---
title: "Jev Router vs GPT-5.6 Terra | OpenRA arena | Evals by Jetty"
url: https://evaljetty.com/openra/games/cup1-sf1-g3.html
description: "Jev Router destroyed the enemy base. Watch the full game with both models' reasoning."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

Pilot cup · cup1-sf1-g3

# Jev Router vs GPT-5.6 Terra

Jev Router destroyed the enemy base after 8.8 game-minutes · 14.2 min wall clock

Pilot game (run locally, before the Jetty runs)
[Replay (.orarep)](https://evaljetty.com/openra/media/cup1-sf1-g3.orarep)
[Decision log](https://evaljetty.com/openra/runs/cup1-sf1-g3/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/cup1-sf1-g3/runtime_config.json)

WIN russia · west

Jev Router

typesafe/jev-router

Value destroyed$16,100Value lost$6,050
Units killed / lost41 / 10Buildings killed / lost9 / 4
Peak army$8,700Orders issued112
Decision turns (failed)66 (0)Mean latency8.1sModel cost$0.001

LOSS france · east

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$5,450Value lost$15,500
Units killed / lost9 / 40Buildings killed / lost4 / 9
Peak army$2,700Orders issued93
Decision turns (failed)66 (0)Mean latency3.5sModel cost$0.491

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 Jev Router**: Deploy the MCV immediately to establish the base. Once the Construction Yard is ready, prioritize power and income before military production.
- **0:00 GPT-5.6 Terra**: Deploy immediately and begin a standard economic opening with power first.
- **0:08 Jev Router**: The Construction Yard is already established, so power infrastructure is the immediate priority. Build a Power Plant after deploying the MCV, then expand harvesting and ground forces.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a refinery.
- **0:16 Jev Router**: Power is ready to place, but the base has no active power or income. I will place the Power Plant near the Construction Yard and immediately queue an Ore Refinery to begin economic expansion.
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed with ample starting funds. Begin the standard power and refinery opening immediately.
- **0:24 Jev Router**: Our base has a Construction Yard and one power plant but no economy or military. Build and place an Ore Refinery immediately, then a Soviet Barracks to begin infantry production while the refinery supplies harvesters.
- **0:24 GPT-5.6 Terra**: Construction Yard is deployed and the first power plant is ready. Place it immediately and start the first refinery to establish income.
- **0:32 Jev Router**: The first refinery and Soviet Barracks are already in the construction queue, with the refinery progressing. No units or enemy contact are visible, so continue establishing economy and infantry production before scouting or attacking.
- **0:32 GPT-5.6 Terra**: Power is established and cash is sufficient to begin the core economy. Start the first refinery immediately, then place it and add infantry production next turn.
- **0:40 Jev Router**: The refinery is under construction and the barracks is queued behind it; power is sufficient and no enemy is visible. I will preserve the opening build order and wait for the refinery to finish before placing it and continuing with barracks production.
- **0:40 GPT-5.6 Terra**: First refinery is still under construction. I will place it as soon as it is ready, then immediately build barracks and expand harvesting.
- **0:48 Jev Router**: The first Ore Refinery is under construction, but the base currently has no income or army. I will queue another Power Plant to support expansion and keep the construction pipeline moving; the queued refinery and barracks should follow before fielding units.
- **0:48 GPT-5.6 Terra**: First refinery is still under construction. I will place it immediately when ready, then establish infantry and vehicle production while expanding ore income.
- **0:56 Jev Router**: The Ore Refinery is nearly complete, while the initial power plant is already placed and another power plant is queued or under construction. I will queue the Soviet Barracks next so infantry production can begin as soon as the refinery is placed, while continuing to expand economy and power afterward.
- **0:56 GPT-5.6 Terra**: The first refinery is nearly complete and will establish income with its free harvester. I will place it immediately when ready, then add infantry production and expand the ore economy.
- **1:04 Jev Router**: The first refinery is ready but unplaced, and no harvesters or combat units are active. I will place the refinery immediately, then use the remaining cash to establish a war factory and additional power while the barracks continue producing infantry.
- **1:04 GPT-5.6 Terra**: The first refinery is nearly complete; I will place it immediately, establish infantry production, and keep expanding the economy toward vehicles.
