three 3tnk queued; 3 harvesters active.", "raw": "{\"thoughts\":\"War Factory construction and all production queues are active, but the visible combat force is nearly gone. Keep the two forward riflemen scouting toward the expected enemy base while income completes the queued armor.\",\"notes\":\"Weap #245 building at 44%; 3 heavy tanks queued, infantry queue full. Only visible combat units are #290 and #297; enemy base remains expected near 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[290,297],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[290,297],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 257, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077088, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "War Factory construction and all production queues are active, but the visible combat force is nearly gone. Keep the two forward riflemen scouting toward the expected enemy base while income completes the queued armor.", "notes": "Weap #245 building at 44%; 3 heavy tanks queued, infantry queue full. Only visible combat units are #290 and #297; enemy base remains expected near 95,11.", "commands": [{"do": "attack_move", "units": [290, 297], "x": 95, "y": 11}, {"do": "stance", "units": [290, 297], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12600, "units_killed": 12, "units_lost": 82, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14300, "army_value": 200, "income": 6525, "experience": 54, "order_count": 113}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14200, army $3400, killed $5400 (12 units, 1 bldgs), lost $12700 (83 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: weap 53%; Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 99%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #297@(29,24)\n  harv (Ore Truck (harvester)) x3: #132@(22,20) #146@(25,23) #205@(28,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Weap #245 building at 44%; 3 heavy tanks queued, infantry queue full. Only visible combat units are #290 and #297; enemy base remains expected near 95,11.", "raw": "{\"thoughts\":\"Our economy has three refineries and production is nearly completing a heavy tank and rocket soldier, but the field army has been largely wiped out. Keep both queues saturated, send the surviving scout toward the likely enemy base, and add another refinery as income permits.\",\"notes\":\"Enemy remains unscouted near (95,11). Heavy tank and rocket soldier nearly ready; War Factory building is 53% complete. Rally new production east toward enemy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":245,\"x\":50,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1545, "completion_tokens": 269, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1543, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00779845, "upstream_inference_prompt_cost": 0.00424765, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our economy has three refineries and production is nearly completing a heavy tank and rocket soldier, but the field army has been largely wiped out. Keep both queues saturated, send the surviving scout toward the likely enemy base, and add another refinery as income permits.", "notes": "Enemy remains unscouted near (95,11). Heavy tank and rocket soldier nearly ready; War Factory building is 53% complete. Rally new production east toward enemy.", "commands": [{"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "rally", "building": 245, "x": 50, "y": 16}, {"do": "rally", "building": 133, "x": 45, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["attack_move: 1 units", "rally #245: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12700, "units_killed": 12, "units_lost": 83, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14200, "army_value": 100, "income": 6025, "experience": 54, "order_count": 113}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $176 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15650, army $4850, killed $5400 (12 units, 1 bldgs), lost $12700 (83 units, 0 bldgs). Map explored 23.5%.\nPRODUCTION: Building: weap 67%; Vehicle: 3tnk 16%; Vehicle: 3tnk 0%; Infantry: e3 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #303@(17,16)\n  e1 (Rifle Infantry) x1: #297@(39,24)97%\n  e3 (Rocket Soldier) x1: #301@(21,18)\n  harv (Ore Truck (harvester)) x3: #132@(28,25) #146@(23,21) #205@(27,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #245: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unscouted near (95,11). Heavy tank and rocket soldier nearly ready; War Factory building is 53% complete. Rally new production east toward enemy.", "raw": "{\"thoughts\":\"Second War Factory and new heavy tanks are nearing completion, while the current army is too small for a base assault. Scout east cautiously with the existing tank and rifleman while the rocket soldier stays near the refineries.\",\"notes\":\"Enemy still unseen, likely northeast near (95,11). Existing tank/rifle scout east; rocket defends base. Place second War Factory as soon as ready, then keep tank production active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[303],\"x\":58,\"y\":15},{\"do\":\"attack_move\",\"units\":[297],\"x\":54,\"y\":20},{\"do\":\"move\",\"units\":[301],\"x\":24,\"y\":18},{\"do\":\"stance\",\"units\":[301],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":245,\"x\":42,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 376, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092796, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0049632}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Second War Factory and new heavy tanks are nearing completion, while the current army is too small for a base assault. Scout east cautiously with the existing tank and rifleman while the rocket soldier stays near the refineries.", "notes": "Enemy still unseen, likely northeast near (95,11). Existing tank/rifle scout east; rocket defends base. Place second War Factory as soon as ready, then keep tank production active.", "commands": [{"do": "attack_move", "units": [303], "x": 58, "y": 15}, {"do": "attack_move", "units": [297], "x": 54, "y": 20}, {"do": "move", "units": [301], "x": 24, "y": 18}, {"do": "stance", "units": [301], "stance": "defend"}, {"do": "rally", "building": 245, "x": 42, "y": 17}, {"do": "rally", "building": 133, "x": 30, "y": 18}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "move: 1 units", "stance: 1 units", "rally #245: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12700, "units_killed": 12, "units_lost": 83, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15650, "army_value": 1550, "income": 6850, "experience": 54, "order_count": 113}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15850, army $5050, killed $5400 (12 units, 1 bldgs), lost $12800 (84 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: weap 70%; Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Infantry: e1 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #303@(30,18)\n  e3 (Rocket Soldier) x2: #301@(24,18)* #306@(22,21)\n  harv (Ore Truck (harvester)) x3: #132@(31,28) #146@(31,29) #205@(26,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 1 units\n  - rally #245: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen, likely northeast near (95,11). Existing tank/rifle scout east; rocket defends base. Place second War Factory as soon as ready, then keep tank production active.", "raw": "{\"thoughts\":\"Second War Factory is nearly ready and the existing queues will consume incoming ore. Scout northeast with the heavy tank while rockets maintain a defensive screen around the ore fields.