{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard economic opening with power.\",\"notes\":\"Home base at (12,16); enemy likely at (95,11). Deploy MCV then power plant.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 97, "total_tokens": 1193, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0042933, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.5, "thoughts": "Deploy immediately and begin the standard economic opening with power.", "notes": "Home base at (12,16); enemy likely at (95,11). Deploy MCV then power plant.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home base at (12,16); enemy likely at (95,11). Deploy MCV then power plant.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish refinery and barracks production.\",\"notes\":\"Base (12,16), enemy likely (95,11). First powr currently building; next place powr then build proc.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1127, "completion_tokens": 134, "total_tokens": 1261, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1125, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00486695, "upstream_inference_prompt_cost": 0.00309815, "upstream_inference_completions_cost": 0.0017688}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish refinery and barracks production.", "notes": "Base (12,16), enemy likely (95,11). First powr currently building; next place powr then build proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). First powr currently building; next place powr then build proc.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting cash. Start power immediately, then place it and build the first refinery next turn.\",\"notes\":\"Base at (12,16); enemy likely at (95,11). Opening: powr -> proc -> barracks -> second proc/weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1107, "completion_tokens": 107, "total_tokens": 1214, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1105, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00445555, "upstream_inference_prompt_cost": 0.00304315, "upstream_inference_completions_cost": 0.0014124}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.38, "thoughts": "Construction Yard is deployed with ample starting cash. Start power immediately, then place it and build the first refinery next turn.", "notes": "Base at (12,16); enemy likely at (95,11). Opening: powr -> proc -> barracks -> second proc/weap.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely at (95,11). Opening: powr -> proc -> barracks -> second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery to establish income.\",\"notes\":\"Base (12,16); enemy likely (95,11). Opening power then refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1130, "completion_tokens": 102, "total_tokens": 1232, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044528, "upstream_inference_prompt_cost": 0.0031064, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.22, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery to establish income.", "notes": "Base (12,16); enemy likely (95,11). Opening power then refinery, barracks, second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). Opening power then refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Power is online and the refinery is now available. Start the first refinery immediately, then establish barracks production and use infantry to scout east toward the enemy start.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Build first refinery, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":122,\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1184, "completion_tokens": 126, "total_tokens": 1310, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049181, "upstream_inference_prompt_cost": 0.0032549, "upstream_inference_completions_cost": 0.0016632}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.71, "thoughts": "Power is online and the refinery is now available. Start the first refinery immediately, then establish barracks production and use infantry to scout east toward the enemy start.", "notes": "Base at (12,16); enemy likely near (95,11). Build first refinery, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}, {"do": "rally", "building": 122, "x": 35, "y": 14}], "feedback": ["build proc: started", "rally #122: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - rally #122: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Build first refinery, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is still under construction. Once placed, I will immediately establish infantry production and expand ore income toward a War Factory.\",\"notes\":\"Base (12,16), enemy likely (95,11). Refinery at 23%; wait for completion, then place and build tent.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1170, "completion_tokens": 113, "total_tokens": 1283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1168, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004708, "upstream_inference_prompt_cost": 0.0032164, "upstream_inference_completions_cost": 0.0014916}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.08, "thoughts": "First refinery is still under construction. Once placed, I will immediately establish infantry production and expand ore income toward a War Factory.", "notes": "Base (12,16), enemy likely (95,11). Refinery at 23%; wait for completion, then place and build tent.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). Refinery at 23%; wait for completion, then place and build tent.", "raw": "{\"thoughts\":\"Refinery is still constructing and will provide the first harvester on completion. I will place it immediately next turn, then establish infantry production and expand the economy.\",\"notes\":\"Base (12,16), enemy likely (95,11). Refinery 47% building; place when ready, then build tent and second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 110, "total_tokens": 1257, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00460515, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.001452}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.41, "thoughts": "Refinery is still constructing and will provide the first harvester on completion. I will place it immediately next turn, then establish infantry production and expand the economy.", "notes": "Base (12,16), enemy likely (95,11). Refinery 47% building; place when ready, then build tent and second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). Refinery 47% building; place when ready, then build tent and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is nearly complete. I will place it immediately when ready, then establish barracks infantry production and expand ore income.\",\"notes\":\"Base (12,16); enemy likely at (95,11). First refinery is 70%; next place proc, then tent and second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1152, "completion_tokens": 103, "total_tokens": 1255, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045265, "upstream_inference_prompt_cost": 0.0031669, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.61, "thoughts": "The first refinery is nearly complete. I will place it immediately when ready, then establish barracks infantry production and expand ore income.", "notes": "Base (12,16); enemy likely at (95,11). First refinery is 70%; next place proc, then tent and second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely at (95,11). First refinery is 70%; next place proc, then tent and second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately once ready, then establish infantry production and expand ore income.\",\"notes\":\"Base (12,16); enemy likely at (95,11). Place refinery, then build barracks and second refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 158, "total_tokens": 1309, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00524975, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.0020856}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.28, "thoughts": "First refinery is nearly complete; place it immediately once ready, then establish infantry production and expand ore income.", "notes": "Base (12,16); enemy likely at (95,11). Place refinery, then build barracks and second refinery.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely at (95,11). Place refinery, then build barracks and second refinery.", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed immediately to start income. I will follow with barracks infantry production and a second refinery for sustained economy.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Place first proc, build tent, train scouts, then second proc and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1165, "completion_tokens": 155, "total_tokens": 1320, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1163, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00524865, "upstream_inference_prompt_cost": 0.00320265, "upstream_inference_completions_cost": 0.002046}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.99, "thoughts": "The first refinery is ready and must be placed immediately to start income. I will follow with barracks infantry production and a second refinery for sustained economy.", "notes": "Base at (12,16); enemy likely near (95,11). Place first proc, build tent, train scouts, then second proc and war factory.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}, {"do": "build", "item": "tent"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build tent: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Place first proc, build tent, train scouts, then second proc and war factory.", "raw": "{\"thoughts\":\"Barracks is nearing completion; economy has one refinery and ample power. Keep the harvester mining, then immediately place the barracks and begin infantry scouting while expanding refinery capacity.\",\"notes\":\"Tent is 64% complete. Harvester mining at southwest ore. Enemy start likely (95,11); build second refinery next, then war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1251, "completion_tokens": 159, "total_tokens": 1410, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1249, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00553795, "upstream_inference_prompt_cost": 0.00343915, "upstream_inference_completions_cost": 0.0020988}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "Barracks is nearing completion; economy has one refinery and ample power. Keep the harvester mining, then immediately place the barracks and begin infantry scouting while expanding refinery capacity.", "notes": "Tent is 64% complete. Harvester mining at southwest ore. Enemy start likely (95,11); build second refinery next, then war factory.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Tent is 64% complete. Harvester mining at southwest ore. Enemy start likely (95,11); build second refinery next, then war factory.", "raw": "{\"thoughts\":\"Barracks is ready; place it and begin infantry scouting while expanding ore income with a second refinery. Preserve cash for the upcoming War Factory.\",\"notes\":\"Place tent, build proc #2; scout east/northeast with infantry toward enemy start (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":15,\"y\":13},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":131,\"x\":30,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1202, "completion_tokens": 179, "total_tokens": 1381, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1200, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0056672, "upstream_inference_prompt_cost": 0.0033044, "upstream_inference_completions_cost": 0.0023628}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Barracks is ready; place it and begin infantry scouting while expanding ore income with a second refinery. Preserve cash for the upcoming War Factory.", "notes": "Place tent, build proc #2; scout east/northeast with infantry toward enemy start (95,11).", "commands": [{"do": "place", "item": "tent", "x": 15, "y": 13}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 131, "x": 30, "y": 15}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #131: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2548 + stored ore $430 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #131: ordered\nYOUR NOTES FROM LAST TURN: Place tent, build proc #2; scout east/northeast with infantry toward enemy start (95,11).", "raw": "{\"thoughts\":\"Second refinery is underway and the barracks is online. I will begin continuous infantry production and rally scouts toward the likely enemy approach while saving for a war factory once the refinery is placed.\",\"notes\":\"Proc #2 at 23%; barracks #134 rally east. Need place refinery then build war factory; scout toward NE/enemy start.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1311, "completion_tokens": 205, "total_tokens": 1516, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1309, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00631015, "upstream_inference_prompt_cost": 0.00360415, "upstream_inference_completions_cost": 0.002706}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "Second refinery is underway and the barracks is online. I will begin continuous infantry production and rally scouts toward the likely enemy approach while saving for a war factory once the refinery is placed.", "notes": "Proc #2 at 23%; barracks #134 rally east. Need place refinery then build war factory; scout toward NE/enemy start.", "commands": [{"do": "rally", "building": 134, "x": 45, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #134: ordered", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(22,14)\n  harv (Ore Truck (harvester)) x1: #132@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Proc #2 at 23%; barracks #134 rally east. Need place refinery then build war factory; scout toward NE/enemy start.", "raw": "{\"thoughts\":\"Second refinery is still constructing and infantry production is fully queued. Scout east toward the likely enemy start while saving for the War Factory immediately after the refinery is placed.\",\"notes\":\"Place proc #2 when ready, then build weap. Scout rifle east/NE; barracks has 2 rockets and 5 rifles queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[138],\"x\":70,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1358, "completion_tokens": 181, "total_tokens": 1539, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1356, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061226, "upstream_inference_prompt_cost": 0.0037334, "upstream_inference_completions_cost": 0.0023892}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Second refinery is still constructing and infantry production is fully queued. Scout east toward the likely enemy start while saving for the War Factory immediately after the refinery is placed.", "notes": "Place proc #2 when ready, then build weap. Scout rifle east/NE; barracks has 2 rockets and 5 rifles queued.", "commands": [{"do": "attack_move", "units": [138], "x": 70, "y": 13}, {"do": "rally", "building": 134, "x": 35, "y": 15}], "feedback": ["attack_move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(29,21)\n  e3 (Rocket Soldier) x1: #139@(23,15)\n  harv (Ore Truck (harvester)) x1: #132@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 when ready, then build weap. Scout rifle east/NE; barracks has 2 rockets and 5 rifles queued.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and infantry production is already queued. Continue scouting east toward the likely enemy start while preserving the rocket soldier near base.\",\"notes\":\"Place proc #2 immediately when ready, then start War Factory. Rifle scouts east/NE; rocket stays near home until infantry group forms.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":28,\"y\":18},{\"do\":\"attack_move\",\"units\":[138],\"x\":55,\"y\":16},{\"do\":\"move\",\"units\":[139],\"x\":20,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1356, "completion_tokens": 249, "total_tokens": 1605, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1354, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070147, "upstream_inference_prompt_cost": 0.0037279, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Second refinery is nearly ready and infantry production is already queued. Continue scouting east toward the likely enemy start while preserving the rocket soldier near base.", "notes": "Place proc #2 immediately when ready, then start War Factory. Rifle scouts east/NE; rocket stays near home until infantry group forms.", "commands": [{"do": "rally", "building": 134, "x": 28, "y": 18}, {"do": "attack_move", "units": [138], "x": 55, "y": 16}, {"do": "move", "units": [139], "x": 20, "y": 18}], "feedback": ["rally #134: ordered", "attack_move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1260 + stored ore $238 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.2%.\nPRODUCTION: Building: proc 94%; Infantry: e1 81%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #138@(39,21) #143@(21,16) #145@(18,16)\n  e3 (Rocket Soldier) x2: #139@(20,18)* #142@(24,18)\n  harv (Ore Truck (harvester)) x1: #132@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately when ready, then start War Factory. Rifle scouts east/NE; rocket stays near home until infantry group forms.", "raw": "{\"thoughts\":\"Second refinery is nearly ready; place it immediately next turn and accumulate cash for a War Factory. Continue scouting eastward while keeping rocket infantry near the ore field.\",\"notes\":\"Proc #2 94% at 2:00; place ASAP, then build weap when funds permit. Enemy likely NE at 95,11. Scouts advancing east/NE.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":27,\"y\":17},{\"do\":\"attack_move\",\"units\":[138],\"x\":62,\"y\":18},{\"do\":\"attack_move\",\"units\":[143,145],\"x\":45,\"y\":12},{\"do\":\"move\",\"units\":[139,142],\"x\":18,\"y\":19},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1362, "completion_tokens": 291, "total_tokens": 1653, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1360, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075856, "upstream_inference_prompt_cost": 0.0037444, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.76, "thoughts": "Second refinery is nearly ready; place it immediately next turn and accumulate cash for a War Factory. Continue scouting eastward while keeping rocket infantry near the ore field.", "notes": "Proc #2 94% at 2:00; place ASAP, then build weap when funds permit. Enemy likely NE at 95,11. Scouts advancing east/NE.", "commands": [{"do": "rally", "building": 134, "x": 27, "y": 17}, {"do": "attack_move", "units": [138], "x": 62, "y": 18}, {"do": "attack_move", "units": [143, 145], "x": 45, "y": 12}, {"do": "move", "units": [139, 142], "x": 18, "y": 19}, {"do": "harvest", "unit": 132}], "feedback": ["rally #134: ordered", "attack_move: 1 units", "attack_move: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 15}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1260 + stored ore $40 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.4%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #138@(48,25) #143@(31,17) #145@(28,16) #146@(25,17) #147@(22,17)\n  e3 (Rocket Soldier) x2: #139@(18,19)* #142@(18,19)*\n  harv (Ore Truck (harvester)) x1: #132@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Proc #2 94% at 2:00; place ASAP, then build weap when funds permit. Enemy likely NE at 95,11. Scouts advancing east/NE.", "raw": "{\"thoughts\":\"Place the second refinery immediately to expand income, then add power for the upcoming War Factory. Keep infantry production active and advance scouts toward the likely northeast enemy base.\",\"notes\":\"Place proc #2; build powr then save for weap. Enemy likely at 95,11; infantry scouting east along center/north route.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":17},{\"do\":\"attack_move\",\"units\":[138,143,145,146,147],\"x\":65,\"y\":15},{\"do\":\"attack_move\",\"units\":[139,142],\"x\":52,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1383, "completion_tokens": 247, "total_tokens": 1630, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1381, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00706255, "upstream_inference_prompt_cost": 0.00380215, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Place the second refinery immediately to expand income, then add power for the upcoming War Factory. Keep infantry production active and advance scouts toward the likely northeast enemy base.", "notes": "Place proc #2; build powr then save for weap. Enemy likely at 95,11; infantry scouting east along center/north route.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 20}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 17}, {"do": "attack_move", "units": [138, 143, 145, 146, 147], "x": 65, "y": 15}, {"do": "attack_move", "units": [139, 142], "x": 52, "y": 20}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 5x e1: queued", "rally #134: ordered", "attack_move: 5 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 15}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $680 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.1%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #138@(57,28) #143@(40,23) #145@(36,23) #146@(33,24) #147@(30,23) #150@(22,17) #151@(19,16) #152@(16,15)\n  e3 (Rocket Soldier) x2: #139@(27,23) #142@(26,23)\n  harv (Ore Truck (harvester)) x2: #132@(8,22) #149@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 5 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place proc #2; build powr then save for weap. Enemy likely at 95,11; infantry scouting east along center/north route.", "raw": "{\"thoughts\":\"Second power plant is ready and should be placed, while we preserve cash for a War Factory. Our forward infantry should converge and continue scouting aggressively toward the likely enemy base at the northeast.\",\"notes\":\"Place ready powr; save toward weap $2000. Infantry force advancing toward enemy likely at 95,11; two harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[138,143,145,146,147,139,142],\"x\":90,\"y\":11},{\"do\":\"move\",\"units\":[150,151,152],\"x\":45,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1457, "completion_tokens": 311, "total_tokens": 1768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1455, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00811085, "upstream_inference_prompt_cost": 0.00400565, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Second power plant is ready and should be placed, while we preserve cash for a War Factory. Our forward infantry should converge and continue scouting aggressively toward the likely enemy base at the northeast.", "notes": "Place ready powr; save toward weap $2000. Infantry force advancing toward enemy likely at 95,11; two harvesters mining.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 18}, {"do": "rally", "building": 134, "x": 45, "y": 22}, {"do": "attack_move", "units": [138, 143, 145, 146, 147, 139, 142], "x": 90, "y": 11}, {"do": "move", "units": [150, 151, 152], "x": 45, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack_move: 7 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $500 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #138@(66,23) #143@(49,26) #145@(47,24) #146@(43,24) #147@(41,24) #150@(33,17) #151@(30,16) #152@(26,16) #154@(23,15) #155@(20,15)\n  e3 (Rocket Soldier) x2: #139@(37,24) #142@(36,24)\n  harv (Ore Truck (harvester)) x2: #132@(5,25) #149@(8,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - attack_move: 7 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Place ready powr; save toward weap $2000. Infantry force advancing toward enemy likely at 95,11; two harvesters mining.", "raw": "{\"thoughts\":\"Our infantry screen is already advancing toward the likely enemy start while the economy has two refineries and ample power. I will keep barracks production active, consolidate the army's advance, and bank for a War Factory.\",\"notes\":\"Enemy not yet spotted; likely base remains 95,11. Two harvesters mining, save for weap while continuously producing infantry.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1445, "completion_tokens": 248, "total_tokens": 1693, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00724625, "upstream_inference_prompt_cost": 0.00397265, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Our infantry screen is already advancing toward the likely enemy start while the economy has two refineries and ample power. I will keep barracks production active, consolidate the army's advance, and bank for a War Factory.", "notes": "Enemy not yet spotted; likely base remains 95,11. Two harvesters mining, save for weap while continuously producing infantry.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 1575, "experience": 0, "order_count": 23}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $683 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.3%.\nPRODUCTION: Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #138@(73,16) #143@(59,28) #145@(55,28) #146@(53,27) #147@(50,26) #150@(41,24) #151@(38,21) #152@(34,23) #154@(31,22) #155@(28,21) #156@(22,18) #157@(19,16) #158@(16,15)\n  e3 (Rocket Soldier) x2: #139@(47,24) #142@(47,24)\n  harv (Ore Truck (harvester)) x2: #132@(5,25) #149@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Enemy not yet spotted; likely base remains 95,11. Two harvesters mining, save for weap while continuously producing infantry.", "raw": "{\"thoughts\":\"Our scouting infantry is advancing across the map and should soon reveal the enemy near the expected northeast start. Economy has two refineries and sufficient power; preserve cash flow for a War Factory while rifle production continues.\",\"notes\":\"Attack force is moving east/northeast toward likely enemy base at 95,11; enemy still unseen. Two harvesters mining; save for War Factory once funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1457, "completion_tokens": 388, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1455, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00912725, "upstream_inference_prompt_cost": 0.00400565, "upstream_inference_completions_cost": 0.0051216}, "completion_tokens_details": {"reasoning_tokens": 260, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Our scouting infantry is advancing across the map and should soon reveal the enemy near the expected northeast start. Economy has two refineries and sufficient power; preserve cash flow for a War Factory while rifle production continues.", "notes": "Attack force is moving east/northeast toward likely enemy base at 95,11; enemy still unseen. Two harvesters mining; save for War Factory once funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 80, "y": 16}], "feedback": ["attack_move: 15 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2075, "experience": 0, "order_count": 28}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $500 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #138@(83,14)65% #143@(67,22) #145@(64,25) #146@(62,27) #147@(60,28) #150@(51,26) #151@(48,25) #152@(45,24) #154@(41,24) #155@(38,24) #156@(30,23) #157@(28,21) #158@(25,20) #159@(22,18) #160@(20,16)\n  e3 (Rocket Soldier) x2: #139@(57,28) #142@(56,28)\n  harv (Ore Truck (harvester)) x2: #132@(5,28) #149@(8,22)\nVISIBLE ENEMY UNITS (2):\n  #140 e3@(86,12) 100%, #141 e1@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Attack force is moving east/northeast toward likely enemy base at 95,11; enemy still unseen. Two harvesters mining; save for War Factory once funds permit.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy approach and spotted defenders near the likely base. Keep pressure toward 95,11 while using the idle barracks to reinforce; preserve funds for the first War Factory.\",\"notes\":\"Enemy approach/defenders at 86,12; main infantry column advancing east toward likely base 95,11. Need War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":86,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[138],\"target\":140}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1482, "completion_tokens": 646, "total_tokens": 2128, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1480, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0126016, "upstream_inference_prompt_cost": 0.0040744, "upstream_inference_completions_cost": 0.0085272}, "completion_tokens_details": {"reasoning_tokens": 492, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.0, "thoughts": "Our infantry spearhead has reached the enemy approach and spotted defenders near the likely base. Keep pressure toward 95,11 while using the idle barracks to reinforce; preserve funds for the first War Factory.", "notes": "Enemy approach/defenders at 86,12; main infantry column advancing east toward likely base 95,11. Need War Factory as soon as $2000 is available.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 86, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "attack", "units": [138], "target": 140}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 17 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2075, "experience": 0, "order_count": 28}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $781 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 17.7%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #143@(75,14) #145@(72,17) #146@(70,19) #147@(68,21) #150@(60,28) #151@(57,28) #152@(54,28) #154@(51,26) #155@(48,25) #156@(41,24) #157@(38,24) #158@(34,24) #159@(31,24) #160@(29,22) #161@(22,18) #162@(19,16) #164@(16,15)\n  e3 (Rocket Soldier) x2: #139@(65,24) #142@(65,23)\n  harv (Ore Truck (harvester)) x2: #132@(8,22) #149@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 17 units\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy approach/defenders at 86,12; main infantry column advancing east toward likely base 95,11. Need War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy start while income is processing toward a War Factory. Keep pressure and preserve cash for the Factory, then transition into Medium Tanks.\",\"notes\":\"Infantry/rocket column advancing from x75 toward suspected enemy base at 95,11. Save for weap; 2 harvesters and 2 refs stable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1502, "completion_tokens": 207, "total_tokens": 1709, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068618, "upstream_inference_prompt_cost": 0.0041294, "upstream_inference_completions_cost": 0.0027324}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Our infantry spearhead is nearing the likely enemy start while income is processing toward a War Factory. Keep pressure and preserve cash for the Factory, then transition into Medium Tanks.", "notes": "Infantry/rocket column advancing from x75 toward suspected enemy base at 95,11. Save for weap; 2 harvesters and 2 refs stable.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 13}], "feedback": ["attack_move: 19 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 2650, "experience": 0, "order_count": 33}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $1000 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #143@(83,14)35% #145@(80,11) #146@(77,12) #147@(75,14) #150@(68,21) #151@(66,23) #152@(63,26) #154@(60,28) #155@(57,28) #156@(51,26) #157@(48,25) #158@(45,24) #159@(42,24) #160@(38,24) #161@(30,23) #162@(28,21) #164@(25,20) #165@(22,18) #166@(20,16)\n  e3 (Rocket Soldier) x2: #139@(73,16) #142@(73,16)\n  harv (Ore Truck (harvester)) x2: #132@(4,28) #149@(8,23)\nVISIBLE ENEMY UNITS (2):\n  #140 e3@(86,12) 26%, #141 e1@(86,12) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Infantry/rocket column advancing from x75 toward suspected enemy base at 95,11. Save for weap; 2 harvesters and 2 refs stable.", "raw": "{\"thoughts\":\"Our infantry column is at the enemy approach and has spotted defenders near the likely base. Start the War Factory immediately while the force clears these units and presses into the enemy start area.\",\"notes\":\"War Factory started; infantry/rockets attacking enemy defenders at 86,12 then push toward 95,11. Need place weap and produce medium tanks next.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack\",\"units\":[139,142,143,145,146,147],\"target\":140},{\"do\":\"attack_move\",\"units\":[150,151,152,154,155,156,157,158,159,160,161,162,164,165,166],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1509, "completion_tokens": 257, "total_tokens": 1766, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1507, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00754105, "upstream_inference_prompt_cost": 0.00414865, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Our infantry column is at the enemy approach and has spotted defenders near the likely base. Start the War Factory immediately while the force clears these units and presses into the enemy start area.", "notes": "War Factory started; infantry/rockets attacking enemy defenders at 86,12 then push toward 95,11. Need place weap and produce medium tanks next.", "commands": [{"do": "build", "item": "weap"}, {"do": "attack", "units": [139, 142, 143, 145, 146, 147], "target": 140}, {"do": "attack_move", "units": [150, 151, 152, 154, 155, 156, 157, 158, 159, 160, 161, 162, 164, 165, 166], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 12}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["build weap: started", "attack: 6 units", "attack_move: 15 units", "rally #134: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 3075, "experience": 0, "order_count": 33}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $855 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $400 (2 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 18.5%.\nPRODUCTION: Building: weap 16%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #145@(82,11)40%* #146@(79,11)* #147@(77,13)* #150@(76,13) #151@(73,16) #152@(71,18) #154@(68,21) #155@(66,23) #156@(60,28) #157@(57,28) #158@(54,28) #159@(51,26) #160@(49,26) #161@(41,24) #162@(38,24) #164@(34,24) #165@(31,24) #166@(29,22) #167@(22,18) #170@(19,16) #171@(16,15)\n  e3 (Rocket Soldier) x2: #139@(75,16)* #142@(75,16)*\n  harv (Ore Truck (harvester)) x2: #132@(4,27) #149@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - attack: 6 units\n  - attack_move: 15 units\n  - rally #134: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: War Factory started; infantry/rockets attacking enemy defenders at 86,12 then push toward 95,11. Need place weap and produce medium tanks next.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the likely enemy start area but currently has no visible targets, so it should sweep and scout while the War Factory finishes. Keep infantry production running and preserve the damaged forward scout.\",\"notes\":\"War Factory is 16% complete; place immediately when ready, then produce Medium Tanks. Infantry/rockets are sweeping enemy start around 95,11; #145 is damaged and retreating.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[145],\"x\":70,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1547, "completion_tokens": 286, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1545, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00802835, "upstream_inference_prompt_cost": 0.00425315, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Our infantry spearhead has reached the likely enemy start area but currently has no visible targets, so it should sweep and scout while the War Factory finishes. Keep infantry production running and preserve the damaged forward scout.", "notes": "War Factory is 16% complete; place immediately when ready, then produce Medium Tanks. Infantry/rockets are sweeping enemy start around 95,11; #145 is damaged and retreating.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "move", "units": [145], "x": 70, "y": 18}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["attack_move: 23 units", "move: 1 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 200, "units_killed": 2, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 3575, "experience": 4, "order_count": 39}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $689 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $400 (2 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 19.5%.\nPRODUCTION: Building: weap 32%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #145@(73,15)40% #146@(85,12) #147@(87,12) #150@(86,12) #151@(83,14) #152@(78,11) #154@(75,14) #155@(73,16) #156@(68,21) #157@(66,23) #158@(64,25) #159@(61,27) #160@(58,28) #161@(51,26) #162@(48,25) #164@(45,24) #165@(42,24) #166@(38,24) #167@(31,24) #170@(28,21) #171@(25,20) #173@(22,18)\n  e3 (Rocket Soldier) x2: #139@(85,14) #142@(84,14)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #149@(8,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - move: 1 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: War Factory is 16% complete; place immediately when ready, then produce Medium Tanks. Infantry/rockets are sweeping enemy start around 95,11; #145 is damaged and retreating.", "raw": "{\"thoughts\":\"Our infantry force is already deep on the enemy side but has not located structures yet. Keep pressure toward the likely start, pull back the wounded rifleman, and maintain infantry production until the War Factory is ready.\",\"notes\":\"War Factory remains under construction at 32%; immediately place when ready and start Medium Tanks. Main infantry/rocket force sweeping toward enemy start (95,11); #145 retreating home.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":10},{\"do\":\"move\",\"units\":[145],\"x\":16,\"y\":17},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 326, "total_tokens": 1875, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00856185, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Our infantry force is already deep on the enemy side but has not located structures yet. Keep pressure toward the likely start, pull back the wounded rifleman, and maintain infantry production until the War Factory is ready.", "notes": "War Factory remains under construction at 32%; immediately place when ready and start Medium Tanks. Main infantry/rocket force sweeping toward enemy start (95,11); #145 retreating home.", "commands": [{"do": "rally", "building": 134, "x": 88, "y": 13}, {"do": "attack_move", "units": "all_army", "x": 98, "y": 10}, {"do": "move", "units": [145], "x": 16, "y": 17}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["rally #134: ordered", "attack_move: 24 units", "move: 1 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 200, "units_killed": 2, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 4075, "experience": 4, "order_count": 41}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $575 + stored ore $528 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $400 (2 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 20.5%.\nPRODUCTION: Building: weap 49%; Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #145@(64,24)40% #146@(87,10)84% #147@(87,12) #150@(87,10)84% #152@(83,10) #154@(82,10) #155@(82,10) #156@(76,13) #157@(73,16) #158@(72,20) #159@(70,22) #160@(66,23) #161@(60,28) #162@(57,28) #164@(54,28) #165@(52,27) #166@(49,26) #167@(41,24) #170@(38,24) #171@(34,24) #173@(31,24) #176@(21,17) #177@(18,16)\n  e3 (Rocket Soldier) x3: #139@(87,10)98% #142@(87,10)75% #175@(23,19)\n  harv (Ore Truck (harvester)) x2: #132@(2,27) #149@(8,27)\nVISIBLE ENEMY UNITS (2):\n  #137 e1@(91,12) 100%, #144 e3@(90,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #125 proc@(88,7) 96%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 24 units\n  - move: 1 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: War Factory remains under construction at 32%; immediately place when ready and start Medium Tanks. Main infantry/rocket force sweeping toward enemy start (95,11); #145 retreating home.", "raw": "{\"thoughts\":\"Our infantry spearhead is at the enemy refinery and should press the attack immediately while the War Factory finishes. Keep reinforcing infantry and pull the wounded scout back toward safety.\",\"notes\":\"Enemy base confirmed around 88-95,7-12; focus fire refinery #125 and sweep northeast. War Factory at 49%, place immediately next turn and produce Medium Tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[146,147,150,152,154,155,156,157,158,159,160,161,162,164,165,166,167,170,171,173,139,142],\"target\":125},{\"do\":\"attack_move\",\"units\":[176,177,175],\"x\":88,\"y\":10},{\"do\":\"move\",\"units\":[145],\"x\":20,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 367, "total_tokens": 1989, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093038, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0048444}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "Our infantry spearhead is at the enemy refinery and should press the attack immediately while the War Factory finishes. Keep reinforcing infantry and pull the wounded scout back toward safety.", "notes": "Enemy base confirmed around 88-95,7-12; focus fire refinery #125 and sweep northeast. War Factory at 49%, place immediately next turn and produce Medium Tanks.", "commands": [{"do": "attack", "units": [146, 147, 150, 152, 154, 155, 156, 157, 158, 159, 160, 161, 162, 164, 165, 166, 167, 170, 171, 173, 139, 142], "target": 125}, {"do": "attack_move", "units": [176, 177, 175], "x": 88, "y": 10}, {"do": "move", "units": [145], "x": 20, "y": 18}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 85, "y": 12}], "feedback": ["attack: 22 units", "attack_move: 3 units", "move: 1 units", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 300, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 4575, "experience": 4, "order_count": 46}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $400 (2 units, 0 bldgs), lost $1200 (8 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: weap 66%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #145@(55,28)40% #152@(83,10) #154@(83,9) #155@(83,10) #156@(84,10)7% #157@(82,12) #158@(80,14) #159@(77,16) #160@(75,18) #161@(69,24) #162@(67,26) #164@(64,27) #165@(61,27) #166@(58,28) #167@(51,26) #170@(48,25) #171@(45,24) #173@(42,24) #176@(30,23) #177@(27,20) #178@(24,20)\n  e3 (Rocket Soldier) x2: #175@(32,24) #179@(16,15)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #149@(7,28)\nVISIBLE ENEMY UNITS (4):\n  #135 e1@(87,11) 100%, #137 e1@(87,11) 100%, #144 e3@(87,9) 100%, #172 e3@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 22 units\n  - attack_move: 3 units\n  - move: 1 units\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 88-95,7-12; focus fire refinery #125 and sweep northeast. War Factory at 49%, place immediately next turn and produce Medium Tanks.