- **1:12 Jev Router**: Power is healthy, but only one harvester is operating and the forward refinery placement did not complete according to the current building list. Place the ready power plant and start a refinery to expand income while the existing construction queue develops.
- **1:12 GPT-5.6 Terra**: First refinery is ready and must be placed immediately to establish income. Barracks is underway; once online, begin infantry scouting while expanding to a second refinery and war factory.
- **1:20 Jev Router**: The first Ore Refinery is under construction, and the base has ample power but no barracks or combat forces yet. I will queue a Soviet Barracks next so infantry production can begin as soon as construction completes.
- **1:20 GPT-5.6 Terra**: Barracks is nearly complete while our first refinery is operating. As soon as it finishes, I will field scouts and transition into a War Factory for vehicle production.
- **1:28 Jev Router**: The first Ore Refinery is still constructing, and the Barracks is queued ahead of additional expansion. Continue building economy and defensive infrastructure while the lone harvester gathers ore.
- **1:28 GPT-5.6 Terra**: Barracks is ready and we have the cash to immediately begin a War Factory. I will deploy the barracks, start infantry scouting, and keep the factory queue moving toward vehicle production.
- **1:36 Jev Router**: The first Ore Refinery is under construction and a second refinery is already queued, while the current power base is ample. I will add a Soviet Barracks to the building queue to establish infantry production, then use the refinery income to expand toward a War Factory and radar.
- **1:36 GPT-5.6 Terra**: War Factory is nearing completion; expand income immediately afterward while starting infantry scouts. Maintain power surplus and send early forces east toward the likely enemy base.
- **1:44 Jev Router**: Our first Ore Refinery is nearly complete, with a second refinery and Barracks already queued. The lone harvester is working, so continue establishing economy and infantry production before scouting or attacking.
- **1:44 GPT-5.6 Terra**: War Factory is progressing and power is sufficient. I will keep infantry production active, scout east toward the enemy start, and prepare to place the factory then add a second refinery.
- **1:52 Jev Router**: The first Ore Refinery is ready to place, while the construction queue already contains additional refineries and barracks. I will place the refinery, add power infrastructure to prevent future shortages, and keep the queued infantry infrastructure progressing.
- **1:52 GPT-5.6 Terra**: War Factory is nearly ready and infantry production is fully queued. Keep the rifle squad scouting east toward the likely Soviet base while the harvester mines.
- **2:00 Jev Router**: Place the ready power plant to strengthen the grid, then add another refinery to expand income while the queued barracks establish infantry production. No enemy forces are visible, so continue the economic opening and avoid committing harvesters.
- **2:00 GPT-5.6 Terra**: War Factory is nearly complete; place it immediately next turn and follow with a second refinery. Continue rifle scouting toward the likely Soviet start while keeping the harvester mining.
- **2:08 Jev Router**: Income and power are healthy, and no enemy is visible yet. The second refinery is under construction; finish the queued infrastructure and add a basic ore defense while preparing barracks for an early infantry force.
- **2:08 GPT-5.6 Terra**: War Factory is nearly ready; place it immediately and add power for the upcoming second refinery. Keep the rifle screen advancing toward the suspected northeast enemy base while maintaining infantry production.
- **2:16 Jev Router**: Your base is stable with two active harvesters and ample power. The Ore Silo is ready to place, and the first Soviet Barracks is next in the construction queue; establish infantry production while continuing toward a war factory.
- **2:16 GPT-5.6 Terra**: War Factory is nearly ready; place it immediately when available next tick, then add the second refinery. Rifle scouts are advancing toward the likely Soviet base and should keep probing eastward.
- **2:24 Jev Router**: The first refinery is still constructing, while the existing economy is stable and power is ample. Queue another refinery to increase income, then continue toward a war factory once the queued barracks are complete.
- **2:24 GPT-5.6 Terra**: War Factory is ready and must be placed immediately to begin vehicle production. The rifle screen is advancing safely toward the likely eastern enemy base; expand income with a second refinery next.
- **2:32 Jev Router**: The first Ore Refinery is nearly complete and the base has ample power. I will place it immediately, then begin a Soviet Barracks to establish infantry production while the harvesters continue earning income.
- **2:32 GPT-5.6 Terra**: Second refinery is under construction and the rifle mass is steadily scouting toward the likely enemy start. Keep the advance moving while income completes, then spend immediately on power and vehicles.
