---
title: "Jev Router vs GPT-5.6 Terra | OpenRA arena | Evals by Jetty"
url: https://evaljetty.com/openra/games/cup1-sf1-g1.html
description: "GPT-5.6 Terra destroyed the enemy base. Watch the full game with both models' reasoning."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

Pilot cup · cup1-sf1-g1

# Jev Router vs GPT-5.6 Terra

GPT-5.6 Terra destroyed the enemy base after 8.8 game-minutes · 15.0 min wall clock

The recording stops at 8.4 of 8.8 game-minutes: this pilot game hit a since-fixed bridge bug (building sales were sent outside the lockstep order queue), so its replay drifts out of sync at the first sale. Results and stats come from the live game.

Pilot game (run locally, before the Jetty runs)
[Replay (.orarep)](https://evaljetty.com/openra/media/cup1-sf1-g1.orarep)
[Decision log](https://evaljetty.com/openra/runs/cup1-sf1-g1/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/cup1-sf1-g1/runtime_config.json)

LOSS ukraine · west

Jev Router

typesafe/jev-router

Value destroyed$4,500Value lost$15,600
Units killed / lost34 / 37Buildings killed / lost0 / 7
Peak army$2,500Orders issued126
Decision turns (failed)67 (0)Mean latency8.2sModel cost$0.037

WIN russia · east

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$15,600Value lost$4,500
Units killed / lost37 / 34Buildings killed / lost7 / 0
Peak army$4,800Orders issued95
Decision turns (failed)67 (0)Mean latency4.2sModel cost$0.493

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 Jev Router**: Deploy the MCV immediately to establish the main base, then begin with a Power Plant so economic infrastructure can start operating. I will use the enemy start at (12,16) as the initial strategic target once scouts are available.
- **0:00 GPT-5.6 Terra**: Deploy immediately and establish the standard Soviet economy opening. Scout toward the likely enemy start with the MCV unavailable after deployment, then use early infantry once barracks is up.
- **0:08 Jev Router**: The MCV is still completing deployment, and the first Power Plant is already in the building queue. No further production orders are needed until deployment finishes.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the first power plant is underway. Establish income immediately with a refinery, then infantry scouting and vehicle production.
- **0:16 Jev Router**: The Construction Yard is deployed and the first Power Plant has been queued. I will establish power, then continue with a Refinery and barracks to build economy and infantry.
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed with ample starting cash. Begin standard Soviet economy opening: power first, then refinery immediately.
- **0:24 Jev Router**: Our Construction Yard is established, and the first Power Plant is ready to place. I will place it, then start an Ore Refinery to generate income before expanding the base.
- **0:24 GPT-5.6 Terra**: Construction Yard is deployed and the first power plant is ready. Place it immediately and begin an Ore Refinery to establish income.
- **0:32 Jev Router**: Our Construction Yard and Power Plant are established, but we have no economy or military. Start an Ore Refinery immediately, then expand with a Barracks and additional power as income allows. The enemy is likely west/southwest at (12,16), but it remains unscouted.
- **0:32 GPT-5.6 Terra**: Construction Yard and initial power are established with ample cash. Start the first refinery immediately to begin income, then place it and follow with barracks and vehicle tech.
- **0:40 Jev Router**: The first Ore Refinery is under construction and must finish before another building can be started. No units are available for scouting or defense, so I will continue the economic opening and deploy the refinery as soon as it is ready.
- **0:40 GPT-5.6 Terra**: First refinery is still constructing. Preserve cash for immediate placement and barracks, then establish continuous infantry and vehicle production.
- **0:48 Jev Router**: Our Construction Yard and first Power Plant are intact, and an Ore Refinery is already under construction. I will expand production with a Barracks and additional power, then establish an economy and infantry force before scouting the enemy base at (12,16).
