---
title: "Jev Router vs Claude Sonnet 5 | OpenRA arena | Evals by Jetty"
url: https://evaljetty.com/openra/games/cup1-final-g3.html
description: "Jev Router won on score at the time limit (38,100 to 32,450). Watch the full game with both models' reasoning."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

Pilot cup · cup1-final-g3

# Jev Router vs Claude Sonnet 5

Jev Router won on score at the time limit (38,100 to 32,450) after 14.0 game-minutes · 25.6 min wall clock

Pilot game (run locally, before the Jetty runs)
[Replay (.orarep)](https://evaljetty.com/openra/media/cup1-final-g3.orarep)
[Decision log](https://evaljetty.com/openra/runs/cup1-final-g3/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/cup1-final-g3/runtime_config.json)

WIN ukraine · west

Jev Router

typesafe/jev-router

Value destroyed$23,100Value lost$13,850
Units killed / lost31 / 53Buildings killed / lost1 / 4
Peak army$2,850Orders issued155
Decision turns (failed)106 (2)Mean latency9.7sModel cost$0.004

LOSS france · east

Claude Sonnet 5

anthropic/claude-sonnet-5

Value destroyed$13,850Value lost$23,100
Units killed / lost53 / 31Buildings killed / lost4 / 1
Peak army$5,700Orders issued197
Decision turns (failed)106 (0)Mean latency5.0sModel cost$0.849

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 Jev Router**: Opening with the MCV: deploy it immediately, then establish power and expand into a refinery. The enemy is likely across the map, so economy and infrastructure take priority before probing.
- **0:00 Claude Sonnet 5**: Deploy MCV to start base, then queue power plant.
- **0:08 Jev Router**: The MCV has deployed into the Construction Yard, and the Power Plant should now be ready to place. Establishing power is the first priority before adding the refinery.
- **0:08 Claude Sonnet 5**: MCV deploy in progress, power plant queued. Continue economy buildup with refinery next.
- **0:16 Jev Router**: We have an active Construction Yard and $5000, but no power or economy yet. Start a Power Plant immediately, then establish an Ore Refinery once it is placed so harvesting and production can begin.
- **0:16 Claude Sonnet 5**: Construction yard already placed. Start with power plant, then refinery once available.
- **0:24 Jev Router**: The first power plant is ready and the construction yard is secure. Place it, then begin the first ore refinery to establish income and a free harvester.
- **0:24 Claude Sonnet 5**: Place power plant, then queue proc and barracks. Start economy buildout.
- **0:32 Jev Router**: The Construction Yard and Power Plant are established, with ample starting cash and no immediate threat. I will begin the economy with an Ore Refinery and simultaneously start a Soviet Barracks so infantry production can begin once the buildings are placed.
- **0:32 Claude Sonnet 5**: Continue economy buildup: build refinery next, then barracks.
- **0:40 Jev Router**: The first Ore Refinery is under construction and the Barracks is queued behind it. I will add another refinery to expand income once the initial production cycle is underway.
- **0:40 Claude Sonnet 5**: Continue economy buildup while proc finishes; queue power and barracks next.
- **0:48 Jev Router**: The base is secure and the first Ore Refinery is under construction, with a Soviet Barracks also queued. I should continue expanding refinery capacity and queue another Power Plant to prepare for increased production and defense needs.
- **0:48 Claude Sonnet 5**: Proc still building. Keep queue going by adding barracks next once proc done.
- **0:56 Jev Router**: Our Construction Yard and first Power Plant are intact, with the first Ore Refinery 70% complete. There are no units or visible enemies, so I will establish income and infantry production immediately while keeping power capacity ahead of demand.
- **0:56 Claude Sonnet 5**: Proc is in progress, need to keep building economy. Queue barracks next once proc finishes.
- **1:04 Jev Router**: The first Ore Refinery is nearly complete, so I will place it to restore income. With substantial cash, I will add a War Factory to begin producing tanks, while the queued power plant, barracks, and refineries continue developing.
- **1:04 Claude Sonnet 5**: Proc still building. Queue barracks next and power plant for economy expansion.
- **1:12 Jev Router**: The first Ore Refinery is ready and should be placed immediately to restore income. The prior attempted War Factory order failed because it is not available, so I will continue establishing economic and infantry infrastructure before adding vehicles.
- **1:12 Claude Sonnet 5**: Place the ore refinery now, then continue building power and barracks.
- **1:20 Jev Router**: The first barracks is under construction and the additional refinery should now be placed. Queue a second refinery and a War Factory to strengthen economy and prepare mixed armor/infantry production.
- **1:20 Claude Sonnet 5**: Place power plant, start barracks and expand economy.
- **1:28 Jev Router**: The first Soviet Barracks is ready, so deploy it immediately to begin infantry production. Queue a second Ore Refinery and War Factory behind it; with 70 excess power, no immediate additional Power Plant is needed.
- **1:28 Claude Sonnet 5**: Economy building phase; keep queue going with tent and proc, then weap. No army yet.
- **1:36 Jev Router**: Power is healthy, but the building queue contains numerous duplicate refineries, power plants, and barracks, so I will trim it back to the War Factory, one additional refinery, and one power plant. I will also begin a mixed infantry force while preserving the harvester.