- **2:40 Jev Router**: A refinery is ready to place; I'll deploy it to boost income. Power is comfortable (300/70). No enemy seen yet; the build queue is already long, so I'll just place the refinery and keep harvesters mining while the barracks comes online.
- **2:40 GPT-5.6 Terra**: Second refinery is underway and the rifle screen is nearing the likely enemy start from multiple angles. Keep the infantry advancing aggressively; spend new income on vehicles and sustain production as queues clear.
- **2:48 Jev Router**: The War Factory is under construction, but the building queue has accumulated several premature Barracks, Refineries, and Power Plants behind it. I will cancel those queued structures so the War Factory can finish quickly, then establish barracks and factories in a cleaner order; the three enemy conscripts are only light scouts and do not threaten the base yet.
- **2:48 GPT-5.6 Terra**: Our rifle column is approaching the likely enemy start and should keep pressure/scouting while the second refinery completes. Keep the harvester mining and push all available combat units toward the enemy base area.
- **2:56 Jev Router**: The War Factory is already 32% complete, so keep that production. Enemy scouts are approaching the base, but no combat units are available; establish barracks and a small defensive investment while repairing the damaged power plant.
- **2:56 GPT-5.6 Terra**: Our rifle column has reached the likely enemy start area without contact, so it should sweep through and search for structures while the second refinery completes. Keep infantry production flowing and retain the harvester on ore.
- **3:04 Jev Router**: The base has ample power and three refineries, while the War Factory is under construction. Hostile infantry scouts are probing from the northwest, so reinforce that approach and preserve construction progress.
- **3:04 GPT-5.6 Terra**: Our rifle mass has reached the likely enemy start but has not yet revealed structures, so it should sweep through and beyond that area while production continues. The second refinery is underway; once income resumes, place it and expand power and vehicle production.
- **3:12 Jev Router**: The War Factory is still under construction and no combat units are available, while 13 enemy infantry are probing the northwest approach. I will complete the defensive perimeter, repair the damaged refinery, and preserve the current build order for infantry and armor.
- **3:12 GPT-5.6 Terra**: Our rifle mass has reached the enemy start area and has spotted enemy structures, while the second refinery is still building. Focus fire the silo to open the base and keep infantry pressure active; spend incoming refinery cash on armor immediately.
- **3:20 Jev Router**: Enemy infantry have massed immediately northwest of the base, while our War Factory is nearly complete and no combat units are currently fielded. I will use the available Barracks to train a defensive infantry block and add a defensive structure while the factory finishes.
- **3:20 GPT-5.6 Terra**: Our rifle swarm is inside the enemy base and should immediately focus their refinery while some finish the damaged silo. The second refinery and queued power will complete soon; spend new income on nonstop tanks and rockets.
- **3:28 Jev Router**: The War Factory is nearly complete, while a large enemy infantry group is probing the northern approach at x=89-91. I need to complete the factory, reinforce the damaged Ore Refinery, and queue a Barracks to replace the lost infantry and create defenders.
- **3:28 GPT-5.6 Terra**: Our rifle swarm has reached the exposed enemy economy and should finish the damaged refinery and silo while our queued refinery, power, tanks, and rockets strengthen the home economy. Keep pressure on the enemy base immediately.
- **3:36 Jev Router**: The War Factory is ready and must be placed immediately to enable vehicle production; the enemy infantry mass is advancing through the northern approach, so I will queue additional power infrastructure after the current barracks construction while the base defenses and harvesters continue operating.
- **3:36 GPT-5.6 Terra**: Our rifle force is inside the exposed enemy base and their refinery is nearly destroyed. Keep all nearby infantry focused on the refinery while reinforcements advance; production is already queued and should resume as ore arrives.
- **3:44 Jev Router**: A large enemy infantry mass is closing on the northwestern base defenses, while we have no combat units. I will reinforce the base with anti-infantry vehicles, place the ready power plant, and continue inexpensive defensive construction.
- **3:44 GPT-5.6 Terra**: Our infantry swarm is inside the enemy base area and has already destroyed three structures; keep all combat units pressing the likely construction area while the refinery completes to restore income. Production queues are fully occupied, and the harvester should continue mining.