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy perimeter and should eliminate the visible defenders while continuing into the likely base location. War Factory construction is nearly complete; conserve cash briefly so it can be placed and immediately begin tank production next turn.\",\"notes\":\"Enemy defenders at 87,9-11; enemy base likely 88-95,7-12. War Factory 66% building progress, place next turn; then train Medium Tanks continuously.\",\"commands\":[{\"do\":\"attack\",\"units\":[152,154,155,157,158,159,160,161,162,164,165,166,167,170,171,173],\"target\":144},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":9},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1623, "completion_tokens": 281, "total_tokens": 1904, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1621, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00817135, "upstream_inference_prompt_cost": 0.00446215, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "Our infantry column has reached the enemy perimeter and should eliminate the visible defenders while continuing into the likely base location. War Factory construction is nearly complete; conserve cash briefly so it can be placed and immediately begin tank production next turn.", "notes": "Enemy defenders at 87,9-11; enemy base likely 88-95,7-12. War Factory 66% building progress, place next turn; then train Medium Tanks continuously.", "commands": [{"do": "attack", "units": [152, 154, 155, 157, 158, 159, 160, 161, 162, 164, 165, 166, 167, 170, 171, 173], "target": 144}, {"do": "attack_move", "units": "all_army", "x": 94, "y": 9}, {"do": "rally", "building": 134, "x": 84, "y": 11}], "feedback": ["attack: 16 units", "attack_move: 23 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 1200, "units_killed": 2, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 4575, "experience": 4, "order_count": 49}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $212 + stored ore $562 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $1300 (7 units, 0 bldgs), lost $1700 (13 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: weap 83%; Infantry: e3 14%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #145@(64,24)40% #158@(84,12)68% #159@(84,14) #160@(84,14) #161@(77,16) #162@(74,18) #164@(72,21) #165@(69,20) #166@(66,23) #167@(60,28) #170@(57,28) #171@(54,28) #173@(52,27) #176@(40,24) #177@(36,24) #178@(33,24)\n  e3 (Rocket Soldier) x3: #175@(43,24) #179@(25,20) #181@(16,15)\n  harv (Ore Truck (harvester)) x2: #132@(3,27) #149@(8,22)\nVISIBLE ENEMY UNITS (1):\n  #137 e1@(87,11) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack_move: 23 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy defenders at 87,9-11; enemy base likely 88-95,7-12. War Factory 66% building progress, place next turn; then train Medium Tanks continuously.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the infantry spearhead is already close to the likely enemy base. Keep pressure on the exposed enemy position while saving for continuous Medium Tank production once the factory is placed.\",\"notes\":\"WF at 83%; place immediately when ready. Infantry attack target remains enemy start around 92,10; begin 2tnk production after placement.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":92,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1537, "completion_tokens": 247, "total_tokens": 1784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1535, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00748605, "upstream_inference_prompt_cost": 0.00422565, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "War Factory is nearly complete and the infantry spearhead is already close to the likely enemy base. Keep pressure on the exposed enemy position while saving for continuous Medium Tank production once the factory is placed.", "notes": "WF at 83%; place immediately when ready. Infantry attack target remains enemy start around 92,10; begin 2tnk production after placement.", "commands": [{"do": "attack_move", "units": "all_army", "x": 92, "y": 10}, {"do": "rally", "building": 134, "x": 82, "y": 14}], "feedback": ["attack_move: 19 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 1700, "units_killed": 7, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 5075, "experience": 13, "order_count": 49}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $109 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $1400 (8 units, 0 bldgs), lost $1700 (13 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: weap 99%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #145@(72,16)40% #158@(85,12)37% #159@(87,11) #160@(87,11) #161@(86,14) #162@(83,14) #164@(80,14) #165@(76,13) #166@(74,15) #167@(68,21) #170@(66,23) #171@(64,27) #173@(61,27) #176@(50,26) #177@(47,24) #178@(44,24)\n  e3 (Rocket Soldier) x4: #175@(52,27) #179@(34,24) #181@(26,20) #183@(17,16)\n  harv (Ore Truck (harvester)) x2: #132@(4,29) #149@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: WF at 83%; place immediately when ready. Infantry attack target remains enemy start around 92,10; begin 2tnk production after placement.", "raw": "{\"thoughts\":\"Our infantry column is deep on the eastern approach and the War Factory is about to complete. Keep pressure toward the likely enemy start while immediately placing the factory for tank production.\",\"notes\":\"Place War Factory as soon as ready; enemy base still likely around 95,11. Infantry column advancing east; start Medium Tanks once cash permits.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1510, "completion_tokens": 206, "total_tokens": 1716, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1508, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068706, "upstream_inference_prompt_cost": 0.0041514, "upstream_inference_completions_cost": 0.0027192}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Our infantry column is deep on the eastern approach and the War Factory is about to complete. Keep pressure toward the likely enemy start while immediately placing the factory for tank production.", "notes": "Place War Factory as soon as ready; enemy base still likely around 95,11. Infantry column advancing east; start Medium Tanks once cash permits.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 12}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 20 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1700, "units_killed": 8, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 5075, "experience": 14, "order_count": 49}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $1400 (8 units, 0 bldgs), lost $1900 (15 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e1 76%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #145@(82,11)40% #158@(87,12)37% #159@(87,11) #160@(87,11) #164@(88,14)40% #165@(86,12) #166@(84,14) #167@(76,13) #170@(73,16) #171@(70,19) #173@(69,20) #176@(59,28) #177@(56,28) #178@(53,27) #184@(24,20)\n  e3 (Rocket Soldier) x4: #175@(62,27) #179@(45,24) #181@(35,24) #183@(27,20)\n  harv (Ore Truck (harvester)) x2: #132@(7,24) #149@(8,22)\nVISIBLE ENEMY UNITS (1):\n  #187 e1@(92,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 20 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place War Factory as soon as ready; enemy base still likely around 95,11. Infantry column advancing east; start Medium Tanks once cash permits.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately to unlock vehicle production. Our infantry screen is already near the likely enemy base, so keep pressure east while the economy funds Medium Tanks.\",\"notes\":\"Place #weap now; enemy base remains likely at 95,11. Infantry/rocket column spans 24,20 to 88,14 and should attack-move into enemy start; begin 2tnk as funds arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 252, "total_tokens": 1776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075163, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "War Factory is ready and must be placed immediately to unlock vehicle production. Our infantry screen is already near the likely enemy base, so keep pressure east while the economy funds Medium Tanks.", "notes": "Place #weap now; enemy base remains likely at 95,11. Infantry/rocket column spans 24,20 to 88,14 and should attack-move into enemy start; begin 2tnk as funds arrive.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 22}, {"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack_move: 19 units", "train 5x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1900, "units_killed": 8, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 5075, "experience": 14, "order_count": 49}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $698 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12400, army $4500, killed $1500 (9 units, 0 bldgs), lost $2400 (20 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #160@(87,11)86% #165@(87,12)76% #167@(85,11) #170@(83,15) #171@(78,13) #173@(76,13) #176@(67,22) #177@(65,24) #178@(63,26) #184@(33,24) #189@(23,19)\n  e3 (Rocket Soldier) x4: #175@(70,22) #179@(54,28) #181@(46,24) #183@(36,24)\n  harv (Ore Truck (harvester)) x2: #132@(8,25) #149@(5,30)\nVISIBLE ENEMY UNITS (3):\n  #126 harv@(88,8) 56%, #185 e3@(91,12) 100%, #186 e1@(91,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - attack_move: 19 units\n  - train 5x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Place #weap now; enemy base remains likely at 95,11. Infantry/rocket column spans 24,20 to 88,14 and should attack-move into enemy start; begin 2tnk as funds arrive.", "raw": "{\"thoughts\":\"War Factory is operational and the infantry column is already at the enemy approach. Keep pressure on the likely enemy start while the refinery income funds vehicle production and a third refinery.\",\"notes\":\"Enemy harvester and infantry spotted around 88-91,8-12; no buildings visible but base likely 95,11. All army pushing east; queue light tanks and build third refinery when affordable.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":13},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1659, "completion_tokens": 391, "total_tokens": 2050, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00972235, "upstream_inference_prompt_cost": 0.00456115, "upstream_inference_completions_cost": 0.0051612}, "completion_tokens_details": {"reasoning_tokens": 224, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "War Factory is operational and the infantry column is already at the enemy approach. Keep pressure on the likely enemy start while the refinery income funds vehicle production and a third refinery.", "notes": "Enemy harvester and infantry spotted around 88-91,8-12; no buildings visible but base likely 95,11. All army pushing east; queue light tanks and build third refinery when affordable.", "commands": [{"do": "rally", "building": 188, "x": 82, "y": 13}, {"do": "rally", "building": 134, "x": 82, "y": 13}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "proc"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 15 units", "train 3x 1tnk: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 2400, "units_killed": 9, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12400, "army_value": 2300, "income": 5575, "experience": 15, "order_count": 58}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12400, army $4500, killed $1500 (9 units, 0 bldgs), lost $2700 (23 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: proc 16%; Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #167@(85,10)50% #171@(84,10) #173@(83,10) #176@(75,14) #177@(73,16) #178@(71,21) #184@(44,24) #189@(32,24)\n  e3 (Rocket Soldier) x5: #175@(78,14) #179@(63,26) #181@(55,28) #183@(47,24) #191@(24,20)\n  harv (Ore Truck (harvester)) x2: #132@(6,30) #149@(4,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 15 units\n  - train 3x 1tnk: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy harvester and infantry spotted around 88-91,8-12; no buildings visible but base likely 95,11. All army pushing east; queue light tanks and build third refinery when affordable.", "raw": "{\"thoughts\":\"Our forward infantry screen is approaching the likely Soviet base at 95,11 while the third refinery and queued armor will strengthen the economy. Keep the entire combat force pressing east and rally new units directly toward the enemy approach.\",\"notes\":\"Enemy base remains likely around 95,11; current scattered infantry/rockets advancing east. Third refinery building, 3 light tanks and infantry queued; preserve harvesters mining.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":72,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1616, "completion_tokens": 253, "total_tokens": 1869, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1614, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077825, "upstream_inference_prompt_cost": 0.0044429, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Our forward infantry screen is approaching the likely Soviet base at 95,11 while the third refinery and queued armor will strengthen the economy. Keep the entire combat force pressing east and rally new units directly toward the enemy approach.", "notes": "Enemy base remains likely around 95,11; current scattered infantry/rockets advancing east. Third refinery building, 3 light tanks and infantry queued; preserve harvesters mining.", "commands": [{"do": "rally", "building": 188, "x": 72, "y": 16}, {"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 13 units", "stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 2700, "units_killed": 9, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12400, "army_value": 2300, "income": 5575, "experience": 15, "order_count": 62}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $235 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $1500 (9 units, 0 bldgs), lost $3400 (28 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: proc 22%; Vehicle: 1tnk 45%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #177@(81,11) #178@(79,13) #184@(53,27) #189@(43,24)\n  e3 (Rocket Soldier) x5: #179@(71,18) #181@(64,25) #183@(56,28) #191@(33,24) #193@(16,14)\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #149@(7,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 13 units\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely around 95,11; current scattered infantry/rockets advancing east. Third refinery building, 3 light tanks and infantry queued; preserve harvesters mining.", "raw": "{\"thoughts\":\"Our economy is recovering with two refineries and a third underway, while all production queues are committed. I will keep the dispersed combat force pressing toward the likely enemy base and ensure new units rally directly into the attack route.\",\"notes\":\"Enemy base still unscouted but expected near 95,11. Third refinery is building; vehicle and infantry queues are full. Send all combat units east/northeast and keep harvesters mining.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 270, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00785565, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Our economy is recovering with two refineries and a third underway, while all production queues are committed. I will keep the dispersed combat force pressing toward the likely enemy base and ensure new units rally directly into the attack route.", "notes": "Enemy base still unscouted but expected near 95,11. Third refinery is building; vehicle and infantry queues are full. Send all combat units east/northeast and keep harvesters mining.", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 18}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["rally #188: ordered", "rally #134: ordered", "stance: 9 units", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3400, "units_killed": 9, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 6075, "experience": 15, "order_count": 62}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3900, killed $1500 (9 units, 0 bldgs), lost $3600 (30 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: proc 40%; Vehicle: 1tnk 80%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #184@(63,26) #189@(52,27)\n  e3 (Rocket Soldier) x5: #179@(78,11)10% #181@(71,18) #183@(65,24) #191@(44,24) #193@(25,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,29) #149@(8,30)\nVISIBLE ENEMY UNITS (5):\n  #182 e1@(82,11) 26%, #185 e3@(82,11) 62%, #186 e1@(82,11) 73%, #190 e3@(82,11) 5%, #192 e1@(82,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 9 units\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but expected near 95,11. Third refinery is building; vehicle and infantry queues are full. Send all combat units east/northeast and keep harvesters mining.", "raw": "{\"thoughts\":\"Our refinery and production queues are already committed while cash is empty. The small forward force has found enemy infantry near the expected northeast base approach, so press toward their likely Construction Yard while pulling the critically damaged rocket soldier back.\",\"notes\":\"Enemy infantry spotted at 82,11; enemy base likely 95,11. Refinery is 40% complete, tank and infantry queues full. Advance combat force northeast; #179 is critically damaged and retreating.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[179],\"x\":25,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 219, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731445, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Our refinery and production queues are already committed while cash is empty. The small forward force has found enemy infantry near the expected northeast base approach, so press toward their likely Construction Yard while pulling the critically damaged rocket soldier back.", "notes": "Enemy infantry spotted at 82,11; enemy base likely 95,11. Refinery is 40% complete, tank and infantry queues full. Advance combat force northeast; #179 is critically damaged and retreating.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "move", "units": [179], "x": 25, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["attack_move: 7 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3600, "units_killed": 9, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1700, "income": 6000, "experience": 15, "order_count": 62}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11200, army $3300, killed $1500 (9 units, 0 bldgs), lost $4200 (32 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: proc 40%; Vehicle: 1tnk 80%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #184@(70,19) #189@(62,27)\n  e3 (Rocket Soldier) x3: #183@(72,17) #191@(53,27) #193@(34,24)\n  harv (Ore Truck (harvester)) x2: #132@(5,29) #149@(8,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry spotted at 82,11; enemy base likely 95,11. Refinery is 40% complete, tank and infantry queues full. Advance combat force northeast; #179 is critically damaged and retreating.", "raw": "{\"thoughts\":\"The second refinery and continuous tank/infantry production are underway, while our scattered forward troops should pressure the likely enemy position at the northeast start. Rally all new forces toward the approach and keep existing combat units advancing together.\",\"notes\":\"Enemy base remains likely near 95,11; current forward combat units ordered northeast. Refinery 40%, tank/infantry queues saturated; place refinery and start Service Depot or another War Factory once funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 261, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076351, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The second refinery and continuous tank/infantry production are underway, while our scattered forward troops should pressure the likely enemy position at the northeast start. Rally all new forces toward the approach and keep existing combat units advancing together.", "notes": "Enemy base remains likely near 95,11; current forward combat units ordered northeast. Refinery 40%, tank/infantry queues saturated; place refinery and start Service Depot or another War Factory once funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "rally", "building": 188, "x": 70, "y": 18}], "feedback": ["attack_move: 5 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 4200, "units_killed": 9, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 1100, "income": 5500, "experience": 15, "order_count": 62}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12300, army $4400, killed $1500 (9 units, 0 bldgs), lost $4200 (32 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: proc 52%; Vehicle: 1tnk 4%; Vehicle: 1tnk 0%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(19,20)\n  e1 (Rifle Infantry) x3: #184@(79,14) #189@(69,20) #196@(21,17)\n  e3 (Rocket Soldier) x4: #183@(82,14) #191@(63,26) #193@(45,24) #194@(23,19)\n  harv (Ore Truck (harvester)) x2: #132@(7,25) #149@(8,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near 95,11; current forward combat units ordered northeast. Refinery 40%, tank/infantry queues saturated; place refinery and start Service Depot or another War Factory once funds permit.", "raw": "{\"thoughts\":\"Refinery, tank, and infantry production are already queued while funds are depleted. Keep the scattered forward force pushing toward the likely enemy base and keep both harvesters mining to fund the next expansion.\",\"notes\":\"Enemy base still unscouted but likely near 95,11. Current army should converge northeast; refinery is under construction at 52%, then place it and add Service Depot/War Factory when funded.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 260, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076714, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Refinery, tank, and infantry production are already queued while funds are depleted. Keep the scattered forward force pushing toward the likely enemy base and keep both harvesters mining to fund the next expansion.", "notes": "Enemy base still unscouted but likely near 95,11. Current army should converge northeast; refinery is under construction at 52%, then place it and add Service Depot/War Factory when funded.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "rally", "building": 134, "x": 82, "y": 14}, {"do": "rally", "building": 188, "x": 82, "y": 14}], "feedback": ["attack_move: 8 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 4200, "units_killed": 9, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12300, "army_value": 2200, "income": 6000, "experience": 15, "order_count": 62}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12400, army $4500, killed $1500 (9 units, 0 bldgs), lost $4200 (32 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: proc 64%; Vehicle: 1tnk 28%; Vehicle: 1tnk 0%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(40,24)\n  e1 (Rifle Infantry) x4: #184@(88,14) #189@(77,12) #196@(29,22) #197@(18,16)\n  e3 (Rocket Soldier) x4: #183@(88,14) #191@(70,19) #193@(54,28) #194@(32,24)\n  harv (Ore Truck (harvester)) x2: #132@(8,25) #149@(7,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but likely near 95,11. Current army should converge northeast; refinery is under construction at 52%, then place it and add Service Depot/War Factory when funded.", "raw": "{\"thoughts\":\"Our refinery and unit queues are progressing while the small force continues probing toward the likely Soviet start. Keep pressure and consolidate reinforcements northeast rather than leaving units scattered.\",\"notes\":\"Enemy remains unseen; likely base around 95,11. Refinery is 64% complete, then place immediately; light tank and infantry queues are active. Army probing northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 198, "total_tokens": 1738, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068475, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0026136}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.82, "thoughts": "Our refinery and unit queues are progressing while the small force continues probing toward the likely Soviet start. Keep pressure and consolidate reinforcements northeast rather than leaving units scattered.", "notes": "Enemy remains unseen; likely base around 95,11. Refinery is 64% complete, then place immediately; light tank and infantry queues are active. Army probing northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 82, "y": 14}, {"do": "rally", "building": 188, "x": 82, "y": 14}], "feedback": ["attack_move: 9 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 4200, "units_killed": 9, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12400, "army_value": 2300, "income": 5925, "experience": 15, "order_count": 62}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $1500 (9 units, 0 bldgs), lost $4700 (35 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc 76%; Vehicle: 1tnk 52%; Vehicle: 1tnk 0%; Infantry: e1 41%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(60,28)\n  e1 (Rifle Infantry) x4: #196@(39,24) #197@(28,21) #198@(21,17) #199@(17,16)\n  e3 (Rocket Soldier) x3: #191@(78,11) #193@(63,26) #194@(42,24)\n  harv (Ore Truck (harvester)) x2: #132@(6,31) #149@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base around 95,11. Refinery is 64% complete, then place immediately; light tank and infantry queues are active. Army probing northeast.", "raw": "{\"thoughts\":\"The third refinery is nearly complete and production queues are already active despite zero cash. Our dispersed probing force should converge on the likely enemy start while both harvesters continue mining.\",\"notes\":\"Place refinery immediately when ready; build power or depot next as cash permits. Army is advancing northeast toward enemy start (95,11); enemy base still unspotted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1514, "completion_tokens": 218, "total_tokens": 1732, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00704, "upstream_inference_prompt_cost": 0.0041624, "upstream_inference_completions_cost": 0.0028776}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "The third refinery is nearly complete and production queues are already active despite zero cash. Our dispersed probing force should converge on the likely enemy start while both harvesters continue mining.", "notes": "Place refinery immediately when ready; build power or depot next as cash permits. Army is advancing northeast toward enemy start (95,11); enemy base still unspotted.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "rally", "building": 188, "x": 70, "y": 18}], "feedback": ["attack_move: 8 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 4700, "units_killed": 9, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 6000, "experience": 15, "order_count": 62}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3900, killed $1500 (9 units, 0 bldgs), lost $5000 (36 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: proc 76%; Vehicle: 1tnk 52%; Vehicle: 1tnk 0%; Infantry: e1 41%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(76,14)\n  e1 (Rifle Infantry) x4: #196@(49,26) #197@(37,24) #198@(29,22) #199@(27,20)\n  e3 (Rocket Soldier) x2: #193@(71,18) #194@(52,27)\n  harv (Ore Truck (harvester)) x2: #132@(8,22) #149@(10,30)\nVISIBLE ENEMY UNITS (6):\n  #182 e1@(80,12) 25%, #185 e3@(80,12) 62%, #186 e1@(80,12) 65%, #187 e1@(81,12) 33%, #190 e3@(81,12) 2%, #192 e1@(80,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; build power or depot next as cash permits. Army is advancing northeast toward enemy start (95,11); enemy base still unspotted.", "raw": "{\"thoughts\":\"Our refinery, tank, and infantry queues are active despite zero cash. The forward tank and rockets should clear the exposed enemy infantry near their likely start while reinforcements continue rallying northeast.\",\"notes\":\"Enemy infantry cluster at 80,12; likely base near 95,11. Refinery is 76% complete, vehicle and infantry queues active; maintain pressure with forward tank/rockets.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[195,193,194],\"x\":80,\"y\":12},{\"do\":\"attack_move\",\"units\":[196,197,198,199],\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":76,\"y\":14},{\"do\":\"rally\",\"building\":188,\"x\":76,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1575, "completion_tokens": 258, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1573, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773575, "upstream_inference_prompt_cost": 0.00433015, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our refinery, tank, and infantry queues are active despite zero cash. The forward tank and rockets should clear the exposed enemy infantry near their likely start while reinforcements continue rallying northeast.", "notes": "Enemy infantry cluster at 80,12; likely base near 95,11. Refinery is 76% complete, vehicle and infantry queues active; maintain pressure with forward tank/rockets.", "commands": [{"do": "attack_move", "units": [195, 193, 194], "x": 80, "y": 12}, {"do": "attack_move", "units": [196, 197, 198, 199], "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 76, "y": 14}, {"do": "rally", "building": 188, "x": 76, "y": 14}], "feedback": ["attack_move: 3 units", "attack_move: 4 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 5000, "units_killed": 9, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1700, "income": 5500, "experience": 15, "order_count": 62}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $4000, killed $1600 (10 units, 0 bldgs), lost $5000 (36 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: Building: proc 88%; Vehicle: 1tnk 76%; Vehicle: 1tnk 0%; Infantry: e3 35%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(81,13)76%\n  e1 (Rifle Infantry) x5: #196@(59,28) #197@(48,25) #198@(39,24) #199@(36,24) #202@(22,18)\n  e3 (Rocket Soldier) x2: #193@(79,13) #194@(62,27)\n  harv (Ore Truck (harvester)) x2: #132@(6,31) #149@(8,22)\nVISIBLE ENEMY UNITS (1):\n  #185 e3@(84,12) 7%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 4 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at 80,12; likely base near 95,11. Refinery is 76% complete, vehicle and infantry queues active; maintain pressure with forward tank/rockets.", "raw": "{\"thoughts\":\"Our forward tank and rocket team are close to the suspected enemy base, while reinforcements are moving across the map. Keep all forces converging aggressively on the northeast and let the nearly complete refinery strengthen income.\",\"notes\":\"Enemy likely at 95,11. Forward tank #195 and rocket #193 near 81,13; send all combat units northeast. Refinery, tank, and infantry production are nearly complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[195,193],\"target\":185},{\"do\":\"attack_move\",\"units\":[196,197,198,199,202,194],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[195,193],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1532, "completion_tokens": 316, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1530, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083831, "upstream_inference_prompt_cost": 0.0042119, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Our forward tank and rocket team are close to the suspected enemy base, while reinforcements are moving across the map. Keep all forces converging aggressively on the northeast and let the nearly complete refinery strengthen income.", "notes": "Enemy likely at 95,11. Forward tank #195 and rocket #193 near 81,13; send all combat units northeast. Refinery, tank, and infantry production are nearly complete.", "commands": [{"do": "attack", "units": [195, 193], "target": 185}, {"do": "attack_move", "units": [196, 197, 198, 199, 202, 194], "x": 95, "y": 11}, {"do": "attack_move", "units": [195, 193], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 78, "y": 14}, {"do": "rally", "building": 188, "x": 78, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}], "feedback": ["attack: 2 units", "attack_move: 6 units", "attack_move: 2 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 5000, "units_killed": 10, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1800, "income": 5500, "experience": 16, "order_count": 62}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $4000, killed $1900 (11 units, 0 bldgs), lost $5700 (37 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 0%; Infantry: e3 92%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #204@(16,15)\n  e1 (Rifle Infantry) x5: #196@(67,22) #197@(57,28) #198@(49,26) #199@(47,24) #202@(31,24)\n  e3 (Rocket Soldier) x2: #193@(86,12)65% #194@(69,20)\n  harv (Ore Truck (harvester)) x2: #132@(3,29) #149@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 6 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at 95,11. Forward tank #195 and rocket #193 near 81,13; send all combat units northeast. Refinery, tank, and infantry production are nearly complete.", "raw": "{\"thoughts\":\"Place the third refinery immediately to expand income, then keep all combat units advancing toward the likely enemy base. The forward rocket is damaged but should remain with the push rather than be isolated.\",\"notes\":\"Enemy base still presumed near 95,11; refinery placed this turn. All available combat units ordered northeast; keep production queues active as funds arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":24},{\"do\":\"rally\",\"building\":134,\"x\":86,\"y\":12},{\"do\":\"rally\",\"building\":188,\"x\":86,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1522, "completion_tokens": 230, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072204, "upstream_inference_prompt_cost": 0.0041844, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Place the third refinery immediately to expand income, then keep all combat units advancing toward the likely enemy base. The forward rocket is damaged but should remain with the push rather than be isolated.", "notes": "Enemy base still presumed near 95,11; refinery placed this turn. All available combat units ordered northeast; keep production queues active as funds arrive.", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 24}, {"do": "rally", "building": 134, "x": 86, "y": 12}, {"do": "rally", "building": 188, "x": 86, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "rally #188: ordered", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 5700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1800, "income": 5500, "experience": 19, "order_count": 62}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $285 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14100, army $4800, killed $1900 (11 units, 0 bldgs), lost $6000 (38 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Vehicle: 1tnk 3%; Infantry: e3 98%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #204@(38,21)\n  e1 (Rifle Infantry) x5: #196@(75,14) #197@(65,24) #198@(59,28) #199@(56,28) #202@(42,24)\n  e3 (Rocket Soldier) x1: #194@(77,12)\n  harv (Ore Truck (harvester)) x3: #132@(8,22) #149@(4,28) #206@(10,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - rally #188: ordered\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near 95,11; refinery placed this turn. All available combat units ordered northeast; keep production queues active as funds arrive.", "raw": "{\"thoughts\":\"Three refineries and harvesters provide a strong income base; keep infantry and tank production continuous while the forward scouts press toward the suspected enemy start. Preserve the small force by moving as one group northeast.\",\"notes\":\"Enemy base remains unscouted near 95,11. Three harvesters/refineries active; vehicle queue has Light Tank underway and rocket soldier nearly complete. Army advancing northeast.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1515, "completion_tokens": 299, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00811195, "upstream_inference_prompt_cost": 0.00416515, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "Three refineries and harvesters provide a strong income base; keep infantry and tank production continuous while the forward scouts press toward the suspected enemy start. Preserve the small force by moving as one group northeast.", "notes": "Enemy base remains unscouted near 95,11. Three harvesters/refineries active; vehicle queue has Light Tank underway and rocket soldier nearly complete. Army advancing northeast.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "rally", "building": 188, "x": 70, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["train 5x e1: queued", "train 3x e3: queued", "train 3x 1tnk: queued", "rally #134: ordered", "rally #188: ordered", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 6000, "units_killed": 11, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14100, "army_value": 1500, "income": 5800, "experience": 19, "order_count": 63}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $810 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14500, army $5200, killed $1900 (11 units, 0 bldgs), lost $6000 (38 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Vehicle: 1tnk 44%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #204@(59,29)\n  e1 (Rifle Infantry) x6: #196@(82,14) #197@(73,16) #198@(67,22) #199@(65,24) #202@(51,26) #209@(22,18)\n  e3 (Rocket Soldier) x2: #194@(84,12)83% #208@(24,20)\n  harv (Ore Truck (harvester)) x3: #132@(2,29) #149@(8,23) #206@(10,27)\nVISIBLE ENEMY UNITS (1):\n  #207 e3@(86,15) 27%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - train 3x 1tnk: queued\n  - rally #134: ordered\n  - rally #188: ordered\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted near 95,11. Three harvesters/refineries active; vehicle queue has Light Tank underway and rocket soldier nearly complete. Army advancing northeast.", "raw": "{\"thoughts\":\"Production is fully queued and ore income is about to fund the existing tank and infantry waves. Push the forward force into the likely enemy start to locate and destroy their base while eliminating the exposed rocket soldier.\",\"notes\":\"All production queues are saturated. Enemy base still expected near 95,11; commit all current combat units northeast and reassess once new units emerge.\",\"commands\":[{\"do\":\"attack\",\"units\":[194,196],\"target\":207},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1632, "completion_tokens": 275, "total_tokens": 1907, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081169, "upstream_inference_prompt_cost": 0.0044869, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Production is fully queued and ore income is about to fund the existing tank and infantry waves. Push the forward force into the likely enemy start to locate and destroy their base while eliminating the exposed rocket soldier.", "notes": "All production queues are saturated. Enemy base still expected near 95,11; commit all current combat units northeast and reassess once new units emerge.", "commands": [{"do": "attack", "units": [194, 196], "target": 207}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack: 2 units", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 6000, "units_killed": 11, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14500, "army_value": 1900, "income": 5925, "experience": 19, "order_count": 74}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $144 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14800, army $5500, killed $2200 (12 units, 0 bldgs), lost $6000 (38 units, 0 bldgs). Map explored 24.9%.\nPRODUCTION: Vehicle: 1tnk 92%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #204@(73,18)\n  e1 (Rifle Infantry) x6: #196@(88,14) #197@(83,14) #198@(75,14) #199@(72,17) #202@(61,27) #209@(31,24)\n  e3 (Rocket Soldier) x3: #194@(88,12)83% #208@(34,24) #210@(21,17)\n  harv (Ore Truck (harvester)) x3: #132@(6,26) #149@(4,31) #206@(11,32)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(88,8) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: All production queues are saturated. Enemy base still expected near 95,11; commit all current combat units northeast and reassess once new units emerge.", "raw": "{\"thoughts\":\"Our production is fully queued and three refineries support continued spending. Push the combat force into the suspected enemy base area, eliminate the exposed harvester, and establish forward rally points while saving for a Service Depot and stronger armor.\",\"notes\":\"Enemy harvester spotted at 88,8 and likely base remains near 95,11. All existing combat units ordered northeast; queues contain four Light Tanks plus infantry.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14},{\"do\":\"attack\",\"units\":[194,196,197,198,199,202,204],\"target\":126},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 446, "total_tokens": 2030, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102421, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0058872}, "completion_tokens_details": {"reasoning_tokens": 266, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.1, "thoughts": "Our production is fully queued and three refineries support continued spending. Push the combat force into the suspected enemy base area, eliminate the exposed harvester, and establish forward rally points while saving for a Service Depot and stronger armor.", "notes": "Enemy harvester spotted at 88,8 and likely base remains near 95,11. All existing combat units ordered northeast; queues contain four Light Tanks plus infantry.", "commands": [{"do": "rally", "building": 188, "x": 82, "y": 14}, {"do": "rally", "building": 134, "x": 82, "y": 14}, {"do": "attack", "units": [194, 196, 197, 198, 199, 202, 204], "target": 126}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "build", "item": "fix"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack: 7 units", "attack_move: 10 units", "build fix: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 6000, "units_killed": 12, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14800, "army_value": 2200, "income": 5925, "experience": 22, "order_count": 74}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $599 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15300, army $6000, killed $2200 (12 units, 0 bldgs), lost $6500 (41 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: fix 14%; Vehicle: 1tnk 18%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 32%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #204@(89,15) #212@(17,16)\n  e1 (Rifle Infantry) x4: #198@(84,14) #199@(82,14) #202@(70,22) #209@(41,24)\n  e3 (Rocket Soldier) x3: #208@(45,24) #210@(30,23) #213@(18,16)\n  harv (Ore Truck (harvester)) x3: #132@(7,24) #149@(8,28) #206@(11,28)\nVISIBLE ENEMY UNITS (2):\n  #186 e1@(88,11) 54%, #211 e3@(92,15) 64%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(92,11) 43%, #133 barr@(93,14) 58%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack: 7 units\n  - attack_move: 10 units\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Enemy harvester spotted at 88,8 and likely base remains near 95,11. All existing combat units ordered northeast; queues contain four Light Tanks plus infantry.", "raw": "{\"thoughts\":\"Our forward force is already at the exposed enemy base, where the power plant and barracks are badly damaged. Focus nearby units on those structures while reinforcements continue northeast; finish the Service Depot and keep queues moving as funds arrive.