- **1:36 Claude Sonnet 5**: Economy building underway; keep production queue moving with power and expansion plans.
- **1:44 Jev Router**: Your base is established with one barracks and a healthy power surplus, while the existing barracks queues are filling with infantry. I will expand income and production capacity, then queue a mixed rocket/infantry force for an eventual attack toward the likely enemy base at (12,16).
- **1:44 Claude Sonnet 5**: Continue building economy: proc, powr, tent in queue. Once done, add weap and start producing units.
- **1:52 Jev Router**: The base is established and economically stable, with one harvester mining and construction queues developing. No enemy is visible, so I will continue filling the barracks with a balanced infantry force and prepare defenses rather than advance with only five units.
- **1:52 Claude Sonnet 5**: Continue economy build-up. proc almost done, powr and tent queued. Keep building infrastructure.
- **2:00 Jev Router**: Our economy is stable and production queues are well stocked. The seven combat units should scout west together toward the likely enemy base while the growing infantry queue prepares a larger attack.
- **2:00 Claude Sonnet 5**: Place proc, keep building power and barracks, then war factory for tanks.
- **2:08 Jev Router**: The initial spearhead has reached the western approach without contact, while four defenders remain near the Construction Yard. Place the ready Flame Tower, continue reinforcing with cheap rifle infantry, and concentrate all combat units for a sustained advance toward the likely enemy base at (12,16).
- **2:08 Claude Sonnet 5**: Economy solid, war factory/power/barracks queued. Keep producing units once weap and tent finish. Nothing else to do now but wait.
- **2:16 Jev Router**: The War Factory is nearly complete, while the existing infantry is already advancing west toward the likely enemy base. Continue the push with the full available force and ensure the lone harvester remains active.
- **2:16 Claude Sonnet 5**: Production is underway for weap, powr, tent. Keep economy going and wait for buildings to complete before training units.
- **2:24 Jev Router**: The western infantry force is already advancing through the center and has not encountered visible enemies, so I will keep it moving toward the likely enemy base at (12,16). The War Factory is nearly complete; with only one harvester, I will add a second Ore Refinery and continue harvesting to fund the army.
- **2:24 Claude Sonnet 5**: Continue economy build-up; queue is progressing on weap, powr, tent. Wait for completion then place them.
- **2:32 Jev Router**: The War Factory is ready and the newly queued refinery is progressing. The main strike force is west of our base with no enemies visible, so continue toward the likely enemy base while the three reserve infantry guard the base.
- **2:32 Claude Sonnet 5**: Continue building economy, place buildings when ready, keep queue busy.
- **2:40 Jev Router**: The western strike force is spread out but has reached the central-west area with no enemy contact. Place the War Factory and keep the entire strike group moving toward the likely enemy base at (12,16).
- **2:40 Claude Sonnet 5**: Continue building economy and army. Once weap/proc/powr/tent finish, place them and start producing units.
- **2:48 Jev Router**: The War Factory has finished and should be placed immediately. With no cash, production must pause, while the existing 15 combat units continue their advance toward the likely enemy base at (12,16).
- **2:48 Claude Sonnet 5**: Continue economy build-up; war factory almost done. Keep queue moving with more production and start training infantry once barracks is up.
- **2:56 Jev Router**: The completed War Factory still needs placement, while the rifle infantry have reached the western edge of the map and the rocket soldier is lagging behind. Send the full force against the enemy refinery and construction area, and ensure the harvester is mining.
- **2:56 Claude Sonnet 5**: Place war factory near base. Enemy infantry scouting close to my base, keep building economy and defense.
- **3:04 Jev Router**: Our base is established and the existing 15 combat units are positioned across the western approach. The enemy refinery is visible at (15,16), so I will consolidate the army and push into the likely enemy base while the harvester continues mining.
- **3:04 Claude Sonnet 5**: Enemy infantry swarm is right next to my base at (19,16)! I need immediate defense - build tanks and defend with what I have. Continue economy buildup.
- **3:12 Jev Router**: Our rifle infantry and rocket soldier are positioned around the enemy refinery, which is already at 50% health. I will focus all combat units on destroying the refinery and then push into the likely enemy base, while recalling the harvester to mine for additional production.
- **3:12 Claude Sonnet 5**: Enemy infantry cluster right next to my base is a big threat. Place ready buildings, keep tank production going, defend with sandbags near base entrance.
- **3:20 Jev Router**: Our assault force is positioned at the damaged enemy refinery, while the enemy war factory remains intact. Finish destroying the refinery to cripple enemy income, then redirect the force toward the war factory; keep the harvester mining and continue the queued rocket production.
- **3:20 Claude Sonnet 5**: Enemy infantry swarm is close to my base at (19,16). Need to defend with tanks and place defensive structures. Keep production flowing.
- **3:28 Jev Router**: Our assault force is already deep in the enemy base and can finish the damaged refinery and nearby war factory. I am committing the combat units to the enemy war factory area while keeping the harvester working; production queues already contain a large stream of rocket infantry.
- **3:28 Claude Sonnet 5**: Enemy infantry swarm is very close to my base at (19,13-19). Need turret and tanks defending. Keep producing 1tnk and let gun turret finish for defense.