\",\"notes\":\"Enemy remains unseen; likely northeast at (95,11). #303 scouting east/northeast; rockets hold near base. Place ready War Factory next turn and sustain heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[303],\"x\":75,\"y\":13},{\"do\":\"move\",\"units\":[306],\"x\":34,\"y\":18},{\"do\":\"stance\",\"units\":[301,306],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"rally\",\"building\":245,\"x\":32,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":26,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1579, "completion_tokens": 322, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00859155, "upstream_inference_prompt_cost": 0.00434115, "upstream_inference_completions_cost": 0.0042504}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.38, "thoughts": "Second War Factory is nearly ready and the existing queues will consume incoming ore. Scout northeast with the heavy tank while rockets maintain a defensive screen around the ore fields.", "notes": "Enemy remains unseen; likely northeast at (95,11). #303 scouting east/northeast; rockets hold near base. Place ready War Factory next turn and sustain heavy tanks.", "commands": [{"do": "attack_move", "units": [303], "x": 75, "y": 13}, {"do": "move", "units": [306], "x": 34, "y": 18}, {"do": "stance", "units": [301, 306], "stance": "defend"}, {"do": "harvest", "unit": 205}, {"do": "rally", "building": 245, "x": 32, "y": 18}, {"do": "rally", "building": 133, "x": 26, "y": 19}], "feedback": ["attack_move: 1 units", "move: 1 units", "stance: 2 units", "rally #245: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12800, "units_killed": 12, "units_lost": 84, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15850, "army_value": 1750, "income": 6725, "experience": 54, "order_count": 113}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15950, army $5150, killed $5400 (12 units, 1 bldgs), lost $12800 (84 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap 78%; Vehicle: 3tnk 36%; Vehicle: 3tnk 0%; Infantry: e1 93%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #303@(40,25)92%\n  e1 (Rifle Infantry) x1: #308@(20,20)\n  e3 (Rocket Soldier) x2: #301@(24,18)* #306@(33,19)\n  harv (Ore Truck (harvester)) x3: #132@(32,27) #146@(30,31) #205@(31,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #292 pbox@(43,29) 100%, #300 gun@(43,28) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 2 units\n  - rally #245: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely northeast at (95,11). #303 scouting east/northeast; rockets hold near base. Place ready War Factory next turn and sustain heavy tanks.", "raw": "{\"thoughts\":\"Our forward tank and rockets can clear the exposed enemy defenses while production finishes. Cash is empty, so preserve units and use rallies to form the next armored group toward the northeast.\",\"notes\":\"Enemy defenses at (43,28)-(43,29); tank #303 and rockets advancing to clear them. War Factory nearing ready; place immediately when ready, then resume heavies. Enemy main likely NE (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[303,301,306],\"target\":300},{\"do\":\"move\",\"units\":[308],\"x\":27,\"y\":22},{\"do\":\"rally\",\"building\":245,\"x\":34,\"y\":23},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":22},{\"do\":\"stance\",\"units\":[303,301,306],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1601, "completion_tokens": 401, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00969485, "upstream_inference_prompt_cost": 0.00440165, "upstream_inference_completions_cost": 0.0052932}, "completion_tokens_details": {"reasoning_tokens": 219, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.81, "thoughts": "Our forward tank and rockets can clear the exposed enemy defenses while production finishes. Cash is empty, so preserve units and use rallies to form the next armored group toward the northeast.", "notes": "Enemy defenses at (43,28)-(43,29); tank #303 and rockets advancing to clear them. War Factory nearing ready; place immediately when ready, then resume heavies. Enemy main likely NE (95,11).", "commands": [{"do": "attack", "units": [303, 301, 306], "target": 300}, {"do": "move", "units": [308], "x": 27, "y": 22}, {"do": "rally", "building": 245, "x": 34, "y": 23}, {"do": "rally", "building": 133, "x": 30, "y": 22}, {"do": "stance", "units": [303, 301, 306], "stance": "attack_anything"}], "feedback": ["attack: 3 units", "move: 1 units", "rally #245: ordered", "rally #133: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12800, "units_killed": 12, "units_lost": 84, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15950, "army_value": 1850, "income": 6225, "experience": 54, "order_count": 113}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15950, army $5150, killed $5400 (12 units, 1 bldgs), lost $12800 (84 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap 78%; Vehicle: 3tnk 36%; Vehicle: 3tnk 0%; Infantry: e1 93%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #303@(41,25)12%\n  e1 (Rifle Infantry) x1: #308@(27,22)*\n  e3 (Rocket Soldier) x2: #301@(34,20) #306@(39,25)\n  harv (Ore Truck (harvester)) x3: #132@(27,20) #146@(23,21) #205@(31,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #292 pbox@(43,29) 99%, #300 gun@(43,28) 20%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - move: 1 units\n  - rally #245: ordered\n  - rally #133: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy defenses at (43,28)-(43,29); tank #303 and rockets advancing to clear them. War Factory nearing ready; place immediately when ready, then resume heavies. Enemy main likely NE (95,11).", "raw": "{\"thoughts\":\"Our forward tank is critically damaged and must fall back to the Service Depot. Rockets and infantry will finish the exposed enemy gun emplacement while production continues toward a heavier armored force.\",\"notes\":\"Retreat #303 to Service Depot #268. Clear enemy gun #300 then pillbox #292; enemy base remains likely northeast at (95,11). War Factory building is 78% complete; place next turn.