\",\"notes\":\"Enemy base confirmed around 92-95,11. Forward tank #204 and riflemen #198/#199 are at base; destroy #123 powr then #133 barr. Service Depot building is underway; vehicle and infantry queues are filled.\",\"commands\":[{\"do\":\"attack\",\"units\":[204,198,199],\"target\":123},{\"do\":\"attack\",\"units\":[204,198,199],\"target\":133},{\"do\":\"attack_move\",\"units\":[212,202,209,208,210,213],\"x\":92,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1625, "completion_tokens": 326, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1623, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00877085, "upstream_inference_prompt_cost": 0.00446765, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Our forward force is already at the exposed enemy base, where the power plant and barracks are badly damaged. Focus nearby units on those structures while reinforcements continue northeast; finish the Service Depot and keep queues moving as funds arrive.", "notes": "Enemy base confirmed around 92-95,11. Forward tank #204 and riflemen #198/#199 are at base; destroy #123 powr then #133 barr. Service Depot building is underway; vehicle and infantry queues are filled.", "commands": [{"do": "attack", "units": [204, 198, 199], "target": 123}, {"do": "attack", "units": [204, 198, 199], "target": 133}, {"do": "attack_move", "units": [212, 202, 209, 208, 210, 213], "x": 92, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 88, "y": 14}, {"do": "rally", "building": 134, "x": 88, "y": 14}], "feedback": ["attack: 3 units", "attack: 3 units", "attack_move: 6 units", "stance: 9 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 6500, "units_killed": 12, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15300, "army_value": 2700, "income": 6925, "experience": 22, "order_count": 75}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $103 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14800, army $5500, killed $2200 (12 units, 0 bldgs), lost $7400 (44 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Building: fix 42%; Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #212@(39,22)\n  e1 (Rifle Infantry) x3: #202@(77,15) #209@(51,26) #215@(16,15)\n  e3 (Rocket Soldier) x4: #208@(54,28) #210@(41,24) #213@(28,21) #214@(19,16)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #149@(6,27) #206@(11,33)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\n  - attack_move: 6 units\n  - stance: 9 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 92-95,11. Forward tank #204 and riflemen #198/#199 are at base; destroy #123 powr then #133 barr. Service Depot building is underway; vehicle and infantry queues are filled.", "raw": "{\"thoughts\":\"Our forward force has been heavily reduced, but three refineries and continuous queued production can rebuild. Push all surviving combat units toward the confirmed enemy start while the Service Depot completes, then place it and resume armor production.\",\"notes\":\"Enemy base around 92-95,11; no current visual. All surviving combat units ordered to converge/attack there. Fix is 42%; three light tanks and four rifles queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1585, "completion_tokens": 306, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1583, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00839685, "upstream_inference_prompt_cost": 0.00435765, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Our forward force has been heavily reduced, but three refineries and continuous queued production can rebuild. Push all surviving combat units toward the confirmed enemy start while the Service Depot completes, then place it and resume armor production.", "notes": "Enemy base around 92-95,11; no current visual. All surviving combat units ordered to converge/attack there. Fix is 42%; three light tanks and four rifles queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "rally", "building": 188, "x": 78, "y": 15}, {"do": "rally", "building": 134, "x": 78, "y": 15}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 7400, "units_killed": 12, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14800, "army_value": 2200, "income": 6425, "experience": 22, "order_count": 75}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14800, army $5500, killed $2200 (12 units, 0 bldgs), lost $7400 (44 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: fix 45%; Vehicle: 1tnk 70%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #212@(59,28)\n  e1 (Rifle Infantry) x3: #202@(87,14)52% #209@(60,28) #215@(25,20)\n  e3 (Rocket Soldier) x4: #208@(63,26) #210@(50,26) #213@(37,24) #214@(28,21)\n  harv (Ore Truck (harvester)) x3: #132@(4,31) #149@(7,32) #206@(11,27)\nVISIBLE ENEMY UNITS (1):\n  #203 e1@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around 92-95,11; no current visual. All surviving combat units ordered to converge/attack there. Fix is 42%; three light tanks and four rifles queued.", "raw": "{\"thoughts\":\"Service Depot and multiple units are already in production while all combat units continue converging on the likely enemy base. Maintain pressure toward the northeast and eliminate the spotted rifleman if encountered.\",\"notes\":\"Enemy start remains around (95,11). Fix 45%, vehicle queue has 3 light tanks, infantry queue has 4 rifles. Existing army advancing northeast; keep rallying reinforcements there.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":15},{\"do\":\"attack\",\"units\":[202],\"target\":203},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 246, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075636, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Service Depot and multiple units are already in production while all combat units continue converging on the likely enemy base. Maintain pressure toward the northeast and eliminate the spotted rifleman if encountered.", "notes": "Enemy start remains around (95,11). Fix 45%, vehicle queue has 3 light tanks, infantry queue has 4 rifles. Existing army advancing northeast; keep rallying reinforcements there.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 82, "y": 15}, {"do": "rally", "building": 134, "x": 82, "y": 15}, {"do": "attack", "units": [202], "target": 203}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #188: ordered", "rally #134: ordered", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 7400, "units_killed": 12, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14800, "army_value": 2200, "income": 6425, "experience": 22, "order_count": 75}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14900, army $5600, killed $2200 (12 units, 0 bldgs), lost $7500 (45 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: fix 59%; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 23%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #212@(75,13)\n  e1 (Rifle Infantry) x4: #209@(66,25) #215@(35,24) #216@(22,18) #217@(19,16)\n  e3 (Rocket Soldier) x4: #208@(70,19) #210@(60,27) #213@(47,24) #214@(38,24)\n  harv (Ore Truck (harvester)) x3: #132@(6,29) #149@(11,26) #206@(10,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy start remains around (95,11). Fix 45%, vehicle queue has 3 light tanks, infantry queue has 4 rifles. Existing army advancing northeast; keep rallying reinforcements there.", "raw": "{\"thoughts\":\"Service Depot and a new light tank are nearly complete while our forward force is approaching the suspected enemy start. Keep all combat units pressing northeast and immediately place the depot when it finishes so medium tanks become available.\",\"notes\":\"Enemy still unseen, likely base near (95,11). All available combat units should converge/attack northeast; depot and light tank nearly ready, cash currently empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 251, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076076, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Service Depot and a new light tank are nearly complete while our forward force is approaching the suspected enemy start. Keep all combat units pressing northeast and immediately place the depot when it finishes so medium tanks become available.", "notes": "Enemy still unseen, likely base near (95,11). All available combat units should converge/attack northeast; depot and light tank nearly ready, cash currently empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 84, "y": 14}, {"do": "rally", "building": 134, "x": 84, "y": 14}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 7500, "units_killed": 12, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14900, "army_value": 2300, "income": 6425, "experience": 22, "order_count": 75}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $360 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15800, army $6500, killed $2200 (12 units, 0 bldgs), lost $7500 (45 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: fix 75%; Vehicle: 1tnk 22%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #212@(86,12)1% #218@(20,16)\n  e1 (Rifle Infantry) x6: #209@(72,17) #215@(46,24) #216@(30,23) #217@(28,21) #219@(21,17) #220@(16,15)\n  e3 (Rocket Soldier) x4: #208@(78,11) #210@(68,21) #213@(57,28) #214@(48,25)\n  harv (Ore Truck (harvester)) x3: #132@(11,26) #149@(7,31) #206@(10,30)\nVISIBLE ENEMY UNITS (7):\n  #126 harv@(88,8) 43%, #186 e1@(90,10) 89%, #187 e1@(90,10) 31%, #190 e3@(90,10) 2%, #192 e1@(90,10) 39%, #203 e1@(89,11) 11%, #211 e3@(90,10) 64%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen, likely base near (95,11). All available combat units should converge/attack northeast; depot and light tank nearly ready, cash currently empty.", "raw": "{\"thoughts\":\"Our forward force is closing on the likely enemy start and has already exposed enemy miners and infantry near 90,10. Keep pressure on their economy while the nearly-complete depot unlocks stronger armor; pull the nearly destroyed light tank back.\",\"notes\":\"Enemy contact and likely base entrance at 90,10; main mixed force attack-moves NE. #212 is 1% and retreats; Service Depot 75%, two light tanks queued.\",\"commands\":[{\"do\":\"move\",\"units\":[212],\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 310, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085679, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "Our forward force is closing on the likely enemy start and has already exposed enemy miners and infantry near 90,10. Keep pressure on their economy while the nearly-complete depot unlocks stronger armor; pull the nearly destroyed light tank back.", "notes": "Enemy contact and likely base entrance at 90,10; main mixed force attack-moves NE. #212 is 1% and retreats; Service Depot 75%, two light tanks queued.", "commands": [{"do": "move", "units": [212], "x": 18, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 82, "y": 13}, {"do": "rally", "building": 134, "x": 82, "y": 13}], "feedback": ["move: 1 units", "attack_move: 12 units", "stance: 12 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 7500, "units_killed": 12, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15800, "army_value": 3200, "income": 6825, "experience": 22, "order_count": 75}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $311 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14800, army $5500, killed $2200 (12 units, 0 bldgs), lost $8500 (47 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: fix READY TO PLACE; Vehicle: 1tnk 70%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #218@(42,24)\n  e1 (Rifle Infantry) x6: #209@(80,11) #215@(54,28) #216@(40,24) #217@(37,24) #219@(30,23) #220@(25,20)\n  e3 (Rocket Soldier) x3: #210@(75,14) #213@(65,24) #214@(58,28)\n  harv (Ore Truck (harvester)) x3: #132@(3,31) #149@(10,32) #206@(10,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 12 units\n  - stance: 12 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact and likely base entrance at 90,10; main mixed force attack-moves NE. #212 is 1% and retreats; Service Depot 75%, two light tanks queued.", "raw": "{\"thoughts\":\"Service Depot is ready and should be placed immediately to unlock stronger armor. Our forward force should continue pressing toward the likely enemy base while the economy converts stored ore into cash for continued production.\",\"notes\":\"Place #fix now; vehicle queue has two light tanks. Main army advancing toward likely enemy start 95,11; enemy still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":18,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"rally\",\"building\":188,\"x\":75,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1545, "completion_tokens": 332, "total_tokens": 1877, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1543, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00863005, "upstream_inference_prompt_cost": 0.00424765, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Service Depot is ready and should be placed immediately to unlock stronger armor. Our forward force should continue pressing toward the likely enemy base while the economy converts stored ore into cash for continued production.", "notes": "Place #fix now; vehicle queue has two light tanks. Main army advancing toward likely enemy start 95,11; enemy still unseen.", "commands": [{"do": "place", "item": "fix", "x": 18, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "rally", "building": 188, "x": 75, "y": 14}, {"do": "rally", "building": 134, "x": 75, "y": 14}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units", "stance: 10 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 8500, "units_killed": 12, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14800, "army_value": 2200, "income": 7425, "experience": 22, "order_count": 75}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $480 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16300, army $5800, killed $2300 (13 units, 0 bldgs), lost $8900 (49 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Vehicle: 1tnk 17%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #218@(61,28) #223@(17,16)\n  e1 (Rifle Infantry) x5: #215@(64,25) #216@(50,26) #217@(48,25) #219@(40,24) #220@(34,24)\n  e3 (Rocket Soldier) x2: #213@(73,16) #214@(66,23)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #149@(11,28) #206@(10,34)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\n  - stance: 10 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place #fix now; vehicle queue has two light tanks. Main army advancing toward likely enemy start 95,11; enemy still unseen.", "raw": "{\"thoughts\":\"Our three-refinery economy is established, but the army is too small after prior losses. Keep the assault force moving toward the suspected enemy base while maintaining continuous tank and infantry production and adding power for future expansion.\",\"notes\":\"Enemy base still unseen; main force advancing northeast toward (95,11). Three harvesters active, 3 refineries, one War Factory and Service Depot.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 323, "total_tokens": 1893, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00858, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0042636}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Our three-refinery economy is established, but the army is too small after prior losses. Keep the assault force moving toward the suspected enemy base while maintaining continuous tank and infantry production and adding power for future expansion.", "notes": "Enemy base still unseen; main force advancing northeast toward (95,11). Three harvesters active, 3 refineries, one War Factory and Service Depot.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "2tnk", "count": 2}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}], "feedback": ["build powr: started", "train 2x 2tnk: queued", "train 5x e1: queued", "train 3x e3: queued", "attack_move: 9 units", "stance: 9 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 8900, "units_killed": 13, "units_lost": 49, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16300, "army_value": 2500, "income": 7425, "experience": 23, "order_count": 76}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $165 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16100, army $5600, killed $2300 (13 units, 0 bldgs), lost $9200 (50 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: powr 56%; Vehicle: 1tnk 42%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #218@(71,17)51% #223@(40,23)\n  e1 (Rifle Infantry) x6: #215@(70,19) #216@(60,28) #217@(57,28) #219@(50,26) #220@(45,24) #225@(22,18)\n  e3 (Rocket Soldier) x1: #214@(71,18)35%\n  harv (Ore Truck (harvester)) x3: #132@(8,22) #149@(8,34) #206@(11,26)\nVISIBLE ENEMY UNITS (5):\n  #186 e1@(73,16) 40%, #187 e1@(73,16) 19%, #190 e3@(75,14) 2%, #192 e1@(74,15) 39%, #211 e3@(74,15) 64%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 2x 2tnk: queued\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen; main force advancing northeast toward (95,11). Three harvesters active, 3 refineries, one War Factory and Service Depot.", "raw": "{\"thoughts\":\"Our economy and production are fully committed, while the forward scouts have found enemy infantry near the likely northeast base approach. Eliminate the exposed rocket troops and keep the whole army pressing toward the enemy start while harvesters continue mining.\",\"notes\":\"Power plant is building (56%); vehicle and infantry queues remain full. Enemy contact at 73-75,14-16; no buildings scouted yet. Push northeast and focus rockets.\",\"commands\":[{\"do\":\"attack\",\"units\":[218,214],\"target\":211},{\"do\":\"attack_move\",\"units\":[223,215,216,217,219,220,225],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1735, "completion_tokens": 380, "total_tokens": 2115, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1733, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00978615, "upstream_inference_prompt_cost": 0.00477015, "upstream_inference_completions_cost": 0.005016}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Our economy and production are fully committed, while the forward scouts have found enemy infantry near the likely northeast base approach. Eliminate the exposed rocket troops and keep the whole army pressing toward the enemy start while harvesters continue mining.", "notes": "Power plant is building (56%); vehicle and infantry queues remain full. Enemy contact at 73-75,14-16; no buildings scouted yet. Push northeast and focus rockets.", "commands": [{"do": "attack", "units": [218, 214], "target": 211}, {"do": "attack_move", "units": [223, 215, 216, 217, 219, 220, 225], "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack: 2 units", "attack_move: 7 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 9200, "units_killed": 13, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16100, "army_value": 2300, "income": 7100, "experience": 23, "order_count": 87}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $15000, army $4500, killed $2900 (17 units, 0 bldgs), lost $10300 (53 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 63%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #223@(58,29)\n  e1 (Rifle Infantry) x5: #216@(68,21) #217@(66,23) #219@(60,28) #220@(54,28) #225@(30,23)\n  harv (Ore Truck (harvester)) x3: #132@(5,29) #149@(11,27) #206@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 7 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Power plant is building (56%); vehicle and infantry queues remain full. Enemy contact at 73-75,14-16; no buildings scouted yet. Push northeast and focus rockets.", "raw": "{\"thoughts\":\"Our production is committed but the field army is very thin after severe losses. Place the completed power plant and consolidate all combat units toward the last enemy contact while reinforcements finish.\",\"notes\":\"Enemy contact was around 73-75,14-16, buildings still unscouted. Place powr; vehicle queues medium tanks after current light tank, infantry queues rockets/rifles. Consolidate all army northeast.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":21,\"y\":18},{\"do\":\"rally\",\"building\":188,\"x\":60,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":74,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 238, "total_tokens": 1837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00753775, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Our production is committed but the field army is very thin after severe losses. Place the completed power plant and consolidate all combat units toward the last enemy contact while reinforcements finish.", "notes": "Enemy contact was around 73-75,14-16, buildings still unscouted. Place powr; vehicle queues medium tanks after current light tank, infantry queues rockets/rifles. Consolidate all army northeast.", "commands": [{"do": "place", "item": "powr", "x": 21, "y": 18}, {"do": "rally", "building": 188, "x": 60, "y": 22}, {"do": "rally", "building": 134, "x": 60, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 74, "y": 15}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #188: ordered", "rally #134: ordered", "stance: 6 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 10300, "units_killed": 17, "units_lost": 53, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15000, "army_value": 1200, "income": 6875, "experience": 29, "order_count": 87}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $25 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15600, army $4800, killed $3200 (18 units, 0 bldgs), lost $10300 (53 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Vehicle: 1tnk 98%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #223@(72,17)\n  e1 (Rifle Infantry) x5: #216@(74,15)* #217@(73,16) #219@(67,22) #220@(63,26) #225@(41,24)\n  e3 (Rocket Soldier) x1: #232@(20,16)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #149@(9,30) #206@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 6 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy contact was around 73-75,14-16, buildings still unscouted. Place powr; vehicle queues medium tanks after current light tank, infantry queues rockets/rifles. Consolidate all army northeast.", "raw": "{\"thoughts\":\"Production queues are fully committed and the base has ample power and income infrastructure. Our forward force has lost contact, so push all combat units toward the likely enemy base to locate and destroy structures while reinforcements rally northeast.\",\"notes\":\"Enemy base remains unscouted near 95,11; send all army northeast. Vehicle queue has light nearly complete then medium tanks; infantry queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":74,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":74,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 252, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078518, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Production queues are fully committed and the base has ample power and income infrastructure. Our forward force has lost contact, so push all combat units toward the likely enemy base to locate and destroy structures while reinforcements rally northeast.", "notes": "Enemy base remains unscouted near 95,11; send all army northeast. Vehicle queue has light nearly complete then medium tanks; infantry queues are full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 74, "y": 16}, {"do": "rally", "building": 134, "x": 74, "y": 16}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 10300, "units_killed": 18, "units_lost": 53, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15600, "army_value": 1500, "income": 7375, "experience": 32, "order_count": 88}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16600, army $5800, killed $3200 (18 units, 0 bldgs), lost $10300 (53 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Vehicle: 2tnk 28%; Vehicle: 2tnk 0%; Infantry: e3 37%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #223@(86,11) #234@(31,20)\n  e1 (Rifle Infantry) x5: #216@(84,14) #217@(83,14) #219@(75,15) #220@(71,18) #225@(51,26)\n  e3 (Rocket Soldier) x2: #232@(29,22) #235@(20,18)\n  harv (Ore Truck (harvester)) x3: #132@(8,28) #149@(5,32) #206@(5,31)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(86,8) 44%\nVISIBLE ENEMY BUILDINGS (1):\n  #125 proc@(88,7) 43%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted near 95,11; send all army northeast. Vehicle queue has light nearly complete then medium tanks; infantry queues are full.", "raw": "{\"thoughts\":\"Our forward units have found and damaged an enemy refinery near the expected base. Focus nearby forces on destroying it while the remaining army advances northeast to expose more buildings; production is already fully queued and cash is empty.\",\"notes\":\"Enemy refinery #125 at 88,7 (43%), enemy harvester #126 at 86,8. Forward tank #223 and rifles are near target; rest advancing northeast. Keep production queues occupied when funds arrive.\",\"commands\":[{\"do\":\"attack\",\"units\":[223,216,217,219],\"target\":125},{\"do\":\"attack_move\",\"units\":[220,225,232,234,235],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1631, "completion_tokens": 317, "total_tokens": 1948, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00866855, "upstream_inference_prompt_cost": 0.00448415, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Our forward units have found and damaged an enemy refinery near the expected base. Focus nearby forces on destroying it while the remaining army advances northeast to expose more buildings; production is already fully queued and cash is empty.", "notes": "Enemy refinery #125 at 88,7 (43%), enemy harvester #126 at 86,8. Forward tank #223 and rifles are near target; rest advancing northeast. Keep production queues occupied when funds arrive.", "commands": [{"do": "attack", "units": [223, 216, 217, 219], "target": 125}, {"do": "attack_move", "units": [220, 225, 232, 234, 235], "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 88, "y": 10}, {"do": "rally", "building": 134, "x": 88, "y": 10}], "feedback": ["attack: 4 units", "attack_move: 5 units", "stance: 9 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 10300, "units_killed": 18, "units_lost": 53, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16600, "army_value": 2500, "income": 7375, "experience": 32, "order_count": 88}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $200 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16500, army $5700, killed $3200 (18 units, 0 bldgs), lost $10400 (54 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 2tnk 46%; Vehicle: 2tnk 0%; Infantry: e3 87%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #223@(86,11) #234@(53,28)\n  e1 (Rifle Infantry) x4: #217@(85,11) #219@(83,11) #220@(78,11) #225@(60,28)\n  e3 (Rocket Soldier) x2: #232@(39,24) #235@(27,25)\n  harv (Ore Truck (harvester)) x3: #132@(8,27) #149@(11,26) #206@(5,32)\nVISIBLE ENEMY UNITS (4):\n  #224 e1@(87,15) 100%, #227 e1@(88,14) 100%, #229 e1@(89,15) 100%, #233 e1@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #125 proc@(88,7) 26%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 5 units\n  - stance: 9 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #125 at 88,7 (43%), enemy harvester #126 at 86,8. Forward tank #223 and rifles are near target; rest advancing northeast. Keep production queues occupied when funds arrive.", "raw": "{\"thoughts\":\"Our forward force is already at the exposed enemy refinery, so prioritize destroying it immediately while the reinforcements continue northeast. Production is fully queued and cash is currently exhausted.\",\"notes\":\"Enemy refinery #125 at 88,7 is critically damaged; tank #223 and rifles are at enemy approach. Reinforcements #234,#225,#232,#235 moving northeast.\",\"commands\":[{\"do\":\"attack\",\"units\":[223],\"target\":125},{\"do\":\"attack_move\",\"units\":[217,219,220],\"x\":88,\"y\":7},{\"do\":\"attack_move\",\"units\":[234,225,232,235],\"x\":88,\"y\":10},{\"do\":\"stance\",\"units\":[223,217,219,220,234,225,232,235],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1681, "completion_tokens": 303, "total_tokens": 1984, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1679, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00862125, "upstream_inference_prompt_cost": 0.00462165, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Our forward force is already at the exposed enemy refinery, so prioritize destroying it immediately while the reinforcements continue northeast. Production is fully queued and cash is currently exhausted.", "notes": "Enemy refinery #125 at 88,7 is critically damaged; tank #223 and rifles are at enemy approach. Reinforcements #234,#225,#232,#235 moving northeast.", "commands": [{"do": "attack", "units": [223], "target": 125}, {"do": "attack_move", "units": [217, 219, 220], "x": 88, "y": 7}, {"do": "attack_move", "units": [234, 225, 232, 235], "x": 88, "y": 10}, {"do": "stance", "units": [223, 217, 219, 220, 234, 225, 232, 235], "stance": "attack_anything"}], "feedback": ["attack: 1 units", "attack_move: 3 units", "attack_move: 4 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 10400, "units_killed": 18, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16500, "army_value": 2400, "income": 7375, "experience": 32, "order_count": 88}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $37 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17000, army $6200, killed $3300 (19 units, 0 bldgs), lost $10400 (54 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 2tnk 85%; Vehicle: 2tnk 0%; Infantry: e1 90%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #223@(86,11)18% #234@(67,22)\n  e1 (Rifle Infantry) x6: #217@(85,11) #219@(84,10) #220@(84,11) #225@(68,21) #239@(21,17) #240@(18,16)\n  e3 (Rocket Soldier) x3: #232@(49,26) #235@(37,26) #238@(24,19)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #149@(4,32) #206@(10,28)\nVISIBLE ENEMY UNITS (5):\n  #126 harv@(88,8) 42%, #224 e1@(87,15) 100%, #229 e1@(89,15) 100%, #233 e1@(88,14) 81%, #236 e3@(90,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #125 proc@(88,7) 8%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 3 units\n  - attack_move: 4 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #125 at 88,7 is critically damaged; tank #223 and rifles are at enemy approach. Reinforcements #234,#225,#232,#235 moving northeast.", "raw": "{\"thoughts\":\"The enemy refinery is one hit from destruction and our forward troops are already at their exposed base. Finish it immediately, eliminate the nearby harvester, and converge reinforcements on the enemy start while current production completes.\",\"notes\":\"Enemy base confirmed around 88,7; destroy refinery #125 now, then sweep northeast. Forward force: #223, #217, #219, #220; reinforcements #234/#225/#232/#235/#238 advancing.\",\"commands\":[{\"do\":\"attack\",\"units\":[223,217,219,220],\"target\":125},{\"do\":\"attack\",\"units\":[223,217,219,220],\"target\":126},{\"do\":\"attack_move\",\"units\":[234,225,232,235,238],\"x\":88,\"y\":9},{\"do\":\"attack_move\",\"units\":[239,240],\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":11},{\"do\":\"stance\",\"units\":[223,217,219,220,234,225,232,235,238],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1680, "completion_tokens": 341, "total_tokens": 2021, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1678, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091201, "upstream_inference_prompt_cost": 0.0046189, "upstream_inference_completions_cost": 0.0045012}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "The enemy refinery is one hit from destruction and our forward troops are already at their exposed base. Finish it immediately, eliminate the nearby harvester, and converge reinforcements on the enemy start while current production completes.", "notes": "Enemy base confirmed around 88,7; destroy refinery #125 now, then sweep northeast. Forward force: #223, #217, #219, #220; reinforcements #234/#225/#232/#235/#238 advancing.", "commands": [{"do": "attack", "units": [223, 217, 219, 220], "target": 125}, {"do": "attack", "units": [223, 217, 219, 220], "target": 126}, {"do": "attack_move", "units": [234, 225, 232, 235, 238], "x": 88, "y": 9}, {"do": "attack_move", "units": [239, 240], "x": 70, "y": 17}, {"do": "rally", "building": 188, "x": 82, "y": 11}, {"do": "rally", "building": 134, "x": 82, "y": 11}, {"do": "stance", "units": [223, 217, 219, 220, 234, 225, 232, 235, 238], "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack: 4 units", "attack_move: 5 units", "attack_move: 2 units", "rally #188: ordered", "rally #134: ordered", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 10400, "units_killed": 19, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17000, "army_value": 2900, "income": 7575, "experience": 33, "order_count": 88}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $200 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $6250, killed $3300 (19 units, 0 bldgs), lost $11400 (58 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 2tnk 11%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(84,12)\n  2tnk (Medium Tank) x1: #244@(14,14)\n  e1 (Rifle Infantry) x5: #225@(77,16) #239@(30,23) #240@(27,20) #242@(24,19) #243@(19,16)\n  e3 (Rocket Soldier) x3: #232@(59,28) #235@(47,26) #238@(32,24)\n  harv (Ore Truck (harvester)) x3: #132@(4,31) #149@(3,31) #206@(6,30)\nVISIBLE ENEMY UNITS (5):\n  #224 e1@(86,12) 87%, #229 e1@(87,13) 99%, #233 e1@(87,12) 78%, #236 e3@(87,9) 100%, #237 e3@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - attack_move: 5 units\n  - attack_move: 2 units\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 88,7; destroy refinery #125 now, then sweep northeast. Forward force: #223, #217, #219, #220; reinforcements #234/#225/#232/#235/#238 advancing.", "raw": "{\"thoughts\":\"Our forward armor is at the enemy approach while enemy infantry screens the likely base at the northeast. Push all combat units through the screen toward the enemy start and keep all reinforcements rallied there.\",\"notes\":\"Enemy base remains likely around 95,11 but is currently obscured; all army ordered to attack-move into it. Vehicle queue is producing a Medium Tank.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":84,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1687, "completion_tokens": 304, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1685, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00865095, "upstream_inference_prompt_cost": 0.00463815, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Our forward armor is at the enemy approach while enemy infantry screens the likely base at the northeast. Push all combat units through the screen toward the enemy start and keep all reinforcements rallied there.", "notes": "Enemy base remains likely around 95,11 but is currently obscured; all army ordered to attack-move into it. Vehicle queue is producing a Medium Tank.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 84, "y": 12}, {"do": "rally", "building": 134, "x": 84, "y": 12}], "feedback": ["attack_move: 10 units", "stance: 10 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 11400, "units_killed": 19, "units_lost": 58, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17050, "army_value": 2950, "income": 6950, "experience": 33, "order_count": 88}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $71 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16250, army $5450, killed $3400 (20 units, 0 bldgs), lost $12200 (60 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 2tnk 35%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #244@(27,22)\n  e1 (Rifle Infantry) x4: #239@(40,24) #240@(37,24) #242@(33,24) #243@(28,21)\n  e3 (Rocket Soldier) x3: #232@(67,22) #235@(57,28) #238@(43,24)\n  harv (Ore Truck (harvester)) x3: #132@(11,26) #149@(3,29) #206@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - stance: 10 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely around 95,11 but is currently obscured; all army ordered to attack-move into it. Vehicle queue is producing a Medium Tank.", "raw": "{\"thoughts\":\"Our economy is feeding a Medium Tank already in production, and the small strike force is advancing toward the likely enemy start. Keep pressure moving east while saving income for continuous armor production and a second War Factory when affordable.\",\"notes\":\"Enemy base still presumed near 95,11; all combat units advancing east/northeast. Medium Tank production at 35%; 3 refineries and 3 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 286, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080696, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "Our economy is feeding a Medium Tank already in production, and the small strike force is advancing toward the likely enemy start. Keep pressure moving east while saving income for continuous armor production and a second War Factory when affordable.", "notes": "Enemy base still presumed near 95,11; all combat units advancing east/northeast. Medium Tank production at 35%; 3 refineries and 3 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 12200, "units_killed": 20, "units_lost": 60, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16250, "army_value": 2150, "income": 7000, "experience": 34, "order_count": 88}}
{"tick": 11801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $163 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16250, army $5450, killed $3400 (20 units, 0 bldgs), lost $12200 (60 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 2tnk 75%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #244@(39,23)\n  e1 (Rifle Infantry) x4: #239@(50,26) #240@(47,24) #242@(44,24) #243@(37,24)\n  e3 (Rocket Soldier) x3: #232@(74,15) #235@(66,23) #238@(53,27)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #149@(8,28) #206@(2,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near 95,11; all combat units advancing east/northeast. Medium Tank production at 35%; 3 refineries and 3 harvesters active.", "raw": "{\"thoughts\":\"Our forward force is spread out but progressing toward the likely enemy base. Medium Tank production is nearly complete; keep pressure east while income refills the bank for continuous production.\",\"notes\":\"Enemy still unseen, presumed near 95,11. Send all combat units toward enemy start; tank completes imminently. Three refineries/harvesters operating.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 271, "total_tokens": 1837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078826, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Our forward force is spread out but progressing toward the likely enemy base. Medium Tank production is nearly complete; keep pressure east while income refills the bank for continuous production.", "notes": "Enemy still unseen, presumed near 95,11. Send all combat units toward enemy start; tank completes imminently. Three refineries/harvesters operating.", "commands": [{"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 78, "y": 15}, {"do": "rally", "building": 134, "x": 78, "y": 15}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 12200, "units_killed": 20, "units_lost": 60, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16250, "army_value": 2150, "income": 6450, "experience": 34, "order_count": 88}}
{"tick": 12001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $450 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17100, army $6300, killed $3400 (20 units, 0 bldgs), lost $12200 (60 units, 0 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #244@(52,28) #246@(14,14)\n  e1 (Rifle Infantry) x4: #239@(60,28) #240@(56,28) #242@(53,27) #243@(48,25)\n  e3 (Rocket Soldier) x3: #232@(85,14) #235@(73,16) #238@(62,27)\n  harv (Ore Truck (harvester)) x3: #132@(7,34) #149@(7,28) #206@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen, presumed near 95,11. Send all combat units toward enemy start; tank completes imminently. Three refineries/harvesters operating.", "raw": "{\"thoughts\":\"Our small force is advancing along the likely enemy approach while the three refineries should restore cash shortly. Keep every production queue loaded for armor and supporting infantry, and expand ore income further.\",\"notes\":\"Enemy remains unseen; attack force moving east/northeast toward likely start at 95,11. Queue medium tanks and infantry; start fourth refinery when funds arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":188,\"x\":60,\"y\":24},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 418, "total_tokens": 1980, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009812, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0055176}, "completion_tokens_details": {"reasoning_tokens": 228, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.37, "thoughts": "Our small force is advancing along the likely enemy approach while the three refineries should restore cash shortly. Keep every production queue loaded for armor and supporting infantry, and expand ore income further.", "notes": "Enemy remains unseen; attack force moving east/northeast toward likely start at 95,11. Queue medium tanks and infantry; start fourth refinery when funds arrive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "2tnk", "count": 5}, {"do": "train", "item": "e3", "count": 4}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 188, "x": 60, "y": 24}, {"do": "rally", "building": 134, "x": 60, "y": 24}], "feedback": ["attack_move: 9 units", "stance: 9 units", "train 5x 2tnk: queued", "train 4x e3: queued", "build proc: started", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 12200, "units_killed": 20, "units_lost": 60, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17100, "army_value": 3000, "income": 6450, "experience": 34, "order_count": 88}}