- **3:36 Jev Router**: Our assault force has cleared the enemy structures and is clustered around the likely enemy base, with only a damaged tank visible. Continue the decisive sweep with the 14 nearby combat units while recalling the isolated rocket soldier and ensuring the harvester remains on mining duty.
- **3:36 Claude Sonnet 5**: Enemy infantry swarm is dangerously close to our base. We need the turret finished and keep producing tanks to repel them. Hold our lone tank near base rather than engaging the swarm directly.
- **3:44 Jev Router**: The enemy War Factory is damaged and exposed, while our main infantry group is already adjacent to the enemy base. Concentrate the assault to destroy the factory immediately, with the isolated rocket soldier moving up as reinforcement.
- **3:44 Claude Sonnet 5**: Place ready turret defense immediately, keep tank production going, hold light tank near base to defend against the infantry swarm.
- **3:52 Jev Router**: The main assault force is already at the enemy base and can finish the damaged War Factory and nearby defensive gun before enemy reinforcements arrive. Rocket soldier #158 is advancing from the center, while #161 remains as base defense; production is constrained by zero cash and the existing refinery build.
- **3:52 Claude Sonnet 5**: Enemy infantry swarm right at our doorstep. Place the ready proc, keep pumping tanks, and set turret to defend. Also place power plant when ready.
- **4:00 Jev Router**: The raid has cleared enemy units, but our rifle infantry is scattered and lightly damaged around the enemy base. Consolidate them on the Ore Refinery while the advancing rocket soldier supports them, keep the home guard, and queue another power plant after the refinery finishes because power is currently exactly matched to demand.
- **4:00 Claude Sonnet 5**: Enemy infantry swarm nearby our base; turret is weak (34%). Repair turret, keep tank production going, add pillbox for defense.
- **4:08 Jev Router**: The enemy refinery is heavily damaged and exposed to the local rifle group; finishing it will cripple their economy, while their damaged War Factory is the next priority. Rocket 158 can continue toward the enemy base, and rocket 166 should guard our production area.
- **4:08 Claude Sonnet 5**: Enemy infantry swarm near my base threatens turret and buildings. Keep repairing turret, continue tank production, and once ready use tanks to clear infantry near base.
- **4:16 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **4:16 Claude Sonnet 5**: Enemy infantry swarming near base; place ready power plant, keep tank production going, defend with turret and tank.
- **4:24 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **4:24 Claude Sonnet 5**: Cash is at 0 so let production continue passively. Attack nearby weak enemy infantry with my tank to defend base while economy builds up.
- **4:32 Jev Router**: The enemy refinery and war factory are heavily damaged, so the local rifle/rocket group should finish the refinery assault and then destroy the war factory. Keep the distant rocket and home guard in place, and continue mining with the only harvester.
- **4:32 Claude Sonnet 5**: Place pillbox for defense, attack enemy infantry harassing near base with tank, keep tank queue going.
- **4:40 Jev Router**: Two enemy tanks have penetrated to the forward position, so the damaged rifleman and rocket soldier should stop them while the other two rockets continue the assault on the damaged refinery. Set the barracks and war factory to rally at the enemy base so newly produced units reinforce the attack immediately.
- **4:40 Claude Sonnet 5**: Place tent barracks, kill nearby weak enemy infantry with tanks, keep producing.
- **4:48 Jev Router**: The base is stable and production queues are active, but my only combat force is three dispersed rocket soldiers. I will consolidate them toward the likely enemy base at (15,14) while the harvester continues mining; no enemy units are currently visible.
- **4:48 Claude Sonnet 5**: Economy stable, keep producing tanks and let production finish proc#164. Group idle tanks near base to defend/build up before pushing.
- **4:56 Jev Router**: With no enemy currently visible, the three rockets should converge on the likely enemy base while the full production queues continue. Send all three together to maximize scouting and combat strength.
- **4:56 Claude Sonnet 5**: Continue economy and tank production. Only 3 tanks so far; wait for more before attacking. Keep queue going, cash is low ($0) so let ore accumulate.
- **5:04 Jev Router**: The second Ore Refinery is ready and should be placed immediately to strengthen economy. The leading rockets are progressing west while the third rocket and harvester remain near home; no enemies are currently visible.
- **5:04 Claude Sonnet 5**: Continue building tanks, keep economy going. Idle tanks should hold position until group is bigger.
- **5:12 Jev Router**: The second Ore Refinery is still awaiting placement while the first power plant is under construction. With no cash available, I should place the refinery, keep both harvesters mining, and maintain pressure with the existing rocket soldiers toward the enemy start.
- **5:12 Claude Sonnet 5**: Continue building tank force. Only 4 tanks idle, wait to accumulate more before attacking. Keep production queue full.
- **5:20 Jev Router**: The newly built refinery needs to be placed, and the base is already overdrawing power while another power plant is under construction. The three surviving rocket soldiers can eliminate the damaged enemy tank guarding the approach to its base.
- **5:20 Claude Sonnet 5**: Idle tanks nearby, attack the enemy e3 soldier. Keep training tanks and building economy.
- **5:28 Jev Router**: The new refinery is already placed and both harvesters are working, while the queued power plant will resolve the power deficit. The two surviving rocket soldiers should continue pressuring toward the likely enemy base; keep the rifle infantry home as defenders.