- **0:48 GPT-5.6 Terra**: Ore Refinery is underway; placement and immediate barracks follow. We need establish income and infantry production before expanding into vehicles.
- **0:56 Jev Router**: The initial Ore Refinery is 70% complete, with the Barracks and Power Plant queued behind it. Economy expansion takes priority while I prepare a scout from the Barracks.
- **0:56 GPT-5.6 Terra**: Ore Refinery is nearly ready; I will place it as soon as construction completes, then immediately start infantry infrastructure. Enemy is presumed northeast, so early scouts will head that way.
- **1:04 Jev Router**: The first Ore Refinery is nearly complete, with Barracks and additional infrastructure already queued. No enemy is visible, so continue the economic buildup and avoid unnecessary extra spending.
- **1:04 GPT-5.6 Terra**: The first refinery is nearly complete, so I will place it immediately and transition into barracks production. Early infantry will scout toward the likely enemy position while the free harvester establishes income.
- **1:12 Jev Router**: The first Ore Refinery is ready and should be placed immediately to restore income. The remaining construction queue is well paced toward infantry production and further economy.
- **1:12 GPT-5.6 Terra**: Deploy the ready refinery immediately to start income, then complete the barracks and begin infantry scouting while expanding toward vehicle production.
- **1:20 Jev Router**: Your base is secure and the first barracks is under construction. Queue additional refineries, power, and barracks to expand income and infantry capacity; the new refinery should provide another harvester once placed.
- **1:20 GPT-5.6 Terra**: Barracks is nearly complete and the economy has enough cash to immediately tech into a War Factory. I will establish infantry production for scouting while preparing vehicle production.
- **1:28 Jev Router**: The base is stable with strong power and one active harvester. I will deploy the prepared Barracks to begin infantry production, queue a War Factory for vehicle capability, and keep the harvester mining.
- **1:28 GPT-5.6 Terra**: Barracks is ready while the War Factory is under construction. Place it immediately and begin infantry scouting pressure toward the northeast enemy start while maintaining the economy.
- **1:36 Jev Router**: The first barracks is ready to place, while the War Factory is under construction and additional economy structures are queued. I will establish the barracks, start rifle infantry production, and keep the existing harvester mining.
- **1:36 GPT-5.6 Terra**: War Factory is nearly ready and the barracks is now established. I will begin infantry production for scouting and map control, then place the factory immediately and expand ore income.
- **1:44 Jev Router**: Base is established with fact, powr, proc, and barr; War Factory is 32% done in the building queue. Cash is healthy at $2328, so keep producing. I'll queue more infantry for defense and send my rifles on a cautious scouting run toward the likely enemy start to gain map info.
- **1:44 GPT-5.6 Terra**: War Factory is still constructing while infantry queues are committed. Scout east with the rifleman, rally new infantry toward the eastern approach, then add a second refinery as soon as the factory is placed.
- **1:52 Jev Router**: The War Factory is still under construction, while rifle infantry are already scouting west toward the likely enemy base. Concentrate the infantry for a supported advance and continue filling both barracks queues with rocket and rifle troops.
- **1:52 GPT-5.6 Terra**: War Factory is nearly ready and infantry production is already queued. Continue scouting east toward the likely Allied base while preserving our lone harvester and prepare vehicle production immediately after placement.
- **2:00 Jev Router**: The War Factory is nearing completion, while the six-unit western scout is positioned to continue toward the likely enemy base at (12,16). Reinforce them with the three reserve rifles and build another Power Plant to stay ahead of future production demand.
- **2:00 GPT-5.6 Terra**: War Factory is nearing completion; maintain infantry output and keep scouts advancing toward the likely eastern enemy base. Preserve cash for immediate vehicle production once the factory is placed.
- **2:08 Jev Router**: The War Factory is nearing completion and the rifle group is advancing west, but only one rocket soldier is available for support. Queue another rocket soldier and an additional power plant while sending all combat units toward the enemy start.