{"tick": 12201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $140 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16800, army $6000, killed $3400 (20 units, 0 bldgs), lost $12500 (61 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 19%; Vehicle: 2tnk 31%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #244@(63,25) #246@(29,20)\n  e1 (Rifle Infantry) x4: #239@(67,22) #240@(65,24) #242@(62,27) #243@(57,28)\n  e3 (Rocket Soldier) x2: #235@(83,14) #238@(70,19)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #149@(4,29) #206@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - train 5x 2tnk: queued\n  - train 4x e3: queued\n  - build proc: started\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; attack force moving east/northeast toward likely start at 95,11. Queue medium tanks and infantry; start fourth refinery when funds arrive.", "raw": "{\"thoughts\":\"Our economy and production are fully committed while the current force scouts toward the likely enemy start. Keep all combat units pressing northeast to reveal and engage the enemy base as reinforcements rally forward.\",\"notes\":\"Fourth refinery is under construction; 5 medium tanks and 4 rockets are queued. All current combat units ordered toward likely enemy base at 95,11; rally points are forward.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1663, "completion_tokens": 201, "total_tokens": 1864, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1661, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00722535, "upstream_inference_prompt_cost": 0.00457215, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "Our economy and production are fully committed while the current force scouts toward the likely enemy start. Keep all combat units pressing northeast to reveal and engage the enemy base as reinforcements rally forward.", "notes": "Fourth refinery is under construction; 5 medium tanks and 4 rockets are queued. All current combat units ordered toward likely enemy base at 95,11; rally points are forward.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 12500, "units_killed": 20, "units_lost": 61, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16800, "army_value": 2700, "income": 6950, "experience": 34, "order_count": 98}}
{"tick": 12401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16800, army $6000, killed $3400 (20 units, 0 bldgs), lost $12800 (62 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: proc 22%; Vehicle: 2tnk 37%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #244@(74,16) #246@(44,25)\n  e1 (Rifle Infantry) x4: #239@(75,14) #240@(72,17) #242@(69,20) #243@(66,23)\n  e3 (Rocket Soldier) x2: #238@(77,12) #247@(24,19)\n  harv (Ore Truck (harvester)) x3: #132@(11,26) #149@(9,28) #206@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Fourth refinery is under construction; 5 medium tanks and 4 rockets are queued. All current combat units ordered toward likely enemy base at 95,11; rally points are forward.", "raw": "{\"thoughts\":\"The fourth refinery is progressing and all available combat units should keep pressing toward the likely enemy start to uncover and damage their base. Production queues are already loaded, so preserve the forward momentum while income catches up.\",\"notes\":\"Enemy remains unseen; send all army toward 95,11. Refinery at 22%, vehicle queue has five medium tanks, infantry queue has rockets.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":13},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1613, "completion_tokens": 262, "total_tokens": 1875, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00789305, "upstream_inference_prompt_cost": 0.00443465, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "The fourth refinery is progressing and all available combat units should keep pressing toward the likely enemy start to uncover and damage their base. Production queues are already loaded, so preserve the forward momentum while income catches up.", "notes": "Enemy remains unseen; send all army toward 95,11. Refinery at 22%, vehicle queue has five medium tanks, infantry queue has rockets.", "commands": [{"do": "rally", "building": 188, "x": 82, "y": 13}, {"do": "rally", "building": 134, "x": 82, "y": 13}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 12800, "units_killed": 20, "units_lost": 62, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16800, "army_value": 2700, "income": 6450, "experience": 34, "order_count": 98}}
{"tick": 12601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16800, army $6000, killed $3400 (20 units, 0 bldgs), lost $12800 (62 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Building: proc 31%; Vehicle: 2tnk 52%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #244@(87,14) #246@(56,28)\n  e1 (Rifle Infantry) x4: #239@(85,12) #240@(80,11) #242@(77,12) #243@(73,16)\n  e3 (Rocket Soldier) x2: #238@(86,12)66% #247@(33,24)\n  harv (Ore Truck (harvester)) x3: #132@(7,30) #149@(10,27) #206@(11,26)\nVISIBLE ENEMY UNITS (5):\n  #229 e1@(91,13) 99%, #233 e1@(91,13) 63%, #236 e3@(91,13) 100%, #237 e3@(91,13) 100%, #241 e1@(91,13) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(92,11) 43%, #133 barr@(93,14) 43%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; send all army toward 95,11. Refinery at 22%, vehicle queue has five medium tanks, infantry queue has rockets.", "raw": "{\"thoughts\":\"Enemy base is exposed at 92-93,11 with damaged power and barracks. Keep all forces pressing directly into it while the refinery and queued reinforcements complete.\",\"notes\":\"Enemy base confirmed around 92,11; visible powr #123 and barr #133 are both 43%. All army attacking enemy base; refinery is building and medium/rocket queues remain active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack\",\"units\":[244,238,239,240,242,243],\"target\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1704, "completion_tokens": 242, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078793, "upstream_inference_prompt_cost": 0.0046849, "upstream_inference_completions_cost": 0.0031944}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Enemy base is exposed at 92-93,11 with damaged power and barracks. Keep all forces pressing directly into it while the refinery and queued reinforcements complete.", "notes": "Enemy base confirmed around 92,11; visible powr #123 and barr #133 are both 43%. All army attacking enemy base; refinery is building and medium/rocket queues remain active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack", "units": [244, 238, 239, 240, 242, 243], "target": 133}], "feedback": ["attack_move: 8 units", "stance: 8 units", "attack: 6 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 12800, "units_killed": 20, "units_lost": 62, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16800, "army_value": 2700, "income": 5925, "experience": 34, "order_count": 98}}
{"tick": 12801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16500, army $5700, killed $3400 (20 units, 0 bldgs), lost $13100 (63 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Building: proc 35%; Vehicle: 2tnk 58%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x2: #244@(88,14)0% #246@(68,22)\n  e1 (Rifle Infantry) x4: #239@(88,12)98% #240@(88,11) #242@(87,12) #243@(83,15)\n  e3 (Rocket Soldier) x1: #247@(44,24)\n  harv (Ore Truck (harvester)) x3: #132@(5,31) #149@(8,29) #206@(7,29)\nVISIBLE ENEMY UNITS (5):\n  #229 e1@(91,13) 74%, #233 e1@(91,13) 63%, #236 e3@(91,13) 96%, #237 e3@(91,13) 93%, #241 e1@(91,13) 99%\nVISIBLE ENEMY BUILDINGS (3):\n  #123 powr@(92,11) 43%, #125 proc@(88,7) 8%, #133 barr@(93,14) 23%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - attack: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 92,11; visible powr #123 and barr #133 are both 43%. All army attacking enemy base; refinery is building and medium/rocket queues remain active.", "raw": "{\"thoughts\":\"Our forward infantry are inside the exposed enemy base, with their refinery, power plant, and barracks all critically damaged. Focus fire these buildings immediately while the approaching tank and rocket soldier reinforce; production queues are already fully committed.\",\"notes\":\"Enemy base at 88-93,7-14. Kill visible proc #125, barr #133, powr #123; #244 is destroyed. Tank #246 and rocket #247 are reinforcing.\",\"commands\":[{\"do\":\"attack\",\"units\":[239,240,242,243],\"target\":125},{\"do\":\"attack\",\"units\":[239,240,242,243],\"target\":133},{\"do\":\"attack_move\",\"units\":[246,247],\"x\":91,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1711, "completion_tokens": 266, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1709, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00821535, "upstream_inference_prompt_cost": 0.00470415, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Our forward infantry are inside the exposed enemy base, with their refinery, power plant, and barracks all critically damaged. Focus fire these buildings immediately while the approaching tank and rocket soldier reinforce; production queues are already fully committed.", "notes": "Enemy base at 88-93,7-14. Kill visible proc #125, barr #133, powr #123; #244 is destroyed. Tank #246 and rocket #247 are reinforcing.", "commands": [{"do": "attack", "units": [239, 240, 242, 243], "target": 125}, {"do": "attack", "units": [239, 240, 242, 243], "target": 133}, {"do": "attack_move", "units": [246, 247], "x": 91, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack: 4 units", "attack_move: 2 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 13100, "units_killed": 20, "units_lost": 63, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16500, "army_value": 2400, "income": 5475, "experience": 34, "order_count": 98}}
{"tick": 13001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $3400 (20 units, 0 bldgs), lost $14350 (68 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Building: proc 36%; Vehicle: 2tnk 60%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 69%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #246@(78,14)\n  2tnk.husk (2tnk.husk) x1: #248@(88,14)83%*\n  e3 (Rocket Soldier) x1: #247@(53,27)\n  harv (Ore Truck (harvester)) x3: #132@(7,24) #149@(10,27) #206@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - attack_move: 2 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base at 88-93,7-14. Kill visible proc #125, barr #133, powr #123; #244 is destroyed. Tank #246 and rocket #247 are reinforcing.", "raw": "{\"thoughts\":\"Our forward force has lost vision of the enemy base, but the known enemy position remains in the northeast. Production is fully queued; the active tank and rocket soldier will press toward the last known structures while reinforcements rally forward.\",\"notes\":\"Enemy base last seen around x88-93,y7-14; send all new armor/rockets northeast. Refinery is under construction at 36%; place immediately when ready.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":14},{\"do\":\"attack_move\",\"units\":[246],\"x\":91,\"y\":10},{\"do\":\"attack_move\",\"units\":[247],\"x\":84,\"y\":14},{\"do\":\"stance\",\"units\":[246,247],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 281, "total_tokens": 1889, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081301, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "Our forward force has lost vision of the enemy base, but the known enemy position remains in the northeast. Production is fully queued; the active tank and rocket soldier will press toward the last known structures while reinforcements rally forward.", "notes": "Enemy base last seen around x88-93,y7-14; send all new armor/rockets northeast. Refinery is under construction at 36%; place immediately when ready.", "commands": [{"do": "rally", "building": 188, "x": 78, "y": 14}, {"do": "rally", "building": 134, "x": 78, "y": 14}, {"do": "attack_move", "units": [246], "x": 91, "y": 10}, {"do": "attack_move", "units": [247], "x": 84, "y": 14}, {"do": "stance", "units": [246, 247], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 14350, "units_killed": 20, "units_lost": 68, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 5025, "experience": 34, "order_count": 98}}
{"tick": 13201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15550, army $4750, killed $3400 (20 units, 0 bldgs), lost $14350 (68 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Building: proc 42%; Vehicle: 2tnk 70%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #246@(87,13)63%\n  2tnk.husk (2tnk.husk) x1: #248@(88,14)65%*\n  e3 (Rocket Soldier) x2: #247@(62,27) #249@(20,16)\n  harv (Ore Truck (harvester)) x3: #132@(5,27) #149@(7,30) #206@(3,30)\nVISIBLE ENEMY UNITS (7):\n  #126 harv@(90,11) 38%, #229 e1@(90,10) 10%, #233 e1@(90,10) 63%, #236 e3@(90,10) 89%, #237 e3@(90,10) 93%, #241 e1@(90,10) 98%, #245 e1@(89,11) 96%\nVISIBLE ENEMY BUILDINGS (1):\n  #123 powr@(92,11) 43%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base last seen around x88-93,y7-14; send all new armor/rockets northeast. Refinery is under construction at 36%; place immediately when ready.", "raw": "{\"thoughts\":\"Our forward Medium Tank is inside the exposed enemy perimeter and should finish their damaged power plant while reinforcements converge northeast. Refinery and armor queues are already committed; preserve economy and keep the attack pressure on their likely base.\",\"notes\":\"Enemy base confirmed around 89-93,10-11. #246 is attacking damaged enemy power #123; rockets moving northeast. Place refinery immediately when ready, then continue armor/rocket pressure.\",\"commands\":[{\"do\":\"attack\",\"units\":[246],\"target\":123},{\"do\":\"attack_move\",\"units\":[247],\"x\":90,\"y\":11},{\"do\":\"attack_move\",\"units\":[249],\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":188,\"x\":87,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":87,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1706, "completion_tokens": 308, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1704, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008756, "upstream_inference_prompt_cost": 0.0046904, "upstream_inference_completions_cost": 0.0040656}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Our forward Medium Tank is inside the exposed enemy perimeter and should finish their damaged power plant while reinforcements converge northeast. Refinery and armor queues are already committed; preserve economy and keep the attack pressure on their likely base.", "notes": "Enemy base confirmed around 89-93,10-11. #246 is attacking damaged enemy power #123; rockets moving northeast. Place refinery immediately when ready, then continue armor/rocket pressure.", "commands": [{"do": "attack", "units": [246], "target": 123}, {"do": "attack_move", "units": [247], "x": 90, "y": 11}, {"do": "attack_move", "units": [249], "x": 90, "y": 11}, {"do": "rally", "building": 188, "x": 87, "y": 13}, {"do": "rally", "building": 134, "x": 87, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 14350, "units_killed": 20, "units_lost": 68, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15550, "army_value": 1450, "income": 5125, "experience": 34, "order_count": 98}}
{"tick": 13401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14700, army $3900, killed $3400 (20 units, 0 bldgs), lost $15200 (69 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 42%; Vehicle: 2tnk 70%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x2: #248@(88,14)46%* #250@(88,13)92%*\n  e3 (Rocket Soldier) x2: #247@(70,19) #249@(29,22)\n  harv (Ore Truck (harvester)) x3: #132@(4,31) #149@(6,30) #206@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 89-93,10-11. #246 is attacking damaged enemy power #123; rockets moving northeast. Place refinery immediately when ready, then continue armor/rocket pressure.", "raw": "{\"thoughts\":\"Our economy and production are fully committed but the forward armor appears lost, so rockets must maintain reconnaissance and pressure while medium tanks reinforce. The refinery is still under construction and should be placed as soon as it completes.\",\"notes\":\"Enemy base around x89-93 y10-11; no current vision. Refinery 42%, medium tank queue active, rockets probing northeast; rally all reinforcements toward enemy approach.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[247],\"x\":89,\"y\":11},{\"do\":\"attack_move\",\"units\":[249],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1606, "completion_tokens": 288, "total_tokens": 1894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008217, "upstream_inference_prompt_cost": 0.0044154, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Our economy and production are fully committed but the forward armor appears lost, so rockets must maintain reconnaissance and pressure while medium tanks reinforce. The refinery is still under construction and should be placed as soon as it completes.", "notes": "Enemy base around x89-93 y10-11; no current vision. Refinery 42%, medium tank queue active, rockets probing northeast; rally all reinforcements toward enemy approach.", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 18}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "attack_move", "units": [247], "x": 89, "y": 11}, {"do": "attack_move", "units": [249], "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15200, "units_killed": 20, "units_lost": 69, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14700, "army_value": 600, "income": 4850, "experience": 34, "order_count": 98}}
{"tick": 13601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14700, army $3900, killed $3400 (20 units, 0 bldgs), lost $15200 (69 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 48%; Vehicle: 2tnk 80%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 27%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x2: #248@(88,14)28%* #250@(88,13)74%*\n  e3 (Rocket Soldier) x2: #247@(79,14) #249@(38,24)\n  harv (Ore Truck (harvester)) x3: #132@(9,28) #149@(10,27) #206@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base around x89-93 y10-11; no current vision. Refinery 42%, medium tank queue active, rockets probing northeast; rally all reinforcements toward enemy approach.", "raw": "{\"thoughts\":\"Our economy is recovering with three refineries and a fourth nearly complete, while medium tanks are continuously queued. Keep probing the known enemy start with rockets and send all new armor directly along the northeast approach.\",\"notes\":\"Enemy base last known around (90,11); refinery at 48%, five medium tanks queued, rockets #247 and #249 probing/rallying northeast.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":14},{\"do\":\"attack_move\",\"units\":[247],\"x\":90,\"y\":11},{\"do\":\"attack_move\",\"units\":[249],\"x\":78,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1605, "completion_tokens": 318, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1603, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00861025, "upstream_inference_prompt_cost": 0.00441265, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Our economy is recovering with three refineries and a fourth nearly complete, while medium tanks are continuously queued. Keep probing the known enemy start with rockets and send all new armor directly along the northeast approach.", "notes": "Enemy base last known around (90,11); refinery at 48%, five medium tanks queued, rockets #247 and #249 probing/rallying northeast.", "commands": [{"do": "rally", "building": 188, "x": 78, "y": 14}, {"do": "rally", "building": 134, "x": 78, "y": 14}, {"do": "attack_move", "units": [247], "x": 90, "y": 11}, {"do": "attack_move", "units": [249], "x": 78, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15200, "units_killed": 20, "units_lost": 69, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14700, "army_value": 600, "income": 4600, "experience": 34, "order_count": 98}}
{"tick": 13801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14700, army $3900, killed $3400 (20 units, 0 bldgs), lost $15200 (69 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 48%; Vehicle: 2tnk 80%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 27%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x2: #248@(88,14)10%* #250@(88,13)56%*\n  e3 (Rocket Soldier) x2: #247@(88,12) #249@(48,25)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #149@(5,30) #206@(4,29)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(88,8) 39%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base last known around (90,11); refinery at 48%, five medium tanks queued, rockets #247 and #249 probing/rallying northeast.", "raw": "{\"thoughts\":\"Our production is fully queued and the next medium tank is nearly complete. Enemy activity is confirmed around (88,8), so rockets will pressure their damaged harvester while newly built armor rallies northeast for a decisive push.\",\"notes\":\"Enemy base likely (90,11); enemy harvester #126 at (88,8) 39%. Five medium tanks queued; refinery building is 48%.\",\"commands\":[{\"do\":\"attack\",\"units\":[247],\"target\":126},{\"do\":\"attack_move\",\"units\":[249],\"x\":88,\"y\":10},{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 316, "total_tokens": 1916, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085701, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Our production is fully queued and the next medium tank is nearly complete. Enemy activity is confirmed around (88,8), so rockets will pressure their damaged harvester while newly built armor rallies northeast for a decisive push.", "notes": "Enemy base likely (90,11); enemy harvester #126 at (88,8) 39%. Five medium tanks queued; refinery building is 48%.", "commands": [{"do": "attack", "units": [247], "target": 126}, {"do": "attack_move", "units": [249], "x": 88, "y": 10}, {"do": "rally", "building": 188, "x": 78, "y": 14}, {"do": "rally", "building": 134, "x": 78, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack: 1 units", "attack_move: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15200, "units_killed": 20, "units_lost": 69, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14700, "army_value": 600, "income": 4100, "experience": 34, "order_count": 98}}
{"tick": 14001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $5 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3600, killed $3400 (20 units, 0 bldgs), lost $15500 (70 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 50%; Vehicle: 2tnk 82%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 32%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #250@(88,13)38%*\n  e3 (Rocket Soldier) x1: #249@(58,28)\n  harv (Ore Truck (harvester)) x3: #132@(3,30) #149@(11,26) #206@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely (90,11); enemy harvester #126 at (88,8) 39%. Five medium tanks queued; refinery building is 48%.", "raw": "{\"thoughts\":\"Our army has been nearly wiped out, but medium tanks are queued and a fourth refinery is under construction. Keep production flowing, use the lone rocket soldier to scout toward the likely enemy base, and rally new forces east for a concentrated counterattack.\",\"notes\":\"Enemy base likely near (95,11). Proc is 50%; place immediately when ready. Five medium tanks queued; rally tanks toward eastern approach.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":[249],\"x\":88,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1573, "completion_tokens": 270, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00788865, "upstream_inference_prompt_cost": 0.00432465, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Our army has been nearly wiped out, but medium tanks are queued and a fourth refinery is under construction. Keep production flowing, use the lone rocket soldier to scout toward the likely enemy base, and rally new forces east for a concentrated counterattack.", "notes": "Enemy base likely near (95,11). Proc is 50%; place immediately when ready. Five medium tanks queued; rally tanks toward eastern approach.", "commands": [{"do": "rally", "building": 188, "x": 65, "y": 18}, {"do": "rally", "building": 134, "x": 55, "y": 22}, {"do": "attack_move", "units": [249], "x": 88, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15500, "units_killed": 20, "units_lost": 70, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14400, "army_value": 300, "income": 3650, "experience": 34, "order_count": 98}}
{"tick": 14201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3600, killed $3400 (20 units, 0 bldgs), lost $15500 (70 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 50%; Vehicle: 2tnk 82%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 33%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #250@(88,13)20%*\n  e3 (Rocket Soldier) x1: #249@(66,23)\n  harv (Ore Truck (harvester)) x3: #132@(4,31) #149@(5,31) #206@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). Proc is 50%; place immediately when ready. Five medium tanks queued; rally tanks toward eastern approach.", "raw": "{\"thoughts\":\"Refinery is halfway complete and will be placed as soon as it finishes to sustain the tank production. Our only field unit will scout aggressively toward the likely enemy start while queued medium tanks reinforce the eastern approach.\",\"notes\":\"Place proc immediately when ready. Five 2tnk are queued at #188; rally east toward enemy start (95,11). Enemy still unseen.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":68,\"y\":20},{\"do\":\"attack_move\",\"units\":[249],\"x\":90,\"y\":12},{\"do\":\"stance\",\"units\":[249],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 249, "total_tokens": 1811, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075812, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Refinery is halfway complete and will be placed as soon as it finishes to sustain the tank production. Our only field unit will scout aggressively toward the likely enemy start while queued medium tanks reinforce the eastern approach.", "notes": "Place proc immediately when ready. Five 2tnk are queued at #188; rally east toward enemy start (95,11). Enemy still unseen.", "commands": [{"do": "rally", "building": 188, "x": 78, "y": 16}, {"do": "rally", "building": 134, "x": 68, "y": 20}, {"do": "attack_move", "units": [249], "x": 90, "y": 12}, {"do": "stance", "units": [249], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15500, "units_killed": 20, "units_lost": 70, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14400, "army_value": 300, "income": 3150, "experience": 34, "order_count": 98}}
{"tick": 14401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3600, killed $3400 (20 units, 0 bldgs), lost $15500 (70 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 54%; Vehicle: 2tnk 90%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 55%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #250@(88,13)2%*\n  e3 (Rocket Soldier) x1: #249@(74,15)\n  harv (Ore Truck (harvester)) x3: #132@(11,27) #149@(10,27) #206@(12,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Place proc immediately when ready. Five 2tnk are queued at #188; rally east toward enemy start (95,11). Enemy still unseen.", "raw": "{\"thoughts\":\"All production is committed and income is currently exhausted. Keep the forward rocket scouting toward the likely enemy start while the queued medium tanks complete and rally east.\",\"notes\":\"Proc is 54% building queue; place immediately when ready. Five medium tanks and two rockets remain queued; forward rocket #249 scouting near east approach, enemy base likely 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[249],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[249],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":74,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":74,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1571, "completion_tokens": 205, "total_tokens": 1776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1569, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00702515, "upstream_inference_prompt_cost": 0.00431915, "upstream_inference_completions_cost": 0.002706}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "All production is committed and income is currently exhausted. Keep the forward rocket scouting toward the likely enemy start while the queued medium tanks complete and rally east.", "notes": "Proc is 54% building queue; place immediately when ready. Five medium tanks and two rockets remain queued; forward rocket #249 scouting near east approach, enemy base likely 95,11.", "commands": [{"do": "attack_move", "units": [249], "x": 95, "y": 11}, {"do": "stance", "units": [249], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 74, "y": 15}, {"do": "rally", "building": 134, "x": 74, "y": 15}], "feedback": ["attack_move: 1 units", "stance: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15500, "units_killed": 20, "units_lost": 70, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14400, "army_value": 300, "income": 2850, "experience": 34, "order_count": 98}}
{"tick": 14601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $3400 (20 units, 0 bldgs), lost $15500 (70 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 63%; Vehicle: 2tnk 3%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 93%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(17,16)\n  e3 (Rocket Soldier) x1: #249@(84,14)\n  harv (Ore Truck (harvester)) x3: #132@(6,29) #149@(11,26) #206@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc is 54% building queue; place immediately when ready. Five medium tanks and two rockets remain queued; forward rocket #249 scouting near east approach, enemy base likely 95,11.", "raw": "{\"thoughts\":\"Our economy has three refineries and production is heavily queued, but the field army is nearly gone. Keep the lone rocket scouting toward the likely enemy base while the tank stays near home until the queued reinforcements emerge.\",\"notes\":\"Refinery is 63% in building queue; immediately place when ready. Four medium tanks and two rocket soldiers queued. Scout #249 advancing east toward likely enemy start 95,11; tank #253 remains home defense.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[249],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[253],\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"stance\",\"units\":[253],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 342, "total_tokens": 1904, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088088, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0045144}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Our economy has three refineries and production is heavily queued, but the field army is nearly gone. Keep the lone rocket scouting toward the likely enemy base while the tank stays near home until the queued reinforcements emerge.", "notes": "Refinery is 63% in building queue; immediately place when ready. Four medium tanks and two rocket soldiers queued. Scout #249 advancing east toward likely enemy start 95,11; tank #253 remains home defense.", "commands": [{"do": "attack_move", "units": [249], "x": 95, "y": 11}, {"do": "move", "units": [253], "x": 20, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "stance", "units": [253], "stance": "defend"}], "feedback": ["attack_move: 1 units", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 15500, "units_killed": 20, "units_lost": 70, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 3150, "experience": 34, "order_count": 98}}
{"tick": 14801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $3900 (20 units, 1 bldgs), lost $15500 (70 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Building: proc 63%; Vehicle: 2tnk 3%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 93%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(20,16)*\n  e3 (Rocket Soldier) x1: #249@(88,14)\n  harv (Ore Truck (harvester)) x3: #132@(9,28) #149@(3,30) #206@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Refinery is 63% in building queue; immediately place when ready. Four medium tanks and two rocket soldiers queued. Scout #249 advancing east toward likely enemy start 95,11; tank #253 remains home defense.", "raw": "{\"thoughts\":\"Economy and production queues are fully committed, with a fourth refinery nearing completion. Keep the lone tank positioned forward but not overextended, and continue the rocket scout toward the suspected enemy start while new units rally east.\",\"notes\":\"Place refinery immediately when ready. Vehicle queue has four medium tanks; infantry queue has two rocket soldiers. Scout #249 heading enemy start; #253 moves to forward staging at 40,16. Rally production east.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":40,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":16},{\"do\":\"move\",\"units\":[253],\"x\":40,\"y\":16},{\"do\":\"attack_move\",\"units\":[249],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 296, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00819885, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Economy and production queues are fully committed, with a fourth refinery nearing completion. Keep the lone tank positioned forward but not overextended, and continue the rocket scout toward the suspected enemy start while new units rally east.", "notes": "Place refinery immediately when ready. Vehicle queue has four medium tanks; infantry queue has two rocket soldiers. Scout #249 heading enemy start; #253 moves to forward staging at 40,16. Rally production east.", "commands": [{"do": "rally", "building": 188, "x": 40, "y": 16}, {"do": "rally", "building": 134, "x": 40, "y": 16}, {"do": "move", "units": [253], "x": 40, "y": 16}, {"do": "attack_move", "units": [249], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["rally #188: ordered", "rally #134: ordered", "move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 15500, "units_killed": 20, "units_lost": 70, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 2700, "experience": 39, "order_count": 98}}
{"tick": 15001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14950, army $4150, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 28.4%.\nPRODUCTION: Building: proc 63%; Vehicle: 2tnk 3%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 93%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(34,16)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #149@(4,31) #206@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready. Vehicle queue has four medium tanks; infantry queue has two rocket soldiers. Scout #249 heading enemy start; #253 moves to forward staging at 40,16. Rally production east.", "raw": "{\"thoughts\":\"The refinery and rocket soldier are close to completion, while medium tanks are queued behind them. Keep the lone tank scouting toward the likely enemy start and maintain eastward rallies for reinforcements.\",\"notes\":\"Refinery at 63%; place it immediately next turn. E3 at 93%; tanks queued. Lone #253 scouting/staging east toward enemy at 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":45,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":15},{\"do\":\"attack_move\",\"units\":[253],\"x\":58,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 245, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00749265, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "The refinery and rocket soldier are close to completion, while medium tanks are queued behind them. Keep the lone tank scouting toward the likely enemy start and maintain eastward rallies for reinforcements.", "notes": "Refinery at 63%; place it immediately next turn. E3 at 93%; tanks queued. Lone #253 scouting/staging east toward enemy at 95,11.", "commands": [{"do": "rally", "building": 188, "x": 45, "y": 15}, {"do": "rally", "building": 134, "x": 45, "y": 15}, {"do": "attack_move", "units": [253], "x": 58, "y": 14}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14950, "army_value": 850, "income": 2200, "experience": 39, "order_count": 98}}
{"tick": 15201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Building: proc 73%; Vehicle: 2tnk 19%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 37%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(45,22)\n  e3 (Rocket Soldier) x1: #254@(24,15)\n  harv (Ore Truck (harvester)) x3: #132@(11,26) #149@(10,27) #206@(9,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Refinery at 63%; place it immediately next turn. E3 at 93%; tanks queued. Lone #253 scouting/staging east toward enemy at 95,11.", "raw": "{\"thoughts\":\"Our economy is fully committed with a refinery and four medium tanks queued, while the first tank is scouting toward the enemy start. Keep the scout supported and immediately place the refinery once construction completes.\",\"notes\":\"Place proc next turn when ready; 3 harvesters mining. #253 and #254 stage east toward likely enemy base at 95,11; four 2tnk are queued.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[253,254],\"x\":70,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1544, "completion_tokens": 282, "total_tokens": 1826, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1542, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079673, "upstream_inference_prompt_cost": 0.0042449, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Our economy is fully committed with a refinery and four medium tanks queued, while the first tank is scouting toward the enemy start. Keep the scout supported and immediately place the refinery once construction completes.", "notes": "Place proc next turn when ready; 3 harvesters mining. #253 and #254 stage east toward likely enemy base at 95,11; four 2tnk are queued.", "commands": [{"do": "rally", "building": 188, "x": 45, "y": 22}, {"do": "rally", "building": 134, "x": 45, "y": 22}, {"do": "attack_move", "units": [253, 254], "x": 70, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 2100, "experience": 39, "order_count": 98}}
{"tick": 15401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Building: proc 73%; Vehicle: 2tnk 19%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 37%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(58,28)\n  e3 (Rocket Soldier) x1: #254@(32,22)\n  harv (Ore Truck (harvester)) x3: #132@(5,29) #149@(7,28) #206@(6,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place proc next turn when ready; 3 harvesters mining. #253 and #254 stage east toward likely enemy base at 95,11; four 2tnk are queued.", "raw": "{\"thoughts\":\"Our refinery and four medium tanks are already in production, so preserve the economy and keep the scouting force advancing toward the likely enemy base. The three harvesters should remain actively mining.\",\"notes\":\"Proc is 73% complete and must be placed when ready. Four 2tnk queues and one e3 are underway. #253/#254 scouting east-northeast toward enemy start (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"attack_move\",\"units\":[253,254],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1546, "completion_tokens": 211, "total_tokens": 1757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1544, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070356, "upstream_inference_prompt_cost": 0.0042504, "upstream_inference_completions_cost": 0.0027852}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "Our refinery and four medium tanks are already in production, so preserve the economy and keep the scouting force advancing toward the likely enemy base. The three harvesters should remain actively mining.", "notes": "Proc is 73% complete and must be placed when ready. Four 2tnk queues and one e3 are underway. #253/#254 scouting east-northeast toward enemy start (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "attack_move", "units": [253, 254], "x": 95, "y": 11}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 2100, "experience": 39, "order_count": 98}}
{"tick": 15601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Building: proc 77%; Vehicle: 2tnk 27%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 60%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(69,20)\n  e3 (Rocket Soldier) x1: #254@(42,24)\n  harv (Ore Truck (harvester)) x3: #132@(10,27) #149@(11,27) #206@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Proc is 73% complete and must be placed when ready. Four 2tnk queues and one e3 are underway. #253/#254 scouting east-northeast toward enemy start (95,11).", "raw": "{\"thoughts\":\"Economy is fully committed with a refinery nearly ready and multiple medium tanks queued. Keep the scouts advancing toward the likely northeast enemy base while harvesters continue mining.\",\"notes\":\"Place refinery immediately next turn; continue medium tank/rocket production and scout toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[253,254],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 172, "total_tokens": 1707, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00649055, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.0022704}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Economy is fully committed with a refinery nearly ready and multiple medium tanks queued. Keep the scouts advancing toward the likely northeast enemy base while harvesters continue mining.", "notes": "Place refinery immediately next turn; continue medium tank/rocket production and scout toward (95,11).", "commands": [{"do": "attack_move", "units": [253, 254], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 1925, "experience": 39, "order_count": 98}}
{"tick": 15801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Building: proc 77%; Vehicle: 2tnk 27%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 60%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(80,14)\n  e3 (Rocket Soldier) x1: #254@(51,26)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #149@(3,30) #206@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately next turn; continue medium tank/rocket production and scout toward (95,11).", "raw": "{\"thoughts\":\"A refinery is ready and must be placed to sustain our three harvesters. Our forward tank can continue scouting toward the likely enemy base while the rocket soldier follows behind.\",\"notes\":\"Place proc; forward Medium #253 scout/attack toward enemy start (95,11), Rocket #254 advances east. Vehicle queue has multiple Medium Tanks queued; refinery should restore income.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":25},{\"do\":\"rally\",\"building\":188,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":20},{\"do\":\"attack_move\",\"units\":[253],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[254],\"x\":78,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1512, "completion_tokens": 296, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080641, "upstream_inference_prompt_cost": 0.0041569, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "A refinery is ready and must be placed to sustain our three harvesters. Our forward tank can continue scouting toward the likely enemy base while the rocket soldier follows behind.", "notes": "Place proc; forward Medium #253 scout/attack toward enemy start (95,11), Rocket #254 advances east. Vehicle queue has multiple Medium Tanks queued; refinery should restore income.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 25}, {"do": "rally", "building": 188, "x": 75, "y": 15}, {"do": "rally", "building": 134, "x": 60, "y": 20}, {"do": "attack_move", "units": [253], "x": 95, "y": 11}, {"do": "attack_move", "units": [254], "x": 78, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #188: ordered", "rally #134: ordered", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 1775, "experience": 39, "order_count": 98}}