\",\"commands\":[{\"do\":\"move\",\"units\":[303],\"x\":10,\"y\":19},{\"do\":\"attack\",\"units\":[301,306,308],\"target\":300},{\"do\":\"stance\",\"units\":[301,306,308],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":245,\"x\":31,\"y\":25},{\"do\":\"rally\",\"building\":133,\"x\":31,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 303, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00842875, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Our forward tank is critically damaged and must fall back to the Service Depot. Rockets and infantry will finish the exposed enemy gun emplacement while production continues toward a heavier armored force.", "notes": "Retreat #303 to Service Depot #268. Clear enemy gun #300 then pillbox #292; enemy base remains likely northeast at (95,11). War Factory building is 78% complete; place next turn.", "commands": [{"do": "move", "units": [303], "x": 10, "y": 19}, {"do": "attack", "units": [301, 306, 308], "target": 300}, {"do": "stance", "units": [301, 306, 308], "stance": "attack_anything"}, {"do": "rally", "building": 245, "x": 31, "y": 25}, {"do": "rally", "building": 133, "x": 31, "y": 25}], "feedback": ["move: 1 units", "attack: 3 units", "stance: 3 units", "rally #245: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 12800, "units_killed": 12, "units_lost": 84, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15950, "army_value": 1850, "income": 5825, "experience": 54, "order_count": 113}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $312 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14800, army $4000, killed $6200 (12 units, 2 bldgs), lost $14250 (86 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap 90%; Vehicle: 3tnk 56%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #314@(40,24)83%*\n  e1 (Rifle Infantry) x4: #308@(30,22)* #315@(20,20) #316@(18,20) #318@(15,22)\n  e3 (Rocket Soldier) x1: #301@(36,22)*\n  harv (Ore Truck (harvester)) x3: #132@(28,22) #146@(27,25) #205@(31,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 3 units\n  - stance: 3 units\n  - rally #245: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Retreat #303 to Service Depot #268. Clear enemy gun #300 then pillbox #292; enemy base remains likely northeast at (95,11). War Factory building is 78% complete; place next turn.", "raw": "{\"thoughts\":\"War Factory and first Heavy Tank are nearing completion while the economy has three active harvesters and ample power. I will keep the small surviving force scouting east cautiously and rally new armor toward the northeast approach.\",\"notes\":\"Place War Factory immediately when ready, then build another refinery or power if needed. Enemy base still likely northeast around 95,11; current scouts advancing via 55,18.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"attack_move\",\"units\":[301,308,315,316,318],\"x\":55,\"y\":18},{\"do\":\"stance\",\"units\":[301,308,315,316,318],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":245,\"x\":45,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1587, "completion_tokens": 404, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1585, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00969595, "upstream_inference_prompt_cost": 0.00436315, "upstream_inference_completions_cost": 0.0053328}, "completion_tokens_details": {"reasoning_tokens": 204, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "War Factory and first Heavy Tank are nearing completion while the economy has three active harvesters and ample power. I will keep the small surviving force scouting east cautiously and rally new armor toward the northeast approach.", "notes": "Place War Factory immediately when ready, then build another refinery or power if needed. Enemy base still likely northeast around 95,11; current scouts advancing via 55,18.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}, {"do": "attack_move", "units": [301, 308, 315, 316, 318], "x": 55, "y": 18}, {"do": "stance", "units": [301, 308, 315, 316, 318], "stance": "attack_anything"}, {"do": "rally", "building": 245, "x": 45, "y": 18}, {"do": "rally", "building": 133, "x": 38, "y": 19}], "feedback": ["attack_move: 5 units", "stance: 5 units", "rally #245: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 14250, "units_killed": 12, "units_lost": 86, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14800, "army_value": 700, "income": 6725, "experience": 62, "order_count": 113}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14800, army $4000, killed $6200 (12 units, 2 bldgs), lost $14250 (86 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap 98%; Vehicle: 3tnk 70%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #314@(40,24)65%*\n  e1 (Rifle Infantry) x4: #308@(40,21) #315@(31,21) #316@(26,24) #318@(23,24)\n  e3 (Rocket Soldier) x1: #301@(46,24)55%\n  harv (Ore Truck (harvester)) x3: #132@(33,29) #146@(31,28) #205@(26,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - rally #245: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place War Factory immediately when ready, then build another refinery or power if needed. Enemy base still likely northeast around 95,11; current scouts advancing via 55,18.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the heavy tank queue is progressing, while our economy has three refineries and harvesters. Keep scouting northeast with the infantry screen and immediately place the War Factory when it completes.\",\"notes\":\"Enemy base remains unscouted, likely northeast near 95,11. Infantry/rocket scouting force is around 23-46,21-24; first heavy tank is nearly ready.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":40,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":40,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205},{\"do\":\"attack_move\",\"units\":[308,315,316,318,301],\"x\":62,\"y\":18},{\"do\":\"stance\",\"units\":[308,315,316,318,301],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1573, "completion_tokens": 286, "total_tokens": 1859, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809985, "upstream_inference_prompt_cost": 0.00432465, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "War Factory is nearly complete and the heavy tank queue is progressing, while our economy has three refineries and harvesters. Keep scouting northeast with the infantry screen and immediately place the War Factory when it completes.", "notes": "Enemy base remains unscouted, likely northeast near 95,11. Infantry/rocket scouting force is around 23-46,21-24; first heavy tank is nearly ready.", "commands": [{"do": "rally", "building": 245, "x": 40, "y": 22}, {"do": "rally", "building": 133, "x": 40, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}, {"do": "attack_move", "units": [308, 315, 316, 318, 301], "x": 62, "y": 18}, {"do": "stance", "units": [308, 315, 316, 318, 301], "stance": "attack_anything"}], "feedback": ["rally #245: ordered", "rally #133: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 14250, "units_killed": 12, "units_lost": 86, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14800, "army_value": 700, "income": 6200, "experience": 62, "order_count": 113}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3600, killed $6200 (12 units, 2 bldgs), lost $14650 (88 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap 98%; Vehicle: 3tnk 71%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #314@(40,24)47%*\n  e1 (Rifle Infantry) x3: #315@(40,25)3% #316@(37,24) #318@(34,24)\n  harv (Ore Truck (harvester)) x3: #132@(30,24) #146@(29,29) #205@(33,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - rally #133: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted, likely northeast near 95,11. Infantry/rocket scouting force is around 23-46,21-24; first heavy tank is nearly ready.", "raw": "{\"thoughts\":\"Our economy is fully committed with three harvesters and both a War Factory expansion and heavy tank nearing completion. Send the surviving scouts northeast toward the likely enemy start while keeping production rallied forward.\",\"notes\":\"Scout infantry advancing northeast from central ore field toward likely enemy base at 95,11. Building queue War Factory 98%; heavy tank 71%, then another queued. Place new factory immediately when ready and continue heavy tanks.