- **2:08 GPT-5.6 Terra**: War Factory is nearly complete; I will place it immediately when ready and maintain infantry scouting toward the likely enemy base. Cash is low, so I will prioritize the factory and let the harvester continue mining.
- **2:16 Jev Router**: The War Factory is nearly complete, and the existing rifle group is already pushing west toward the likely enemy base at (12,16). I will add a power plant, queue more infantry, and reinforce the western advance with the full combat force while the harvester continues mining.
- **2:16 GPT-5.6 Terra**: War Factory is ready and must be placed immediately to begin armored production. Infantry scouts should keep pushing east toward the likely enemy base while the harvester mines.
- **2:24 Jev Router**: The War Factory is ready, so I will place it immediately and set a forward rally point. The damaged enemy rocket soldier is exposed near my advancing infantry, so I will commit the entire combat force toward the likely enemy base while continuing infantry production.
- **2:24 GPT-5.6 Terra**: War Factory is ready and must be placed to begin vehicle production. Our infantry scout force should keep pushing east while the harvester continues mining.
- **2:32 Jev Router**: Our base is established with a barracks, war factory, refinery, and power infrastructure. The army has already advanced west toward the likely enemy start, while the harvester should remain at the refinery; no enemy is currently visible, so continue the push and preserve the production queues.
- **2:32 GPT-5.6 Terra**: War Factory is established but funds are temporarily exhausted. Keep the ore truck mining and push the infantry screen east toward the likely Allied base while income accumulates for a second refinery and vehicle production.
- **2:40 Jev Router**: The base is established and all production queues are active, but the army is scattered along the western approach with several riflemen badly damaged. No enemies are currently visible, so continue the all-army advance toward the likely enemy base while the lone harvester remains active.
- **2:40 GPT-5.6 Terra**: Economy is severely constrained with only one harvester, so I will spend available funds on cheap scouting infantry while the ore truck continues mining. Existing scouts advance toward the likely enemy approach and production rallies east.
- **2:48 Jev Router**: The main force is already advancing west toward the likely enemy start, so I will avoid disrupting its movement. Place the completed power plant and trim redundant queued power plants to preserve funds for economy and essential production.
- **2:48 GPT-5.6 Terra**: Our army has been nearly wiped out, so I will restore power capacity first and use the remaining infantry to scout toward the likely enemy base while income rebuilds. The next economic priority is a second refinery immediately after this power plant is placed.
- **2:56 Jev Router**: The base is stable and the army is already advancing west in a long spread toward the likely enemy start at (12,16). With no cash available for new construction, I will commit the full combat force to the attack while keeping the harvester mining.
- **2:56 GPT-5.6 Terra**: Power plant is ready and must be placed. Economy is critically thin with only one harvester, so save all income for the second refinery while the surviving rifleman scouts toward the enemy start.
- **3:04 Jev Router**: The main combat group has advanced deep along the western corridor without contact, so I will continue the push with the 11 healthy riflemen and rocket soldiers. Two badly damaged riflemen will remain near the forward position, while I add another refinery to improve economy once placement begins.
- **3:04 GPT-5.6 Terra**: Our army has been wiped out and enemy riflemen are threatening the refinery area. Use the harvester to crush the exposed infantry while it returns to mining, then rebuild infantry as income arrives and prioritize a second refinery.
- **3:12 Jev Router**: The main force is still advancing through the central corridor toward the likely enemy base, while two severely wounded riflemen have fallen behind. Continue the concentrated assault and pull the wounded survivors home; the newly queued refinery will improve income once completed.
- **3:12 GPT-5.6 Terra**: Enemy riflemen are pressing directly beside the refinery while only two defenders remain. I will keep the harvester mining, focus fire the weakest nearby infantry, and repair the damaged refinery as funds allow while existing infantry production completes.