{"tick": 16001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4450, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc 80%; Vehicle: 2tnk 31%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(93,11)*\n  e3 (Rocket Soldier) x1: #254@(61,27)\n  harv (Ore Truck (harvester)) x3: #132@(8,22) #149@(11,26) #206@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 100%, #163 silo@(97,15) 100%, #255 silo@(97,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place proc; forward Medium #253 scout/attack toward enemy start (95,11), Rocket #254 advances east. Vehicle queue has multiple Medium Tanks queued; refinery should restore income.", "raw": "{\"thoughts\":\"Our forward Medium is directly at the exposed enemy Construction Yard, so it should focus it immediately while production completes. The refinery and queued tanks will restore a sustained economy and armored push.\",\"notes\":\"Enemy base confirmed around (95,11); #121 Construction Yard is exposed and Medium #253 is adjacent. Refinery is 80%, four Mediums queued, Rocket production 70%.\",\"commands\":[{\"do\":\"attack\",\"units\":[253],\"target\":121},{\"do\":\"attack_move\",\"units\":[254],\"x\":92,\"y\":12},{\"do\":\"rally\",\"building\":188,\"x\":80,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 239, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00755095, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Our forward Medium is directly at the exposed enemy Construction Yard, so it should focus it immediately while production completes. The refinery and queued tanks will restore a sustained economy and armored push.", "notes": "Enemy base confirmed around (95,11); #121 Construction Yard is exposed and Medium #253 is adjacent. Refinery is 80%, four Mediums queued, Rocket production 70%.", "commands": [{"do": "attack", "units": [253], "target": 121}, {"do": "attack_move", "units": [254], "x": 92, "y": 12}, {"do": "rally", "building": 188, "x": 80, "y": 16}, {"do": "rally", "building": 134, "x": 80, "y": 16}], "feedback": ["attack: 1 units", "attack_move: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15250, "army_value": 1150, "income": 1825, "experience": 39, "order_count": 98}}
{"tick": 16201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15550, army $4750, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc 89%; Vehicle: 2tnk 46%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(93,11)\n  e3 (Rocket Soldier) x2: #254@(68,21) #257@(17,16)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #149@(3,31) #206@(9,27)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(88,8) 26%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 92%, #163 silo@(97,15) 100%, #255 silo@(97,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (95,11); #121 Construction Yard is exposed and Medium #253 is adjacent. Refinery is 80%, four Mediums queued, Rocket production 70%.", "raw": "{\"thoughts\":\"Our forward Medium Tank is beside the exposed enemy Construction Yard and should finish it immediately. The refinery is nearly ready, while four Medium Tanks are queued to reinforce the attack; rockets advance toward the enemy base.\",\"notes\":\"Enemy base at (95,11). #253 is forward adjacent to enemy #121 Construction Yard; refinery ready imminently, four Mediums queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[253],\"target\":121},{\"do\":\"attack_move\",\"units\":[254],\"x\":92,\"y\":11},{\"do\":\"attack_move\",\"units\":[257],\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 226, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00736835, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "Our forward Medium Tank is beside the exposed enemy Construction Yard and should finish it immediately. The refinery is nearly ready, while four Medium Tanks are queued to reinforce the attack; rockets advance toward the enemy base.", "notes": "Enemy base at (95,11). #253 is forward adjacent to enemy #121 Construction Yard; refinery ready imminently, four Mediums queued.", "commands": [{"do": "attack", "units": [253], "target": 121}, {"do": "attack_move", "units": [254], "x": 92, "y": 11}, {"do": "attack_move", "units": [257], "x": 70, "y": 20}, {"do": "rally", "building": 188, "x": 88, "y": 11}], "feedback": ["attack: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15550, "army_value": 1450, "income": 1900, "experience": 39, "order_count": 98}}
{"tick": 16401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15550, army $4750, killed $4200 (20 units, 2 bldgs), lost $15800 (71 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc 89%; Vehicle: 2tnk 46%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #253@(93,11)22%\n  e3 (Rocket Soldier) x2: #254@(76,13) #257@(26,20)\n  harv (Ore Truck (harvester)) x3: #132@(5,29) #149@(6,30) #206@(3,29)\nVISIBLE ENEMY UNITS (6):\n  #229 e1@(90,7) 10%, #233 e1@(90,8) 63%, #236 e3@(90,8) 89%, #237 e3@(88,10) 93%, #241 e1@(90,8) 100%, #245 e1@(90,8) 96%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 83%, #163 silo@(97,15) 100%, #255 silo@(97,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). #253 is forward adjacent to enemy #121 Construction Yard; refinery ready imminently, four Mediums queued.", "raw": "{\"thoughts\":\"Our forward Medium Tank can potentially finish the exposed enemy Construction Yard despite being damaged. Keep pressure on the enemy base while the refinery completes and vehicle production continues.\",\"notes\":\"Enemy Construction Yard #121 at (95,11), currently 83%; #253 is adjacent but 22% HP. Refinery is 89% complete; Medium Tank production queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[253],\"target\":121},{\"do\":\"attack_move\",\"units\":[254],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[257],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1650, "completion_tokens": 259, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079552, "upstream_inference_prompt_cost": 0.0045364, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our forward Medium Tank can potentially finish the exposed enemy Construction Yard despite being damaged. Keep pressure on the enemy base while the refinery completes and vehicle production continues.", "notes": "Enemy Construction Yard #121 at (95,11), currently 83%; #253 is adjacent but 22% HP. Refinery is 89% complete; Medium Tank production queued.", "commands": [{"do": "attack", "units": [253], "target": 121}, {"do": "attack_move", "units": [254], "x": 95, "y": 11}, {"do": "attack_move", "units": [257], "x": 95, "y": 11}, {"do": "rally", "building": 188, "x": 88, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 15800, "units_killed": 20, "units_lost": 71, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15550, "army_value": 1450, "income": 1900, "experience": 39, "order_count": 98}}
{"tick": 16601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14700, army $3900, killed $4200 (20 units, 2 bldgs), lost $16650 (72 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc 89%; Vehicle: 2tnk 46%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #258@(93,11)82%*\n  e3 (Rocket Soldier) x2: #254@(86,12) #257@(35,24)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #149@(3,30) #206@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard #121 at (95,11), currently 83%; #253 is adjacent but 22% HP. Refinery is 89% complete; Medium Tank production queued.", "raw": "{\"thoughts\":\"Our forward armor has been destroyed, but a rocket soldier is still near the enemy start and can scout/pressure the Construction Yard. Refinery and medium tank production are underway; preserve the economy and keep the distant rocket moving toward the enemy base.\",\"notes\":\"Enemy CY was at (95,11), enemy currently out of vision. #254 rocket is forward at (86,12); #257 is home. Refinery 89%, four medium tanks queued with first at 46%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[254],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[257],\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1563, "completion_tokens": 353, "total_tokens": 1916, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1561, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00895675, "upstream_inference_prompt_cost": 0.00429715, "upstream_inference_completions_cost": 0.0046596}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "Our forward armor has been destroyed, but a rocket soldier is still near the enemy start and can scout/pressure the Construction Yard. Refinery and medium tank production are underway; preserve the economy and keep the distant rocket moving toward the enemy base.", "notes": "Enemy CY was at (95,11), enemy currently out of vision. #254 rocket is forward at (86,12); #257 is home. Refinery 89%, four medium tanks queued with first at 46%.", "commands": [{"do": "attack_move", "units": [254], "x": 95, "y": 11}, {"do": "move", "units": [257], "x": 70, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "rally", "building": 188, "x": 78, "y": 14}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 16650, "units_killed": 20, "units_lost": 72, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14700, "army_value": 600, "income": 1650, "experience": 39, "order_count": 98}}
{"tick": 16801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14700, army $3900, killed $4200 (20 units, 2 bldgs), lost $16650 (72 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc 89%; Vehicle: 2tnk 46%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #258@(93,11)65%*\n  e3 (Rocket Soldier) x2: #254@(91,12) #257@(46,24)\n  harv (Ore Truck (harvester)) x3: #132@(11,26) #149@(7,30) #206@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy CY was at (95,11), enemy currently out of vision. #254 rocket is forward at (86,12); #257 is home. Refinery 89%, four medium tanks queued with first at 46%.", "raw": "{\"thoughts\":\"Our economy is fully committed but a fourth refinery is nearly ready, while medium tanks are queued for a rebuild. The forward rocket will scout the enemy start and the home rocket will advance to support future armor.\",\"notes\":\"Place refinery immediately when ready; medium tank queue has four tanks. Enemy CY last known near (95,11); rocket #254 is the forward scout.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[254],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[257],\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":188,\"x\":55,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 266, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078056, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Our economy is fully committed but a fourth refinery is nearly ready, while medium tanks are queued for a rebuild. The forward rocket will scout the enemy start and the home rocket will advance to support future armor.", "notes": "Place refinery immediately when ready; medium tank queue has four tanks. Enemy CY last known near (95,11); rocket #254 is the forward scout.", "commands": [{"do": "attack_move", "units": [254], "x": 95, "y": 11}, {"do": "move", "units": [257], "x": 55, "y": 20}, {"do": "rally", "building": 188, "x": 55, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 16650, "units_killed": 20, "units_lost": 72, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14700, "army_value": 600, "income": 1650, "experience": 39, "order_count": 98}}
{"tick": 17001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3600, killed $4200 (20 units, 2 bldgs), lost $16950 (73 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc 89%; Vehicle: 2tnk 46%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #258@(93,11)47%*\n  e3 (Rocket Soldier) x1: #257@(55,28)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #149@(11,26) #206@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; medium tank queue has four tanks. Enemy CY last known near (95,11); rocket #254 is the forward scout.", "raw": "{\"thoughts\":\"The refinery is nearly complete and will provide the income needed to rebuild. Our visible army is almost gone, so the rocket soldier will scout cautiously toward the last known enemy base while medium tanks continue producing.\",\"notes\":\"Proc is 89% and must be placed next turn. Enemy CY last known near (95,11); #257 rocket scouting east. Four medium tanks remain queued at #188.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257],\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":188,\"x\":45,\"y\":20},{\"do\":\"stance\",\"units\":[257],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 269, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077847, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "The refinery is nearly complete and will provide the income needed to rebuild. Our visible army is almost gone, so the rocket soldier will scout cautiously toward the last known enemy base while medium tanks continue producing.", "notes": "Proc is 89% and must be placed next turn. Enemy CY last known near (95,11); #257 rocket scouting east. Four medium tanks remain queued at #188.", "commands": [{"do": "attack_move", "units": [257], "x": 82, "y": 14}, {"do": "rally", "building": 188, "x": 45, "y": 20}, {"do": "stance", "units": [257], "stance": "return_fire"}], "feedback": ["attack_move: 1 units", "rally #188: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 16950, "units_killed": 20, "units_lost": 73, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14400, "army_value": 300, "income": 1600, "experience": 39, "order_count": 98}}
{"tick": 17201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $210 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $3600, killed $4200 (20 units, 2 bldgs), lost $16950 (73 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 2tnk 72%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #258@(93,11)29%*\n  e3 (Rocket Soldier) x1: #257@(65,27)\n  harv (Ore Truck (harvester)) x3: #132@(11,27) #149@(5,31) #206@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #188: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Proc is 89% and must be placed next turn. Enemy CY last known near (95,11); #257 rocket scouting east. Four medium tanks remain queued at #188.", "raw": "{\"thoughts\":\"Place the ready refinery immediately to expand income while the queued medium tanks complete. The rocket soldier continues scouting toward the known enemy start, and the war factory rally remains aggressive.\",\"notes\":\"Placed refinery #4; 3 harvesters active. Enemy base last known near (95,11). #257 scouts east; medium tanks remain queued at #188.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":25},{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":27},{\"do\":\"attack_move\",\"units\":[257],\"x\":92,\"y\":12},{\"do\":\"stance\",\"units\":[257],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1547, "completion_tokens": 196, "total_tokens": 1743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1545, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00684035, "upstream_inference_prompt_cost": 0.00425315, "upstream_inference_completions_cost": 0.0025872}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "Place the ready refinery immediately to expand income while the queued medium tanks complete. The rocket soldier continues scouting toward the known enemy start, and the war factory rally remains aggressive.", "notes": "Placed refinery #4; 3 harvesters active. Enemy base last known near (95,11). #257 scouts east; medium tanks remain queued at #188.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 25}, {"do": "rally", "building": 188, "x": 65, "y": 27}, {"do": "attack_move", "units": [257], "x": 92, "y": 12}, {"do": "stance", "units": [257], "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #188: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 16950, "units_killed": 20, "units_lost": 73, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14400, "army_value": 300, "income": 2175, "experience": 39, "order_count": 98}}
{"tick": 17401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $53 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $16950 (73 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Vehicle: 2tnk 11%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(14,14)\n  2tnk.husk (2tnk.husk) x1: #258@(93,11)11%*\n  e3 (Rocket Soldier) x1: #257@(72,20)\n  harv (Ore Truck (harvester)) x4: #132@(8,27) #149@(4,29) #206@(4,31) #262@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #188: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Placed refinery #4; 3 harvesters active. Enemy base last known near (95,11). #257 scouts east; medium tanks remain queued at #188.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and four harvesters, but the field army is nearly gone while three Medium Tanks are in production. Keep the tank queues running, rally toward the eastern approach, and have the rocket soldier continue scouting the known enemy direction.\",\"notes\":\"Enemy base last known near (95,11). Three Medium Tanks queued; rally War Factory toward (70,20). Rocket scout advancing east; lone current tank guards base.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[257],\"x\":92,\"y\":12},{\"do\":\"move\",\"units\":[263],\"x\":27,\"y\":18},{\"do\":\"stance\",\"units\":[263],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 259, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077737, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Our economy is strong with four refineries and four harvesters, but the field army is nearly gone while three Medium Tanks are in production. Keep the tank queues running, rally toward the eastern approach, and have the rocket soldier continue scouting the known enemy direction.", "notes": "Enemy base last known near (95,11). Three Medium Tanks queued; rally War Factory toward (70,20). Rocket scout advancing east; lone current tank guards base.", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "attack_move", "units": [257], "x": 92, "y": 12}, {"do": "move", "units": [263], "x": 27, "y": 18}, {"do": "stance", "units": [263], "stance": "defend"}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 16950, "units_killed": 20, "units_lost": 73, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 2150, "experience": 39, "order_count": 99}}
{"tick": 17601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $13 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $16950 (73 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Vehicle: 2tnk 22%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(27,18)*\n  e3 (Rocket Soldier) x1: #257@(80,12)\n  harv (Ore Truck (harvester)) x4: #132@(3,29) #149@(10,28) #206@(10,27) #262@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base last known near (95,11). Three Medium Tanks queued; rally War Factory toward (70,20). Rocket scout advancing east; lone current tank guards base.", "raw": "{\"thoughts\":\"Three Medium Tanks are already queued and income from four harvesters should resume production momentum. Push the existing tank and rocket scout toward the likely enemy base while keeping the War Factory rally aimed east.\",\"notes\":\"Enemy base likely (95,11); 3 Medium Tanks queued. Existing tank and rocket scout advancing east; rally at (70,20).\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[263],\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[257],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[263],\"stance\":\"attack_anything\"},{\"do\":\"stance\",\"units\":[257],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1548, "completion_tokens": 344, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1546, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087967, "upstream_inference_prompt_cost": 0.0042559, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Three Medium Tanks are already queued and income from four harvesters should resume production momentum. Push the existing tank and rocket scout toward the likely enemy base while keeping the War Factory rally aimed east.", "notes": "Enemy base likely (95,11); 3 Medium Tanks queued. Existing tank and rocket scout advancing east; rally at (70,20).", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "attack_move", "units": [263], "x": 70, "y": 20}, {"do": "attack_move", "units": [257], "x": 95, "y": 11}, {"do": "stance", "units": [263], "stance": "attack_anything"}, {"do": "stance", "units": [257], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 16950, "units_killed": 20, "units_lost": 73, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 1850, "experience": 39, "order_count": 99}}
{"tick": 17801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $80 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $4200 (20 units, 2 bldgs), lost $17250 (74 units, 0 bldgs). Map explored 30.4%.\nPRODUCTION: Vehicle: 2tnk 43%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(41,23)\n  harv (Ore Truck (harvester)) x4: #132@(8,22) #149@(9,28) #206@(11,26) #262@(6,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base likely (95,11); 3 Medium Tanks queued. Existing tank and rocket scout advancing east; rally at (70,20).", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and four harvesters, while three Medium Tanks are queued. Keep the current tank scouting/pressuring toward the enemy start and maintain its aggressive stance.\",\"notes\":\"Enemy base still presumed near (95,11). Three Medium Tanks remain in vehicle production; rally armor toward (70,20).\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[263],\"x\":70,\"y\":20},{\"do\":\"stance\",\"units\":[263],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1533, "completion_tokens": 215, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1531, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00705265, "upstream_inference_prompt_cost": 0.00421465, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Our economy is strong with four refineries and four harvesters, while three Medium Tanks are queued. Keep the current tank scouting/pressuring toward the enemy start and maintain its aggressive stance.", "notes": "Enemy base still presumed near (95,11). Three Medium Tanks remain in vehicle production; rally armor toward (70,20).", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "attack_move", "units": [263], "x": 70, "y": 20}, {"do": "stance", "units": [263], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 17250, "units_killed": 20, "units_lost": 74, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 2100, "experience": 39, "order_count": 99}}
{"tick": 18001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $4200 (20 units, 2 bldgs), lost $17250 (74 units, 0 bldgs). Map explored 30.4%.\nPRODUCTION: Vehicle: 2tnk 64%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(54,28)\n  harv (Ore Truck (harvester)) x4: #132@(4,31) #149@(4,28) #206@(5,29) #262@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). Three Medium Tanks remain in vehicle production; rally armor toward (70,20).", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and three Medium Tanks queued. Keep the existing armor advancing toward the presumed enemy approach while new tanks rally forward as funds arrive.\",\"notes\":\"Enemy base remains presumed near (95,11). Three Medium Tanks are queued at #188; lone #263 advancing via (70,20). Maintain vehicle production and assemble armor before final push.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[263],\"x\":70,\"y\":20},{\"do\":\"stance\",\"units\":[263],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1513, "completion_tokens": 220, "total_tokens": 1733, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00706365, "upstream_inference_prompt_cost": 0.00415965, "upstream_inference_completions_cost": 0.002904}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "Our economy is fully committed with four refineries and three Medium Tanks queued. Keep the existing armor advancing toward the presumed enemy approach while new tanks rally forward as funds arrive.", "notes": "Enemy base remains presumed near (95,11). Three Medium Tanks are queued at #188; lone #263 advancing via (70,20). Maintain vehicle production and assemble armor before final push.", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "attack_move", "units": [263], "x": 70, "y": 20}, {"do": "stance", "units": [263], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 17250, "units_killed": 20, "units_lost": 74, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 2200, "experience": 39, "order_count": 99}}
{"tick": 18201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $4200 (20 units, 2 bldgs), lost $17250 (74 units, 0 bldgs). Map explored 30.4%.\nPRODUCTION: Vehicle: 2tnk 64%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(66,24)\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(5,28) #206@(3,30) #262@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base remains presumed near (95,11). Three Medium Tanks are queued at #188; lone #263 advancing via (70,20). Maintain vehicle production and assemble armor before final push.", "raw": "{\"thoughts\":\"Our economy has four refineries and the vehicle queue is already committed to Medium Tanks, but only one tank is currently fielded. Keep armor production continuous, add rocket infantry support, and send the scout tank toward the presumed enemy base while reinforcements rally forward.\",\"notes\":\"Enemy still unseen, presumed at (95,11). #263 scouting east; Medium Tanks queued at #188. Rally armor toward (70,20), then assemble for push.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":18},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[263],\"x\":82,\"y\":17},{\"do\":\"stance\",\"units\":[263],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 397, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094358, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.0052404}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "Our economy has four refineries and the vehicle queue is already committed to Medium Tanks, but only one tank is currently fielded. Keep armor production continuous, add rocket infantry support, and send the scout tank toward the presumed enemy base while reinforcements rally forward.", "notes": "Enemy still unseen, presumed at (95,11). #263 scouting east; Medium Tanks queued at #188. Rally armor toward (70,20), then assemble for push.", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 30, "y": 18}, {"do": "train", "item": "2tnk", "count": 5}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [263], "x": 82, "y": 17}, {"do": "stance", "units": [263], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "train 5x 2tnk: queued", "train 5x e3: queued", "train 5x e1: queued", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 17250, "units_killed": 20, "units_lost": 74, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 1800, "experience": 39, "order_count": 99}}
{"tick": 18401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $4200 (20 units, 2 bldgs), lost $17250 (74 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 73%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(77,16)\n  harv (Ore Truck (harvester)) x4: #132@(8,29) #149@(11,26) #206@(5,29) #262@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - train 5x 2tnk: queued\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen, presumed at (95,11). #263 scouting east; Medium Tanks queued at #188. Rally armor toward (70,20), then assemble for push.", "raw": "{\"thoughts\":\"Production is fully queued and the four-refinery economy is established. The lone forward Medium Tank should continue scouting directly into the likely enemy start while new armor rallies toward the eastern assembly area.\",\"notes\":\"Enemy remains unseen; presumed base at (95,11). #263 scouts/pressures east. Vehicle and infantry queues are saturated; armor rally is (70,20).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[263],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[263],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1681, "completion_tokens": 273, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1679, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822525, "upstream_inference_prompt_cost": 0.00462165, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Production is fully queued and the four-refinery economy is established. The lone forward Medium Tank should continue scouting directly into the likely enemy start while new armor rallies toward the eastern assembly area.", "notes": "Enemy remains unseen; presumed base at (95,11). #263 scouts/pressures east. Vehicle and infantry queues are saturated; armor rally is (70,20).", "commands": [{"do": "attack_move", "units": [263], "x": 95, "y": 11}, {"do": "stance", "units": [263], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}], "feedback": ["attack_move: 1 units", "stance: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 17250, "units_killed": 20, "units_lost": 74, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 1950, "experience": 39, "order_count": 114}}
{"tick": 18601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $4200 (20 units, 2 bldgs), lost $17250 (74 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 88%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 67%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #263@(90,14)\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #149@(4,31) #206@(11,26) #262@(11,27)\nVISIBLE ENEMY UNITS (6):\n  #229 e1@(93,10) 10%, #233 e1@(93,10) 63%, #236 e3@(93,10) 89%, #237 e3@(92,10) 93%, #241 e1@(93,10) 100%, #245 e1@(93,10) 96%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; presumed base at (95,11). #263 scouts/pressures east. Vehicle and infantry queues are saturated; armor rally is (70,20).", "raw": "{\"thoughts\":\"Production is fully queued and the first medium tank is at the enemy base. It should focus the damaged Construction Yard immediately while reinforcements continue rallying east.\",\"notes\":\"Enemy Construction Yard #121 at (95,11), currently 70%; enemy infantry clustered around (92-93,10). #263 is attacking enemy base; armor queue and infantry queue remain saturated.\",\"commands\":[{\"do\":\"attack\",\"units\":[263],\"target\":121},{\"do\":\"stance\",\"units\":[263],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1724, "completion_tokens": 221, "total_tokens": 1945, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1722, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076571, "upstream_inference_prompt_cost": 0.0047399, "upstream_inference_completions_cost": 0.0029172}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Production is fully queued and the first medium tank is at the enemy base. It should focus the damaged Construction Yard immediately while reinforcements continue rallying east.", "notes": "Enemy Construction Yard #121 at (95,11), currently 70%; enemy infantry clustered around (92-93,10). #263 is attacking enemy base; armor queue and infantry queue remain saturated.", "commands": [{"do": "attack", "units": [263], "target": 121}, {"do": "stance", "units": [263], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 88, "y": 14}, {"do": "rally", "building": 134, "x": 88, "y": 14}], "feedback": ["attack: 1 units", "stance: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 17250, "units_killed": 20, "units_lost": 74, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 2000, "experience": 39, "order_count": 114}}
{"tick": 18801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16600, army $4400, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 94%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #265@(91,13)95%*\n  harv (Ore Truck (harvester)) x4: #132@(10,27) #149@(5,30) #206@(4,29) #262@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard #121 at (95,11), currently 70%; enemy infantry clustered around (92-93,10). #263 is attacking enemy base; armor queue and infantry queue remain saturated.", "raw": "{\"thoughts\":\"Our army has been wiped but production queues are fully saturated and four harvesters are active. Keep income flowing and rally new armor and infantry directly toward the exposed enemy start for immediate pressure.\",\"notes\":\"Enemy CY was #121 at (95,11), around 70% previously; all replacement armor/infantry should rally there. Four harvesters mining southwest ore.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1658, "completion_tokens": 307, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086108, "upstream_inference_prompt_cost": 0.0045584, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Our army has been wiped but production queues are fully saturated and four harvesters are active. Keep income flowing and rally new armor and infantry directly toward the exposed enemy start for immediate pressure.", "notes": "Enemy CY was #121 at (95,11), around 70% previously; all replacement armor/infantry should rally there. Four harvesters mining southwest ore.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16600, "army_value": 0, "income": 2100, "experience": 39, "order_count": 114}}
{"tick": 19001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $41 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 2%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 18%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(12,13)\n  2tnk.husk (2tnk.husk) x1: #265@(91,13)77%*\n  e3 (Rocket Soldier) x1: #267@(16,15)\n  harv (Ore Truck (harvester)) x4: #132@(11,30) #149@(11,26) #206@(10,27) #262@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy CY was #121 at (95,11), around 70% previously; all replacement armor/infantry should rally there. Four harvesters mining southwest ore.", "raw": "{\"thoughts\":\"All production is heavily queued and four harvesters are working, so preserve the economic flow while sending the initial armor/rocket screen toward the last known enemy Construction Yard. Keep both production rallies on the enemy start so replacements immediately reinforce the attack.\",\"notes\":\"Enemy CY last seen at (95,11), likely damaged. Vehicle and infantry queues are full; 4 harvesters mining southwest. Send current #266 and #267 east, rallies at enemy base.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[266,267],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[266,267],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1678, "completion_tokens": 349, "total_tokens": 2027, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1676, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092202, "upstream_inference_prompt_cost": 0.0046134, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.57, "thoughts": "All production is heavily queued and four harvesters are working, so preserve the economic flow while sending the initial armor/rocket screen toward the last known enemy Construction Yard. Keep both production rallies on the enemy start so replacements immediately reinforce the attack.", "notes": "Enemy CY last seen at (95,11), likely damaged. Vehicle and infantry queues are full; 4 harvesters mining southwest. Send current #266 and #267 east, rallies at enemy base.", "commands": [{"do": "rally", "building": 188, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "stance", "units": [266, 267], "stance": "attack_anything"}, {"do": "attack_move", "units": [266, 267], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "rally #134: ordered", "stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 2175, "experience": 39, "order_count": 114}}
{"tick": 19201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 4%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(24,19)\n  2tnk.husk (2tnk.husk) x1: #265@(91,13)59%*\n  e3 (Rocket Soldier) x1: #267@(25,20)\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #149@(4,29) #206@(5,30) #262@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy CY last seen at (95,11), likely damaged. Vehicle and infantry queues are full; 4 harvesters mining southwest. Send current #266 and #267 east, rallies at enemy base.", "raw": "{\"thoughts\":\"All production queues are saturated and the economy is fully committed with four harvesters. The only active combat pair should continue scouting/pressuring the last known enemy base position while reinforcements rally there.\",\"notes\":\"Enemy Construction Yard was last seen near (95,11); current #266 medium tank and #267 rocket soldier advancing there. Vehicle and infantry queues remain heavily queued; 4 harvesters mine southwest.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266,267],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1679, "completion_tokens": 251, "total_tokens": 1930, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1677, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00792935, "upstream_inference_prompt_cost": 0.00461615, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "All production queues are saturated and the economy is fully committed with four harvesters. The only active combat pair should continue scouting/pressuring the last known enemy base position while reinforcements rally there.", "notes": "Enemy Construction Yard was last seen near (95,11); current #266 medium tank and #267 rocket soldier advancing there. Vehicle and infantry queues remain heavily queued; 4 harvesters mine southwest.", "commands": [{"do": "attack_move", "units": [266, 267], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}], "feedback": ["attack_move: 2 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 1825, "experience": 39, "order_count": 114}}
{"tick": 19401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 7%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 63%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(36,22)\n  2tnk.husk (2tnk.husk) x1: #265@(91,13)41%*\n  e3 (Rocket Soldier) x1: #267@(35,24)\n  harv (Ore Truck (harvester)) x4: #132@(9,28) #149@(7,24) #206@(11,26) #262@(11,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard was last seen near (95,11); current #266 medium tank and #267 rocket soldier advancing there. Vehicle and infantry queues remain heavily queued; 4 harvesters mine southwest.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and four harvesters, while the existing tank/rocket pair continues scouting toward the last known enemy base. Production queues are already saturated, so preserve the advancing force and let income complete the queued reinforcements.\",\"notes\":\"Enemy CY last known near (95,11). #266 medium tank and #267 rocket soldier are advancing from (36,22)/(35,24); queued 2tnks and infantry should reinforce via existing rallies.\",\"commands\":[{\"do\":\"stance\",\"units\":[266,267],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[266,267],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1670, "completion_tokens": 240, "total_tokens": 1910, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1668, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077594, "upstream_inference_prompt_cost": 0.0045914, "upstream_inference_completions_cost": 0.003168}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Our economy is fully committed with four refineries and four harvesters, while the existing tank/rocket pair continues scouting toward the last known enemy base. Production queues are already saturated, so preserve the advancing force and let income complete the queued reinforcements.", "notes": "Enemy CY last known near (95,11). #266 medium tank and #267 rocket soldier are advancing from (36,22)/(35,24); queued 2tnks and infantry should reinforce via existing rallies.", "commands": [{"do": "stance", "units": [266, 267], "stance": "attack_anything"}, {"do": "attack_move", "units": [266, 267], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 1875, "experience": 39, "order_count": 114}}
{"tick": 19601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 7%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 63%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(51,26)\n  2tnk.husk (2tnk.husk) x1: #265@(91,13)23%*\n  e3 (Rocket Soldier) x1: #267@(45,24)\n  harv (Ore Truck (harvester)) x4: #132@(5,28) #149@(4,28) #206@(5,29) #262@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy CY last known near (95,11). #266 medium tank and #267 rocket soldier are advancing from (36,22)/(35,24); queued 2tnks and infantry should reinforce via existing rallies.", "raw": "{\"thoughts\":\"Our production is heavily queued and all available combat units are advancing toward the enemy\u2019s likely base. Keep the attack pressure moving east while new tanks and infantry rally forward automatically.\",\"notes\":\"Enemy base/CY last known near (95,11). Existing tank #266 and rocket #267 advancing east; maintain nonstop queued reinforcements and rally them toward enemy start.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":52,\"y\":24},{\"do\":\"rally\",\"building\":134,\"x\":52,\"y\":24},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1666, "completion_tokens": 270, "total_tokens": 1936, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081444, "upstream_inference_prompt_cost": 0.0045804, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Our production is heavily queued and all available combat units are advancing toward the enemy\u2019s likely base. Keep the attack pressure moving east while new tanks and infantry rally forward automatically.", "notes": "Enemy base/CY last known near (95,11). Existing tank #266 and rocket #267 advancing east; maintain nonstop queued reinforcements and rally them toward enemy start.", "commands": [{"do": "rally", "building": 188, "x": 52, "y": 24}, {"do": "rally", "building": 134, "x": 52, "y": 24}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #188: ordered", "rally #134: ordered", "stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 1875, "experience": 39, "order_count": 114}}