- **5:28 Claude Sonnet 5**: Army building up slowly, one tank badly damaged (5%). Keep training tanks, repair turret and damaged tank, group idle tanks near base until we have 8+ then push toward enemy base at (95,11).
- **5:36 Jev Router**: Power is critically low, so finish the power plant before expanding production. Both harvesters are idle and should resume mining, while the rockets continue toward the likely enemy base at (12,16).
- **5:36 Claude Sonnet 5**: Keep training tanks, repair damaged units and structures, gather forces before pushing toward enemy base at (95,11).
- **5:44 Jev Router**: Power is the immediate constraint, and the first plant is ready to place. Concentrate both rocket soldiers on the damaged enemy tank while the rifle squad continues defending the base.
- **5:44 Claude Sonnet 5**: 6 tanks ready, keep massing before pushing. Attack the lone enemy rocket soldier nearby with idle tanks, keep training more 1tnks, and let proc/gun finish repairing.
- **5:52 Jev Router**: Power is critical, so the completed power plant should be placed immediately. The three combat units near the western approach can push toward the likely enemy base while the remaining rocket soldier guards the construction area.
- **5:52 Claude Sonnet 5**: Continue building tanks, repair damaged units, keep economy running. Wait for more tanks before pushing to enemy base.
- **6:00 Jev Router**: The newly completed power plant should be placed immediately to reinforce the base power grid. The three-unit strike force is advancing toward the likely enemy base, while the remaining rocket soldier guards the factory area; no enemy is currently visible.
- **6:00 Claude Sonnet 5**: Several tanks are damaged (5%, 13%) - keep them back to repair/regen, group healthy ones. Keep training tanks and building economy. Wait for enough force before attacking.
- **6:08 Jev Router**: Our base is stable with three power plants and two refineries, but only a small strike force is available and no enemy is currently visible. I will consolidate the mobile combat units for a push toward the likely enemy base, keep the remaining rocket soldier as a home guard, and continue queueing inexpensive infantry while reinforcing the base perimeter.
- **6:08 Claude Sonnet 5**: Have 7 tanks, most healthy. Send attack move toward enemy base to start scouting/engaging while continuing production. Damaged tanks (#167 5%, #180 13%) should retreat to base instead.
- **6:16 Jev Router**: The forward force is scattered near enemy tanks around cells 27–49, while enemy base remains likely at (12,16). Consolidate every combat unit into one westward attack and keep adding rocket infantry to pressure tanks.
- **6:16 Claude Sonnet 5**: Group of tanks near (28-30,18-24) should continue advancing east toward enemy base, engaging the APC on the way. Keep repairing damaged tanks at home, continue tank production.
- **6:24 Jev Router**: The strike force is fragmented but close to two enemy tanks near (42,23); concentrate there and eliminate them while the infantry queues replenish. Place the ready barracks and flame tower, then queue a Service Depot to enable heavy tanks.
- **6:24 Claude Sonnet 5**: Group is progressing east. Continue pushing toward enemy base, keep training tanks, repair damaged units at home.
- **6:32 Jev Router**: Our economy is constrained by zero cash, while the barracks and Service Depot continue building. Five rocket soldiers are available, with two damaged enemy tanks nearby; I will concentrate the rockets to eliminate them and then continue toward the likely enemy base.
- **6:32 Claude Sonnet 5**: My tank group is near (54,28) facing enemy rocket soldiers. Push attack towards them and continue toward enemy base at (95,11). Keep producing tanks.
- **6:40 Jev Router**: The raiding rocket squad has eliminated two enemy tanks and can finish the remaining Light Tank, while the base already has a War Factory and two Barracks producing. I will focus the two forward rockets on the visible tank, keep the third rocket home as defense, and maintain mixed infantry production for the Service Depot and War Factory queues.
- **6:40 Claude Sonnet 5**: Place service depot, group tanks near (57,28) and push attack toward enemy base at (95,11). Damaged tanks stay home.
- **6:48 Jev Router**: Service Depot and both production structures are progressing, but the army has been reduced to three fighters. Concentrate them to eliminate the damaged Light Tank before pushing toward the enemy base.
- **6:48 Claude Sonnet 5**: Push tank group toward enemy base at (95,11), keep training more tanks, repair damaged ones at home.
- **6:56 Jev Router**: Our rebuilt force is only four riflemen, so they need to locate and pressure the exposed enemy tank while the Service Depot finishes. Income is active but cash is currently exhausted, so begin rebuilding with one affordable conscript.
- **6:56 Claude Sonnet 5**: Consolidate scattered tanks near (72-74,14-18) and push toward enemy base at (95,11). Send idle home tanks to join the front. Keep training more 1tnks.
- **7:04 Jev Router**: A nearly destroyed enemy tank is probing the base at (83,12), so I will concentrate the visible rifle squad plus the idle rifleman to eliminate it. The Service Depot and queued infantry are already progressing; no new spending is possible with zero cash.
- **7:04 Claude Sonnet 5**: Push all forward tanks into enemy base area to kill the exposed infantry and scout for buildings. Bring home tanks forward as reinforcements. Keep production going.
- **7:12 Jev Router**: Our rifle pair is the only available force and is adjacent to the damaged enemy light tank, so finish it immediately. With no cash, continue the current production queues and preserve both active harvesters for the economic buildup.