- **3:20 Jev Router**: The enemy base is likely around (12,16), and the visible enemy harvester is exposed near our advancing forces. I will consolidate the combat force with an attack move on that area, keep the damaged rifleman back, and resume mining with our only harvester.
- **3:20 GPT-5.6 Terra**: Enemy infantry remains close to our War Factory and refinery, so clear the rocket soldiers before they can deal further building damage. The refinery repair is underway; keep the harvester mining for the next production cycle.
- **3:28 Jev Router**: Place the ready power plant and reinforce the enemy harvester target with the three rocket soldiers. Pull the critically damaged rifleman home while leaving the healthy pair defending the approach to our base.
- **3:28 GPT-5.6 Terra**: The immediate threat is a lone rocket soldier near our ore route, while our damaged refinery and harvester need protection. Eliminate it with the nearby rifle squad and repair the refinery as income resumes.
- **3:36 Jev Router**: No enemies are visible, but our surviving infantry is scattered and one rifleman is critically damaged. Consolidate them at home for defense while queuing mixed infantry, anti-air vehicles, and tanks for a future grouped attack.
- **3:36 GPT-5.6 Terra**: Our refinery and harvester are damaged, so preserve the truck and restore refinery output before spending. Rifle squad will scout east toward the enemy start while engaging anything encountered.
- **3:44 Jev Router**: The base is secure but the surviving army is scattered and no enemy is visible. Consolidate the damaged troops near the base while leaving the western rocket soldier scouting, and align both production buildings for continuous deployment.
- **3:44 GPT-5.6 Terra**: Our economy is badly constrained by the damaged refinery and truck, so repair and resume harvesting immediately while maintaining infantry pressure toward the likely enemy side. Spend stored ore on rifles to expand scouting and defense until enough income arrives for a second refinery.
- **3:52 Jev Router**: All major production queues are active despite having no spare cash, so continue gathering while committing the available combat force toward the likely enemy base. Pull the critically damaged rifleman home and use the other units to scout and attack.
- **3:52 GPT-5.6 Terra**: Our forward rifle squad has reached the central approach with no enemy contact; keep probing toward the likely enemy start while income recovers. The refinery is being repaired and the damaged ore truck must keep mining.
- **4:00 Jev Router**: The base is intact and production queues are active, but the army has been reduced to a small mixed group. I will consolidate the surviving combat units toward the western enemy start, retreat the critically damaged rifleman, and keep the harvester mining while queued production continues.
- **4:00 GPT-5.6 Terra**: Forward rifle squad should continue scouting aggressively toward the likely enemy base while the damaged refinery repair completes. Income is currently too low to start the second refinery, so preserve the damaged harvester and maintain base defense.
- **4:08 Jev Router**: With no cash, the active production and construction queues should continue. The damaged rifleman needs to retreat, while the four healthy scouts/rocket soldiers press toward the likely enemy base at (12,16); keep the lone harvester mining.
- **4:08 GPT-5.6 Terra**: Income is stalled with a badly damaged refinery and harvester, so restore mining immediately and preserve the truck. Keep the forward rifle scout advancing toward the likely enemy base while the rear rifles remain as base security.
- **4:16 Jev Router**: Our surviving infantry are critically damaged and exposed near the enemy, while the main strike group has been lost. I will retreat the damaged survivors, use the barracks to produce one inexpensive rifleman, and avoid overextending the lone harvester.
- **4:16 GPT-5.6 Terra**: Our forward rifles have reached the center-east and can continue scouting toward the likely enemy base while the rear detachment holds our vulnerable economy. The damaged refinery is under repair; the harvester must keep mining to convert stored ore into spendable cash.
- **4:24 Jev Router**: The base is secure but nearly broke, with one harvester generating income and no enemy contact. Keep the existing production queues flowing while the refinery finishes, and shelter the badly damaged rifleman near the barracks rather than exposing it.
- **4:24 GPT-5.6 Terra**: Our economy is crippled by the badly damaged refinery and single damaged harvester, so the immediate priority is repair and a second refinery. Keep the forward scouts advancing while consolidating rear rifles near the ore field.