{"tick": 19801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 7%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 63%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(63,26)\n  2tnk.husk (2tnk.husk) x1: #265@(91,13)5%*\n  e3 (Rocket Soldier) x1: #267@(54,28)\n  harv (Ore Truck (harvester)) x4: #132@(10,27) #149@(7,29) #206@(5,30) #262@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base/CY last known near (95,11). Existing tank #266 and rocket #267 advancing east; maintain nonstop queued reinforcements and rally them toward enemy start.", "raw": "{\"thoughts\":\"All available cash is committed into a deep medium tank and infantry production queue. Our forward tank and rocket soldier should continue probing directly toward the last known enemy base while reinforcements rally east.\",\"notes\":\"Enemy base last known near (95,11). #266 medium tank and #267 rocket soldier advancing; 4 harvesters active. Vehicle and infantry queues heavily stocked, cash zero.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"stance\",\"units\":[266,267],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[266,267],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1674, "completion_tokens": 261, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1672, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080476, "upstream_inference_prompt_cost": 0.0046024, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "All available cash is committed into a deep medium tank and infantry production queue. Our forward tank and rocket soldier should continue probing directly toward the last known enemy base while reinforcements rally east.", "notes": "Enemy base last known near (95,11). #266 medium tank and #267 rocket soldier advancing; 4 harvesters active. Vehicle and infantry queues heavily stocked, cash zero.", "commands": [{"do": "rally", "building": 188, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "stance", "units": [266, 267], "stance": "attack_anything"}, {"do": "attack_move", "units": [266, 267], "x": 95, "y": 11}], "feedback": ["rally #188: ordered", "rally #134: ordered", "stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 1875, "experience": 39, "order_count": 114}}
{"tick": 20001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17950, army $5750, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 25%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(74,18)\n  e1 (Rifle Infantry) x2: #271@(21,17) #272@(16,15)\n  e3 (Rocket Soldier) x1: #267@(64,26)\n  harv (Ore Truck (harvester)) x4: #132@(11,30) #149@(11,26) #206@(8,23) #262@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base last known near (95,11). #266 medium tank and #267 rocket soldier advancing; 4 harvesters active. Vehicle and infantry queues heavily stocked, cash zero.", "raw": "{\"thoughts\":\"Production is fully queued but the visible combat force is tiny, so keep the forward tank and rocket soldier advancing toward the known enemy side while rifles guard the economy. Preserve the four active harvesters and wait for queued reinforcements to emerge.\",\"notes\":\"Enemy base last known near (95,11). #266 medium and #267 rocket advance east; #271/#272 defend home. Vehicle and infantry queues remain full; cash is zero.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266,267],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[266,267],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[271,272],\"x\":14,\"y\":21},{\"do\":\"stance\",\"units\":[271,272],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":188,\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1659, "completion_tokens": 338, "total_tokens": 1997, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902275, "upstream_inference_prompt_cost": 0.00456115, "upstream_inference_completions_cost": 0.0044616}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Production is fully queued but the visible combat force is tiny, so keep the forward tank and rocket soldier advancing toward the known enemy side while rifles guard the economy. Preserve the four active harvesters and wait for queued reinforcements to emerge.", "notes": "Enemy base last known near (95,11). #266 medium and #267 rocket advance east; #271/#272 defend home. Vehicle and infantry queues remain full; cash is zero.", "commands": [{"do": "attack_move", "units": [266, 267], "x": 95, "y": 11}, {"do": "stance", "units": [266, 267], "stance": "attack_anything"}, {"do": "move", "units": [271, 272], "x": 14, "y": 21}, {"do": "stance", "units": [271, 272], "stance": "defend"}, {"do": "rally", "building": 188, "x": 60, "y": 18}, {"do": "rally", "building": 134, "x": 35, "y": 19}], "feedback": ["attack_move: 2 units", "stance: 2 units", "move: 2 units", "stance: 2 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17950, "army_value": 1350, "income": 2175, "experience": 39, "order_count": 114}}
{"tick": 20201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18150, army $5950, killed $4200 (20 units, 2 bldgs), lost $18100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: 2tnk 49%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 8%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #266@(78,15)23%\n  e1 (Rifle Infantry) x4: #271@(14,21) #272@(14,21)* #273@(19,16) #274@(16,15)\n  e3 (Rocket Soldier) x1: #267@(71,18)\n  harv (Ore Truck (harvester)) x4: #132@(3,28) #149@(4,29) #206@(5,28) #262@(11,29)\nVISIBLE ENEMY UNITS (6):\n  #229 e1@(80,12) 9%, #233 e1@(79,13) 9%, #236 e3@(80,12) 65%, #237 e3@(80,12) 93%, #241 e1@(80,12) 100%, #245 e1@(81,11) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\n  - move: 2 units\n  - stance: 2 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near (95,11). #266 medium and #267 rocket advance east; #271/#272 defend home. Vehicle and infantry queues remain full; cash is zero.", "raw": "{\"thoughts\":\"Production is fully queued and the economy is temporarily empty. The forward medium tank is badly damaged, so it will retreat while the rocket soldier clears nearby enemy infantry; home infantry will advance cautiously toward the enemy start.\",\"notes\":\"Enemy base still presumed near (95,11). #266 retreating for safety; #267 engaging infantry near (80,12); infantry probing east. Vehicle and infantry queues are saturated.\",\"commands\":[{\"do\":\"move\",\"units\":[266],\"x\":30,\"y\":18},{\"do\":\"stance\",\"units\":[266],\"stance\":\"return_fire\"},{\"do\":\"attack\",\"units\":[267],\"target\":237},{\"do\":\"attack_move\",\"units\":[271,272,273,274],\"x\":88,\"y\":12},{\"do\":\"stance\",\"units\":[271,272,273,274],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1748, "completion_tokens": 324, "total_tokens": 2072, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1746, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090827, "upstream_inference_prompt_cost": 0.0048059, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Production is fully queued and the economy is temporarily empty. The forward medium tank is badly damaged, so it will retreat while the rocket soldier clears nearby enemy infantry; home infantry will advance cautiously toward the enemy start.", "notes": "Enemy base still presumed near (95,11). #266 retreating for safety; #267 engaging infantry near (80,12); infantry probing east. Vehicle and infantry queues are saturated.", "commands": [{"do": "move", "units": [266], "x": 30, "y": 18}, {"do": "stance", "units": [266], "stance": "return_fire"}, {"do": "attack", "units": [267], "target": 237}, {"do": "attack_move", "units": [271, 272, 273, 274], "x": 88, "y": 12}, {"do": "stance", "units": [271, 272, 273, 274], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["move: 1 units", "stance: 1 units", "attack: 1 units", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 18100, "units_killed": 20, "units_lost": 75, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18150, "army_value": 1550, "income": 2000, "experience": 39, "order_count": 114}}
{"tick": 20401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $4200 (20 units, 2 bldgs), lost $19250 (77 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 49%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 8%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #275@(76,15)85%*\n  e1 (Rifle Infantry) x4: #271@(22,23) #272@(22,23) #273@(28,21) #274@(25,20)\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(3,31) #206@(10,27) #262@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - attack: 1 units\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). #266 retreating for safety; #267 engaging infantry near (80,12); infantry probing east. Vehicle and infantry queues are saturated.", "raw": "{\"thoughts\":\"All production queues are saturated and income should soon fund the queued armor. Our remaining infantry will continue probing east toward the presumed enemy base while new tanks rally forward.\",\"notes\":\"Enemy base remains presumed near (95,11). Vehicle queue has 7 Medium Tanks queued; infantry queue has rifles and rockets queued. Rally armor east and keep infantry scouting.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":55,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":19},{\"do\":\"attack_move\",\"units\":[271,272,273,274],\"x\":55,\"y\":17},{\"do\":\"stance\",\"units\":[271,272,273,274],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1659, "completion_tokens": 240, "total_tokens": 1899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00772915, "upstream_inference_prompt_cost": 0.00456115, "upstream_inference_completions_cost": 0.003168}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "All production queues are saturated and income should soon fund the queued armor. Our remaining infantry will continue probing east toward the presumed enemy base while new tanks rally forward.", "notes": "Enemy base remains presumed near (95,11). Vehicle queue has 7 Medium Tanks queued; infantry queue has rifles and rockets queued. Rally armor east and keep infantry scouting.", "commands": [{"do": "rally", "building": 188, "x": 55, "y": 17}, {"do": "rally", "building": 134, "x": 35, "y": 19}, {"do": "attack_move", "units": [271, 272, 273, 274], "x": 55, "y": 17}, {"do": "stance", "units": [271, 272, 273, 274], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 19250, "units_killed": 20, "units_lost": 77, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1825, "experience": 39, "order_count": 114}}
{"tick": 20601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $4200 (20 units, 2 bldgs), lost $19250 (77 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 59%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #275@(76,15)67%*\n  e1 (Rifle Infantry) x4: #271@(32,24) #272@(32,24) #273@(38,21) #274@(36,21)\n  harv (Ore Truck (harvester)) x4: #132@(8,31) #149@(10,27) #206@(11,26) #262@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base remains presumed near (95,11). Vehicle queue has 7 Medium Tanks queued; infantry queue has rifles and rockets queued. Rally armor east and keep infantry scouting.", "raw": "{\"thoughts\":\"All income is committed to seven Medium Tanks and infantry production, with the first rifle nearly complete. Keep the infantry scouting aggressively toward the presumed enemy base while armor rallies east as it emerges.\",\"notes\":\"Enemy base still presumed near (95,11). Seven Medium Tanks are queued at #188; infantry queue continues. Existing rifles scouting east; 4 harvesters active.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":58,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":58,\"y\":17},{\"do\":\"attack_move\",\"units\":[271,272,273,274],\"x\":70,\"y\":17},{\"do\":\"stance\",\"units\":[271,272,273,274],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1648, "completion_tokens": 239, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076857, "upstream_inference_prompt_cost": 0.0045309, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.96, "thoughts": "All income is committed to seven Medium Tanks and infantry production, with the first rifle nearly complete. Keep the infantry scouting aggressively toward the presumed enemy base while armor rallies east as it emerges.", "notes": "Enemy base still presumed near (95,11). Seven Medium Tanks are queued at #188; infantry queue continues. Existing rifles scouting east; 4 harvesters active.", "commands": [{"do": "rally", "building": 188, "x": 58, "y": 17}, {"do": "rally", "building": 134, "x": 58, "y": 17}, {"do": "attack_move", "units": [271, 272, 273, 274], "x": 70, "y": 17}, {"do": "stance", "units": [271, 272, 273, 274], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 19250, "units_killed": 20, "units_lost": 77, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1950, "experience": 39, "order_count": 114}}
{"tick": 20801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17100, army $4900, killed $4200 (20 units, 2 bldgs), lost $19250 (77 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 68%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #275@(76,15)50%*\n  e1 (Rifle Infantry) x5: #271@(43,24) #272@(43,24) #273@(47,24)41% #274@(45,24) #276@(21,17)\n  harv (Ore Truck (harvester)) x4: #132@(6,28) #149@(7,28) #206@(4,31) #262@(11,26)\nVISIBLE ENEMY UNITS (1):\n  #241 e1@(49,27) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). Seven Medium Tanks are queued at #188; infantry queue continues. Existing rifles scouting east; 4 harvesters active.", "raw": "{\"thoughts\":\"All production queues are committed and cash is currently exhausted, so the priority is to keep the scouting rifles advancing while the seven queued Medium Tanks assemble. Enemy base remains presumed in the northeast.\",\"notes\":\"7 Medium Tanks queued at #188 and 4 rocket soldiers queued at #134. Send completed armor east/northeast in a mass attack once available; enemy base likely (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[271,272,273,274],\"target\":241},{\"do\":\"attack_move\",\"units\":[276],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":[271,272,273,274,276],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1659, "completion_tokens": 254, "total_tokens": 1913, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00791395, "upstream_inference_prompt_cost": 0.00456115, "upstream_inference_completions_cost": 0.0033528}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "All production queues are committed and cash is currently exhausted, so the priority is to keep the scouting rifles advancing while the seven queued Medium Tanks assemble. Enemy base remains presumed in the northeast.", "notes": "7 Medium Tanks queued at #188 and 4 rocket soldiers queued at #134. Send completed armor east/northeast in a mass attack once available; enemy base likely (95,11).", "commands": [{"do": "attack", "units": [271, 272, 273, 274], "target": 241}, {"do": "attack_move", "units": [276], "x": 70, "y": 18}, {"do": "stance", "units": [271, 272, 273, 274, 276], "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack_move: 1 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 19250, "units_killed": 20, "units_lost": 77, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17100, "army_value": 500, "income": 1850, "experience": 39, "order_count": 114}}
{"tick": 21001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $5100 (25 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 71%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #275@(76,15)32%*\n  e1 (Rifle Infantry) x4: #271@(45,24)98% #272@(45,24)72%* #274@(45,24)94% #276@(30,23)\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(3,29) #206@(4,28) #262@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 1 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: 7 Medium Tanks queued at #188 and 4 rocket soldiers queued at #134. Send completed armor east/northeast in a mass attack once available; enemy base likely (95,11).", "raw": "{\"thoughts\":\"Production is fully committed to medium tanks and rocket soldiers while the economy has four active refineries/harvesters. The surviving infantry will scout aggressively northeast toward the suspected enemy base while completed armor rallies east for a decisive mass push.\",\"notes\":\"Enemy base still unscouted, likely near (95,11). Medium tank queue and rocket queue are active; rally armor/infantry east-northeast and preserve harvesters.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":[271,272,274,276],\"x\":85,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1645, "completion_tokens": 313, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1643, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00865425, "upstream_inference_prompt_cost": 0.00452265, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Production is fully committed to medium tanks and rocket soldiers while the economy has four active refineries/harvesters. The surviving infantry will scout aggressively northeast toward the suspected enemy base while completed armor rallies east for a decisive mass push.", "notes": "Enemy base still unscouted, likely near (95,11). Medium tank queue and rocket queue are active; rally armor/infantry east-northeast and preserve harvesters.", "commands": [{"do": "rally", "building": 188, "x": 55, "y": 20}, {"do": "rally", "building": 134, "x": 55, "y": 20}, {"do": "attack_move", "units": [271, 272, 274, 276], "x": 85, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 19350, "units_killed": 25, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1800, "experience": 48, "order_count": 114}}
{"tick": 21201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:08 (tick 21201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $5200 (26 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 71%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #275@(76,15)14%*\n  e1 (Rifle Infantry) x4: #271@(53,27)98% #272@(54,27)72% #274@(53,27)94% #276@(40,24)\n  harv (Ore Truck (harvester)) x4: #132@(3,29) #149@(8,28) #206@(7,27) #262@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely near (95,11). Medium tank queue and rocket queue are active; rally armor/infantry east-northeast and preserve harvesters.", "raw": "{\"thoughts\":\"Our armor is rebuilding through a deep medium-tank queue while the remaining rifle scouts are near mid-map. Keep production rallied toward the enemy\u2019s likely northeast base and use infantry to reveal the approach rather than risking harvesters.\",\"notes\":\"Enemy remains unseen; likely base near (95,11). Seven medium tanks and four rocket soldiers queued. Scout with rifles east/northeast; consolidate new armor around 65,20 before a major push.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[271,272,274,276],\"x\":82,\"y\":16},{\"do\":\"stance\",\"units\":[271,272,274,276],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1641, "completion_tokens": 357, "total_tokens": 1998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1639, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00922405, "upstream_inference_prompt_cost": 0.00451165, "upstream_inference_completions_cost": 0.0047124}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.54, "thoughts": "Our armor is rebuilding through a deep medium-tank queue while the remaining rifle scouts are near mid-map. Keep production rallied toward the enemy\u2019s likely northeast base and use infantry to reveal the approach rather than risking harvesters.", "notes": "Enemy remains unseen; likely base near (95,11). Seven medium tanks and four rocket soldiers queued. Scout with rifles east/northeast; consolidate new armor around 65,20 before a major push.", "commands": [{"do": "rally", "building": 188, "x": 65, "y": 20}, {"do": "rally", "building": 134, "x": 65, "y": 20}, {"do": "attack_move", "units": [271, 272, 274, 276], "x": 82, "y": 16}, {"do": "stance", "units": [271, 272, 274, 276], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 19350, "units_killed": 26, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1800, "experience": 49, "order_count": 114}}
{"tick": 21401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:16 (tick 21401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $210 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $5200 (26 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 79%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #271@(64,27)98% #272@(64,27)72% #274@(64,27)94% #276@(50,26)\n  harv (Ore Truck (harvester)) x4: #132@(8,22) #149@(4,29) #206@(11,26) #262@(6,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base near (95,11). Seven medium tanks and four rocket soldiers queued. Scout with rifles east/northeast; consolidate new armor around 65,20 before a major push.", "raw": "{\"thoughts\":\"Armor and rocket production are fully queued while the ore economy feeds them. Infantry scouts should press northeast toward the likely enemy start and reveal a target for the incoming tank force.\",\"notes\":\"7 medium tanks and 4 rockets remain queued; four harvesters active. Rifle scouts advancing toward enemy likely at 95,11; rally armor near 65,20.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[271,272,274],\"x\":84,\"y\":16},{\"do\":\"attack_move\",\"units\":[276],\"x\":72,\"y\":20},{\"do\":\"stance\",\"units\":[271,272,274,276],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1627, "completion_tokens": 309, "total_tokens": 1936, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00855195, "upstream_inference_prompt_cost": 0.00447315, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "Armor and rocket production are fully queued while the ore economy feeds them. Infantry scouts should press northeast toward the likely enemy start and reveal a target for the incoming tank force.", "notes": "7 medium tanks and 4 rockets remain queued; four harvesters active. Rifle scouts advancing toward enemy likely at 95,11; rally armor near 65,20.", "commands": [{"do": "rally", "building": 188, "x": 65, "y": 20}, {"do": "rally", "building": 134, "x": 65, "y": 20}, {"do": "attack_move", "units": [271, 272, 274], "x": 84, "y": 16}, {"do": "attack_move", "units": [276], "x": 72, "y": 20}, {"do": "stance", "units": [271, 272, 274, 276], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 3 units", "attack_move: 1 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 19350, "units_killed": 26, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 2000, "experience": 49, "order_count": 114}}
{"tick": 21601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:24 (tick 21601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $5200 (26 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 91%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #271@(73,19)98% #272@(72,20)72% #274@(72,20)94% #276@(60,28)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #149@(5,29) #206@(4,31) #262@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: 7 medium tanks and 4 rockets remain queued; four harvesters active. Rifle scouts advancing toward enemy likely at 95,11; rally armor near 65,20.", "raw": "{\"thoughts\":\"Production is fully committed to medium tanks and rocket soldiers while four harvesters sustain the economy. Continue scouting and rallying the upcoming armored force toward the enemy\u2019s likely northern start position.\",\"notes\":\"7 medium tanks and 4 rockets are still queued. Scouts advancing toward (95,11); set all scouts to probe enemy start while armor rallies near (65,20).\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[271,272,274],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[276],\"x\":82,\"y\":18},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1630, "completion_tokens": 265, "total_tokens": 1895, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1628, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079794, "upstream_inference_prompt_cost": 0.0044814, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Production is fully committed to medium tanks and rocket soldiers while four harvesters sustain the economy. Continue scouting and rallying the upcoming armored force toward the enemy\u2019s likely northern start position.", "notes": "7 medium tanks and 4 rockets are still queued. Scouts advancing toward (95,11); set all scouts to probe enemy start while armor rallies near (65,20).", "commands": [{"do": "rally", "building": 188, "x": 65, "y": 20}, {"do": "rally", "building": 134, "x": 65, "y": 20}, {"do": "attack_move", "units": [271, 272, 274], "x": 95, "y": 11}, {"do": "attack_move", "units": [276], "x": 82, "y": 18}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 3 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 19350, "units_killed": 26, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1750, "experience": 49, "order_count": 114}}
{"tick": 21801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:32 (tick 21801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $5200 (26 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 91%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #271@(81,11)98% #272@(80,12)72% #274@(79,13)94% #276@(68,21)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #149@(5,31) #206@(8,28) #262@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 3 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: 7 medium tanks and 4 rockets are still queued. Scouts advancing toward (95,11); set all scouts to probe enemy start while armor rallies near (65,20).", "raw": "{\"thoughts\":\"All cash is committed to seven Medium Tanks and four Rocket Soldiers, so preserve production while our forward rifle scouts uncover the enemy base. The first armor wave should rally centrally before pushing the likely northeast enemy start.\",\"notes\":\"Production fully queued: 7x 2tnk, 4x e3. Four rifle scouts probing northeast; armor/rockets should gather near (65,20), then attack enemy start (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271,272,274],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[276],\"x\":86,\"y\":18},{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20},{\"do\":\"stance\",\"units\":[271,272,274,276],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 270, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080234, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "All cash is committed to seven Medium Tanks and four Rocket Soldiers, so preserve production while our forward rifle scouts uncover the enemy base. The first armor wave should rally centrally before pushing the likely northeast enemy start.", "notes": "Production fully queued: 7x 2tnk, 4x e3. Four rifle scouts probing northeast; armor/rockets should gather near (65,20), then attack enemy start (95,11).", "commands": [{"do": "attack_move", "units": [271, 272, 274], "x": 95, "y": 11}, {"do": "attack_move", "units": [276], "x": 86, "y": 18}, {"do": "rally", "building": 188, "x": 65, "y": 20}, {"do": "rally", "building": 134, "x": 65, "y": 20}, {"do": "stance", "units": [271, 272, 274, 276], "stance": "attack_anything"}], "feedback": ["attack_move: 3 units", "attack_move: 1 units", "rally #188: ordered", "rally #134: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 19350, "units_killed": 26, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1650, "experience": 49, "order_count": 114}}
{"tick": 22001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:40 (tick 22001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17000, army $4800, killed $5200 (26 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 94%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #271@(82,11)98% #272@(82,12)72% #274@(83,12)94% #276@(76,17)\n  harv (Ore Truck (harvester)) x4: #132@(8,28) #149@(4,29) #206@(8,29) #262@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Production fully queued: 7x 2tnk, 4x e3. Four rifle scouts probing northeast; armor/rockets should gather near (65,20), then attack enemy start (95,11).", "raw": "{\"thoughts\":\"Our production queues are full and four harvesters should soon restore income. The rifle scouts are close to the expected enemy position, so they will probe aggressively while new armor rallies south of the target.\",\"notes\":\"Enemy base still presumed near (95,11). 7 Medium Tanks and 4 Rocket Soldiers queued; rally armor/infantry at (65,20). Rifle scouts probing enemy start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271,272,274],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[276],\"x\":90,\"y\":14},{\"do\":\"stance\",\"units\":[271,272,274,276],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1639, "completion_tokens": 306, "total_tokens": 1945, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1637, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00854535, "upstream_inference_prompt_cost": 0.00450615, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Our production queues are full and four harvesters should soon restore income. The rifle scouts are close to the expected enemy position, so they will probe aggressively while new armor rallies south of the target.", "notes": "Enemy base still presumed near (95,11). 7 Medium Tanks and 4 Rocket Soldiers queued; rally armor/infantry at (65,20). Rifle scouts probing enemy start.", "commands": [{"do": "attack_move", "units": [271, 272, 274], "x": 95, "y": 11}, {"do": "attack_move", "units": [276], "x": 90, "y": 14}, {"do": "stance", "units": [271, 272, 274, 276], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 65, "y": 20}, {"do": "rally", "building": 134, "x": 65, "y": 20}], "feedback": ["attack_move: 3 units", "attack_move: 1 units", "stance: 4 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 19350, "units_killed": 26, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17000, "army_value": 400, "income": 1525, "experience": 49, "order_count": 114}}
{"tick": 22201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:48 (tick 22201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18150, army $5950, killed $5200 (26 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 3%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(13,14)\n  e1 (Rifle Infantry) x4: #271@(82,11)98% #272@(82,12)72% #274@(83,12)94% #276@(86,14)\n  e3 (Rocket Soldier) x1: #284@(23,18)\n  harv (Ore Truck (harvester)) x4: #132@(10,27) #149@(3,30) #206@(7,24) #262@(4,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - stance: 4 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). 7 Medium Tanks and 4 Rocket Soldiers queued; rally armor/infantry at (65,20). Rifle scouts probing enemy start.", "raw": "{\"thoughts\":\"Our production queues are fully committed and income will resume as the four harvesters deliver. Rifle scouts are near the suspected enemy start, so they will probe it while the small local armor force consolidates at the forward rally.\",\"notes\":\"Enemy base presumed (95,11); rifle scouts probing now. Medium tanks and rocket soldiers remain queued; rally point (65,20).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271,272,274,276],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285,284],\"x\":65,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1652, "completion_tokens": 301, "total_tokens": 1953, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1650, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085151, "upstream_inference_prompt_cost": 0.0045419, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Our production queues are fully committed and income will resume as the four harvesters deliver. Rifle scouts are near the suspected enemy start, so they will probe it while the small local armor force consolidates at the forward rally.", "notes": "Enemy base presumed (95,11); rifle scouts probing now. Medium tanks and rocket soldiers remain queued; rally point (65,20).", "commands": [{"do": "attack_move", "units": [271, 272, 274, 276], "x": 95, "y": 11}, {"do": "move", "units": [285, 284], "x": 65, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 65, "y": 20}, {"do": "rally", "building": 134, "x": 65, "y": 20}], "feedback": ["attack_move: 4 units", "move: 2 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 19350, "units_killed": 26, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18150, "army_value": 1550, "income": 1675, "experience": 49, "order_count": 114}}
{"tick": 22401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:56 (tick 22401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18150, army $5950, killed $5500 (27 units, 2 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 3%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(27,19)\n  e1 (Rifle Infantry) x4: #271@(82,11)98% #272@(82,12)72% #274@(83,12)94% #276@(90,14)71%\n  e3 (Rocket Soldier) x1: #284@(32,20)\n  harv (Ore Truck (harvester)) x4: #132@(5,29) #149@(11,26) #206@(5,30) #262@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 2 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base presumed (95,11); rifle scouts probing now. Medium tanks and rocket soldiers remain queued; rally point (65,20).", "raw": "{\"thoughts\":\"All available income is committed to a large Medium Tank and rocket queue. Keep the forward scouts probing the enemy start while the lone armor element advances cautiously to support them.\",\"notes\":\"Enemy base still presumed near (95,11). Tank #285 and rocket #284 advancing east; rifle scouts push toward enemy start. Four harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[285,284],\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[271,272,274,276],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[285,284],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1635, "completion_tokens": 251, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1633, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00780835, "upstream_inference_prompt_cost": 0.00449515, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "All available income is committed to a large Medium Tank and rocket queue. Keep the forward scouts probing the enemy start while the lone armor element advances cautiously to support them.", "notes": "Enemy base still presumed near (95,11). Tank #285 and rocket #284 advancing east; rifle scouts push toward enemy start. Four harvesters active.", "commands": [{"do": "attack_move", "units": [285, 284], "x": 70, "y": 18}, {"do": "attack_move", "units": [271, 272, 274, 276], "x": 95, "y": 11}, {"do": "stance", "units": [285, 284], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["attack_move: 2 units", "attack_move: 4 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5500, "deaths_cost": 19350, "units_killed": 27, "units_lost": 78, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18150, "army_value": 1550, "income": 1625, "experience": 52, "order_count": 114}}
{"tick": 22601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:04 (tick 22601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $4 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18450, army $6250, killed $5650 (27 units, 3 bldgs), lost $19350 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 35%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 14%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(40,23)\n  e1 (Rifle Infantry) x4: #271@(82,11)98% #272@(87,12)72% #274@(91,12)94% #276@(91,13)71%\n  e3 (Rocket Soldier) x2: #284@(41,24) #289@(16,15)\n  harv (Ore Truck (harvester)) x4: #132@(10,27) #149@(5,31) #206@(5,30) #262@(11,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). Tank #285 and rocket #284 advancing east; rifle scouts push toward enemy start. Four harvesters active.", "raw": "{\"thoughts\":\"Our tank production is heavily queued and four harvesters are sustaining the economy. Forward scouts are near the presumed enemy start, so push the advancing tank/rocket group into that area while keeping new armor rallied east.\",\"notes\":\"Enemy base remains presumed around 95,11 but currently out of sight. #285 medium and #284 rocket are eastern strike group; rifles are scouting 82-91,11-13. Vehicle queue has six medium tanks queued.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[285,284],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[271,272,274,276],\"x\":101,\"y\":11},{\"do\":\"stance\",\"units\":[285,284],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1632, "completion_tokens": 355, "total_tokens": 1987, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091729, "upstream_inference_prompt_cost": 0.0044869, "upstream_inference_completions_cost": 0.004686}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Our tank production is heavily queued and four harvesters are sustaining the economy. Forward scouts are near the presumed enemy start, so push the advancing tank/rocket group into that area while keeping new armor rallied east.", "notes": "Enemy base remains presumed around 95,11 but currently out of sight. #285 medium and #284 rocket are eastern strike group; rifles are scouting 82-91,11-13. Vehicle queue has six medium tanks queued.", "commands": [{"do": "rally", "building": 188, "x": 45, "y": 20}, {"do": "rally", "building": 134, "x": 45, "y": 20}, {"do": "attack_move", "units": [285, 284], "x": 95, "y": 11}, {"do": "attack_move", "units": [271, 272, 274, 276], "x": 101, "y": 11}, {"do": "stance", "units": [285, 284], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 2 units", "attack_move: 4 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 19350, "units_killed": 27, "units_lost": 78, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18450, "army_value": 1850, "income": 2175, "experience": 53, "order_count": 114}}
{"tick": 22801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:12 (tick 22801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18150, army $5950, killed $5650 (27 units, 3 bldgs), lost $19650 (81 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 41%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 32%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(52,28)\n  e1 (Rifle Infantry) x1: #271@(82,11)13%\n  e3 (Rocket Soldier) x2: #284@(51,26) #289@(26,20)\n  harv (Ore Truck (harvester)) x4: #132@(6,29) #149@(7,28) #206@(4,29) #262@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base remains presumed around 95,11 but currently out of sight. #285 medium and #284 rocket are eastern strike group; rifles are scouting 82-91,11-13. Vehicle queue has six medium tanks queued.", "raw": "{\"thoughts\":\"Our production is fully committed and four harvesters sustain the economy. The eastern tank/rocket group should advance toward the presumed enemy base while the rifle continues scouting from the north approach.\",\"notes\":\"Enemy base still presumed near 95,11. Advance #285/#284 east-northeast; #271 scouts toward 95,11. Keep new tanks rallying east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[285,284],\"x\":91,\"y\":12},{\"do\":\"attack_move\",\"units\":[271],\"x\":96,\"y\":11},{\"do\":\"attack_move\",\"units\":[289],\"x\":52,\"y\":25},{\"do\":\"stance\",\"units\":[285,284,289],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":62,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1636, "completion_tokens": 262, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079563, "upstream_inference_prompt_cost": 0.0044979, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Our production is fully committed and four harvesters sustain the economy. The eastern tank/rocket group should advance toward the presumed enemy base while the rifle continues scouting from the north approach.", "notes": "Enemy base still presumed near 95,11. Advance #285/#284 east-northeast; #271 scouts toward 95,11. Keep new tanks rallying east.", "commands": [{"do": "attack_move", "units": [285, 284], "x": 91, "y": 12}, {"do": "attack_move", "units": [271], "x": 96, "y": 11}, {"do": "attack_move", "units": [289], "x": 52, "y": 25}, {"do": "stance", "units": [285, 284, 289], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 62, "y": 22}, {"do": "rally", "building": 134, "x": 62, "y": 22}], "feedback": ["attack_move: 2 units", "attack_move: 1 units", "attack_move: 1 units", "stance: 3 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 19650, "units_killed": 27, "units_lost": 81, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18150, "army_value": 1550, "income": 2275, "experience": 53, "order_count": 114}}
{"tick": 23001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:20 (tick 23001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5850, killed $5650 (27 units, 3 bldgs), lost $19750 (82 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 47%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 48%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(65,24)\n  e3 (Rocket Soldier) x2: #284@(60,28) #289@(35,24)\n  harv (Ore Truck (harvester)) x4: #132@(3,29) #149@(11,29) #206@(4,29) #262@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 3 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near 95,11. Advance #285/#284 east-northeast; #271 scouts toward 95,11. Keep new tanks rallying east.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and harvesters, but the field army is nearly gone. Keep the medium-tank production pipeline active, consolidate the visible survivors, and push toward the presumed enemy base while new units rally east.\",\"notes\":\"Enemy base remains presumed near 95,11. #285 medium tank and #284 rocket are forward around 65,24; #289 rocket is trailing at 35,24. Vehicle queues are producing medium tanks; infantry queues producing rockets.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[285,284],\"x\":88,\"y\":14},{\"do\":\"attack_move\",\"units\":[289],\"x\":65,\"y\":24},{\"do\":\"stance\",\"units\":[285,284,289],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":65,\"y\":24},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1614, "completion_tokens": 318, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1612, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008635, "upstream_inference_prompt_cost": 0.0044374, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Our economy is strong with four refineries and harvesters, but the field army is nearly gone. Keep the medium-tank production pipeline active, consolidate the visible survivors, and push toward the presumed enemy base while new units rally east.", "notes": "Enemy base remains presumed near 95,11. #285 medium tank and #284 rocket are forward around 65,24; #289 rocket is trailing at 35,24. Vehicle queues are producing medium tanks; infantry queues producing rockets.", "commands": [{"do": "attack_move", "units": [285, 284], "x": 88, "y": 14}, {"do": "attack_move", "units": [289], "x": 65, "y": 24}, {"do": "stance", "units": [285, 284, 289], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 65, "y": 24}, {"do": "rally", "building": 134, "x": 65, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["attack_move: 2 units", "attack_move: 1 units", "stance: 3 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 19750, "units_killed": 27, "units_lost": 82, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18050, "army_value": 1450, "income": 2075, "experience": 53, "order_count": 114}}