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":48,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":48,\"y\":22},{\"do\":\"attack_move\",\"units\":[315,316,318],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[315,316,318],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1551, "completion_tokens": 330, "total_tokens": 1881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00862015, "upstream_inference_prompt_cost": 0.00426415, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.45, "thoughts": "Our economy is fully committed with three harvesters and both a War Factory expansion and heavy tank nearing completion. Send the surviving scouts northeast toward the likely enemy start while keeping production rallied forward.", "notes": "Scout infantry advancing northeast from central ore field toward likely enemy base at 95,11. Building queue War Factory 98%; heavy tank 71%, then another queued. Place new factory immediately when ready and continue heavy tanks.", "commands": [{"do": "rally", "building": 245, "x": 48, "y": 22}, {"do": "rally", "building": 133, "x": 48, "y": 22}, {"do": "attack_move", "units": [315, 316, 318], "x": 95, "y": 11}, {"do": "stance", "units": [315, 316, 318], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["rally #245: ordered", "rally #133: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 14650, "units_killed": 12, "units_lost": 88, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14400, "army_value": 300, "income": 6025, "experience": 62, "order_count": 113}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $430 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14100, army $3300, killed $6200 (12 units, 2 bldgs), lost $14950 (91 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap READY TO PLACE; Vehicle: 3tnk 75%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #314@(40,24)28%*\n  harv (Ore Truck (harvester)) x3: #132@(26,17) #146@(23,21) #205@(30,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - rally #133: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Scout infantry advancing northeast from central ore field toward likely enemy base at 95,11. Building queue War Factory 98%; heavy tank 71%, then another queued. Place new factory immediately when ready and continue heavy tanks.", "raw": "{\"thoughts\":\"A second War Factory is ready and should be placed immediately to expand heavy-tank production. Our combat force is currently off-screen or depleted, so rebuild armor continuously and keep the factories rallied toward the enemy approach.\",\"notes\":\"Place second War Factory; existing factory has heavy tanks queued. Rally both factories northeast toward likely enemy base (95,11); economy has 3 refineries/harvesters and ample power.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":17,\"y\":12},{\"do\":\"rally\",\"building\":245,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 237, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00732105, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0031284}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "A second War Factory is ready and should be placed immediately to expand heavy-tank production. Our combat force is currently off-screen or depleted, so rebuild armor continuously and keep the factories rallied toward the enemy approach.", "notes": "Place second War Factory; existing factory has heavy tanks queued. Rally both factories northeast toward likely enemy base (95,11); economy has 3 refineries/harvesters and ample power.", "commands": [{"do": "place", "item": "weap", "x": 17, "y": 12}, {"do": "rally", "building": 245, "x": 70, "y": 18}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #245: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 14950, "units_killed": 12, "units_lost": 91, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14100, "army_value": 0, "income": 6025, "experience": 62, "order_count": 113}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1081 (storage 6000), power 300 made / 200 used, harvesters 3.\nSCORE: assets $17250, army $4450, killed $6200 (12 units, 2 bldgs), lost $14950 (91 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 6%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #329@(9,14)*\n  3tnk.husk (3tnk.husk) x1: #314@(40,24)10%*\n  harv (Ore Truck (harvester)) x3: #132@(31,27) #146@(28,25) #205@(27,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #245: ordered\nYOUR NOTES FROM LAST TURN: Place second War Factory; existing factory has heavy tanks queued. Rally both factories northeast toward likely enemy base (95,11); economy has 3 refineries/harvesters and ample power.", "raw": "{\"thoughts\":\"Two War Factories are online and the economy has ore available, so I will keep heavy tank production and add infantry support while scouting northeast. Power headroom is sufficient but another plant supports upcoming tech and production.\",\"notes\":\"Enemy still unseen; likely base at (95,11). Two War Factories #245/#326, 3 refineries/harvesters; begin tank mass northeast with rocket infantry support.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":245,\"x\":48,\"y\":14},{\"do\":\"rally\",\"building\":326,\"x\":48,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":36,\"y\":17},{\"do\":\"attack_move\",\"units\":[329],\"x\":48,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 422, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00977405, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0055704}, "completion_tokens_details": {"reasoning_tokens": 208, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "Two War Factories are online and the economy has ore available, so I will keep heavy tank production and add infantry support while scouting northeast. Power headroom is sufficient but another plant supports upcoming tech and production.", "notes": "Enemy still unseen; likely base at (95,11). Two War Factories #245/#326, 3 refineries/harvesters; begin tank mass northeast with rocket infantry support.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 245, "x": 48, "y": 14}, {"do": "rally", "building": 326, "x": 48, "y": 14}, {"do": "rally", "building": 133, "x": 36, "y": 17}, {"do": "attack_move", "units": [329], "x": 48, "y": 14}], "feedback": ["build powr: started", "train 2x 3tnk: queued", "train 3x e3: queued", "train 5x e1: queued", "rally #245: ordered", "rally #326: ordered", "rally #133: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 14950, "units_killed": 12, "units_lost": 91, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17250, "army_value": 1150, "income": 6525, "experience": 62, "order_count": 114}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $12 (storage 6000), power 300 made / 200 used, harvesters 3.\nSCORE: assets $17550, army $4750, killed $6200 (12 units, 2 bldgs), lost $14950 (91 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #329@(21,17)\n  e3 (Rocket Soldier) x1: #331@(15,22)\n  harv (Ore Truck (harvester)) x3: #132@(33,28) #146@(34,27) #205@(35,26)97%\nVISIBLE ENEMY UNITS (1):\n  #264 jeep@(33,25) 65%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\n  - train 5x e1: queued\n  - rally #245: ordered\n  - rally #326: ordered\n  - rally #133: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base at (95,11). Two War Factories #245/#326, 3 refineries/harvesters; begin tank mass northeast with rocket infantry support.", "raw": "{\"thoughts\":\"Power is ready and must be placed to preserve production capacity. Our lone heavy tank should clear the nearby jeep threatening the ore field while queued armor and infantry build up.