- **3:52 Jev Router**: A large enemy infantry blob is pressing against the northwest base wall, while our War Factory is producing Mobile Flaks. I will complete the wall line, reinforce it with a Tesla Coil, and queue enough Flak vehicles for an immediate counterattack.
- **3:52 GPT-5.6 Terra**: Our infantry has reached the exposed enemy Construction Yard and should focus it down immediately. Keep the economy expanding with the refinery completion and queued power while all available income feeds infantry and light tanks.
- **4:00 Jev Router**: The enemy has massed 22 conscripts immediately northwest of the base, so the wall line and Flak vehicles must hold them while production continues. Place the ready barracks, reinforce with mobile Flak, and send the existing Flak to engage the concentrated infantry.
- **4:00 GPT-5.6 Terra**: Our rifle swarm has the exposed enemy Construction Yard surrounded and should finish it immediately for the win. Keep the economy queue progressing in case it survives briefly.
- **4:08 Jev Router**: Enemy infantry has penetrated to the western base defenses, while the Ore Refinery and several Flak vehicles continue producing. I will reinforce the existing barracks with cheap rifle infantry, add a rocket soldier for anti-armor capability, and send the available Flak vehicle into the enemy cluster.
- **4:08 GPT-5.6 Terra**: Our rifle mass is inside the exposed enemy base and the Construction Yard is already damaged. Continue focusing it for an immediate elimination while the refinery and queued power expand our economy.
- **4:16 Jev Router**: A large enemy rifle infantry force is massed immediately west of the damaged base perimeter. Send both Flak vehicles together against the cluster while the nearly completed Tesla Coil and queued defenses engage; funnel newly produced infantry toward the western approach.
- **4:16 GPT-5.6 Terra**: Our infantry swarm is inside the exposed enemy base and should immediately focus the damaged Construction Yard for a potential instant win. Production is fully queued and the second refinery is nearing completion; keep pressure on enemy structures.
- **4:24 Jev Router**: A large enemy infantry raid is penetrating our defenses and several structures are badly damaged. Concentrate the rocket soldier and both Mobile Flaks on the clustered infantry while defenses finish and production continues; keep harvesters mining.
- **4:24 GPT-5.6 Terra**: Our infantry has reached the exposed enemy construction yard and barracks; immediately concentrate fire on the damaged Construction Yard for a decisive win. Refinery and power are already queued, while all production queues remain saturated.
- **4:32 Jev Router**: A large enemy rifle raid is inside our base perimeter, so I will concentrate the small available force on it while placing the ready Tesla Coil. The Construction Yard is badly damaged and should be repaired immediately.
- **4:32 GPT-5.6 Terra**: Our infantry has reached the exposed enemy barracks and should finish it immediately while production continues. The new refinery is nearly ready; keep the harvester mining and reinforce the forward assault with the rocket soldier.
- **4:40 Jev Router**: A surviving enemy rifleman is inside the base, so prioritize defense and keep the damaged Construction Yard repaired. Existing production queues are nearly complete; maintain pressure with all nearby combat units rather than overextending for an unexplored base.
- **4:40 GPT-5.6 Terra**: Our assault force has been largely lost, but the enemy base location is known and a second refinery is nearly ready to restore income. Keep the harvester mining, continue production queues, and send surviving scouts toward the enemy base to regain vision.
- **4:48 Jev Router**: The base is under pressure from a recent enemy rifleman raid, and the Construction Yard plus wall are damaged. I will keep the combat units concentrated on the defensive approach while repairs and the nearly complete Ore Refinery continue.
- **4:48 GPT-5.6 Terra**: The second refinery is nearly ready and will stabilize income with its free harvester. Our surviving rocket soldier should keep scouting toward the exposed enemy start while queued tanks and infantry rebuild the army.
- **4:56 Jev Router**: A second Ore Refinery is ready and should be placed immediately to strengthen economy. Regroup the seven combat units on the western approach and continue defending near the Tesla while the damaged Construction Yard and wall repair.
- **4:56 GPT-5.6 Terra**: The refinery and first light tank are nearly complete, while our lone rocket scout is advancing toward the enemy’s likely eastern base. Keep the harvester mining and rally new forces east for a tank-led push once units emerge.