{"tick": 23201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:28 (tick 23201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5850, killed $5650 (27 units, 3 bldgs), lost $19750 (82 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 47%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 48%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(75,15)\n  e3 (Rocket Soldier) x2: #284@(68,22) #289@(45,24)\n  harv (Ore Truck (harvester)) x4: #132@(6,29) #149@(5,30) #206@(4,28) #262@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - stance: 3 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains presumed near 95,11. #285 medium tank and #284 rocket are forward around 65,24; #289 rocket is trailing at 35,24. Vehicle queues are producing medium tanks; infantry queues producing rockets.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and production queues already saturated. The forward tank and rockets should continue pushing toward the presumed Soviet base at the northeast while new reinforcements rally behind them.\",\"notes\":\"Enemy base still presumed near 95,11. Send all combat units northeast; four medium tank queues and rocket queues remain active. Harvesters are at western ore field.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":68,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":23},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1618, "completion_tokens": 291, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082896, "upstream_inference_prompt_cost": 0.0044484, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our economy is fully committed with four refineries and production queues already saturated. The forward tank and rockets should continue pushing toward the presumed Soviet base at the northeast while new reinforcements rally behind them.", "notes": "Enemy base still presumed near 95,11. Send all combat units northeast; four medium tank queues and rocket queues remain active. Harvesters are at western ore field.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 68, "y": 22}, {"do": "rally", "building": 134, "x": 55, "y": 23}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #188: ordered", "rally #134: ordered", "stance: 3 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 19750, "units_killed": 27, "units_lost": 82, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18050, "army_value": 1450, "income": 1675, "experience": 53, "order_count": 114}}
{"tick": 23401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:36 (tick 23401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5850, killed $5650 (27 units, 3 bldgs), lost $19750 (82 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 2tnk 47%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 48%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(89,14)\n  e3 (Rocket Soldier) x2: #284@(75,14) #289@(54,28)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #149@(3,29) #206@(8,23) #262@(6,25)\nVISIBLE ENEMY UNITS (1):\n  #288 e3@(95,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - stance: 3 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near 95,11. Send all combat units northeast; four medium tank queues and rocket queues remain active. Harvesters are at western ore field.", "raw": "{\"thoughts\":\"Our medium tank is at the likely enemy approach and should press forward while the rockets converge. All production queues are active, so spend the next interval gathering cash for continued tank output.\",\"notes\":\"Enemy base remains presumed near 95,11; medium #285 at 89,14 with enemy rocket #288 at 95,14. Send all combat east/northeast and reassess revealed structures.\",\"commands\":[{\"do\":\"attack\",\"units\":[285],\"target\":288},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1604, "completion_tokens": 244, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1602, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076307, "upstream_inference_prompt_cost": 0.0044099, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Our medium tank is at the likely enemy approach and should press forward while the rockets converge. All production queues are active, so spend the next interval gathering cash for continued tank output.", "notes": "Enemy base remains presumed near 95,11; medium #285 at 89,14 with enemy rocket #288 at 95,14. Send all combat east/northeast and reassess revealed structures.", "commands": [{"do": "attack", "units": [285], "target": 288}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["attack: 1 units", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 19750, "units_killed": 27, "units_lost": 82, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18050, "army_value": 1450, "income": 1675, "experience": 53, "order_count": 114}}
{"tick": 23601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:44 (tick 23601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5850, killed $5650 (27 units, 3 bldgs), lost $19750 (82 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 47%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 48%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #285@(91,14)21%\n  e3 (Rocket Soldier) x2: #284@(85,14) #289@(64,25)\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #149@(7,29) #206@(5,29) #262@(8,28)\nVISIBLE ENEMY UNITS (6):\n  #277 e1@(96,15) 100%, #278 e1@(96,15) 100%, #279 e1@(96,15) 100%, #281 e3@(96,15) 100%, #282 e1@(96,15) 100%, #288 e3@(95,14) 6%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 60%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base remains presumed near 95,11; medium #285 at 89,14 with enemy rocket #288 at 95,14. Send all combat east/northeast and reassess revealed structures.", "raw": "{\"thoughts\":\"Enemy Construction Yard is exposed at 60% near the expected base. Commit the nearby tank and rockets to destroy it immediately while the distant rocket advances to support.\",\"notes\":\"Enemy fact #121 at 95,11 is priority; nearby enemy infantry cluster at 96,15. #285 is critically damaged but in range and committed.\",\"commands\":[{\"do\":\"attack\",\"units\":[285,284],\"target\":121},{\"do\":\"attack_move\",\"units\":[289],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[285,284,289],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":90,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1675, "completion_tokens": 335, "total_tokens": 2010, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1673, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902715, "upstream_inference_prompt_cost": 0.00460515, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Enemy Construction Yard is exposed at 60% near the expected base. Commit the nearby tank and rockets to destroy it immediately while the distant rocket advances to support.", "notes": "Enemy fact #121 at 95,11 is priority; nearby enemy infantry cluster at 96,15. #285 is critically damaged but in range and committed.", "commands": [{"do": "attack", "units": [285, 284], "target": 121}, {"do": "attack_move", "units": [289], "x": 95, "y": 11}, {"do": "stance", "units": [285, 284, 289], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 90, "y": 14}], "feedback": ["attack: 2 units", "attack_move: 1 units", "stance: 3 units", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 19750, "units_killed": 27, "units_lost": 82, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18050, "army_value": 1450, "income": 1500, "experience": 53, "order_count": 114}}
{"tick": 23801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:52 (tick 23801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17200, army $5000, killed $5650 (27 units, 3 bldgs), lost $20600 (83 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 56%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 73%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #290@(91,14)67%*\n  e3 (Rocket Soldier) x2: #284@(90,11)50% #289@(71,18)\n  harv (Ore Truck (harvester)) x4: #132@(11,27) #149@(11,26) #206@(5,30) #262@(10,29)\nVISIBLE ENEMY UNITS (2):\n  #278 e1@(93,13) 100%, #288 e3@(93,13) 6%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 1 units\n  - stance: 3 units\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #121 at 95,11 is priority; nearby enemy infantry cluster at 96,15. #285 is critically damaged but in range and committed.", "raw": "{\"thoughts\":\"Our surviving force is tiny but production is heavily queued and the enemy construction yard area is exposed. Keep the nearby rocket soldier fighting while the other advances on the known enemy base location; harvesters must keep ore flowing for the queued tanks.\",\"notes\":\"Enemy fact was at 95,11; attack it as new tanks emerge. #284 is at enemy perimeter, #289 advancing from center. Vehicle and infantry queues are saturated.\",\"commands\":[{\"do\":\"attack\",\"units\":[284],\"target\":278},{\"do\":\"attack_move\",\"units\":[289],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[284,289],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":90,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1625, "completion_tokens": 337, "total_tokens": 1962, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1623, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00891605, "upstream_inference_prompt_cost": 0.00446765, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Our surviving force is tiny but production is heavily queued and the enemy construction yard area is exposed. Keep the nearby rocket soldier fighting while the other advances on the known enemy base location; harvesters must keep ore flowing for the queued tanks.", "notes": "Enemy fact was at 95,11; attack it as new tanks emerge. #284 is at enemy perimeter, #289 advancing from center. Vehicle and infantry queues are saturated.", "commands": [{"do": "attack", "units": [284], "target": 278}, {"do": "attack_move", "units": [289], "x": 95, "y": 11}, {"do": "stance", "units": [284, 289], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 90, "y": 14}], "feedback": ["attack: 1 units", "attack_move: 1 units", "stance: 2 units", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 20600, "units_killed": 27, "units_lost": 83, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17200, "army_value": 600, "income": 1500, "experience": 53, "order_count": 114}}
{"tick": 24001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:00 (tick 24001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16900, army $4700, killed $5650 (27 units, 3 bldgs), lost $20900 (84 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 56%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 73%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #290@(91,14)49%*\n  e3 (Rocket Soldier) x1: #289@(79,11)\n  harv (Ore Truck (harvester)) x4: #132@(6,31) #149@(3,31) #206@(9,28) #262@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact was at 95,11; attack it as new tanks emerge. #284 is at enemy perimeter, #289 advancing from center. Vehicle and infantry queues are saturated.", "raw": "{\"thoughts\":\"Our production is fully queued but the frontline has been wiped out, leaving only one rocket soldier near the enemy approach. Keep scouting pressure toward the known enemy start while income refills for the queued tanks.\",\"notes\":\"Enemy Construction Yard was previously at 95,11 but is currently hidden. Four medium tanks plus infantry are queued; send the next armored group directly to enemy start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[289],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":188,\"x\":79,\"y\":11},{\"do\":\"stance\",\"units\":[289],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1597, "completion_tokens": 223, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1595, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00733425, "upstream_inference_prompt_cost": 0.00439065, "upstream_inference_completions_cost": 0.0029436}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Our production is fully queued but the frontline has been wiped out, leaving only one rocket soldier near the enemy approach. Keep scouting pressure toward the known enemy start while income refills for the queued tanks.", "notes": "Enemy Construction Yard was previously at 95,11 but is currently hidden. Four medium tanks plus infantry are queued; send the next armored group directly to enemy start.", "commands": [{"do": "attack_move", "units": [289], "x": 95, "y": 11}, {"do": "rally", "building": 188, "x": 79, "y": 11}, {"do": "stance", "units": [289], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "rally #188: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 20900, "units_killed": 27, "units_lost": 84, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16900, "army_value": 300, "income": 1450, "experience": 53, "order_count": 114}}
{"tick": 24201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:08 (tick 24201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $48 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17200, army $5000, killed $5650 (27 units, 3 bldgs), lost $20900 (84 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 80%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 40%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #290@(91,14)31%*\n  e3 (Rocket Soldier) x2: #289@(82,11) #291@(19,16)\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #149@(5,29) #206@(7,28) #262@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #188: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard was previously at 95,11 but is currently hidden. Four medium tanks plus infantry are queued; send the next armored group directly to enemy start.", "raw": "{\"thoughts\":\"Our economy is fully committed and five medium tanks are queued, so the priority is to assemble them aggressively at the known enemy start. The forward rocket soldier will continue scouting/pressuring while the home rocket moves up to join the attack route.\",\"notes\":\"Five 2tnks queued at #188; enemy base last known around 95,11. Scout e3 #289 is at 82,11; send new armor directly east when produced.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":11},{\"do\":\"attack_move\",\"units\":[289],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[291],\"x\":60,\"y\":14},{\"do\":\"stance\",\"units\":[289,291],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1586, "completion_tokens": 271, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079376, "upstream_inference_prompt_cost": 0.0043604, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "Our economy is fully committed and five medium tanks are queued, so the priority is to assemble them aggressively at the known enemy start. The forward rocket soldier will continue scouting/pressuring while the home rocket moves up to join the attack route.", "notes": "Five 2tnks queued at #188; enemy base last known around 95,11. Scout e3 #289 is at 82,11; send new armor directly east when produced.", "commands": [{"do": "rally", "building": 188, "x": 82, "y": 11}, {"do": "attack_move", "units": [289], "x": 95, "y": 11}, {"do": "move", "units": [291], "x": 60, "y": 14}, {"do": "stance", "units": [289, 291], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 20900, "units_killed": 27, "units_lost": 84, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17200, "army_value": 600, "income": 1900, "experience": 53, "order_count": 114}}
{"tick": 24401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:16 (tick 24401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17200, army $5000, killed $5650 (27 units, 3 bldgs), lost $20900 (84 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 83%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 48%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #290@(91,14)13%*\n  e3 (Rocket Soldier) x2: #289@(82,11) #291@(28,21)\n  harv (Ore Truck (harvester)) x4: #132@(7,29) #149@(5,30) #206@(10,27) #262@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Five 2tnks queued at #188; enemy base last known around 95,11. Scout e3 #289 is at 82,11; send new armor directly east when produced.", "raw": "{\"thoughts\":\"Our economy is fully committed and five Medium Tanks are queued, with the first nearly complete. The forward rocket scout is close to the likely enemy base, so it will probe east while new armor rallies toward that front.\",\"notes\":\"Enemy base likely near 95,11; #289 scout advancing from 82,11. First of five queued Medium Tanks imminent; rally #188 to enemy approach.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":11},{\"do\":\"attack_move\",\"units\":[289],\"x\":101,\"y\":11},{\"do\":\"attack_move\",\"units\":[291],\"x\":55,\"y\":16},{\"do\":\"stance\",\"units\":[289,291],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1601, "completion_tokens": 219, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00729245, "upstream_inference_prompt_cost": 0.00440165, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Our economy is fully committed and five Medium Tanks are queued, with the first nearly complete. The forward rocket scout is close to the likely enemy base, so it will probe east while new armor rallies toward that front.", "notes": "Enemy base likely near 95,11; #289 scout advancing from 82,11. First of five queued Medium Tanks imminent; rally #188 to enemy approach.", "commands": [{"do": "rally", "building": 188, "x": 88, "y": 11}, {"do": "attack_move", "units": [289], "x": 101, "y": 11}, {"do": "attack_move", "units": [291], "x": 55, "y": 16}, {"do": "stance", "units": [289, 291], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 20900, "units_killed": 27, "units_lost": 84, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17200, "army_value": 600, "income": 1550, "experience": 53, "order_count": 114}}
{"tick": 24601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:24 (tick 24601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17200, army $5000, killed $5650 (27 units, 3 bldgs), lost $20900 (84 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 91%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 73%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #289@(82,11) #291@(38,21)\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(10,29) #206@(6,31) #262@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near 95,11; #289 scout advancing from 82,11. First of five queued Medium Tanks imminent; rally #188 to enemy approach.", "raw": "{\"thoughts\":\"Our economy is fully committed and five Medium Tanks are queued behind the nearly complete first tank. Keep scouting the enemy start while all new armor rallies directly toward the likely enemy base.\",\"notes\":\"Enemy base still unseen, likely around 95,11. #289 is forward scout at 82,11; #291 advances from center. Medium Tank production queue is saturated; rocket production underway.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":88,\"y\":11},{\"do\":\"attack_move\",\"units\":[289],\"x\":101,\"y\":11},{\"do\":\"attack_move\",\"units\":[291],\"x\":82,\"y\":11},{\"do\":\"stance\",\"units\":[289,291],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1569, "completion_tokens": 310, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00840565, "upstream_inference_prompt_cost": 0.00431365, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our economy is fully committed and five Medium Tanks are queued behind the nearly complete first tank. Keep scouting the enemy start while all new armor rallies directly toward the likely enemy base.", "notes": "Enemy base still unseen, likely around 95,11. #289 is forward scout at 82,11; #291 advances from center. Medium Tank production queue is saturated; rocket production underway.", "commands": [{"do": "rally", "building": 188, "x": 88, "y": 11}, {"do": "attack_move", "units": [289], "x": 101, "y": 11}, {"do": "attack_move", "units": [291], "x": 82, "y": 11}, {"do": "stance", "units": [289, 291], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 20900, "units_killed": 27, "units_lost": 84, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17200, "army_value": 600, "income": 1700, "experience": 53, "order_count": 114}}
{"tick": 24801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:32 (tick 24801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17200, army $5000, killed $5650 (27 units, 3 bldgs), lost $20900 (84 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 91%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 73%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #289@(82,11) #291@(47,24)\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #149@(6,31) #206@(9,27) #262@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely around 95,11. #289 is forward scout at 82,11; #291 advances from center. Medium Tank production queue is saturated; rocket production underway.", "raw": "{\"thoughts\":\"Vehicle production is fully saturated and our four refineries should fund a strong medium tank wave shortly. Continue scouting aggressively toward the likely enemy start while the first completed tanks rally east.\",\"notes\":\"Enemy still not visible; likely base near 95,11. #289 scouts eastern north route, #291 pushes from center. Vehicle queues full with Medium Tanks; infantry rocket nearing completion.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":[289],\"x\":96,\"y\":11},{\"do\":\"attack_move\",\"units\":[291],\"x\":72,\"y\":16},{\"do\":\"stance\",\"units\":[289,291],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1575, "completion_tokens": 246, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1573, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00757735, "upstream_inference_prompt_cost": 0.00433015, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Vehicle production is fully saturated and our four refineries should fund a strong medium tank wave shortly. Continue scouting aggressively toward the likely enemy start while the first completed tanks rally east.", "notes": "Enemy still not visible; likely base near 95,11. #289 scouts eastern north route, #291 pushes from center. Vehicle queues full with Medium Tanks; infantry rocket nearing completion.", "commands": [{"do": "rally", "building": 188, "x": 72, "y": 16}, {"do": "attack_move", "units": [289], "x": 96, "y": 11}, {"do": "attack_move", "units": [291], "x": 72, "y": 16}, {"do": "stance", "units": [289, 291], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 20900, "units_killed": 27, "units_lost": 84, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17200, "army_value": 600, "income": 1700, "experience": 53, "order_count": 114}}
{"tick": 25001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:40 (tick 25001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $130 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16900, army $4700, killed $5650 (27 units, 3 bldgs), lost $21200 (85 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 99%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 93%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #291@(57,28)\n  harv (Ore Truck (harvester)) x4: #132@(10,27) #149@(7,25) #206@(7,27) #262@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy still not visible; likely base near 95,11. #289 scouts eastern north route, #291 pushes from center. Vehicle queues full with Medium Tanks; infantry rocket nearing completion.", "raw": "{\"thoughts\":\"Our production is fully committed despite no cash, but almost all field forces have been lost. The remaining rocket soldier will continue scouting aggressively toward the likely enemy base while new tanks rally east for a decisive push.\",\"notes\":\"Enemy base still unseen, likely near 95,11. #291 is lone forward rocket at 57,28; five Medium Tanks and one Rocket Soldier are queued. Rally new armor toward 85,16.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":85,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":16},{\"do\":\"attack_move\",\"units\":[291],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[291],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 227, "total_tokens": 1793, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073018, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Our production is fully committed despite no cash, but almost all field forces have been lost. The remaining rocket soldier will continue scouting aggressively toward the likely enemy base while new tanks rally east for a decisive push.", "notes": "Enemy base still unseen, likely near 95,11. #291 is lone forward rocket at 57,28; five Medium Tanks and one Rocket Soldier are queued. Rally new armor toward 85,16.", "commands": [{"do": "rally", "building": 188, "x": 85, "y": 16}, {"do": "rally", "building": 134, "x": 85, "y": 16}, {"do": "attack_move", "units": [291], "x": 95, "y": 11}, {"do": "stance", "units": [291], "stance": "attack_anything"}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 21200, "units_killed": 27, "units_lost": 85, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16900, "army_value": 300, "income": 1900, "experience": 53, "order_count": 114}}
{"tick": 25201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:48 (tick 25201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $356 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5850, killed $5650 (27 units, 3 bldgs), lost $21200 (85 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 34%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #292@(20,20)\n  e3 (Rocket Soldier) x2: #291@(65,24) #293@(24,19)\n  harv (Ore Truck (harvester)) x4: #132@(9,27) #149@(6,27) #206@(5,29) #262@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely near 95,11. #291 is lone forward rocket at 57,28; five Medium Tanks and one Rocket Soldier are queued. Rally new armor toward 85,16.", "raw": "{\"thoughts\":\"Our four refineries and harvesters should rapidly fund the five queued Medium Tanks. The enemy remains hidden near the northeast, so the available armor and rocket infantry will probe toward the likely base while new tanks rally forward.\",\"notes\":\"Five Medium Tanks remain queued; probe northeast toward 95,11 with #292 and rockets. Enemy base not yet sighted.\",\"commands\":[{\"do\":\"rally\",\"building\":188,\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":20},{\"do\":\"attack_move\",\"units\":[292,291,293],\"x\":92,\"y\":13},{\"do\":\"stance\",\"units\":[292,291,293],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 316, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085151, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Our four refineries and harvesters should rapidly fund the five queued Medium Tanks. The enemy remains hidden near the northeast, so the available armor and rocket infantry will probe toward the likely base while new tanks rally forward.", "notes": "Five Medium Tanks remain queued; probe northeast toward 95,11 with #292 and rockets. Enemy base not yet sighted.", "commands": [{"do": "rally", "building": 188, "x": 82, "y": 16}, {"do": "rally", "building": 134, "x": 72, "y": 20}, {"do": "attack_move", "units": [292, 291, 293], "x": 92, "y": 13}, {"do": "stance", "units": [292, 291, 293], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["rally #188: ordered", "rally #134: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 21200, "units_killed": 27, "units_lost": 85, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18050, "army_value": 1450, "income": 2300, "experience": 53, "order_count": 114}}
{"tick": 25401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:56 (tick 25401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $23 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $5650 (27 units, 3 bldgs), lost $21500 (86 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 73%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #292@(34,22)\n  e3 (Rocket Soldier) x1: #293@(33,23)\n  harv (Ore Truck (harvester)) x4: #132@(6,30) #149@(4,29) #206@(11,26) #262@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Five Medium Tanks remain queued; probe northeast toward 95,11 with #292 and rockets. Enemy base not yet sighted.", "raw": "{\"thoughts\":\"Our economy has four refineries and harvesters, with medium tanks continuously queued. The visible army is only a forward scout pair, so keep them probing northeast while queueing rocket support and rallying all production toward the enemy start.\",\"notes\":\"Enemy base remains unseen; likely at 95,11. #292 medium tank and #293 rocket are scouting from 34,22; five medium tanks are queued.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"rally\",\"building\":188,\"x\":55,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":17},{\"do\":\"attack_move\",\"units\":[292,293],\"x\":70,\"y\":15},{\"do\":\"stance\",\"units\":[292,293],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 396, "total_tokens": 1952, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095051, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0052272}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.17, "thoughts": "Our economy has four refineries and harvesters, with medium tanks continuously queued. The visible army is only a forward scout pair, so keep them probing northeast while queueing rocket support and rallying all production toward the enemy start.", "notes": "Enemy base remains unseen; likely at 95,11. #292 medium tank and #293 rocket are scouting from 34,22; five medium tanks are queued.", "commands": [{"do": "train", "item": "e3", "count": 10}, {"do": "rally", "building": 188, "x": 55, "y": 17}, {"do": "rally", "building": 134, "x": 55, "y": 17}, {"do": "attack_move", "units": [292, 293], "x": 70, "y": 15}, {"do": "stance", "units": [292, 293], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["train 10x e3: queued", "rally #188: ordered", "rally #134: ordered", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 21500, "units_killed": 27, "units_lost": 86, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 2300, "experience": 53, "order_count": 114}}
{"tick": 25601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:04 (tick 25601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $5650 (27 units, 3 bldgs), lost $21500 (86 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 94%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #292@(48,26)\n  e3 (Rocket Soldier) x1: #293@(44,24)\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(6,29) #206@(11,30) #262@(3,31)\nVISIBLE ENEMY UNITS (5):\n  #277 e1@(54,28) 100%, #278 e1@(52,28) 100%, #279 e1@(52,28) 91%, #282 e1@(52,28) 100%, #288 e3@(53,28) 6%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e3: queued\n  - rally #188: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base remains unseen; likely at 95,11. #292 medium tank and #293 rocket are scouting from 34,22; five medium tanks are queued.", "raw": "{\"thoughts\":\"All production is fully queued and cash is depleted, so the immediate priority is keeping the forward scouts moving toward the likely enemy base while they clear the visible infantry screen. Harvesters should continue generating income for the queued tank force.\",\"notes\":\"Forward scouts #292/#293 advancing east-northeast toward likely enemy base at 95,11; visible enemy infantry around 52-54,28. Five medium tanks and ten rockets remain queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[292,293],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[292,293],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1703, "completion_tokens": 236, "total_tokens": 1939, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00779735, "upstream_inference_prompt_cost": 0.00468215, "upstream_inference_completions_cost": 0.0031152}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "All production is fully queued and cash is depleted, so the immediate priority is keeping the forward scouts moving toward the likely enemy base while they clear the visible infantry screen. Harvesters should continue generating income for the queued tank force.", "notes": "Forward scouts #292/#293 advancing east-northeast toward likely enemy base at 95,11; visible enemy infantry around 52-54,28. Five medium tanks and ten rockets remain queued.", "commands": [{"do": "attack_move", "units": [292, 293], "x": 95, "y": 11}, {"do": "stance", "units": [292, 293], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 21500, "units_killed": 27, "units_lost": 86, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 2075, "experience": 53, "order_count": 124}}
{"tick": 25801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:12 (tick 25801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $5650 (27 units, 3 bldgs), lost $21500 (86 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 94%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #292@(49,26)11%\n  e3 (Rocket Soldier) x1: #293@(47,26)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #149@(4,31) #206@(3,31) #262@(3,30)\nVISIBLE ENEMY UNITS (6):\n  #277 e1@(53,28) 100%, #278 e1@(52,28) 99%, #279 e1@(51,28) 13%, #281 e3@(53,28) 100%, #282 e1@(52,28) 90%, #288 e3@(52,28) 6%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Forward scouts #292/#293 advancing east-northeast toward likely enemy base at 95,11; visible enemy infantry around 52-54,28. Five medium tanks and ten rockets remain queued.", "raw": "{\"thoughts\":\"All production queues are saturated, but the forward medium tank is critically damaged. Pull it back for repairs while the rocket soldier engages the exposed enemy infantry and continues scouting pressure.\",\"notes\":\"#292 retreating to Service Depot #222 for repair; #293 engaging enemy infantry near 52,28. Vehicle queue has 5 medium tanks and infantry queue has 10 rockets pending.\",\"commands\":[{\"do\":\"move\",\"units\":[292],\"x\":19,\"y\":13},{\"do\":\"attack\",\"units\":[293],\"target\":281},{\"do\":\"stance\",\"units\":[293],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":188,\"x\":32,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":32,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1697, "completion_tokens": 259, "total_tokens": 1956, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1695, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00808445, "upstream_inference_prompt_cost": 0.00466565, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "All production queues are saturated, but the forward medium tank is critically damaged. Pull it back for repairs while the rocket soldier engages the exposed enemy infantry and continues scouting pressure.", "notes": "#292 retreating to Service Depot #222 for repair; #293 engaging enemy infantry near 52,28. Vehicle queue has 5 medium tanks and infantry queue has 10 rockets pending.", "commands": [{"do": "move", "units": [292], "x": 19, "y": 13}, {"do": "attack", "units": [293], "target": 281}, {"do": "stance", "units": [293], "stance": "attack_anything"}, {"do": "rally", "building": 188, "x": 32, "y": 22}, {"do": "rally", "building": 134, "x": 32, "y": 22}], "feedback": ["move: 1 units", "attack: 1 units", "stance: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 21500, "units_killed": 27, "units_lost": 86, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 1975, "experience": 53, "order_count": 124}}
{"tick": 26001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:20 (tick 26001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $11 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16600, army $4400, killed $5650 (27 units, 3 bldgs), lost $22650 (88 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 100%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #296@(49,26)64%*\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #149@(11,26) #206@(9,29) #262@(10,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - stance: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: #292 retreating to Service Depot #222 for repair; #293 engaging enemy infantry near 52,28. Vehicle queue has 5 medium tanks and infantry queue has 10 rockets pending.", "raw": "{\"thoughts\":\"Our army has been wiped out, but four refineries and harvesters can rebuild quickly. Keep all miners working and rally the large queued tank/rocket force directly toward the likely enemy base.\",\"notes\":\"No active combat units except a tank husk. 5 medium tanks and 10 rockets are queued; rally War Factory and Barracks to enemy start (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 301, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00847385, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our army has been wiped out, but four refineries and harvesters can rebuild quickly. Keep all miners working and rally the large queued tank/rocket force directly toward the likely enemy base.", "notes": "No active combat units except a tank husk. 5 medium tanks and 10 rockets are queued; rally War Factory and Barracks to enemy start (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}], "feedback": ["rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 22650, "units_killed": 27, "units_lost": 88, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16600, "army_value": 0, "income": 1975, "experience": 53, "order_count": 124}}
{"tick": 26201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:28 (tick 26201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $5650 (27 units, 3 bldgs), lost $22650 (88 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 9%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(24,19)\n  2tnk.husk (2tnk.husk) x1: #296@(49,26)46%*\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(6,30) #206@(11,27) #262@(11,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: No active combat units except a tank husk. 5 medium tanks and 10 rockets are queued; rally War Factory and Barracks to enemy start (95,11).", "raw": "{\"thoughts\":\"Production is fully queued and the economy has four harvesters feeding four refineries. Our lone active medium tank should scout aggressively toward the likely enemy base while incoming tanks and rockets rally east.\",\"notes\":\"Enemy base still unspotted, likely at (95,11). Four 2tnks and ten e3s queued; rally points set toward enemy. Send reinforcements together once they accumulate.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[297],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1619, "completion_tokens": 262, "total_tokens": 1881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1617, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00790955, "upstream_inference_prompt_cost": 0.00445115, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Production is fully queued and the economy has four harvesters feeding four refineries. Our lone active medium tank should scout aggressively toward the likely enemy base while incoming tanks and rockets rally east.", "notes": "Enemy base still unspotted, likely at (95,11). Four 2tnks and ten e3s queued; rally points set toward enemy. Send reinforcements together once they accumulate.", "commands": [{"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "stance", "units": [297], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 22650, "units_killed": 27, "units_lost": 88, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 2125, "experience": 53, "order_count": 124}}
{"tick": 26401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:36 (tick 26401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $6050 (29 units, 3 bldgs), lost $22650 (88 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 16%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 19%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(28,20)37%\n  2tnk.husk (2tnk.husk) x1: #296@(49,26)28%*\n  e3 (Rocket Soldier) x1: #299@(23,18)\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #149@(5,30) #206@(11,26) #262@(3,31)\nVISIBLE ENEMY UNITS (4):\n  #277 e1@(31,20) 40%, #278 e1@(31,20) 90%, #281 e3@(32,20) 89%, #282 e1@(32,20) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely at (95,11). Four 2tnks and ten e3s queued; rally points set toward enemy. Send reinforcements together once they accumulate.", "raw": "{\"thoughts\":\"Our production is fully committed and cash is exhausted, while a small enemy infantry group is probing near the base. Eliminate the visible threat and send the damaged medium tank for repairs so it can rejoin future reinforcements.\",\"notes\":\"Enemy base remains unspotted, likely east/northeast around (95,11). Production queues are saturated with medium tanks and rocket soldiers; 2tnk #297 is damaged and heading to depot after clearing local infantry.\",\"commands\":[{\"do\":\"attack\",\"units\":[297,299],\"target\":281},{\"do\":\"repair\",\"building\":222},{\"do\":\"move\",\"units\":[297],\"x\":19,\"y\":13},{\"do\":\"stance\",\"units\":[299],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1684, "completion_tokens": 275, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1682, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082599, "upstream_inference_prompt_cost": 0.0046299, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Our production is fully committed and cash is exhausted, while a small enemy infantry group is probing near the base. Eliminate the visible threat and send the damaged medium tank for repairs so it can rejoin future reinforcements.", "notes": "Enemy base remains unspotted, likely east/northeast around (95,11). Production queues are saturated with medium tanks and rocket soldiers; 2tnk #297 is damaged and heading to depot after clearing local infantry.", "commands": [{"do": "attack", "units": [297, 299], "target": 281}, {"do": "repair", "building": 222}, {"do": "move", "units": [297], "x": 19, "y": 13}, {"do": "stance", "units": [299], "stance": "attack_anything"}], "feedback": ["attack: 2 units", "repair #222: ordered", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6050, "deaths_cost": 22650, "units_killed": 29, "units_lost": 88, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 2250, "experience": 57, "order_count": 124}}