\",\"notes\":\"Place powr; tank engages jeep at ore field. Maintain tank/rocket mass toward northeast enemy start once reinforcements emerge.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":12},{\"do\":\"attack\",\"units\":[329],\"target\":264},{\"do\":\"stance\",\"units\":[329],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":205}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1652, "completion_tokens": 213, "total_tokens": 1865, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1650, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073535, "upstream_inference_prompt_cost": 0.0045419, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "Power is ready and must be placed to preserve production capacity. Our lone heavy tank should clear the nearby jeep threatening the ore field while queued armor and infantry build up.", "notes": "Place powr; tank engages jeep at ore field. Maintain tank/rocket mass toward northeast enemy start once reinforcements emerge.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 12}, {"do": "attack", "units": [329], "target": 264}, {"do": "stance", "units": [329], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 205}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 14950, "units_killed": 12, "units_lost": 91, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17550, "army_value": 1450, "income": 6025, "experience": 62, "order_count": 125}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 200 used, harvesters 2.\nSCORE: assets $16750, army $3650, killed $6200 (12 units, 2 bldgs), lost $16050 (92 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 45%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 30%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #329@(31,23)97%\n  e3 (Rocket Soldier) x1: #331@(24,22)\n  harv (Ore Truck (harvester)) x2: #132@(29,23)98% #146@(33,28)\n  harv.fullhusk (harv.fullhusk) x1: #336@(34,24)53%*\nVISIBLE ENEMY UNITS (3):\n  #239 jeep@(32,23) 42%, #246 jeep@(29,21) 53%, #264 jeep@(34,26) 25%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Place powr; tank engages jeep at ore field. Maintain tank/rocket mass toward northeast enemy start once reinforcements emerge.", "raw": "{\"thoughts\":\"Three production queues are committed to heavy tanks while infantry reinforcements are queued. Clear the jeeps threatening the ore field, place the available power plant, and rally new forces toward the northeast attack route.\",\"notes\":\"Enemy base remains likely northeast near 95,11. Tank and rocket are defending ore field around 30,23; three heavy tanks and infantry are in production.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[329],\"target\":239},{\"do\":\"attack\",\"units\":[331],\"target\":246},{\"do\":\"rally\",\"building\":245,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":326,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1645, "completion_tokens": 389, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1643, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00965745, "upstream_inference_prompt_cost": 0.00452265, "upstream_inference_completions_cost": 0.0051348}, "completion_tokens_details": {"reasoning_tokens": 215, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Three production queues are committed to heavy tanks while infantry reinforcements are queued. Clear the jeeps threatening the ore field, place the available power plant, and rally new forces toward the northeast attack route.", "notes": "Enemy base remains likely northeast near 95,11. Tank and rocket are defending ore field around 30,23; three heavy tanks and infantry are in production.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack", "units": [329], "target": 239}, {"do": "attack", "units": [331], "target": 246}, {"do": "rally", "building": 245, "x": 35, "y": 20}, {"do": "rally", "building": 326, "x": 35, "y": 20}, {"do": "rally", "building": 133, "x": 35, "y": 20}], "feedback": ["place powr: nothing READY TO PLACE with that type", "attack: 1 units", "attack: 1 units", "rally #245: ordered", "rally #326: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 16050, "units_killed": 12, "units_lost": 92, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16750, "army_value": 1450, "income": 5525, "experience": 62, "order_count": 126}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $311 (storage 6000), power 400 made / 200 used, harvesters 1.\nSCORE: assets $15450, army $2350, killed $6700 (13 units, 2 bldgs), lost $17450 (94 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 54%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #329@(30,22)21%\n  e1 (Rifle Infantry) x1: #340@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(26,17)96%\n  harv.fullhusk (harv.fullhusk) x2: #336@(34,24)36%* #338@(30,25)58%*\nVISIBLE ENEMY UNITS (33):\n  #229 2tnk@(33,23) 100%, #233 e1@(32,27) 100%, #236 e1@(33,24) 100%, #242 e3@(33,26) 100%, #243 e1@(32,27) 100%, #246 jeep@(29,22) 9%, #247 e1@(34,25) 100%, #249 e3@(34,25) 100%, #251 e1@(34,25) 100%, #252 e1@(33,27) 100%, #254 2tnk@(33,22) 100%, #258 e1@(35,23) 100%, #263 e3@(34,25) 100%, #264 jeep@(27,24) 25%, #267 e3@(35,23) 100%, #271 e3@(34,22) 100%, #274 2tnk@(32,25) 98%, #275 e1@(34,26) 100%, #278 e3@(33,26) 100%, #279 e1@(32,27) 100%, #285 e3@(32,26) 100%, #287 e1@(33,26) 100%, #291 e3@(33,26) 100%, #294 e1@(33,24) 100%, #295 e1@(34,25) 100%, #296 2tnk@(35,22) 100%, #298 e1@(33,26) 100%, #299 e1@(33,24) 100%, #302 e3@(34,25) 100%, #304 e1@(32,27) 100%, #305 2tnk@(36,22) 100%, #307 e3@(33,25) 100%, #309 e1@(32,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - attack: 1 units\n  - attack: 1 units\n  - rally #245: ordered\n  - rally #326: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely northeast near 95,11. Tank and rocket are defending ore field around 30,23; three heavy tanks and infantry are in production.", "raw": "{\"thoughts\":\"A large Allied force is overrunning the ore field while our heavy tank is critically damaged. Preserve surviving units at the Service Depot and keep the harvester mining while the queued tanks complete.\",\"notes\":\"Enemy mass at 32-36,22-27; retreat #329 to depot. Enemy base likely northeast 95,11. Three heavy tanks are queued across vehicle production.\",\"commands\":[{\"do\":\"move\",\"units\":[329],\"x\":10,\"y\":19},{\"do\":\"move\",\"units\":[340],\"x\":15,\"y\":21},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"stance\",\"units\":[329],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 2039, "completion_tokens": 257, "total_tokens": 2296, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2037, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00899855, "upstream_inference_prompt_cost": 0.00560615, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "A large Allied force is overrunning the ore field while our heavy tank is critically damaged. Preserve surviving units at the Service Depot and keep the harvester mining while the queued tanks complete.", "notes": "Enemy mass at 32-36,22-27; retreat #329 to depot. Enemy base likely northeast 95,11. Three heavy tanks are queued across vehicle production.", "commands": [{"do": "move", "units": [329], "x": 10, "y": 19}, {"do": "move", "units": [340], "x": 15, "y": 21}, {"do": "harvest", "unit": 132}, {"do": "stance", "units": [329], "stance": "defend"}], "feedback": ["move: 1 units", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 17450, "units_killed": 13, "units_lost": 94, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15450, "army_value": 1250, "income": 5525, "experience": 67, "order_count": 126}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 200 used, harvesters 0.