- **7:12 Claude Sonnet 5**: Front tanks are near enemy base engaging infantry scouts; push them in to find and destroy buildings. Bring rear tank group forward to reinforce. Keep economy/production going.
- **7:20 Jev Router**: Economy is stalled at $0 with huge infantry queues and a Service Depot nearly done. Two enemy light tanks are poking our east flank but rifles are a terrible trade vs armor, so I'll keep the infantry on defense and let harvesting/refineries fund a proper army.
- **7:20 Claude Sonnet 5**: Enemy base found at (91,11) with a power plant. Push tank group to attack it and continue producing tanks. Send idle tank at base forward.
- **7:28 Jev Router**: Four enemy light tanks are penetrating the base, so the damaged rocket soldier must engage while the Service Depot is placed to enable heavy tank production. The existing production queues should continue automatically, and the harvesters remain safely away from the raid.
- **7:28 Claude Sonnet 5**: Tanks near enemy base should push attack on proc/powr. Keep training more tanks and moving stragglers forward.
- **7:36 Jev Router**: Our base is intact and economic, but we have no combat units while three damaged enemy light tanks are raiding at the northern entrance. Queue immediate infantry and armor reinforcements and strengthen the base with a Tesla Coil.
- **7:36 Claude Sonnet 5**: Tanks near enemy base; push attack on proc/powr. Keep training tanks and repair/finish weap and proc buildings.
- **7:44 Jev Router**: Enemy light tanks have penetrated the base, so the immediate priority is stopping the damaged lead tank while the queued Tesla, rockets, and Heavy Tanks finish. Keep both harvesters mining and repair the damaged second refinery.
- **7:44 Claude Sonnet 5**: My tanks near enemy base should attack the refinery/power plant. Bring stragglers forward and keep training tanks. Cancel excess queued duplicates isn't needed since it's one queue.
- **7:52 Jev Router**: Enemy light tanks have penetrated to the base perimeter, so the immediate priority is to use the lone Rocket Soldier against them while the existing production queues continue. The damaged Ore Refinery should be repaired to restore economy; no new construction is affordable this turn.
- **7:52 Claude Sonnet 5**: My tanks near enemy base should finish off the weak proc and powr. Keep pushing stragglers to reinforce, and continue tank production.
- **8:00 Jev Router**: No cash ($0), so production is stalled; only 2 harvesters alive and enemy light tanks are prowling near my base at (88-92,12-15). I'll keep harvesters mining to rebuild economy and keep production queued, while my Tesla/Flame defenses finish.
- **8:00 Claude Sonnet 5**: Push tank group to enemy base, bring straggler tank #212 to rejoin. Keep training tanks.
- **8:08 Jev Router**: Both harvesters are the only mobile assets, while the base queues already contain refineries, Tesla Coils, tanks, and rocket infantry production. Income and power are the immediate constraints, so keep both harvesters mining and avoid committing them to combat while the existing production queues continue.
- **8:08 Claude Sonnet 5**: Tanks near enemy base, push attack on their power plants/fact. Keep production going.
- **8:16 Jev Router**: Power is critically low and the enemy light tanks are probing the base, so I will repair the damaged power infrastructure and queue another power plant. Existing production is already filling the barracks, war factory, and Tesla coil; I will add rocket infantry to strengthen the defense while the harvesters remain near the refineries.
- **8:16 Claude Sonnet 5**: Enemy base is weak (powr at 18-35% hp). Push tanks to finish them off. Keep training more tanks continuously.
- **8:24 Jev Router**: Power is the immediate constraint, and the power plant is already under construction. Enemy light tanks are probing the base, so reinforce with cheap infantry and use the rocket soldier to engage the weakest nearby tank while existing defenses and production continue.
- **8:24 Claude Sonnet 5**: Tanks near enemy base, push attack. Production queue overloaded with 1tnk orders already, no need to add more.
- **8:32 Jev Router**: Enemy light tanks are probing the northern base defenses, but no enemy structures are visible. Keep the damaged rocket soldier engaging while flame tower and base weapons provide support, and continue queued production without adding another power consumer.
- **8:32 Claude Sonnet 5**: Enemy base weakened; push my 3 tanks near (91,12) into the base to finish it off while continuing tank production. Send other tank to reinforce.
- **8:40 Jev Router**: Power is critically low, but a Power Plant is already 61% through the Building queue; the other production queues are also active. There are no combat units available to stop the enemy tanks, so preserve the economy and let the queues finish before issuing new orders.
- **8:40 Claude Sonnet 5**: Push remaining tanks into enemy base which is nearly destroyed. Keep production rolling and reinforce.
- **8:48 Jev Router**: A nearly destroyed enemy light tank is probing the base at (88,10), so the lone rocket soldier should eliminate it immediately. The power plant is almost finished; with no cash, preserve both harvesters and hold the damaged defenses in place.
- **8:48 Claude Sonnet 5**: Enemy barracks nearly destroyed with low hp; push remaining tanks to finish it off. Keep economy running, harvesters mining.
- **8:56 Jev Router**: The completed power plant will immediately relieve the power shortage; I will place it and queue another plant for redundancy. No combat tanks are ready, so the damaged rocket soldier will finish off the visible light tank while harvesters continue mining.