{"tick": 26601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:44 (tick 26601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $11 (storage 8000), power 299 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $6050 (29 units, 3 bldgs), lost $22650 (88 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 25%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 99%, #261 proc@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(18,14)24%*\n  2tnk.husk (2tnk.husk) x1: #296@(49,26)10%*\n  e3 (Rocket Soldier) x1: #299@(27,19)63%\n  harv (Ore Truck (harvester)) x4: #132@(9,27) #149@(11,26) #206@(3,30) #262@(10,27)\nVISIBLE ENEMY UNITS (4):\n  #277 e1@(26,20) 33%, #278 e1@(24,19) 68%, #281 e3@(27,20) 67%, #282 e1@(26,20) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - repair #222: ordered\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted, likely east/northeast around (95,11). Production queues are saturated with medium tanks and rocket soldiers; 2tnk #297 is damaged and heading to depot after clearing local infantry.", "raw": "{\"thoughts\":\"Cash is exhausted but multiple medium tanks and rocket soldiers are already queued. Preserve the damaged tank at the depot, clear the nearby infantry with the rocket soldier, and rally new forces toward the suspected eastern enemy base.\",\"notes\":\"Enemy base still unspotted, likely northeast/east near (95,11). Tank #297 is damaged and should repair at #222; rocket #299 clears local infantry. Maintain eastward rallies.\",\"commands\":[{\"do\":\"move\",\"units\":[297],\"x\":19,\"y\":13},{\"do\":\"attack\",\"units\":[299],\"target\":281},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1707, "completion_tokens": 379, "total_tokens": 2086, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1705, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00969595, "upstream_inference_prompt_cost": 0.00469315, "upstream_inference_completions_cost": 0.0050028}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Cash is exhausted but multiple medium tanks and rocket soldiers are already queued. Preserve the damaged tank at the depot, clear the nearby infantry with the rocket soldier, and rally new forces toward the suspected eastern enemy base.", "notes": "Enemy base still unspotted, likely northeast/east near (95,11). Tank #297 is damaged and should repair at #222; rocket #299 clears local infantry. Maintain eastward rallies.", "commands": [{"do": "move", "units": [297], "x": 19, "y": 13}, {"do": "attack", "units": [299], "target": 281}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 78, "y": 14}, {"do": "rally", "building": 134, "x": 78, "y": 14}], "feedback": ["move: 1 units", "attack: 1 units", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6050, "deaths_cost": 22650, "units_killed": 29, "units_lost": 88, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 2400, "experience": 57, "order_count": 124}}
{"tick": 26801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:52 (tick 26801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 245 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $6050 (29 units, 3 bldgs), lost $22950 (89 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 25%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 44%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #228 powr@(22,19) 45%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(18,14)24%*\n  harv (Ore Truck (harvester)) x4: #132@(6,29) #149@(5,31) #206@(5,27) #262@(4,31)\nVISIBLE ENEMY UNITS (1):\n  #278 e1@(24,19) 68%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely northeast/east near (95,11). Tank #297 is damaged and should repair at #222; rocket #299 clears local infantry. Maintain eastward rallies.", "raw": "{\"thoughts\":\"Economy is fully committed with four refineries and all production queues occupied, but the remaining tank is badly damaged. Repair it immediately while existing tank and rocket queues reinforce the eastward attack route.\",\"notes\":\"Enemy base remains unspotted likely far northeast around (95,11). Tank #297 repairing at depot; production queues are saturated, harvesters mining.\",\"commands\":[{\"do\":\"move\",\"units\":[297],\"x\":19,\"y\":13},{\"do\":\"repair\",\"building\":228},{\"do\":\"rally\",\"building\":188,\"x\":55,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1620, "completion_tokens": 262, "total_tokens": 1882, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079123, "upstream_inference_prompt_cost": 0.0044539, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Economy is fully committed with four refineries and all production queues occupied, but the remaining tank is badly damaged. Repair it immediately while existing tank and rocket queues reinforce the eastward attack route.", "notes": "Enemy base remains unspotted likely far northeast around (95,11). Tank #297 repairing at depot; production queues are saturated, harvesters mining.", "commands": [{"do": "move", "units": [297], "x": 19, "y": 13}, {"do": "repair", "building": 228}, {"do": "rally", "building": 188, "x": 55, "y": 14}, {"do": "rally", "building": 134, "x": 55, "y": 14}], "feedback": ["move: 1 units", "repair #228: ordered", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6050, "deaths_cost": 22950, "units_killed": 29, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 2250, "experience": 57, "order_count": 124}}
{"tick": 27001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:00 (tick 27001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $21 (storage 8000), power 198 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $17150, army $5250, killed $6050 (29 units, 3 bldgs), lost $23250 (89 units, 1 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: 2tnk 39%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 98%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(18,14)24%*\n  harv (Ore Truck (harvester)) x4: #132@(10,27) #149@(5,30) #206@(8,24) #262@(8,22)\nVISIBLE ENEMY UNITS (1):\n  #281 e3@(22,20) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #228: ordered\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted likely far northeast around (95,11). Tank #297 repairing at depot; production queues are saturated, harvesters mining.", "raw": "{\"thoughts\":\"We are critically low on power and have no cash because production queues are overcommitted. Cancel fresh queues to fund an immediate power plant while the damaged tank remains at the depot.\",\"notes\":\"Enemy base still unspotted northeast; tank #297 is repairing at depot. Prioritize restoring power, then rebuild a compact tank/rocket force.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"2tnk\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":22,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":22,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1606, "completion_tokens": 348, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009009, "upstream_inference_prompt_cost": 0.0044154, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "We are critically low on power and have no cash because production queues are overcommitted. Cancel fresh queues to fund an immediate power plant while the damaged tank remains at the depot.", "notes": "Enemy base still unspotted northeast; tank #297 is repairing at depot. Prioritize restoring power, then rebuild a compact tank/rocket force.", "commands": [{"do": "cancel", "item": "2tnk"}, {"do": "cancel", "item": "e3"}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 22, "y": 20}, {"do": "rally", "building": 134, "x": 22, "y": 20}], "feedback": ["build powr: started", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6050, "deaths_cost": 23250, "units_killed": 29, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 17150, "army_value": 850, "income": 2500, "experience": 57, "order_count": 124}}
{"tick": 27201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:08 (tick 27201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 138 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $17150, army $5250, killed $6050 (29 units, 3 bldgs), lost $23250 (89 units, 1 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 2%; Vehicle: 2tnk 40%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #153 powr@(19,19) 38%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(18,14)24%*\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #149@(8,23) #206@(3,31) #262@(7,28)\nVISIBLE ENEMY UNITS (1):\n  #281 e3@(22,20) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted northeast; tank #297 is repairing at depot. Prioritize restoring power, then rebuild a compact tank/rocket force.", "raw": "{\"thoughts\":\"Power is critically low and the damaged power plant needs repair while the new plant completes. Production queues are already committed; the medium tank should finish repairs and eliminate the nearby rocket soldier if possible.\",\"notes\":\"New power plant building in progress; repair #153. Tank #297 at service depot, enemy rocket #281 near (22,20); enemy base remains northeast.\",\"commands\":[{\"do\":\"repair\",\"building\":153},{\"do\":\"attack\",\"units\":[297],\"target\":281},{\"do\":\"stance\",\"units\":[297],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1588, "completion_tokens": 201, "total_tokens": 1789, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1586, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070191, "upstream_inference_prompt_cost": 0.0043659, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Power is critically low and the damaged power plant needs repair while the new plant completes. Production queues are already committed; the medium tank should finish repairs and eliminate the nearby rocket soldier if possible.", "notes": "New power plant building in progress; repair #153. Tank #297 at service depot, enemy rocket #281 near (22,20); enemy base remains northeast.", "commands": [{"do": "repair", "building": 153}, {"do": "attack", "units": [297], "target": 281}, {"do": "stance", "units": [297], "stance": "attack_anything"}], "feedback": ["repair #153: ordered", "attack: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6050, "deaths_cost": 23250, "units_killed": 29, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 17150, "army_value": 850, "income": 2050, "experience": 57, "order_count": 127}}
{"tick": 27401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:16 (tick 27401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $56 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $17150, army $5550, killed $6050 (29 units, 3 bldgs), lost $23550 (89 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 29%; Vehicle: 2tnk 49%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #297@(20,17)9%\n  e3 (Rocket Soldier) x1: #302@(18,16)\n  harv (Ore Truck (harvester)) x4: #132@(11,27) #149@(6,28) #206@(11,26) #262@(11,28)\nVISIBLE ENEMY UNITS (4):\n  #277 e1@(23,20) 33%, #278 e1@(23,20) 68%, #281 e3@(22,20) 1%, #282 e1@(23,20) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #153: ordered\n  - attack: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: New power plant building in progress; repair #153. Tank #297 at service depot, enemy rocket #281 near (22,20); enemy base remains northeast.", "raw": "{\"thoughts\":\"Power plant is still building and our economy is fully committed to queued armor and rockets. Eliminate the nearby enemy infantry with the rocket soldier while the damaged medium tank remains by the service depot for repairs.\",\"notes\":\"Power plant at 29%; place immediately when ready. Four harvesters mining near base. Medium #297 badly damaged at depot; rocket #302 engaging enemy infantry around (23,20). Enemy base likely northeast.\",\"commands\":[{\"do\":\"attack\",\"units\":[302],\"target\":281},{\"do\":\"attack\",\"units\":[297],\"target\":277},{\"do\":\"stance\",\"units\":[297,302],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1624, "completion_tokens": 288, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1622, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082665, "upstream_inference_prompt_cost": 0.0044649, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Power plant is still building and our economy is fully committed to queued armor and rockets. Eliminate the nearby enemy infantry with the rocket soldier while the damaged medium tank remains by the service depot for repairs.", "notes": "Power plant at 29%; place immediately when ready. Four harvesters mining near base. Medium #297 badly damaged at depot; rocket #302 engaging enemy infantry around (23,20). Enemy base likely northeast.", "commands": [{"do": "attack", "units": [302], "target": 281}, {"do": "attack", "units": [297], "target": 277}, {"do": "stance", "units": [297, 302], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["attack: 1 units", "attack: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6050, "deaths_cost": 23550, "units_killed": 29, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17150, "army_value": 1150, "income": 2350, "experience": 57, "order_count": 127}}
{"tick": 27601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:24 (tick 27601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 35%; Vehicle: 2tnk 51%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 95%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #303@(20,18)82%*\n  harv (Ore Truck (harvester)) x4: #132@(6,29) #149@(4,31) #206@(6,30) #262@(5,31)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Power plant at 29%; place immediately when ready. Four harvesters mining near base. Medium #297 badly damaged at depot; rocket #302 engaging enemy infantry around (23,20). Enemy base likely northeast.", "raw": "{\"thoughts\":\"We are critically low on army and power, but four harvesters are active and a power plant is underway. Preserve economy, keep production queued, and set forward rallies for the next reinforcements.\",\"notes\":\"Place powr immediately when it completes; then restore continuous tank/rocket production. Enemy infantry are at (21,17); enemy base remains likely northeast around (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":24,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":24,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 257, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00782155, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "We are critically low on army and power, but four harvesters are active and a power plant is underway. Preserve economy, keep production queued, and set forward rallies for the next reinforcements.", "notes": "Place powr immediately when it completes; then restore continuous tank/rocket production. Enemy infantry are at (21,17); enemy base remains likely northeast around (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 24, "y": 18}, {"do": "rally", "building": 134, "x": 24, "y": 18}], "feedback": ["rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 2200, "experience": 60, "order_count": 127}}
{"tick": 27801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:32 (tick 27801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $63 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 45%; Vehicle: 2tnk 55%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 79%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #303@(20,18)65%*\n  harv (Ore Truck (harvester)) x4: #132@(8,22) #149@(10,27) #206@(11,26) #262@(9,28)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place powr immediately when it completes; then restore continuous tank/rocket production. Enemy infantry are at (21,17); enemy base remains likely northeast around (95,11).", "raw": "{\"thoughts\":\"Power plant and combat production are already underway, but low power is severely slowing recovery. Keep all four harvesters mining; once power completes, immediately place it and rebuild a tank/rocket force.\",\"notes\":\"Critical: powr is 45% complete and must be placed next turn. Vehicle queue has 3 medium tanks; infantry queue has rocket soldiers. No usable combat units currently; enemy base likely NE (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 233, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074635, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Power plant and combat production are already underway, but low power is severely slowing recovery. Keep all four harvesters mining; once power completes, immediately place it and rebuild a tank/rocket force.", "notes": "Critical: powr is 45% complete and must be placed next turn. Vehicle queue has 3 medium tanks; infantry queue has rocket soldiers. No usable combat units currently; enemy base likely NE (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 2350, "experience": 60, "order_count": 127}}
{"tick": 28001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:40 (tick 28001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 52%; Vehicle: 2tnk 57%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 64%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #303@(20,18)47%*\n  harv (Ore Truck (harvester)) x4: #132@(3,29) #149@(5,29) #206@(7,29) #262@(3,30)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Critical: powr is 45% complete and must be placed next turn. Vehicle queue has 3 medium tanks; infantry queue has rocket soldiers. No usable combat units currently; enemy base likely NE (95,11).", "raw": "{\"thoughts\":\"Power plant and queued combat units are progressing despite low power; cash is empty but four harvesters are mining. Enemy infantry are probing near the base, so new units should rally defensively until power and armor arrive.\",\"notes\":\"Place powr immediately when ready; medium tanks and rocket soldiers are queued. Enemy infantry at (21,17); likely enemy base remains NE around (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 250, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00764665, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Power plant and queued combat units are progressing despite low power; cash is empty but four harvesters are mining. Enemy infantry are probing near the base, so new units should rally defensively until power and armor arrive.", "notes": "Place powr immediately when ready; medium tanks and rocket soldiers are queued. Enemy infantry at (21,17); likely enemy base remains NE around (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 18, "y": 17}, {"do": "rally", "building": 134, "x": 18, "y": 17}], "feedback": ["rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 2100, "experience": 60, "order_count": 127}}
{"tick": 28201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:48 (tick 28201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 52%; Vehicle: 2tnk 57%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 49%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #303@(20,18)29%*\n  harv (Ore Truck (harvester)) x4: #132@(4,31) #149@(5,31) #206@(11,26) #262@(4,29)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place powr immediately when ready; medium tanks and rocket soldiers are queued. Enemy infantry at (21,17); likely enemy base remains NE around (95,11).", "raw": "{\"thoughts\":\"Power plant and combat production are underway, but the base is currently defenseless while income must recover. Keep all four harvesters mining and preserve the damaged Service Depot for later repair once funds arrive.\",\"notes\":\"Power plant 52% building; three Medium Tanks and many Rocket Soldiers queued. Four harvesters mining south-west; enemy infantry spotted at 21,17, enemy base likely NE 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1594, "completion_tokens": 266, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1592, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078936, "upstream_inference_prompt_cost": 0.0043824, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Power plant and combat production are underway, but the base is currently defenseless while income must recover. Keep all four harvesters mining and preserve the damaged Service Depot for later repair once funds arrive.", "notes": "Power plant 52% building; three Medium Tanks and many Rocket Soldiers queued. Four harvesters mining south-west; enemy infantry spotted at 21,17, enemy base likely NE 95,11.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 18, "y": 18}, {"do": "rally", "building": 134, "x": 18, "y": 18}], "feedback": ["rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 1550, "experience": 60, "order_count": 127}}
{"tick": 28401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:56 (tick 28401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $345 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 55%; Vehicle: 2tnk 59%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 34%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #303@(20,18)11%*\n  harv (Ore Truck (harvester)) x4: #132@(7,30) #149@(10,27) #206@(7,26) #262@(11,26)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Power plant 52% building; three Medium Tanks and many Rocket Soldiers queued. Four harvesters mining south-west; enemy infantry spotted at 21,17, enemy base likely NE 95,11.", "raw": "{\"thoughts\":\"Power Plant is nearing completion and must be placed immediately when ready to restore production speed. Vehicle and infantry queues are already committed; keep harvesters mining and repair the damaged Service Depot.\",\"notes\":\"Place powr as soon as ready; 3 Medium Tanks and 7 Rocket Soldiers are queued. Enemy base remains likely northeast at 95,11; enemy infantry are near 21,17.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":20},{\"do\":\"repair\",\"building\":222},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":22,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":22,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1601, "completion_tokens": 293, "total_tokens": 1894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00826925, "upstream_inference_prompt_cost": 0.00440165, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "Power Plant is nearing completion and must be placed immediately when ready to restore production speed. Vehicle and infantry queues are already committed; keep harvesters mining and repair the damaged Service Depot.", "notes": "Place powr as soon as ready; 3 Medium Tanks and 7 Rocket Soldiers are queued. Enemy base remains likely northeast at 95,11; enemy infantry are near 21,17.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 20}, {"do": "repair", "building": 222}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 22, "y": 18}, {"do": "rally", "building": 134, "x": 22, "y": 18}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #222: ordered", "rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 1925, "experience": 60, "order_count": 127}}
{"tick": 28601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:04 (tick 28601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $11 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 92%; Vehicle: 2tnk 71%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 18%, #261 proc@(14,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #132@(3,32) #149@(5,31) #206@(4,31) #262@(6,31)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #222: ordered\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place powr as soon as ready; 3 Medium Tanks and 7 Rocket Soldiers are queued. Enemy base remains likely northeast at 95,11; enemy infantry are near 21,17.", "raw": "{\"thoughts\":\"Power plant is almost complete and all production queues are committed despite empty cash. Enemy infantry are probing near the base, while our harvesters are mining safely south-west; restore power immediately and preserve the damaged depot.\",\"notes\":\"Power plant at 92% should be placed next turn; 3 medium tanks and 7 rocket soldiers queued. Enemy infantry at 21,17; likely main base northeast 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":222},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 356, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00908435, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0046992}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.21, "thoughts": "Power plant is almost complete and all production queues are committed despite empty cash. Enemy infantry are probing near the base, while our harvesters are mining safely south-west; restore power immediately and preserve the damaged depot.", "notes": "Power plant at 92% should be placed next turn; 3 medium tanks and 7 rocket soldiers queued. Enemy infantry at 21,17; likely main base northeast 95,11.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 222}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #222: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 1600, "experience": 60, "order_count": 127}}
{"tick": 28801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:12 (tick 28801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 100 made / 200 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16000, army $4400, killed $6350 (30 units, 3 bldgs), lost $24700 (91 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 93%; Vehicle: 2tnk 72%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #222 fix@(19,13) 4%, #261 proc@(14,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #132@(9,28) #149@(10,27) #206@(3,30) #262@(5,29)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(21,17) 10%, #278 e1@(21,17) 65%, #282 e1@(21,17) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #222: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Power plant at 92% should be placed next turn; 3 medium tanks and 7 rocket soldiers queued. Enemy infantry at 21,17; likely main base northeast 95,11.", "raw": "{\"thoughts\":\"Power is about to complete but all funds are committed, and our combat army has been wiped out. Keep the four ore trucks mining so income resumes, then place the power plant immediately when it completes; queued tanks and rockets are our rebuild force.\",\"notes\":\"Place powr as soon as ready; power deficit is severe. All current combat units lost; 3 medium tanks and 7 rockets remain queued. Four harvesters mining south/southwest. Enemy infantry at 21,17; enemy base likely northeast near 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":188,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1590, "completion_tokens": 252, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1588, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076978, "upstream_inference_prompt_cost": 0.0043714, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Power is about to complete but all funds are committed, and our combat army has been wiped out. Keep the four ore trucks mining so income resumes, then place the power plant immediately when it completes; queued tanks and rockets are our rebuild force.", "notes": "Place powr as soon as ready; power deficit is severe. All current combat units lost; 3 medium tanks and 7 rockets remain queued. Four harvesters mining south/southwest. Enemy infantry at 21,17; enemy base likely northeast near 95,11.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 188, "x": 18, "y": 17}, {"do": "rally", "building": 134, "x": 18, "y": 17}], "feedback": ["rally #188: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 24700, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16000, "army_value": 0, "income": 1600, "experience": 60, "order_count": 127}}
{"tick": 29001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:20 (tick 29001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $513 (storage 8000), power 78 made / 170 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $15100, army $4700, killed $6350 (30 units, 3 bldgs), lost $25900 (91 units, 3 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 4%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 78%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #261 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #307@(16,15)\n  harv (Ore Truck (harvester)) x4: #132@(5,29) #149@(4,31) #206@(8,23) #262@(11,27)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(20,16) 10%, #278 e1@(20,16) 70%, #282 e1@(20,16) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #188: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place powr as soon as ready; power deficit is severe. All current combat units lost; 3 medium tanks and 7 rockets remain queued. Four harvesters mining south/southwest. Enemy infantry at 21,17; enemy base likely northeast near 95,11.", "raw": "{\"thoughts\":\"Severe low power is crippling production, so place the ready plant and immediately queue another. Our lone rocket will clear the nearby enemy infantry while the queued rockets rebuild a defensive force.\",\"notes\":\"Place powr and build another; 4 harvesters active. Rocket #307 engages enemy infantry near (20,16); enemy base remains likely northeast around (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[307],\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":18},{\"do\":\"rally\",\"building\":188,\"x\":16,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 226, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00717585, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Severe low power is crippling production, so place the ready plant and immediately queue another. Our lone rocket will clear the nearby enemy infantry while the queued rockets rebuild a defensive force.", "notes": "Place powr and build another; 4 harvesters active. Rocket #307 engages enemy infantry near (20,16); enemy base remains likely northeast around (95,11).", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 18}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [307], "x": 20, "y": 16}, {"do": "rally", "building": 134, "x": 16, "y": 18}, {"do": "rally", "building": 188, "x": 16, "y": 18}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 1 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 25900, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 15100, "army_value": 300, "income": 1500, "experience": 60, "order_count": 127}}
{"tick": 29201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:28 (tick 29201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $440 (storage 8000), power 145 made / 170 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $15400, army $4700, killed $6350 (30 units, 3 bldgs), lost $25900 (91 units, 3 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 53%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 67%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #261 proc@(14,19) 100%, #308 powr@(19,19) 78%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #307@(16,15)\n  harv (Ore Truck (harvester)) x4: #132@(11,26) #149@(6,29) #206@(4,28) #262@(12,27)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(20,16) 4%, #278 e1@(20,16) 68%, #282 e1@(20,16) 45%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 1 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Place powr and build another; 4 harvesters active. Rocket #307 engages enemy infantry near (20,16); enemy base remains likely northeast around (95,11).", "raw": "{\"thoughts\":\"Power plant construction is underway and must finish before production recovers. The base has four active refineries and harvesters; the lone rocket soldier will clear the nearby damaged infantry while income accumulates for armor.\",\"notes\":\"Power remains low until current powr completes; place it immediately next turn. Four harvesters mining around south ore. Enemy base still presumed northeast (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[307],\"target\":277},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":188,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1551, "completion_tokens": 273, "total_tokens": 1824, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00786775, "upstream_inference_prompt_cost": 0.00426415, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Power plant construction is underway and must finish before production recovers. The base has four active refineries and harvesters; the lone rocket soldier will clear the nearby damaged infantry while income accumulates for armor.", "notes": "Power remains low until current powr completes; place it immediately next turn. Four harvesters mining around south ore. Enemy base still presumed northeast (95,11).", "commands": [{"do": "attack", "units": [307], "target": 277}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}, {"do": "rally", "building": 134, "x": 20, "y": 16}, {"do": "rally", "building": 188, "x": 20, "y": 16}], "feedback": ["attack: 1 units", "rally #134: ordered", "rally #188: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6350, "deaths_cost": 25900, "units_killed": 30, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 15400, "army_value": 300, "income": 1600, "experience": 60, "order_count": 129}}
{"tick": 29401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:36 (tick 29401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $218 (storage 8000), power 119 made / 170 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $15400, army $4700, killed $6450 (31 units, 3 bldgs), lost $25900 (91 units, 3 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr 90%; Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 67%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #261 proc@(14,19) 100%, #308 powr@(19,19) 52%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #307@(16,15)\n  harv (Ore Truck (harvester)) x4: #132@(6,30) #149@(5,31) #206@(4,31) #262@(6,31)\nVISIBLE ENEMY UNITS (2):\n  #278 e1@(20,16) 66%, #282 e1@(20,16) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #134: ordered\n  - rally #188: ordered\nYOUR NOTES FROM LAST TURN: Power remains low until current powr completes; place it immediately next turn. Four harvesters mining around south ore. Enemy base still presumed northeast (95,11).", "raw": "{\"thoughts\":\"Power plant is nearly ready and must be placed immediately to restore production speed. Keep all harvesters mining and eliminate the nearby enemy scouts while saving for renewed vehicle production.\",\"notes\":\"Place current powr as soon as ready; 4 harvesters are on southern ore. Enemy base remains presumed northeast at (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[307],\"target\":278},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1508, "completion_tokens": 245, "total_tokens": 1753, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1506, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073799, "upstream_inference_prompt_cost": 0.0041459, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Power plant is nearly ready and must be placed immediately to restore production speed. Keep all harvesters mining and eliminate the nearby enemy scouts while saving for renewed vehicle production.", "notes": "Place current powr as soon as ready; 4 harvesters are on southern ore. Enemy base remains presumed northeast at (95,11).", "commands": [{"do": "attack", "units": [307], "target": 278}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6450, "deaths_cost": 25900, "units_killed": 31, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 15400, "army_value": 300, "income": 1475, "experience": 61, "order_count": 129}}
{"tick": 29601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:44 (tick 29601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $326 (storage 8000), power 107 made / 170 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $15700, army $5000, killed $6450 (31 units, 3 bldgs), lost $25900 (91 units, 3 bldgs). Map explored 30.7%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 67%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #261 proc@(14,19) 100%, #308 powr@(19,19) 40%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #307@(19,15) #310@(18,15)\n  harv (Ore Truck (harvester)) x4: #132@(11,27) #149@(10,27) #206@(9,28) #262@(7,27)\nVISIBLE ENEMY UNITS (2):\n  #278 e1@(22,19) 57%, #282 e1@(22,18) 0%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Place current powr as soon as ready; 4 harvesters are on southern ore. Enemy base remains presumed northeast at (95,11).", "raw": "{\"thoughts\":\"Power is critically low and the ready plant must be deployed immediately. Our combat force is nearly gone, so eliminate the nearby enemy infantry and rebuild cheap infantry while income converts from the four active harvesters.\",\"notes\":\"Place power now; enemy base still presumed northeast (95,11). Rockets are at (19,15), enemy rifle at (22,19); rebuild army before a final push.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":20,\"y\":17},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[307,310],\"target\":278},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":149},{\"do\":\"harvest\",\"unit\":206},{\"do\":\"harvest\",\"unit\":262}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1489, "completion_tokens": 331, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00846285, "upstream_inference_prompt_cost": 0.00409365, "upstream_inference_completions_cost": 0.0043692}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Power is critically low and the ready plant must be deployed immediately. Our combat force is nearly gone, so eliminate the nearby enemy infantry and rebuild cheap infantry while income converts from the four active harvesters.", "notes": "Place power now; enemy base still presumed northeast (95,11). Rockets are at (19,15), enemy rifle at (22,19); rebuild army before a final push.", "commands": [{"do": "place", "item": "powr", "x": 20, "y": 17}, {"do": "build", "item": "powr"}, {"do": "attack", "units": [307, 310], "target": 278}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 149}, {"do": "harvest", "unit": 206}, {"do": "harvest", "unit": 262}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack: 2 units", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6450, "deaths_cost": 25900, "units_killed": 31, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 15700, "army_value": 600, "income": 1575, "experience": 61, "order_count": 129}}
{"tick": 29801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:52 (tick 29801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 207 made / 170 used, harvesters 4.\nSCORE: assets $16000, army $5000, killed $6550 (32 units, 3 bldgs), lost $25900 (91 units, 3 bldgs). Map explored 30.8%.\nPRODUCTION: Building: powr 53%; Infantry: e3 88%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 67%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #261 proc@(14,19) 100%, #308 powr@(19,19) 40%, #311 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #307@(26,21) #310@(27,20)\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #149@(6,30) #206@(4,29) #262@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack: 2 units\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place power now; enemy base still presumed northeast (95,11). Rockets are at (19,15), enemy rifle at (22,19); rebuild army before a final push.", "raw": "{\"thoughts\":\"Only one action interval remains before the score limit. Infantry production is already fully queued; send the surviving rockets toward the presumed enemy base to seek last-second damage or scouting value.\",\"notes\":\"Time limit imminent. Enemy base presumed northeast at (95,11); rockets advancing from west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[307,310],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[307,310],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1559, "completion_tokens": 235, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1557, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00738815, "upstream_inference_prompt_cost": 0.00428615, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Only one action interval remains before the score limit. Infantry production is already fully queued; send the surviving rockets toward the presumed enemy base to seek last-second damage or scouting value.", "notes": "Time limit imminent. Enemy base presumed northeast at (95,11); rockets advancing from west.", "commands": [{"do": "attack_move", "units": [307, 310], "x": 95, "y": 11}, {"do": "stance", "units": [307, 310], "stance": "attack_anything"}], "feedback": ["attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6550, "deaths_cost": 25900, "units_killed": 32, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 16000, "army_value": 600, "income": 1575, "experience": 62, "order_count": 136}}
{"tick": 30001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 20:00 (tick 30001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 207 made / 170 used, harvesters 4.\nSCORE: assets $15700, army $4700, killed $6550 (32 units, 3 bldgs), lost $26500 (93 units, 3 bldgs). Map explored 30.8%.\nPRODUCTION: Building: powr 70%; Infantry: e1 16%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 67%, #131 proc@(9,16) 100%, #134 tent@(16,14) 100%, #148 proc@(8,21) 100%, #188 weap@(12,13) 100%, #205 proc@(11,25) 100%, #261 proc@(14,19) 100%, #308 powr@(19,19) 40%, #311 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #313@(16,15)\n  harv (Ore Truck (harvester)) x4: #132@(7,26) #149@(10,27) #206@(9,28) #262@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Time limit imminent. Enemy base presumed northeast at (95,11); rockets advancing from west.", "raw": "{\"thoughts\":\"Our army has been almost entirely eliminated, but four refineries and harvesters can rapidly rebuild if production remains queued. Send the surviving rocket toward the presumed enemy base and rally all new units northeast for a final score/kill push.\",\"notes\":\"Enemy base presumed northeast near (95,11). Four harvesters active; infantry queues contain rifles then rockets. Rally production NE and rebuild attack group.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":188,\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[313],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[313],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 281, "total_tokens": 1771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078056, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Our army has been almost entirely eliminated, but four refineries and harvesters can rapidly rebuild if production remains queued. Send the surviving rocket toward the presumed enemy base and rally all new units northeast for a final score/kill push.", "notes": "Enemy base presumed northeast near (95,11). Four harvesters active; infantry queues contain rifles then rockets. Rally production NE and rebuild attack group.", "commands": [{"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "rally", "building": 188, "x": 95, "y": 11}, {"do": "attack_move", "units": [313], "x": 95, "y": 11}, {"do": "stance", "units": [313], "stance": "attack_anything"}], "feedback": ["rally #134: ordered", "rally #188: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 6550, "deaths_cost": 26500, "units_killed": 32, "units_lost": 93, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 15700, "army_value": 300, "income": 1425, "experience": 62, "order_count": 136}}