- **4:32 Jev Router**: The base is secure but economically constrained, with one harvester and a nearly dead rifleman. Keep production flowing toward an armored anti-tank force and rally newly produced units west toward the likely enemy base.
- **4:32 GPT-5.6 Terra**: The second refinery is underway and power is ample. Keep the damaged harvester mining, press the forward rifle screen toward the likely enemy start, and move the rear infantry east while retaining a small base guard.
- **4:40 Jev Router**: A group of five enemy riflemen has penetrated to the northwest edge of the base and threatens the nearly complete refinery. Use the healthy rocket soldier to engage while pulling the critically damaged rifleman back; continue the existing production and mining.
- **4:40 GPT-5.6 Terra**: Our economy is stalled with no cash, so preserving the damaged refinery and harvester is critical while infantry continues scouting toward the likely Allied start. Consolidate the scattered rifle groups into an eastern attack-move screen.
- **4:48 Jev Router**: A small, weakened enemy infantry group is probing the western base at (88,10), while our rocket soldier is already engaging. Concentrate the two riflemen and rocket soldier to eliminate them; continue repairing the damaged power plant while the refinery and production queues finish.
- **4:48 GPT-5.6 Terra**: Second refinery is underway but income is currently stalled, so the damaged ore truck must resume mining. Forward riflemen are near the likely enemy start; continue probing while consolidating the trailing squads eastward.
- **4:56 Jev Router**: The enemy attack has been cleared from the base, while construction and production queues are already saturated. Send the three defenders west to secure the approach, keep the harvester mining, and continue repairing the damaged power plant.
- **4:56 GPT-5.6 Terra**: Our forward infantry are spread out and the enemy base remains unscouted, so I will converge all available rifles on the likely enemy start while the refinery construction and repairs continue. The damaged harvester must keep mining to fund the next production cycle.
- **5:04 Jev Router**: The refinery and Service Depot are correctly queued, and the first Mobile Flak is nearly complete. The three scouts are lightly damaged and have found no enemy, so I will pull them slightly east while continuing toward the western enemy base.
- **5:04 GPT-5.6 Terra**: The second refinery is nearing completion and our rifle screen is advancing toward the likely enemy start. Keep the damaged harvester mining while infantry presses east to scout and gain map control.
- **5:12 Jev Router**: The base is operational but the forward infantry group is under pressure, with rifleman #140 nearly destroyed. I will consolidate the healthy infantry and flak around the visible enemy, retreat the damaged rifleman toward the base, and repair the critical power plant while existing production continues.
- **5:12 GPT-5.6 Terra**: Second refinery is nearing completion and will improve income once placed. Infantry are deep toward the enemy start with no contact yet; keep pressure toward 95,11 while the damaged harvester continues mining.
- **5:20 Jev Router**: Our newest power plant is critically damaged, but repair is already underway. Consolidate the damaged rifleman near the base while the healthier infantry and Flak Truck eliminate the nearby enemy infantry.
- **5:20 GPT-5.6 Terra**: The refinery is nearly complete and must be placed immediately for income. Our infantry is already near the enemy approach, so they should press toward the likely enemy base while the damaged harvester continues mining.
- **5:28 Jev Router**: Power plant #123 is critically damaged, so repair it immediately and keep the active refinery construction on schedule. The nearby enemy infantry is badly damaged, so commit the two healthy combat units and the weakened Flak Truck to finish it while the existing production queues build our response.
- **5:28 GPT-5.6 Terra**: The second refinery is nearly complete and must be placed immediately when ready to restore income. Our surviving forward infantry should eliminate the damaged flak truck and continue probing the enemy start while the damaged harvester keeps mining.
- **5:36 Jev Router**: The damaged power plant is the immediate infrastructure priority, while the surviving rifle squad should finish the enemy scout threat. The refinery and war factory are healthy, but cash is currently exhausted and the building queue remains active.