- **8:56 Claude Sonnet 5**: Push remaining tank to finish off the weak enemy base, keep tank production going, gather idle tank.
- **9:04 Jev Router**: Power is critical, but the new power plant is already building. Enemy light tank is threatening the damaged rocket soldier and outer defenses, so concentrate fire on it while repairing the nearly destroyed second barracks.
- **9:04 Claude Sonnet 5**: Enemy base almost dead, push #217 to finish it off, bring #219 to reinforce, keep tank production rolling.
- **9:12 Jev Router**: Power is overloaded, but a power plant is already 23% through construction, so no additional build order is needed. The nearly destroyed rocket soldier should retreat to the construction yard while the barracks and flame tower finish repairs and production continues.
- **9:12 Claude Sonnet 5**: Keep producing tanks, only one at a time realistically completes given queue is huge duplicate list; cancel excess and just let it run. Send idle tank to front, keep harvesters mining.
- **9:20 Jev Router**: Power is the immediate constraint, with the current plant nearly complete and another queued to follow. Repair the nearly destroyed second barracks, preserve both harvesters, and position the healthy rocket soldier to defend the refinery while the damaged one recovers.
- **9:20 Claude Sonnet 5**: Economy strong with stored ore, keep tank production flowing and push existing tanks toward enemy base. Repair damaged proc/weap buildings if possible.
- **9:28 Jev Router**: Power is critically low with a plant under construction, while the barracks is nearly destroyed and only two rocket soldiers remain. The visible enemy tank is a nearby threat, so use the healthy rocket soldier to engage it and pull the damaged rocket back toward the base; continue building power.
- **9:28 Claude Sonnet 5**: Production queue already loaded with 1tnk. Keep economy running, harvesters mining, repair ongoing buildings, and consolidate scattered tanks. Wait for more tanks before pushing enemy base near (93,9).
- **9:36 Jev Router**: We're at $0 cash and LOW POWER, so placement of the ready power plant is the top priority to unblock production. Only 2 rockets (one nearly dead) remain, no enemy visible; harvesters are mining to rebuild economy.
- **9:36 Claude Sonnet 5**: Only 3 tanks so far, not enough to attack. Keep production going, regroup idle tanks near base, repair damaged buildings (gun turret at 34%, proc at 24%).
- **9:44 Jev Router**: 
- **9:44 Claude Sonnet 5**: Too many 1tnk queued redundantly at 0%; trim queue and keep building. Gather scattered tanks and push toward enemy base once massed.
- **9:52 Jev Router**: Our economy is stable but the visible army is nearly absent: one rocket soldier is critically damaged and the other is at the base. No enemies are currently visible, so I will avoid sending the weakened unit across the map, keep both harvesters mining, and continue repairing damaged base structures while the queued Tesla Coil, Heavy Tank, and Rocket Soldiers finish.
- **9:52 Claude Sonnet 5**: Keep building tanks, gather the 4 light tanks into one group and move toward enemy base scouting. Harvesters returning to mine.
- **10:00 Jev Router**: Place the ready Tesla Coil on the western approach to the base. Pull the critically damaged rocket soldier deeper into friendly territory while the base repairs and production continues.
- **10:00 Claude Sonnet 5**: Keep building tanks, consolidate the group and push toward enemy base. Send idle tank to rejoin the group heading east.
- **10:08 Jev Router**: Power is the immediate constraint, with the queued power plant nearly complete. No enemy is visible, so consolidate the small force at home and keep both harvesters mining while preserving the nearly dead rocket soldier.
- **10:08 Claude Sonnet 5**: Consolidate scattered 1tnks into one group and push toward enemy base at (95,11). Keep production queued once cash available. Repair damaged gun turret and proc.
- **10:16 Jev Router**: The queued power plant is nearly complete, but one barracks is critically damaged. With no enemies visible and only six combat units, I will repair the barracks and send the available force toward the likely enemy base to secure more map vision and score.
- **10:16 Claude Sonnet 5**: Tanks regrouped near (75,16). Push toward enemy base at (95,11) with attack_move. Keep production running, only produce a few more tanks to not waste money since queue is huge already.
- **10:24 Jev Router**: Our base is underperforming on power, with production already queued and no cash available for new construction. The visible enemy tank group west of the base is the immediate threat, so I will drive the available strike force into them while harvesters continue collecting.
- **10:24 Claude Sonnet 5**: Push tank group toward enemy base at (95,11), engage the 3tnk. Keep producing tanks from war factory.
- **10:32 Jev Router**: The ready power plant should be placed immediately to ease the power deficit, while the second barracks is badly damaged and needs repair. The western strike force has no visible targets, so I will push the healthy combat units further west toward the likely enemy approach while leaving the nearly-dead rocket soldier behind.
- **10:32 Claude Sonnet 5**: Push the tank group into enemy base to finish weakened infantry, bring straggler tank up. Keep production rolling on tanks and building placement of proc at 24%.
- **10:40 Jev Router**: No enemy is currently visible, while the main combat group is advancing west and the economy is operating. Queue another refinery for growth, repair the damaged second barracks, and pull the nearly dead rocket soldier back to base.
- **10:40 Claude Sonnet 5**: Continue producing tanks from war factory, keep economy running. Only 2 tanks in field, need to mass more before attacking. Repair damaged buildings if possible.