\nSCORE: assets $13300, army $200, killed $7200 (14 units, 2 bldgs), lost $19700 (96 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 100%, #155 powr@(10,16) 100%, #204 proc@(26,16) 96%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #340@(14,22)* #342@(21,21)\n  harv.emptyhusk (harv.emptyhusk) x1: #345@(29,22)13%*\n  harv.fullhusk (harv.fullhusk) x2: #336@(34,24)18%* #338@(30,25)40%*\nVISIBLE ENEMY UNITS (7):\n  #254 2tnk@(28,19) 91%, #258 e1@(30,20) 55%, #264 jeep@(26,19) 15%, #267 e3@(30,20) 75%, #271 e3@(30,20) 100%, #296 2tnk@(30,19) 100%, #305 2tnk@(28,20) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy mass at 32-36,22-27; retreat #329 to depot. Enemy base likely northeast 95,11. Three heavy tanks are queued across vehicle production.", "raw": "{\"thoughts\":\"Enemy medium tanks are pressuring our refineries, while our heavy tanks are nearly complete. Rally all production into a defensive point near the Construction Yard and use the surviving rifles to screen the exposed ore facilities.\",\"notes\":\"Enemy armor currently at 26-30,19-20 directly east of base. Heavy tanks nearing completion; rally armor to 18,18 then counterattack east when massed.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":326,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":18},{\"do\":\"attack_move\",\"units\":[340,342],\"x\":24,\"y\":19},{\"do\":\"stance\",\"units\":[340,342],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1679, "completion_tokens": 318, "total_tokens": 1997, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1677, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00881375, "upstream_inference_prompt_cost": 0.00461615, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Enemy medium tanks are pressuring our refineries, while our heavy tanks are nearly complete. Rally all production into a defensive point near the Construction Yard and use the surviving rifles to screen the exposed ore facilities.", "notes": "Enemy armor currently at 26-30,19-20 directly east of base. Heavy tanks nearing completion; rally armor to 18,18 then counterattack east when massed.", "commands": [{"do": "rally", "building": 245, "x": 18, "y": 18}, {"do": "rally", "building": 326, "x": 18, "y": 18}, {"do": "rally", "building": 133, "x": 18, "y": 18}, {"do": "attack_move", "units": [340, 342], "x": 24, "y": 19}, {"do": "stance", "units": [340, 342], "stance": "attack_anything"}], "feedback": ["rally #245: ordered", "rally #326: ordered", "rally #133: ordered", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 19700, "units_killed": 14, "units_lost": 96, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13300, "army_value": 200, "income": 5025, "experience": 72, "order_count": 126}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 170 used, harvesters 0.\nSCORE: assets $11800, army $100, killed $7200 (14 units, 2 bldgs), lost $21200 (97 units, 1 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #133 barr@(15,21) 100%, #145 proc@(22,19) 61%, #155 powr@(10,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #340@(21,21)\n  harv.fullhusk (harv.fullhusk) x2: #336@(34,24)0%* #338@(30,25)22%*\nVISIBLE ENEMY UNITS (30):\n  #233 e1@(27,16) 100%, #236 e1@(26,17) 36%, #242 e3@(26,17) 100%, #243 e1@(27,21) 100%, #247 e1@(27,16) 66%, #249 e3@(26,20) 100%, #251 e1@(26,17) 55%, #252 e1@(26,21) 100%, #254 2tnk@(27,18) 91%, #258 e1@(27,20) 55%, #263 e3@(26,17) 100%, #264 jeep@(26,19) 2%, #271 e3@(26,16) 100%, #274 2tnk@(25,21) 89%, #275 e1@(26,21) 100%, #278 e3@(26,21) 100%, #279 e1@(26,21) 100%, #285 e3@(26,20) 100%, #287 e1@(27,20) 100%, #291 e3@(27,20) 100%, #294 e1@(27,21) 58%, #295 e1@(26,21) 75%, #296 2tnk@(25,18) 100%, #298 e1@(26,20) 100%, #299 e1@(27,21) 64%, #302 e3@(26,16) 100%, #304 e1@(26,20) 100%, #305 2tnk@(26,18) 98%, #307 e3@(27,16) 100%, #309 e1@(26,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - rally #326: ordered\n  - rally #133: ordered\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy armor currently at 26-30,19-20 directly east of base. Heavy tanks nearing completion; rally armor to 18,18 then counterattack east when massed.", "raw": "{\"thoughts\":\"Our base is under immediate pressure from a large Allied mixed force, but three heavy tanks are already queued and near completion. Keep the surviving rifle engaging nearby infantry while newly completed armor rallies into the defense point east of the base.\",\"notes\":\"Enemy force concentrated x25-27 y16-21. Three 3tnks in vehicle queues; rally factories at 18,18 and counterattack once they spawn.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":326,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":18},{\"do\":\"attack\",\"units\":[340],\"target\":233},{\"do\":\"stance\",\"units\":[340],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1931, "completion_tokens": 324, "total_tokens": 2255, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1929, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00958595, "upstream_inference_prompt_cost": 0.00530915, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.0, "thoughts": "Our base is under immediate pressure from a large Allied mixed force, but three heavy tanks are already queued and near completion. Keep the surviving rifle engaging nearby infantry while newly completed armor rallies into the defense point east of the base.", "notes": "Enemy force concentrated x25-27 y16-21. Three 3tnks in vehicle queues; rally factories at 18,18 and counterattack once they spawn.", "commands": [{"do": "rally", "building": 245, "x": 18, "y": 18}, {"do": "rally", "building": 326, "x": 18, "y": 18}, {"do": "rally", "building": 133, "x": 18, "y": 18}, {"do": "attack", "units": [340], "target": 233}, {"do": "stance", "units": [340], "stance": "attack_anything"}], "feedback": ["rally #245: ordered", "rally #326: ordered", "rally #133: ordered", "attack: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 21200, "units_killed": 14, "units_lost": 97, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 11800, "army_value": 100, "income": 5025, "experience": 72, "order_count": 126}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 140 used, harvesters 0.