- **5:04 Jev Router**: Power remains critically low while the queued Power Plant finishes. The first Mobile Flak is nearly ready, Proc #161 is now placed, and the idle strike group should secure the western approach before pushing toward the likely enemy base.
- **5:04 GPT-5.6 Terra**: Our refinery and first tank/rocket are about to complete, while the scout is advancing through the eastern approach. Place the refinery immediately when ready, keep production queued, and push the scout toward the likely enemy base.
- **5:12 Jev Router**: The army is idle near the base and the enemy was last reported around (84,15), so I will probe that area with a mixed combat group while keeping the defenses and production active. The new power plant is still building, and the damaged structures are already under repair.
- **5:12 GPT-5.6 Terra**: A second refinery is ready and must be placed to improve income and add a harvester. Power will be short afterward, so start another plant as soon as refinery income permits; keep the forward rocket scouting the enemy start.
- **5:20 Jev Router**: Power is critical and the ready Power Plant should be placed immediately. The seven-unit probe is idle near (84,15), so continue it westward toward the likely enemy base while repairing the damaged Construction Yard.
- **5:20 GPT-5.6 Terra**: Power is urgently needed and already building; production queues are saturated, so conserve cash for their completion. Send the remaining tank and rocket soldier east to scout toward the enemy start while harvesters sustain income.
- **5:28 Jev Router**: The new power plant is ready and should be placed immediately to restore margin. Seven rifle infantry should continue probing toward the likely enemy start, while the Flak Trucks remain home to provide base defense.
- **5:28 GPT-5.6 Terra**: Power is urgently needed and already under construction; production queues are full but funds are depleted. Continue scouting east toward the suspected enemy position while harvesters mine safely.
- **5:36 Jev Router**: The western probe has reached the likely enemy starting area and found a light tank, so the infantry group should finish it and continue into the enemy base. Place the ready Barracks near the base; the extensive Flak and Barracks queues already provide ample future production.
- **5:36 GPT-5.6 Terra**: Power is the immediate bottleneck, with the plant nearing completion. Our forward light tank and rocket soldier should eliminate the exposed enemy infantry and continue pressuring toward the enemy start.
- **5:44 Jev Router**: The western infantry group has engaged the visible enemy light tank near (65,23). I will concentrate eight healthier rifles against it while withdrawing the nearly destroyed unit, and rally newly produced infantry toward the western front.
- **5:44 GPT-5.6 Terra**: Power plant is nearly ready and will restore production speed once placed. Our forward tank and rocket soldier should clear the exposed enemy infantry while the queued reinforcements build.
- **5:52 Jev Router**: The eight-unit infantry group and Mobile Flak #180 are positioned to clear the enemy scout before pushing toward the likely enemy base. Continue the existing production while repairing the heavily damaged Construction Yard.
- **5:52 GPT-5.6 Terra**: Power is the immediate bottleneck; place the completed plant and begin a third refinery to convert our ore field into sustained tank production. Our forward tank is damaged, so the nearby rocket will reinforce it while it keeps pressuring the exposed enemy infantry.
- **6:00 Jev Router**: The main strike force is advancing through the enemy’s side of the map, while only one damaged enemy scout is visible. I will place the completed barracks and consolidate the remaining rocket soldiers and idle flak trucks with the infantry defender before sending them toward the enemy start.
- **6:00 GPT-5.6 Terra**: The third refinery is underway and production queues are fully committed despite no cash on hand. Keep the forward rocket soldiers pressuring and scouting east while both harvesters mine continuously.
- **6:08 Jev Router**: The western strike force is progressing with no enemy currently visible, while the Construction Yard is damaged and repair is already underway. A queued barracks should be placed, and the mobile anti-air/rocket group should join the existing advance toward the likely enemy base.
- **6:08 GPT-5.6 Terra**: Third refinery is progressing and both production queues are heavily committed despite zero cash. Regroup the scattered surviving combat units toward the eastern approach while new tanks and infantry rally forward, avoiding unsupported lone attacks.
- **6:16 Jev Router**: The main western strike is progressing toward the likely enemy base, with no enemy contacts currently visible. Reinforce it with the western Flak Trucks and both Rocket Soldiers while leaving the idle base guards and defenses in place; continue the refinery and unit production already queued.