- **5:36 GPT-5.6 Terra**: A second refinery is ready and must be placed immediately to restore income and add a harvester. Our lone forward scout should continue probing toward the likely enemy base while the damaged refinery is repaired.
- **5:44 Jev Router**: No enemy is currently visible, while the two healthy riflemen can continue probing westward toward the likely enemy start. The damaged rifleman is falling back, and the harvester should remain on mining duty.
- **5:44 GPT-5.6 Terra**: Our army has been wiped and income is currently empty, but both refineries and harvesters remain. Resume mining immediately and use the next income to rebuild infantry and vehicles while keeping the damaged refinery repaired.
- **5:52 Jev Router**: The damaged power plant is a priority, while the second refinery continues building. Send the healthy riflemen farther west toward the likely enemy base, keeping the critically damaged rifleman home as defense.
- **5:52 GPT-5.6 Terra**: We are rebuilding from no army with two refineries and adequate power. Repair the damaged refinery, continuously produce cheap scouts and a mobile flak vehicle, and rally forces toward the eastern enemy approach.
- **6:00 Jev Router**: The economy is recovering with only one harvester, while the refineries and Service Depot are queued. No enemy is visible, so the two lead riflemen should continue scouting toward the likely enemy base while the critically damaged rifleman retreats and the remaining rifleman guards home.
- **6:00 GPT-5.6 Terra**: Cash is depleted but both refineries and two harvesters should restore income; the damaged refinery is under repair. Infantry and mobile flak are already queued, so I will keep the current force guarding the ore field while production completes.
- **6:08 Jev Router**: The second refinery is nearly complete, after which the Service Depot is queued. No enemy is visible, so continue reconnaissance west while the surviving infantry consolidates near the base.
- **6:08 GPT-5.6 Terra**: Income is the immediate constraint, with the damaged refinery needing repair and both harvesters mining. I will reinforce cheaply, set a forward rally, and scout east while saving toward a Service Depot and tank production.
- **6:16 Jev Router**: The base is well supplied with power, and all production queues are active, though the ore refinery is still constructing. Repair the critically damaged power plant and keep the two scouts advancing while the damaged rifle squad withdraws.
- **6:16 GPT-5.6 Terra**: Economy is recovering with two refineries and ample power; the damaged refinery is under repair. Keep the infantry/flak scout advancing toward the likely eastern enemy base while banking for a Service Depot and heavy tanks.
- **6:24 Jev Router**: The base is operational but nearly broke, with only one harvester and a damaged power plant. Production queues are already extensive, so I will avoid adding more construction; focus on income, repair readiness, and scouting the likely enemy location.
- **6:24 GPT-5.6 Terra**: Our economy is temporarily drained but ore is available; keep infantry production running and push the central scout force east while removing the spotted enemy rifle. Save toward a Service Depot to unlock Heavy Tanks, and repair the damaged refinery when funds permit.
- **6:32 Jev Router**: Cash is at $0 so nothing new can start; my only harvester must keep mining to fund the nearly-finished refinery and flak truck. Power is ample. I'll keep the harvester working, scout with the forward rifleman toward the enemy start, and pull the nearly-dead rifleman back to base.
- **6:32 GPT-5.6 Terra**: Our infantry scout force should continue east toward the likely enemy base while the damaged refinery is repaired. Queue anti-vehicle rockets and keep the barracks rallying forward; save incoming ore for a Service Depot and heavy armor.
- **6:40 Jev Router**: The nearly completed refinery and Mobile Flak are the immediate priorities; until they finish, the single harvester must keep mining. No enemy is visible, so continue the lone scout cautiously while preserving the damaged rifleman near base.
- **6:40 GPT-5.6 Terra**: Our infantry scout has pushed well east without contact, so keep pressure toward the likely northeast enemy base while income converts stored ore. The damaged refinery is repairing and production queues are already active; save the next funds for a Service Depot and armor production.