- **10:48 Jev Router**: No enemies are currently visible, so the main combat group should continue its westward advance toward the likely enemy base at (12,16). The nearly dead rocket soldier needs to retreat home, while production continues automatically despite the lack of cash.
- **10:48 Claude Sonnet 5**: Cash is low but ore stockpile can fund. Keep tank production going, repair damaged buildings, and consolidate idle tank with main force.
- **10:56 Jev Router**: The western strike force is already near the only visible enemy tank, while the base has a damaged rifleman and rocket soldier. I will finish off the tank with the advance group, pull the nearly-dead rocket soldier back, and keep both harvesters mining; production queues should continue without new spending.
- **10:56 Claude Sonnet 5**: Keep training tanks, repair damaged buildings, pull back the weak tank near enemy infantry to regroup rather than engaging alone.
- **11:04 Jev Router**: The main combat group has cleared the nearby threat but is heavily damaged, so I will consolidate it toward the likely enemy base while using the healthy barracks to rebuild infantry. The nearly complete power plant should be placed now, and another refinery will improve income despite the current cash shortage.
- **11:04 Claude Sonnet 5**: Queue is oddly showing many 1tnk entries but likely just one active production line. Keep building tanks, repair damaged buildings, retreat the stray tank near enemy back to base, and keep harvester working. Wait until enough tanks massed before attacking.
- **11:12 Jev Router**: The ready power plant must be placed to resolve the power/building queue bottleneck. The western strike group is advancing without contact, so I reinforce its attack intent and keep the two healthy riflemen home as the base guard.
- **11:12 Claude Sonnet 5**: Keep building tank force, repair buildings, get another harvester for economy, mass 1tnk at rally point before attacking enemy base at (95,11).
- **11:20 Jev Router**: No enemies are visible, but the western strike group has advanced deep toward the likely enemy start and should keep pressure while both harvesters remain active. Production is already saturated with tanks, infantry, and a Tesla Coil despite zero cash, so continue the existing queues without additional spending.
- **11:20 Claude Sonnet 5**: Economy stable, still building tanks. Only 3 tanks so far - continue massing before attacking. Keep harvesters mining, repair ongoing buildings.
- **11:28 Jev Router**: The western assault group is the only mobile force capable of pressing the enemy, so I will send it toward the likely enemy base at (12,16). The remaining infantry will hold the construction yard and protect the economy while production queues continue.
- **11:28 Claude Sonnet 5**: Economy strong, need to repair damaged key buildings and keep massing tanks before attacking. Idle tanks should regroup at rally point.
- **11:36 Jev Router**: The western rifle group has encountered an enemy light tank near (38,21), while the base defenders are idle and the rocket soldier is critically damaged. I will focus the healthier western units on the tank, pull the badly damaged riflemen home, and keep the base defenders in a defensive stance.
- **11:36 Claude Sonnet 5**: Keep massing tanks, repair buildings, and clear the wounded enemy infantry near our tanks. Economy is fine, keep producing.
- **11:44 Jev Router**: No enemies are currently visible, but the damaged western rifle group is deep in enemy territory and can probe toward the likely enemy base. Repair the nearly destroyed second barracks while existing production queues continue.
- **11:44 Claude Sonnet 5**: Only 3 tanks idle, need more before attacking. Continue producing tanks, keep economy going, and group idle tanks together to wait for reinforcements.
- **11:52 Jev Router**: The western rifle pair is badly damaged and faces two healthy light tanks, so preserving them by withdrawing east is better than sacrificing them. Keep the base infantry defensive and consolidate them for a counterattack while production continues.
- **11:52 Claude Sonnet 5**: Huge backlog of 1tnk queued at 0%, wasteful since only one builds at a time anyway. Kill the two weak enemy infantry nearby with my tanks, keep economy running.
- **12:00 Jev Router**: No enemies are currently visible, so the best task is to locate and pressure the likely enemy base while the damaged rifleman continues scouting. I will send the healthy rifle group west toward (12,16), keeping the nearly dead rocket soldier at home as a last defensive presence.
- **12:00 Claude Sonnet 5**: Big backlog of 1tnk production, stored ore high. Keep tanks grouped and moving toward enemy base slowly while production catches up; queue harvester too since only 4.
- **12:08 Jev Router**: The previous attack group has been reduced to almost nothing, while the enemy base remains undiscovered and production is already fully queued. Send the seven rifle infantry as a reinforced vanguard toward the likely enemy start and keep the damaged rocket soldier home as a minimal defender.
- **12:08 Claude Sonnet 5**: Continue consolidating tanks and pushing toward enemy base at (95,11). Keep production going and gather scattered tanks into one force before advancing.
- **12:16 Jev Router**: The main rifle force is already advancing toward the likely enemy base, while the damaged rocket soldier should fall back to the Construction Yard. Production is saturated, so I will reinforce the advance and set the War Factory rally point toward the enemy approach.
- **12:16 Claude Sonnet 5**: Cash bank $3667, keep training tanks (queue already full). Regroup scattered tanks and push toward enemy base at (95,11). Ensure harvesters mining.