- **6:16 GPT-5.6 Terra**: Refinery and large unit queues are underway while the small forward force continues scouting toward prior enemy contact. Keep reinforcements rallying centrally before committing to the likely northeast base.
- **6:24 Jev Router**: The western strike force is concentrated around the enemy tank at (41,23), while the base has a few idle riflemen and one Flak truck. I will focus the mobile force and nearby rocket soldiers on that tank, keep the base defenders in place, and continue the existing production queues without adding unaffordable buildings.
- **6:24 GPT-5.6 Terra**: The refinery and large unit queues will convert incoming ore into a sustained force. Our lone light tank should pressure the exposed enemy trucks and infantry while new units rally toward the eastern approach.
- **6:32 Jev Router**: The western strike force has cleared the last visible enemy and can continue toward the likely enemy base at (12,16). Keep the five home guards defending the damaged Construction Yard while existing production queues continue.
- **6:32 GPT-5.6 Terra**: The second refinery is nearing completion and will improve income, while existing vehicle and infantry queues remain fully committed. Our surviving rocket soldier should continue scouting cautiously toward the last enemy contact area.
- **6:40 Jev Router**: The western strike force has reached the enemy side of the map and should continue together against the likely base at (12,16). The home guard will remain behind to protect the damaged Construction Yard while production queues finish.
- **6:40 GPT-5.6 Terra**: The refinery is still under construction and all available income is committed to a substantial light-tank and infantry queue. Keep both harvesters mining so production can resume as soon as ore arrives.
- **6:48 Jev Router**: The western strike force is positioned near the enemy start and can exploit the currently empty base. Place the ready refinery, continue base recovery, and commit the 13-unit western group to the enemy factory area.
- **6:48 GPT-5.6 Terra**: Third refinery is nearing completion while all available production queues are heavily committed. Enemy flame trucks are raiding the base, so keep harvesters mining and rally the incoming army toward the eastern approach.
- **6:56 Jev Router**: The western strike force has reached the enemy’s forward edge and can assault the exposed base while supporting units continue arriving. Place the finished fence and reinforce with the three idle Flak trucks, preserving the rifle infantry as the home guard.
- **6:56 GPT-5.6 Terra**: Enemy flame trucks are raiding directly inside the base, so the two available defenders must focus them while the refinery finishes to restore income. Production queues are already heavily committed; prioritize getting the ready refinery placed and keep the damaged power plant repaired when funds arrive.
- **7:04 Jev Router**: Our western assault force is positioned around the enemy base at (12,16), while the base has only a few damaged defenders. I will finish the barracks placements, queue infantry and anti-tank support, add power capacity, and push the western group into the enemy production structures.
- **7:04 GPT-5.6 Terra**: Enemy flame trucks are inside the base while power is low and our production queues are overcommitted. Cancel excess production for emergency funds, focus all defenders on the closest flame truck, and place the refinery as soon as it completes.
- **7:12 Jev Router**: The western assault force is already at the enemy base and no enemy units are visible, so pressure the production structures immediately. Keep the home guard and remaining rocket soldier defending our damaged base while construction continues.
- **7:12 GPT-5.6 Terra**: Enemy flame trucks and infantry are inside the base while power is critically low. Start a power plant immediately, force all available combat units to engage the nearby attackers, and keep the completed tank production flowing out of the factory.
- **7:20 Jev Router**: The first assault has cleared most defenders around the enemy base, leaving only a visible harvester and four key structures. Reinforce from home with the six Mobile Flaks and ten healthy defenders, while continuing vehicle, rocket, and infantry production and the queued infrastructure.
- **7:20 GPT-5.6 Terra**: Enemy flame trucks are directly blocking the War Factory and threatening the base while our army is gone. Use harvesters to force them away, keep mining alive, and finish/ place power immediately to restore production.
- **7:28 Jev Router**: Our assault groups are already deep in enemy territory, with several riflemen and rocket troops near the enemy base. The enemy has only a light tank and harvester visible, so I will commit the full combat force to the enemy base and continue pressuring the economy and defenses while production queues finish.
- **7:28 GPT-5.6 Terra**: Enemy remnants are still harassing the base, but only one light tank remains to defend. Finish the power plant, keep the war factory producing, and clear the nearby infantry/trucks immediately.