- **6:48 Jev Router**: The ready Ore Refinery should be placed immediately to restore ore income, while the critically damaged power plant needs repair. With no cash available, I will use the two healthy combat units to scout west toward the likely enemy start and leave the nearly dead rifle infantry behind.
- **6:48 GPT-5.6 Terra**: Our infantry scout column is nearing the likely enemy approach with no contact yet. Keep pressure toward the enemy start, repair the damaged refinery, and convert incoming ore into a Service Depot for tank production.
- **6:56 Jev Router**: The newly placed refinery and power plant repair are already underway, while production queues are full. Enemy Mobile Flak #207 is probing near the base, so I will focus the damaged-but-mobile Flak and Rocket Soldier on it and keep the critically damaged Rifle Infantry defending the base.
- **6:56 GPT-5.6 Terra**: Our infantry column is nearing the likely enemy start while the damaged flak scout has located enemy defenses/units nearby. Keep pressure toward the enemy base, preserve the flak, and ensure both harvesters mine to fund the Service Depot and tanks.
- **7:04 Jev Router**: The base is intact and production queues are active, but the economy has no cash at the moment. I will keep both harvesters mining, repair the damaged power plant, and avoid committing the small damaged combat force without a visible target.
- **7:04 GPT-5.6 Terra**: Our infantry column is closing on the likely enemy approach, while the damaged refinery needs repairs to sustain income. Keep pressure toward the northeast and have the rockets join behind the main force.
- **7:12 Jev Router**: The base is intact but Power Plant #123 is critically damaged, so I prioritize restoring power and expanding the economy. The visible enemy probe near the western approach is small, and my current force is too weak for a full attack, so I keep the units in a defensive posture while production continues.
- **7:12 GPT-5.6 Terra**: Our infantry column is at the enemy approach and should continue sweeping the likely base location. I will preserve funds for the Service Depot/heavy-tank transition while keeping the barracks active with a small reinforcement batch.
- **7:20 Jev Router**: The base is stable and production queues are active, but only two combat units are available and a hostile rifleman is probing near the base. I will focus both defenders on that probe while continuing the existing construction and production queues.
- **7:20 GPT-5.6 Terra**: Our infantry spearhead is nearing the enemy start, but we need armor production urgently. Keep all combat units advancing, repair the damaged refinery, and spend available cash on more rifles while saving for the Service Depot.
- **7:28 Jev Router**: We have no combat units and the enemy has three riflemen probing our base, while the heavily damaged power plant is already being repaired. Production is already backed up, so reinforce the queues with rally points near the northern approach once units emerge.
- **7:28 GPT-5.6 Terra**: Our infantry spearhead is approaching the likely enemy start while reinforcements trail behind. Keep all combat units advancing, preserve the damaged refinery through repair, and save incoming income for a Service Depot and armor production.
- **7:36 Jev Router**: A large enemy rifle force is raiding just northwest of the base, while one rocket soldier and one Mobile Flak are available. Both should engage the clustered infantry immediately; the production queues are already well stocked.
- **7:36 GPT-5.6 Terra**: Our infantry spearhead has reached the likely enemy start and has spotted an enemy Mobile Flak. Build the Service Depot now to unlock Heavy Tanks, keep pressure on the exposed enemy unit, and continue infantry production once ore converts to cash.
- **7:44 Jev Router**: Power is critically low at 49/110, so I should queue another Power Plant immediately and repair the damaged existing one. Enemy riflemen are massing just west of the base; pull the two available defenders into a tight defensive position near the barracks rather than sending them into the entire enemy group.
- **7:44 GPT-5.6 Terra**: Our infantry spearhead has reached the likely enemy start, but enemy structures are still hidden. Finish the Service Depot, keep infantry production active, and press the forward force through the enemy position while repairing the damaged refinery.