\nSCORE: assets $10300, army $0, killed $7200 (14 units, 2 bldgs), lost $22700 (98 units, 2 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 30%, #133 barr@(15,21) 100%, #155 powr@(10,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 100%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #338@(30,25)4%*\nVISIBLE ENEMY UNITS (27):\n  #229 2tnk@(21,18) 86%, #233 e1@(23,17) 100%, #236 e1@(23,17) 36%, #242 e3@(22,17) 100%, #243 e1@(23,17) 100%, #247 e1@(22,17) 66%, #249 e3@(21,19) 100%, #251 e1@(22,17) 55%, #252 e1@(20,19) 100%, #254 2tnk@(23,16) 91%, #263 e3@(22,17) 100%, #264 jeep@(22,15) 2%, #267 e3@(22,17) 75%, #271 e3@(22,17) 100%, #274 2tnk@(22,18) 88%, #275 e1@(23,17) 100%, #278 e3@(23,18) 100%, #279 e1@(23,18) 100%, #285 e3@(22,16) 100%, #294 e1@(20,18) 58%, #296 2tnk@(21,17) 100%, #299 e1@(23,16) 64%, #302 e3@(23,17) 100%, #304 e1@(21,19) 100%, #305 2tnk@(24,15) 98%, #307 e3@(22,16) 100%, #309 e1@(21,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - rally #326: ordered\n  - rally #133: ordered\n  - attack: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy force concentrated x25-27 y16-21. Three 3tnks in vehicle queues; rally factories at 18,18 and counterattack once they spawn.", "raw": "{\"thoughts\":\"Our base is under immediate attack and all available funds are committed to nearly finished tank and infantry production. Keep all production rallied into the enemy concentration and have every completed combat unit engage locally; preserve the damaged refinery if funds arrive.\",\"notes\":\"Enemy army is directly east/northeast of base around x20-24 y15-19; no enemy buildings currently visible. Tanks and infantry should emerge shortly and must counterattack immediately.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":326,\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":22,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1855, "completion_tokens": 541, "total_tokens": 2396, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1853, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01224135, "upstream_inference_prompt_cost": 0.00510015, "upstream_inference_completions_cost": 0.0071412}, "completion_tokens_details": {"reasoning_tokens": 348, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.15, "thoughts": "Our base is under immediate attack and all available funds are committed to nearly finished tank and infantry production. Keep all production rallied into the enemy concentration and have every completed combat unit engage locally; preserve the damaged refinery if funds arrive.", "notes": "Enemy army is directly east/northeast of base around x20-24 y15-19; no enemy buildings currently visible. Tanks and infantry should emerge shortly and must counterattack immediately.", "commands": [{"do": "rally", "building": 245, "x": 20, "y": 18}, {"do": "rally", "building": 326, "x": 20, "y": 18}, {"do": "rally", "building": 133, "x": 20, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 22, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "repair", "building": 131}], "feedback": ["rally #245: ordered", "rally #326: ordered", "rally #133: ordered", "attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 22700, "units_killed": 14, "units_lost": 98, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10300, "army_value": 0, "income": 4525, "experience": 72, "order_count": 126}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 232 made / 110 used, harvesters 0.\nSCORE: assets $8600, army $0, killed $7200 (14 units, 2 bldgs), lost $24400 (98 units, 4 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #133 barr@(15,21) 84%, #155 powr@(10,16) 100%, #245 weap@(12,13) 100%, #268 fix@(10,19) 100%, #276 powr@(15,14) 32%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (21):\n  #233 e1@(19,18) 100%, #251 e1@(18,15) 55%, #252 e1@(18,18) 100%, #254 2tnk@(18,14) 91%, #258 e1@(18,17) 55%, #264 jeep@(17,15) 2%, #271 e3@(19,19) 100%, #274 2tnk@(18,18) 88%, #275 e1@(18,16) 100%, #279 e1@(19,18) 100%, #287 e1@(17,16) 100%, #291 e3@(18,17) 100%, #294 e1@(18,17) 58%, #295 e1@(18,17) 75%, #296 2tnk@(18,16) 100%, #298 e1@(18,17) 100%, #299 e1@(19,14) 64%, #304 e1@(19,18) 100%, #307 e3@(19,14) 100%, #309 e1@(19,18) 100%, #330 1tnk@(18,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - rally #326: ordered\n  - rally #133: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\n  - repair #131: ordered\nYOUR NOTES FROM LAST TURN: Enemy army is directly east/northeast of base around x20-24 y15-19; no enemy buildings currently visible. Tanks and infantry should emerge shortly and must counterattack immediately.", "raw": "{\"thoughts\":\"Enemy forces are on our doorstep while our first heavy tank and infantry are still producing. Send all emerging combat units into the enemy cluster immediately and repair key damaged infrastructure.\",\"notes\":\"Emergency defense at base east side x18-19 y14-19; no economy or harvesters remain. Heavy tanks and infantry are queued from 2 war factories/3 barracks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":276},{\"do\":\"rally\",\"building\":245,\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":326,\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1718, "completion_tokens": 314, "total_tokens": 2032, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1716, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088682, "upstream_inference_prompt_cost": 0.0047234, "upstream_inference_completions_cost": 0.0041448}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Enemy forces are on our doorstep while our first heavy tank and infantry are still producing. Send all emerging combat units into the enemy cluster immediately and repair key damaged infrastructure.", "notes": "Emergency defense at base east side x18-19 y14-19; no economy or harvesters remain. Heavy tanks and infantry are queued from 2 war factories/3 barracks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 19, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "repair", "building": 133}, {"do": "repair", "building": 276}, {"do": "rally", "building": 245, "x": 19, "y": 16}, {"do": "rally", "building": 326, "x": 19, "y": 16}, {"do": "rally", "building": 133, "x": 18, "y": 17}], "feedback": ["attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours", "repair #133: ordered", "repair #276: ordered", "rally #245: ordered", "rally #326: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 24400, "units_killed": 14, "units_lost": 98, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 8600, "army_value": 0, "income": 3525, "experience": 72, "order_count": 126}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 90 used, harvesters 0.\nSCORE: assets $7800, army $0, killed $7200 (14 units, 2 bldgs), lost $25200 (98 units, 6 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 51%, #155 powr@(10,16) 100%, #245 weap@(12,13) 71%, #268 fix@(10,19) 100%, #326 weap@(9,13) 100%, #332 powr@(8,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (34):\n  #229 2tnk@(16,12) 86%, #233 e1@(16,18) 100%, #236 e1@(16,16) 36%, #242 e3@(16,18) 100%, #243 e1@(16,14) 100%, #247 e1@(16,14) 66%, #249 e3@(17,15) 100%, #251 e1@(16,14) 55%, #252 e1@(16,18) 100%, #254 2tnk@(16,15) 91%, #258 e1@(16,16) 55%, #263 e3@(16,14) 100%, #264 jeep@(15,15) 2%, #267 e3@(17,16) 75%, #271 e3@(15,17) 100%, #274 2tnk@(17,17) 88%, #275 e1@(16,14) 100%, #278 e3@(16,18) 100%, #279 e1@(17,16) 100%, #285 e3@(16,11) 100%, #287 e1@(16,16) 100%, #291 e3@(17,16) 100%, #294 e1@(16,16) 58%, #295 e1@(16,16) 75%, #296 2tnk@(16,17) 100%, #298 e1@(17,14) 100%, #299 e1@(16,11) 64%, #302 e3@(16,14) 100%, #304 e1@(17,15) 100%, #305 2tnk@(17,10) 96%, #307 e3@(16,11) 100%, #309 e1@(16,18) 100%, #312 2tnk@(17,20) 100%, #330 1tnk@(16,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\n  - repair #133: ordered\n  - repair #276: ordered\n  - rally #245: ordered\n  - rally #326: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at base east side x18-19 y14-19; no economy or harvesters remain. Heavy tanks and infantry are queued from 2 war factories/3 barracks.", "raw": "{\"thoughts\":\"Our base is under immediate attack with no fielded units or income. Preserve the nearly completed Heavy Tank and use any units that emerge to engage the enemy force directly at the construction yard.