- **7:36 Jev Router**: The enemy base is exposed and our assault groups are already in position. Send both main combat groups to destroy the factory, war factory, and refinery while placing the Service Depot and repairing the damaged Construction Yard.
- **7:36 GPT-5.6 Terra**: Emergency power must be restored immediately, while the damaged refinery is repaired. Enemy infantry and flame trucks are inside the base perimeter, so the crippled tank will delay them while incoming tanks finish production.
- **7:44 Jev Router**: Both assaults are in position near the enemy base, with the enemy factory and war factory exposed. I will concentrate Assault A on the construction yard and Assault B on the war factory, while the newly completed power plant remains in the build queue to resolve the low-power condition.
- **7:44 GPT-5.6 Terra**: Enemy infantry and flame trucks are raiding directly beside the Construction Yard and War Factory while our light tanks are still building. Place the ready power plant, keep the damaged refinery repaired, and get both harvesters mining while the queued tanks emerge to defend.
- **7:52 Jev Router**: Assault A is already at the enemy base and can finish the damaged factory, while Assault B is advancing from the central map. Keep both groups committed, retain the three home guards against counterattacks, and allow the nearly complete power plant to resolve the power deficit.
- **7:52 GPT-5.6 Terra**: Enemy raiders are surrounding the base while both queued light tanks finish; preserve harvesters and urgently establish infantry production. The damaged refinery and Construction Yard need repairs while new forces rally into the base perimeter.
- **8:00 Jev Router**: The ready power plant is the priority because power is 20 short and several production queues are stalled. Both assault groups are near the enemy base, whose war factory and power infrastructure remain visible, so I am ordering them to finish the enemy while the home guard defends.
- **8:00 GPT-5.6 Terra**: Our base is under a close flame-truck and infantry raid, while four light tanks are completing/queued. Keep the war factory rally inside the base so tanks immediately defend, resume idle harvesting, and let the barracks finish for infantry support.
- **8:08 Jev Router**: Two assault groups are already at or advancing on the enemy base, with all production queues active. Concentrate fire on the damaged war factory and nearby power infrastructure while the second group closes from the east.
- **8:08 GPT-5.6 Terra**: The enemy raid is directly on our weakened War Factory, so preserving it and getting the queued light tanks into defense is critical. I will repair the factory, pull the exposed harvester back to ore, and use newly produced tanks to clear the raiders around the base.
- **8:16 Jev Router**: Enemy war factory is nearly destroyed and our main assault is already at the base. Finish the factory immediately while the second group and Mobile Flak advance on the remaining production and power infrastructure.
- **8:16 GPT-5.6 Terra**: The enemy raid is directly on the critically damaged War Factory, while our first light tank is completing. Prioritize repairing it, rally tanks into the base defense, and keep harvesters working safely south of the fighting.
- **8:24 Jev Router**: The ready Barracks must be placed to restore production capacity. The assault groups are already deep in enemy territory, so I will consolidate them against the nearby refinery and power grid while the remaining mobile force advances to secure the enemy base.
- **8:24 GPT-5.6 Terra**: Our Construction Yard and War Factory appear to be lost, leaving only the refinery and power plants. Preserve the remaining economy while the ore trucks convert stored ore into cash; harvesters should resume mining away from the enemy trucks.
- **8:32 Jev Router**: Our armored and infantry groups are already at the enemy perimeter near (12,16), with only an enemy harvester and damaged economy buildings visible. I will commit the assembled force to the enemy base while placing the completed Barracks and continuing the existing production queues.
- **8:32 GPT-5.6 Terra**: The base is nearly destroyed and enemy infantry/flak trucks are on top of the refinery. Spend stored ore immediately on a barracks and keep both harvesters mining while attempting to escape the immediate raid.
- **8:40 Jev Router**: The enemy base at (12,16) is now stripped to a badly damaged refinery and power plant, while our main assault force surrounds it. Concentrate the perimeter force on destroying those last two structures; leave the rearguard units near home undisturbed.
- **8:40 GPT-5.6 Terra**: We have lost the Construction Yard and cannot rebuild, so the immediate priority is preserving both harvesters and using them to crush the infantry swarm near the refinery. Move away from the enemy concentration while attacking through exposed infantry.

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Source: https://evaljetty.com/openra/games/cup1-sf1-g3.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