- **7:52 Jev Router**: A large enemy rifle group is penetrating the base, but our only visible defender is one rifle infantry unit. Reinforcements and a power plant are already progressing, so the harvester should continue mining while I commit the defender to the raid.
- **7:52 GPT-5.6 Terra**: Our infantry has reached the likely enemy start and should press through it immediately while the trailing force closes in. Service Depot is nearly ready; place it for access to heavier armor, while the damaged refinery continues repairing and harvesters keep income flowing.
- **8:00 Jev Router**: A large enemy infantry force is massing just west of our damaged base, while we have no combat units currently visible. Our production queues are already well stocked, so prioritize a flame tower for immediate base defense, repair the Construction Yard, and route newly produced infantry toward the enemy concentration.
- **8:00 GPT-5.6 Terra**: Our assault is at the exposed enemy Construction Yard, which is already damaged and undefended in vision. Finish it immediately while placing the nearly complete Service Depot and repairing the damaged refinery.
- **8:08 Jev Router**: Our Construction Yard is critically damaged and an enemy infantry assault is at our base, while the army has been reduced to harvesters. I will prioritize repairing the base, keep the queued power and Service Depot construction moving, and rally newly produced units to the immediate defense point.
- **8:08 GPT-5.6 Terra**: The enemy Construction Yard is exposed at 12% HP and our forward infantry/rockets are already at its doorstep. Place the ready Service Depot immediately and keep every combat unit focused on destroying the enemy fact for a direct win.
- **8:16 Jev Router**: Our construction yard and Service Depot were destroyed, but the barracks and war factory are still operational. A large enemy infantry force is inside the base, so I am prioritizing emergency rocket infantry, rifle infantry, and mobile flak while beginning replacement power infrastructure.
- **8:16 GPT-5.6 Terra**: Our infantry force is deep in the enemy start area and the enemy Construction Yard was likely destroyed. Keep sweeping the enemy base while the refinery finishes and repair the damaged refinery to sustain income.
- **8:24 Jev Router**: The base is overrun by about 22 enemy infantry. I have no Construction Yard and no power, and the barracks is at 11% HP. I'll sell the dying barracks so the enemy gets no kill value, cancel the clogged infantry queue so the money goes to Mobile Flak, and fight with the flak and my one rifleman while the harvesters keep mining away from the fight.
- **8:24 GPT-5.6 Terra**: Our forward force is on top of the enemy start and their last visible barracks is nearly destroyed. Keep all combat units aggressively clearing the area while the refinery completes to restore spending power.
- **8:32 Jev Router**: We are asset-poor with no Construction Yard or power, so the refinery and war factory must be preserved while newly produced Flak Trucks defend against the large enemy infantry force. Keep both harvesters mining and continue filling the war factory queue.
- **8:32 GPT-5.6 Terra**: Our infantry swarm is at the enemy start and their War Factory is the only visible remaining structure. Focus all combat units on destroying it, while the damaged refinery continues repairs and ore converts into cash for resumed production.
- **8:40 Jev Router**: Our base is under immediate infantry attack, but we have no combat units, no Construction Yard, and only $17. The war factory is badly damaged and power is unavailable, so I will keep both harvesters mining and stop wasting the stalled vehicle production until funds are available.
- **8:40 GPT-5.6 Terra**: Our infantry swarm is inside the exposed enemy base and their remaining visible refinery and war factory are critically damaged. Focus all combat units on these buildings for the immediate win while repairing our damaged refinery and maintaining pressure.
- **8:48 Jev Router**: We have no units, buildings, or production capacity, so there are no available actions.
- **8:48 GPT-5.6 Terra**: Our infantry mass is inside the enemy start area and should finish any remaining structures immediately. Keep pressure on the last known enemy base cells while repairing the damaged refinery and maintaining forward rallies.

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Source: https://evaljetty.com/openra/games/cup1-sf1-g1.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