\",\"notes\":\"Enemy army is concentrated around x16,y10-20 directly east of base; first Heavy Tank is 70% complete, two more queued. No economy remains.\",\"commands\":[{\"do\":\"rally\",\"building\":245,\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":326,\"x\":15,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1793, "completion_tokens": 671, "total_tokens": 2464, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1791, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01378685, "upstream_inference_prompt_cost": 0.00492965, "upstream_inference_completions_cost": 0.0088572}, "completion_tokens_details": {"reasoning_tokens": 516, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.66, "thoughts": "Our base is under immediate attack with no fielded units or income. Preserve the nearly completed Heavy Tank and use any units that emerge to engage the enemy force directly at the construction yard.", "notes": "Enemy army is concentrated around x16,y10-20 directly east of base; first Heavy Tank is 70% complete, two more queued. No economy remains.", "commands": [{"do": "rally", "building": 245, "x": 15, "y": 16}, {"do": "rally", "building": 326, "x": 15, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 16, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #245: ordered", "rally #326: ordered", "attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 25200, "units_killed": 14, "units_lost": 98, "buildings_killed": 2, "buildings_lost": 6, "assets_value": 7800, "army_value": 0, "income": 3525, "experience": 72, "order_count": 126}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 161 made / 60 used, harvesters 0.\nSCORE: assets $3800, army $0, killed $7200 (14 units, 2 bldgs), lost $29200 (98 units, 8 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 3tnk Heavy Tank $1150, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #155 powr@(10,16) 61%, #268 fix@(10,19) 72%, #326 weap@(9,13) 98%, #332 powr@(8,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (31):\n  #229 2tnk@(14,13) 86%, #233 e1@(14,16) 100%, #236 e1@(14,15) 36%, #242 e3@(14,14) 100%, #243 e1@(13,14) 100%, #247 e1@(14,14) 66%, #249 e3@(14,15) 100%, #251 e1@(14,14) 55%, #252 e1@(14,16) 100%, #258 e1@(14,15) 55%, #263 e3@(14,14) 100%, #264 jeep@(12,14) 2%, #267 e3@(14,18) 75%, #271 e3@(14,16) 100%, #275 e1@(14,14) 100%, #278 e3@(14,18) 100%, #279 e1@(15,12) 100%, #285 e3@(14,11) 100%, #287 e1@(14,18) 100%, #291 e3@(15,12) 100%, #294 e1@(14,16) 58%, #295 e1@(14,18) 75%, #296 2tnk@(15,19) 100%, #298 e1@(14,11) 100%, #299 e1@(14,11) 64%, #302 e3@(14,14) 100%, #305 2tnk@(13,13) 96%, #307 e3@(14,11) 100%, #309 e1@(14,16) 100%, #312 2tnk@(14,17) 100%, #330 1tnk@(15,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #245: ordered\n  - rally #326: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy army is concentrated around x16,y10-20 directly east of base; first Heavy Tank is 70% complete, two more queued. No economy remains.", "raw": "{\"thoughts\":\"Our base is under immediate enemy pressure and has no economy, but three Heavy Tanks are queued. Rally the War Factory directly into the enemy concentration so completed tanks engage at once.\",\"notes\":\"Enemy force remains adjacent east of base around x14-18,y11-19; no own units yet. Three Heavy Tanks queued, first at 70%.\",\"commands\":[{\"do\":\"rally\",\"building\":326,\"x\":15,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1631, "completion_tokens": 209, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00724295, "upstream_inference_prompt_cost": 0.00448415, "upstream_inference_completions_cost": 0.0027588}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Our base is under immediate enemy pressure and has no economy, but three Heavy Tanks are queued. Rally the War Factory directly into the enemy concentration so completed tanks engage at once.", "notes": "Enemy force remains adjacent east of base around x14-18,y11-19; no own units yet. Three Heavy Tanks queued, first at 70%.", "commands": [{"do": "rally", "building": 326, "x": 15, "y": 15}], "feedback": ["rally #326: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 29200, "units_killed": 14, "units_lost": 98, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 3800, "army_value": 0, "income": 3025, "experience": 72, "order_count": 126}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 47 made / 30 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $7200 (14 units, 2 bldgs), lost $30700 (98 units, 10 bldgs). Map explored 24.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #326 weap@(9,13) 40%, #332 powr@(8,16) 47%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (26):\n  #233 e1@(12,17) 100%, #236 e1@(12,17) 36%, #242 e3@(13,14) 100%, #243 e1@(13,14) 100%, #247 e1@(13,15) 66%, #249 e3@(11,18) 100%, #251 e1@(13,15) 55%, #252 e1@(11,18) 100%, #258 e1@(12,17) 55%, #263 e3@(12,17) 100%, #264 jeep@(12,14) 2%, #271 e3@(13,16) 100%, #275 e1@(13,15) 100%, #279 e1@(12,17) 100%, #285 e3@(14,12) 100%, #291 e3@(13,16) 100%, #294 e1@(11,18) 58%, #296 2tnk@(10,19) 91%, #298 e1@(13,12) 100%, #299 e1@(13,12) 64%, #302 e3@(14,14) 100%, #304 e1@(14,11) 100%, #305 2tnk@(13,13) 96%, #307 e3@(13,12) 100%, #309 e1@(12,17) 100%, #312 2tnk@(13,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #326: ordered\nYOUR NOTES FROM LAST TURN: Enemy force remains adjacent east of base around x14-18,y11-19; no own units yet. Three Heavy Tanks queued, first at 70%.", "raw": "{\"thoughts\":\"Our base is effectively destroyed and under immediate attack, with no income or combat units. Queue an APC as soon as funds become available and repair the surviving War Factory if possible.\",\"notes\":\"Emergency survival: only damaged War Factory and Power Plant remain; enemy infantry and 3 Medium Tanks are adjacent around x10-14,y11-19.\",\"commands\":[{\"do\":\"train\",\"item\":\"apc\",\"count\":1},{\"do\":\"repair\",\"building\":326},{\"do\":\"repair\",\"building\":332}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 201, "total_tokens": 1657, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066561, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Our base is effectively destroyed and under immediate attack, with no income or combat units. Queue an APC as soon as funds become available and repair the surviving War Factory if possible.", "notes": "Emergency survival: only damaged War Factory and Power Plant remain; enemy infantry and 3 Medium Tanks are adjacent around x10-14,y11-19.", "commands": [{"do": "train", "item": "apc", "count": 1}, {"do": "repair", "building": 326}, {"do": "repair", "building": 332}], "feedback": ["train 1x apc: queued", "repair #326: ordered", "repair #332: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 30700, "units_killed": 14, "units_lost": 98, "buildings_killed": 2, "buildings_lost": 10, "assets_value": 2300, "army_value": 0, "income": 3025, "experience": 72, "order_count": 126}}