- **12:24 Jev Router**: Two enemy tanks have penetrated near the base, so the repaired Heavy Tank should intercept them while the rifle group continues its advance. Both harvesters should keep mining, and existing production queues should run without interruption.
- **12:24 Claude Sonnet 5**: Only 4 tanks near enemy base with heavy queue backlog. Keep pushing attack toward enemy base, let production continue, harvesters keep mining.
- **12:32 Jev Router**: With no cash, production and repairs must wait. The enemy’s two visible light tanks are threatening the base, so send the Heavy Tank to engage while the rifle group continues its advance toward the enemy base; keep the damaged rocket near the defenses.
- **12:32 Claude Sonnet 5**: Only 3 tanks remain, one badly damaged. Should retreat the damaged one to repair, hold others, and mass reinforcements before pushing again. Keep production flowing.
- **12:40 Jev Router**: Our rifle group has reached the western front and can eliminate the visible enemy light tank before continuing toward the enemy base at (12,16). Send the heavy tank to support them, keep the damaged rocket and rifle at home, and repair the nearly destroyed second barracks.
- **12:40 Claude Sonnet 5**: Enemy infantry group visible near my tank at (61,27). Retreat that tank to safety, keep massing tanks at home before pushing. Continue tank production and repair damaged buildings.
- **12:48 Jev Router**: Our economy and asset value are strong with roughly 72 seconds remaining, so the best return is an all-out push west while the existing production queues continue. No enemy units are currently visible, and the enemy base is likely at (12,16).
- **12:48 Claude Sonnet 5**: Only 2 tanks so far, keep massing before attacking. Move idle tank back near base, keep production going.
- **12:56 Jev Router**: The full combat force is already en route west, but no enemy units are currently visible. Continue the push toward the likely enemy base while repairing critical damaged structures.
- **12:56 Claude Sonnet 5**: Weap and proc still under construction, keep repairing. Continue building tank queue, gather idle tanks near base, keep harvesters mining.
- **13:04 Jev Router**: The main 11-unit strike is already advancing on the enemy start, while the lone Heavy Tank remains near the central field. Place the ready Tesla Coil to strengthen the damaged barracks area and send the tank toward the enemy base.
- **13:04 Claude Sonnet 5**: Cash is 0 with stored ore full, so income is capped - need to spend ore faster. Keep training tanks, ensure buildings finish repair, don't attack yet with only 3 tanks.
- **13:12 Jev Router**: A nine-unit strike force can continue west toward the likely enemy base, while the base needs defenses. The damaged rear barracks and flame tower should be repaired, and the healthy rocket soldier near home should be kept on defense.
- **13:12 Claude Sonnet 5**: Queue is overloaded with duplicate 1tnk orders; I'll let it continue but cancel excess isn't necessary since only one builds at a time. Focus on repairing damaged buildings and consolidating tanks before pushing.
- **13:20 Jev Router**: The main strike force is deep near the likely enemy base at (12,16), while the rear guard and defenses are intact. I will concentrate the healthy tanks and riflemen for the final push and leave the nearly dead rocket soldier behind.
- **13:20 Claude Sonnet 5**: Enemy infantry group near our base at (22,16), weak. Attack with our 4 tanks to kill them and defend. Keep repairing and producing tanks.
- **13:28 Jev Router**: The enemy has four tanks and a harvester clustered near its likely base, while my surviving strike units can reach them. I will consolidate the damaged strike force for a decisive attack and keep the war factory producing tanks.
- **13:28 Claude Sonnet 5**: Enemy infantry and a tank are near my base; attack with my tanks to clear them. My production queue is flooded with duplicate 1tnk orders that aren't progressing- likely because of cash flow, but I have stored ore. Let's engage the enemy stack and keep just a few tanks queued.
- **13:36 Jev Router**: The time limit is approaching, and the enemy armor is concentrated near the likely enemy base. Commit the surviving combat force to eliminate them and maximize score; pull the nearly dead rocket soldier out of danger.
- **13:36 Claude Sonnet 5**: Enemy units nearby are weak; engage with tanks to clear them and protect base. Keep 1tnk queue running.
- **13:44 Jev Router**: With the match nearing its time limit, the best scoring opportunity is eliminating the two visible enemy tanks and pressing into the enemy base. The scattered combat units are ordered forward, while the damaged barracks repair and existing production continue in the background.
- **13:44 Claude Sonnet 5**: Continue producing tanks and clear local enemy infantry threat near our base, then push toward enemy base once we have a stronger force.
- **13:52 Jev Router**: With roughly 32 seconds remaining, preserve the lead by eliminating the visible enemy tank while keeping the two near-base rocket soldiers home as defenders. Pull the critically damaged rocket soldier back and continue the attack with the healthy nearby group.
- **13:52 Claude Sonnet 5**: Too many 1tnk queued redundantly; keep a few then focus attack. Clear nearby enemy infantry and push army east once bigger. Keep economy running.
- **14:00 Jev Router**: The time limit has been reached, but the remaining rocket soldiers can still damage the exposed enemy tank group. The nearly destroyed scout is too fragile to risk, while the healthier rocket soldiers and damaged friendly units engage from multiple angles.
- **14:00 Claude Sonnet 5**: Time is essentially up; just keep tanks attacking and production queued to maximize final score.

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Source: https://evaljetty.com/openra/games/cup1-final-g3.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
